* Felina: Bombas sombrías cooldown increased from 10s to 12s
* Felina: Bombas sombrías base damage from 55 to 45
* Felina: Bombas sombrías spirit scaling reduced from 0.74 to 0.64
* Felina: Bombas sombrías multi bomb damage ratio increased from 50% to 65%
* Felina: Ava no longer replenishes stamina on usage
* Infernus: Bullet damage growth per boon reduced from 0.12 to 0.08
* Infernus: Impulso llameante T2 reduced from +35 to +30
* Infernus: Poscombustión T1 reduced from -25% Spirit Damage to -20%
* Infernus: Poscombustión T3 reduced from +28 DPS to +26
* Vagabundo: Olor a sangre isolated kill bonus reduced from 5% to 4%
* Vagabundo: Base bullet damage increased from 20.9 to 21.3
* Vagabundo: Bullet damage growth increased from 0.52 to 0.56
* Kelvin: Base regen reduced from 2 to 1
* Kelvin: Headshot reduction reduced from -20% to -25%
* Kelvin: Refugio congelado cooldown increased from 150s to 170s
* Víctor: Batería de dolor T1 and T2 swapped
* Víctor: Aura de sufrimiento max damage reduced from 80 to 70
* Víctor: Aura de sufrimiento T2 reduced from +10 /50 to +8 /40
* Dínamo: Entrelazamiento cuántico Fire Rate increased from +25% to +30%
* Dínamo: Aurora rejuvenecedora cooldown reduced from 48s to 45s
* Paradoja: Base bullet damage reduced from 6.48 to 6.15
* Paradoja: Intercambio paradójico cooldown increased from 70s to 75s
* Guardia: Base bullet damage increased from 15 to 16.2
* Guardia: Palabra amarrada range increased from 19m to 20m
* McGinnis: Espectro medicinal now has a 1s linger time
* Siete: Esfera Eléctrica spirit scaling increased from 0.43 to 0.55
* El Navajas: Alt fire knockback reduced by 10%
* Víbora: Daga aletargante spirit scaling increased from 0.65 /0.33 to 0.8 /0.4
* Condensador: Fire Rate reduced from 8% to 5%
* Condensador: Cooldown increased from 40s to 60s
* Fortificación: Damage taken duration to regen reduced from 14s to 13s
Shift: Can no longer target an ethereal shifted ally with things like Rayo de rescate, Viscoso Cube, etc
Shot: Spirit scaling increased from 0.65 to 0.75
Stone: Bullet Resist reduced from 40% to 35%
* Spirit
* Spirit
* Spirit
* Spirit
Snatch: Bonus damage reduced from 75 to 50
* Doorman: Bullet damage growth per boon reduced from 1.15 to 1.0
* Doorman: Outgoing headshot damage multiplier reduced by 25%
* Doorman: Campana explosion damage spirit scaling increased from 1.5 to 1.7
* Getting damaged during the initial launch window (0.6s) after using a Jump Pad will cause you to be stunned (similar to ziplines having an initial knockoff period). When you are stunned, you will lose control and continue towards the landing destination. The stun will wear off 0.2s after landing, and then a 30% slow for 2s will apply. Damage over time does not trigger this (same damage rules as ziplines).
* Mystic
Shot: Base damage reduced from 55 to 45
* Mystic
* Warp
Ward: Cooldown increased from 40s to 45s
* Reactive
Barrier: Cooldown increased from 24s to 26s
Shielding: Barrier reduced from 325 to 300
Shielding: Barrier boon scaling increased from 4 to 5
* Weapon
Shielding: Barrier reduced from 325 to 300
* Weapon
Shielding: Barrier boon scaling increased from 4 to 5
* Trophy
Collector: Almas per Minute increased from 25 to 30
* Majestic
Leap: Cooldown increased from 28s to 32s
* Divine
Barrier: Cooldown increased from 40s to 45s
* Rusted
Barrel: Bonus health increased from 60 to 70
* Silence
Wave: Cooldown increased from 30s to 35s (affects component)
Snatch: Duration reduced from 14s to 10s
* Ethereal
Shift: Cooldown increased from 20s to 45s
* Ethereal
Shift: Movespeed during phase reduced from 4m to 3m
* Ethereal
* Curse: Cooldown reduced from 50s to 45s