deadlock.io

11-21-2025 Update

11-21-2025 · 27 heroes 11 items
เพจ Hero 1 3
  • Base gun damage and gun damage growth increased by 10% (excluding เพจ)
  • Bullet damage growth reduced from 0.66 to 0.52
  • Defend and Fight! barrier reduced from 200 to 150
  • Defend and Fight! duration reduced from 7s to 5s
  • Defend and Fight! T1 changed from +50 Barrier to +16% Fire Rate (with 0.15 Spirit Power scaling)
  • Defend and Fight! T2 changed from +25% Fire Rate to +100 Barrier
  • Defend and Fight! T2 now also grants +2s Duration
มินา Hero 3 1
  • Initial wall jump now costs 0.25 stamina
  • Stamina regen rate reduced by 5% (5s to 5.25s)
  • Movement Buff stamina from 1->4 to 2->4
  • แซงกวินรีทรีต cooldown increased from 30s to 32s
  • แซงกวินรีทรีต no longer resets air jump and dash limits
  • เลิฟไบต์ cooldown increased from 7s to 8s
  • เลิฟไบต์ T3 from -1 Stamina to -2
พาราด็อกซ์ Hero 1 5
  • Base regen reduced from 2.0 to 1.0
  • Bullet damage growth reduced from 0.27 to 0.22
  • Base health reduced from 700 to 650
  • Health per boon reduced from 47 to 45
  • พัลส์เกรเนด damage reduced from 40 to 35
  • พัลส์เกรเนด spirit scaling increased from 0.43 to 0.55
  • Fixed a bug where you could airdash further then expected with คิเนติกคาร์ไบน์
วิสกัส Hero 2 1
  • สแปลตเตอร์ cooldown increased from 21s to 30s
  • สแปลตเตอร์ T1 changed from "-6s Cooldown" to "+40 Damage and +1m Radius"
  • สแปลตเตอร์ T2 changed from "+45 Damage and +1m Radius" to "-12s Cooldown"
  • สแปลตเตอร์ T3 now also increases spirit scaling by 0.4
  • The Cube duration reduced from 4s to 3s
  • The Cube regen increased from 30 to 40
  • The Cube T2 now also increases duration by +1s
บีบ็อป Hero 3 2
  • Health growth reduced from 54 to 46
  • เอ็กซ์โพลดดิงอัปเปอร์คัต cooldown increased from 19s to 22s
  • เอ็กซ์โพลดดิงอัปเปอร์คัต spirit scaling increased from 0.49 to 0.6
  • สติกกี้บอมบ์ T3 changed from "On
  • Hyperbeam DPS reduced from 190 to 160
  • Hyperbeam T2 increased from +90 to +120
ไอวี่ Hero 3 3
  • Kudzu Bomb damage reduced from 50 to 40
  • Kudzu Bomb spirit scaling increased from 0.56 to 0.65
  • สโตนฟอร์ม cooldown reduced from 42s to 37s
  • Watcher’s Covenant bullet lifesteal increased from 10% to 15%
  • แอร์ดรอป damage penalty for ally you are carrying reduced from -50% to -30%
  • แอร์ดรอป cast range increased from 12m to 14m
แลช Hero 3 3
  • แกรปเปิล cooldown reduced from 42s to 35s
  • ฟล็อก heal vs heroes increased from 50% to 60%
  • ฟล็อก damage increased from 60 to 65
  • ฟล็อก cooldown reduced from 26s to 24
  • ฟล็อก T2 increased from -14s to -12s
  • เดธสแลม cooldown reduced from 155s to 145s
ชิฟ Hero 1 3
  • Alt fire knockback reduced by 10%
  • Alt fire ammo cost increased from 2 to 3
  • คิลลิ่งโบลว์ Rage Damage Bonus reduced from 17% to 15%
  • คิลลิ่งโบลว์ T2 Rage Damage bonus reduced from 8% to 6%
  • คิลลิ่งโบลว์ Rage state now causes your alt fire knockback to push you a little further
  • Fixed some bugs with Barriers and Spirit Damage Scaling (fixes other cases as well)
คาลิโก Hero 4 1
  • Clip size increased from 10 to 12
  • Reload time increased from 2.5s to 2.6s
  • กลูมบอมบ์ cooldown increased from 12s to 14s
  • Return To Shadows T3 Damage Amp reduced from +24% to +18%
  • Return To Shadows T3 duration increased from 5s to 6s
ฮอลลิเดย์ Hero 4
  • Base regen reduced from 2.0 to 1.0
  • Base bullet growth reduced from 1.23 to 1.04
  • Base damage reduced from 22 to 18
  • Bounce Pad damage reduced from 80 to 60
  • Fixed a bug where you could get extra speed/distance with dash jump/bounce pad timing
วอร์เดน Hero 2 2
  • Bullet damage increased from 16.2 to 16.6
  • Bullet damage growth increased from 0.44 to 0.48
  • Health regen reduced from 3 to 2
  • อัลเคมิคัลฟลาสก์ radius reduced from 6.5m to 5.5m
  • อัลเคมิคัลฟลาสก์ T2 now also grants +1m
ยามาโตะ Hero 2 1
  • Base regen reduced from 2.0 to 1.0
  • พาวเวอร์สแลช low charge damage from 40% to 30%
  • พาวเวอร์สแลช medium charge damage from 60% to 50%
  • คริมสันสแลช cooldown increased from 11.5s to 15s
  • คริมสันสแลช T3 increased from -5.75s Cooldown to -9s
เคลวิน Hero 3
  • Bullet Velocity reduced from 254 to 160
  • ฟรอสต์เกรเนด base damage reduced from 74 to 60
  • โฟรเซนเชลเตอร์ T2 changed from "-45s Cooldown" to "+1s Duration"
  • โฟรเซนเชลเตอร์ duration reduced from 5.5s to 5s
มิราจ Hero 1 1
  • ไฟร์สแกรับส์ Max Health steal increased from 37 to 45
  • ทราเวลเลอร์ can now target friendly objectives
  • ทราเวลเลอร์ cooldown reduced from 160s to 145s
  • ทราเวลเลอร์ T1 now also reduces cooldown by 25s
ซินแคลร์ Hero 1 3
  • Health reduced from 700 to 650
  • Regen reduced from 3 to 2
  • สเปกตรัลแอสซิสแตนต์ total swaps allowed increased from 1 to 2
  • ออเดียนซ์พาร์ทิซิเพชัน cooldown reduced from 50% to 40%
เอบรัมส์ Hero 1 2
  • โชลเดอร์ชาร์จ cooldown reduced from 37s to 33s
  • โชลเดอร์ชาร์จ T3 reduced from -22s Cooldown to -18s
  • ไซส์มิกอิมแพกต์ T3 duration increased from 3s to 4s
ไดนาโม Hero 2 1
  • Base regen increased from 2 to 2.5
  • คิเนติกพัลส์ range increased from 15m to 20m
  • คิเนติกพัลส์ cooldown reduced from 26s to 22s
พ็อกเก็ต Hero 1 2
  • Base regen reduced from 2 to 1
  • ฟลายอิงโคลก damage reduced from 85 to 70
  • ฟลายอิงโคลก T2 increased from +75 to +85
เรม Hero
  • Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before.
  • Death: Removes all non-stun debuffs on proc
บิลลี Hero 2
  • ไรซิงแรม T2 increased from +25% Weapon Damage to +35%
  • ไรซิงแรม T3 increased from 6% Max Health as spirit damage to 6.5%
อินเฟอร์นัส Hero 1
  • อาฟเตอร์เบิร์น buildup is now 10% slower on body shots
  • เนปาล์ม T3 damage amp reduced from +20% to +17%
แมคกินนิส Hero 2
  • Mini Turrets health per boon increased from 10 to 13
  • สเปกตรัลวอล speed increased by 10%
เซเวน Hero 2
  • ไลท์นิงบอล radius increased from 3.5m to 4.25m
  • Crit reduction increased from 25% to 35%
เรธ Hero 1 1
  • การ์ดทริก base damage increased from 55 to 60
  • โปรเจกต์มายด์ cooldown reduced from 48s to 42s
คาปาซิเตอร์ Item 1 3
  • Shock damage reduced from 50 to 43
  • Shock damage spirit power growth increased from 0.14 to 0.19
  • No longer dispels buffs (moved to Curse)
  • Cooldown reduced from 60s to 50s
  • Slow duration reduced from 5s to 4s (75%->0%)
  • Slow debuff now prevents stamina usage and silences movement abilities
ดีเคย์ Item 1
  • การ์เดียน now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match
  • วอล์คเกอร์ now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
  • Healing Reduction increased from -40% to -45%
สเกิร์จ Item 1 2
  • Cooldown Reduction reduced from +6% to +4%
  • Max Health damage per second increased from 3.25% to 3.5%
  • Cooldown reduced from 38s to 35s
สปิริตแซป Item
  • Wave: No longer upgrades from สปิริตแซป
  • Lens: Now builds from สปิริตแซป
สปิริตสแนตช์ Item 1
  • Snatch: Instead of increasing CD to 2x on light melee hit, the effects of สปิริตสแนตช์ are reduced to 70% effectiveness (Damage, Spirit Power, Spirit Resist)
ต้านทานปืน & Spirit (อาร์เมอร์) กลไก 12 11
  • Small neutrals damage +15%
  • Medium neutrals spirit resist from 30% to 40%
  • Medium neutrals damage increased by 25%
  • Hard neutrals spirit resist increased from 35% to 50%
  • Hard neutrals damage increased by 30%
  • Sacrifice: Return damage increased from 60 to 80
  • Reduced all AP damage upgrades by 10%
  • Investment Bonuses: Now grants an additional +20% Weapon Damage at 4800 souls spent
  • Spirit
  • Investment Bonuses: Now grants an additional +20 Spirit Power at 4800 souls spent
  • Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp
  • Casting Buff spirit power increased from 15>40 to 15->65
  • Velocity Rounds: Bullet Velocity increased from +45% to +50% (affects upgrades)
  • Shot: Proc damage reduced from 45 to 40
  • Shot: Spirit power scaling increased from 0.75 to 0.8
  • Rounds: Spirit Power increased from +7 to +8
  • Sacrifice: Now provides Weapon Damage instead of Fire Rate
  • Shot: Weapon Damage now scales with boons (+2)
  • Shot: Weapon Damage reduced from 185% to 170%
  • Shot: Secondary Fire Weapon Damage now scales with boons (+1)
  • Shot: Secondary Fire Weapon Damage reduced from 75% to 45%
  • Shots: Weapon Damage increased from +30% to +35%
  • Stone: Bullet Resist reduced from 35% to 30%
  • Bullets: Shock damage reduced from 40 to 33
  • Bullets: Shock damage spirit power growth increased from 0.14 to 0.19
  • Shot: Damage reduced from 125% to 110%
  • Spirit
  • Spirit
  • Shielding: Damage threshold increased from 175 to 225
  • Spirit
  • Bullet
  • Resist Shredder: Bullet Resist Reduction reduced from 13% to 12%
  • Spirit
  • Wave: No longer reduces Spirit Resistance or Spirit Power
  • Wave: Now deals 100 Impact Damage (0.3 spirit power growth)
  • Spirit
  • Lens: Now reduces Spirit Resistance by 12% and reduces Spirit Power by 30 for 12s
  • Curse: Weapon Damage reduced from 20% to 15%
  • Attach: -30% Outgoing Damage for 5s" to "On
  • Doorman: Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff.
  • Doorman: คอลเบล explosion damage reduced from 60 to 55
  • Doorman: คอลเบล T2 explosion damage reduced from +50 to +45
  • Doorman: คอลเบล impact damage spirit scaling increased from 0.7 to 1.0
เลนและทรูปเปอร์ กลไก 4 3
  • Increased trooper range to be considered in range for souls to drop from 35m to 45m
  • Trooper bounty values increased by 10%
  • Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16
  • Walker HP increased by 40%
  • Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less)
  • Walker engagement ranges reduced (ranges for attacks, being attacked, stomps, etc)
  • Walker stomp cooldown reduced from 10s to 6s
  • Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP
  • Walker fireballs radius from 5m to 6m
  • Walker fireballs debuff now lingers for 4s
  • Walker fireballs now reduce bullet and spirit resistance by 10%
  • Walker area in mid lane adjusted
  • Note: The Walker resistance change used to be in the client a couple months ago, but it got bugged.
  • Added new trooper anti-stuck behavior to fix some places where you can move a trooper to get them stuck.
เออร์น (โกศวิญญาณ) กลไก
  • Dropping / Throwing the Urn now causes พาร์รี่ to go on CD
  • เออร์น (โกศวิญญาณ) no longer grants +1 AP to the person dropping it off
  • เออร์น (โกศวิญญาณ) now provides 4 Permanent Buffs to the person dropping it off
General 114 changes 24 17
  • \[ General ]
  • They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes.
  • Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed.
  • Amount of souls in the flying orb that can be secured/denied reduced from 50% to 40%
  • Medic troopers no longer have a passive healing pulse ability
  • Medic troopers now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the soul orbs on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time.
  • Starting souls count increased from 400 to 600
  • Reworked the position of your player camera and various details that affect visibility around your hero
  • Neutrals bounty increased by 10%
  • Neutrals HP increased by +15%
  • Small neutral camps respawn time 180s to 120s
  • Sinner's
  • Minimum unsecured gold to drop increased from 100 to 150
  • Sprint/Out of Combat regen timer against neutrals increased from 0.5s to 2.5s (takes longer to start sprinting/regening)
  • Headshot multiplier reduced from 1.8x to 1.65x
  • Weapon
  • Vitality
  • Investment Bonuses: Now grants an additional +12% Bonus Health at 4800 souls spent
  • Added a UI highlight to 4800 reward row of the investment bonuses
  • After 35 minutes all troopers gain +50% HP.
  • การ์เดียน HP increased from 3500 to 4250 HP
  • Bullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's
  • Base slot count increased from 8 to 9 and Flex slot count reduced from 4 to 3. One is given for each
  • Walker killed. Previously the 4 were given for: "3 การ์เดียน", "1 Walker", "3 วอล์คเกอร์", and "Set of Base การ์เดียน"
  • Mid Boss base health increased from 13000 to 14000
  • Added two levels at 47k and 49k to let you get all ability upgrades
  • When meleeing an enemy that is mantling and the mantle slow is applied, mantle sliding right after wards is no longer allowed
  • Subsequent CC reduction increased from 7%/21% to 8/24%
  • Survival Buff hp regen changed from 0.5->1.5% Max HP to 4->40 Fixed Regen
  • Gun Buff ammo increased from 20->60% to 35->70%
  • Gun Buff now reloads your ammo on pickup
  • Casting Buff cooldown reduction rescaled from 12->25% to 12->20%
  • Fixed a bug where troopers could clip into the world while running up stairs and over obstacles
  • \[ Items ]
  • Cooldown
  • Enchanter's
  • Emblem: Cooldown Reduction reduced from +7% to +5%
  • Compress
  • Cooldown: Cooldown Reduction reduced from +22% to +18%
  • Superior
  • Cooldown: Cooldown Reduction reduced from +25% to +20%
  • Transcendent
  • Cooldown: Cooldown Reduction reduced from +30% to +25%
  • Spiritual
  • Overflow: Cooldown Reduction reduced from +20% to +12%
  • Echo
  • Shard: No longer grants +5% Cooldown Reduction
  • Golden
  • Statue: Cooldown Reduction reduced from 0.75/1.0/1.5% to 0.5/0.75/1%
  • Headshot
  • Booster: Cooldown increased from 8 to 9
  • High
  • Split
  • Shot: Cooldown increased from 14s to 32s
  • Mystic
  • Mystic
  • Opening
  • Blood
  • Tribute: Debuff Resistance reduced from +50% to +40%
  • Cultist
  • Express
  • Express
  • Express
  • Express
  • Express
  • Shot: Ammo consumed increased from 30% to 40%
  • Weighted
  • Warp
  • Escalating
  • Resilience: Bonus Health reduced from 125 to 100
  • Tesla
  • Tesla
  • Shadow
  • Weave: Reveal distance reduced from 20m to 18m
  • Shadow
  • Weave: Full invisibility distance reduced from 50m to 30m
  • Lucky
  • Glass
  • Cannon: Max Health reduced from -10% to -13%
  • Crippling
  • Headshot: Healing Reduction increased from -30% to -35%
  • Spiritual
  • Overflow: Fire Rate increased from +30% to +35%
  • Reactive
  • Barrier: Cooldown increased from 26s to 40s
  • Reactive
  • Barrier: Duration reduced from 12s to 10s
  • Shielding: Cooldown increased from 35s to 45s
  • Shielding: Duration reduced from 8s to 7s
  • Weapon
  • Shielding: Cooldown increased from 35s to 45s
  • Weapon
  • Shielding: Duration reduced from 8s to 7s
  • Majestic
  • Leap: Cooldown increased from 32s to 34s
  • Cheat
  • Mystic
  • Vulnerability: Duration increased from 6s to 7s
  • Silence
  • Silence
  • Silence
  • Focus
  • Focus
  • Focus
  • Lens: Fire Rate reduced from +16 to +13
  • Curse: Now dispels buffs
  • Curse: Cooldown increased from 45s to 55s
  • Echo
  • Shard: Now grants +5% Ability Range (no longer has the +5% CD Reduction)
  • \[ Heroes ]
  • Cast: +5 m/s for 3s". Multiple instances stack independently.
  • Doorman: Base regen from 2 to 1
  • Lady
  • Geist: โซลเอ็กซ์เชนจ์ T3 radius increased from 15m to 25m