Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon
Mini Turret duration increased from 24s to 35s
Mini Turret base health and health growth reduced by 40%
Mini Turrets initial fading resist start value increased from 60% to 80%
Mini Turrets now have 35% melee resist
Mini Turret tracking, angle and projectile speeds significantly improved
Mini Turret on the minimap now flash/turn red when they are attacking
Mini Turret T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS"
Mini Turret T2 changed from "+10m Attack Range and + 10% Fire Rate" to "+2 Charges"
Mini Turret T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime"
เมดิซินัลสเปกเตอร์ duration no longer scales with spirit power
เมดิซินัลสเปกเตอร์ radius no longer scales with spirit power
เมดิซินัลสเปกเตอร์ regen now scales with spirit power (+0.3)
เมดิซินัลสเปกเตอร์ cooldown increased from 48s to 50s
เมดิซินัลสเปกเตอร์ no longer provides +15% Stamina Recovery
เมดิซินัลสเปกเตอร์ T1 changed from "+30% Fire Rate" to "+40% Spirit Resistance"
เมดิซินัลสเปกเตอร์ T2 increased from -17s Cooldown to -20s
เมดิซินัลสเปกเตอร์ T2 now also increases Stamina Recovery by +100%
เมดิซินัลสเปกเตอร์ T3 regen reduced from 2.5% Max HP to 2%
เมดิซินัลสเปกเตอร์ T3 now also increases radius by 3m
เมดิซินัลสเปกเตอร์ T3 now also increases duration by 1s
สเปกตรัลวอล that is midcast will now fire when you are interrupted, rather than continue to expand outward
สเปกตรัลวอล segments can now be destroyed with 2 heavy melee hits (destroys an individual segment)
สเปกตรัลวอล min range reduced from 6m to 5m
สเปกตรัลวอล applies it's slow to enemies it passes through while being summoned
สเปกตรัลวอล T1 no longer drains 1 stamina
สเปกตรัลวอล T1 Damage Amp increased from 15% to 20%
สเปกตรัลวอล T2 also increases wall duration by +2s
สเปกตรัลวอล T3 changed from "0.75s Stun on Impact" to "Creates 2 Turrets for 8s and increases slow by 30%" (creates them on the side facing you spread along the wall)
เฮฟวี่บาร์ราจ duration reduced from 13s to 8s
เฮฟวี่บาร์ราจ minimum range reduced from 9m to 8.5m
เฮฟวี่บาร์ราจ T1 tooltip updated to clarify that it also reduces dash distance
เฮฟวี่บาร์ราจ T1 move slow reduced from 40% to 30%
เฮฟวี่บาร์ราจ T1 dash slow increased from 20% to 30%
เฮฟวี่บาร์ราจ T1 slow duration reduced from 2s to 1.5s
เฮฟวี่บาร์ราจ T2 cooldown reduction increased from -45s to -55s
เฮฟวี่บาร์ราจ T2 now also increases duration by 6s
เฮฟวี่บาร์ราจ T3 damage increased from +21 to +25
เฮฟวี่บาร์ราจ T3 spirit scaling from +0.2 to +0.25
เฮฟวี่บาร์ราจ T3 now also increases explosion radius by 2m
สลีปแดกเกอร์ Sleep move speed reduced from 2m/s to 1.5m/s
สลีปแดกเกอร์ Wake Up delay no longer increases with spirit scaling
สลีปแดกเกอร์ cooldown increased from 26s to 30s
สลีปแดกเกอร์ Sleep duration reduced from 3s to 2.75s
สลีปแดกเกอร์ T1 changed from "Removes 1 Stamina" to "-8% Bullet Resist Reduction for 6s"
สลีปแดกเกอร์ T2 changed from "-12s Cooldown and -60% Stamina for 6s" to "-15s Cooldown"
สลีปแดกเกอร์ T3 changed from "-12% Bullet Resist and -35% Fire Rate for 6s on wakeup" to "+0.75s Sleep Duration. -50% Move and Dash Slow for 2.5s on wakeup"
สโมกบอมบ์ cooldown increased from 30s to 33s
สโมกบอมบ์ duration spirit scaling reduced from 0.18 to 0.08
สโมกบอมบ์ no longer has base +2m Invis Sprint Speed
สโมกบอมบ์ T1 increased from +5m Invis Sprint Speed to +7m
สโมกบอมบ์ T2 changed from "+10% บุลเล็ตไลฟ์สตีล" to "Enables 2 Ability Charges"
สโมกบอมบ์ T3 changed from "Enable 2 Charges and Grants +0.5s of Invincibility" to "Dispels non-ult debuffs and grants 30% Lifesteal for 5s"
ฟิกเซชัน reduced from +0.2 Weapon Damage per stack to +0.18
ฟิกเซชัน T1 spirit scaling increased from 0.37 to 0.8
ฟิกเซชัน T1 reduced from +50 Spirit Damage to +40
ฟิกเซชัน T3 increased from +0.12 Weapon Damage to +0.14
บุลเล็ตแดนซ์ Fire Rate bonus reduced from 30% to 20%
บุลเล็ตแดนซ์ base ability now has 60% Evasion
บุลเล็ตแดนซ์ duration spirit scaling increased from 0.06 to 0.08
บุลเล็ตแดนซ์ Bonus Bullet Damage reduced from 10 to 7
บุลเล็ตแดนซ์ T1 increased from +4 Bullet Damage to +7
บุลเล็ตแดนซ์ T2 now also increases Fire Rate by +10%
บุลเล็ตแดนซ์ T3 no longer adds 60% Bullet Evasion
บุลเล็ตแดนซ์ T3 now also fires at an additional target
เนปาล์ม damage spirit scaling increased from 0.3 to 0.6
เนปาล์ม amplified damage taken reduced from 20% to 16%
เนปาล์ม T2 lifesteal increased from 10% to 15%
เฟลมแดช DPS spirit scaling increased from 0.8 to 1.0
เฟลมแดช T1 changed from "-25% Fire Rate" to "-12s Cooldown"
เฟลมแดช T2 DPS reduced from +27 to +20
เฟลมแดช T2 DPS now also increases trail duration by 1s
เฟลมแดช T3 no longer reduces cooldown by 15s
เฟลมแดช T3 now also grants +1 Charge
เฟลมแดช T3 time between charges reduced from 20s to 14s
Melee can now buildup afterburn (20% for light melee, 35% for heavy)
อาฟเตอร์เบิร์น T1 changed from "-20% Spirit Damage" to "+14 DPS"
อาฟเตอร์เบิร์น T2 changed from +1s Burn Duration to -35% Spirit Damage
อาฟเตอร์เบิร์น T3 changed from "+23 DPS" to "+3s Max Burn Duration" (Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base)
คอนคัสซีฟคอมบัสชัน cast now causes camera to move back a bit
คอนคัสซีฟคอมบัสชัน delay increased from 3s to 3.25s
คอนคัสซีฟคอมบัสชัน radius reduced from 13m to 12m
คอนคัสซีฟคอมบัสชัน cooldown increased from 140s to 165s
คอนคัสซีฟคอมบัสชัน damage reduced from 150 to 125
คอนคัสซีฟคอมบัสชัน T1 changed from "-35s Cooldown" to "+100 Damage"
คอนคัสซีฟคอมบัสชัน T2 changed from "+0.5s Stun and +3m Radius" to "-65s Cooldown and +65% Explosion Heal"
คอนคัสซีฟคอมบัสชัน T3 changed from "+94 Damage and Heal for 70% damage" to "+0.75s Stun and +10m Radius"
เรนด์ damage spirit scaling increased from 1.4 to 1.8
เรนด์ "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default)
เรนด์ T1 bonus damage increased from +32 to +40
เรนด์ T3 changed from "Gain 45% บุลเล็ตไลฟ์สตีล against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s"
สตอล์กเกอร์มาร์ก duration reduced from 6s to 5s
สตอล์กเกอร์มาร์ก T1 changed from "+1% Bleed" to "-8% Bullet Resist"
สตอล์กเกอร์มาร์ก T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown"
สตอล์กเกอร์มาร์ก T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing"
บลัดเซ็นต์ now grants ดริฟเตอร์ the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether ดริฟเตอร์ gets the assist or the kill
บลัดเซ็นต์ permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3%
บลัดเซ็นต์ T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina"
อีเทอร์นัลไนต์ now makes the targets be considered as isolated
อีเทอร์นัลไนต์ Sprint reduced from +3m to +2m
อีเทอร์นัลไนต์ no longer has 7 spirit damage proc
อีเทอร์นัลไนต์ cooldown increased from 120s to 125s
อีเทอร์นัลไนต์ duration reduced from 7s to 6.5s
อีเทอร์นัลไนต์ T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately)
อีเทอร์นัลไนต์ T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown"
อีเทอร์นัลไนต์ T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target"
Minimap now indicates if the Urn is a favored, neutral or unfavored
General184 changes3821
\[ General ]
Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like วอล์คเกอร์)
Shrines attack no longer hits heroes under the shrine
Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies)
Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push
Medic Troopers DPS grows by 3% per minute
Troopers now gain 7 HP regen when out of combat
การ์เดียน bounty increased from 1000 to 1500
วอล์คเกอร์ bounty increased from 3500 to 4000
วอล์คเกอร์ Health rescaled from 6800/9350/11900 to 6000/9000/12000
Base การ์เดียน bounty from 750 to 1000
Shrines bounty increased from 0 to 2000
Mid Boss base bounty increased from 2000 to 3000
Mid Boss base HP increased from 11900 to 13000
Rejuv drop duration reduced from 7s to 6s
Rejuv duration no longer refreshes when hitting a crystal later
Added "0 Way" veils underneath the Shrine platforms in each base
Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges
Subsequent CC reduction increased from 8%/24% to 10/30% (window from 7s to 8s)
Move speed diminishing ramp now occurs around 11m rather than 10m
Street
\[ Items ]
Added new
Extended
High-Velocity
Rounds: No longer grants +5% Fire Rate
High-Velocity
High-Velocity
Long
Range: Fall-off Range increased from +4% to +8%
Active
Reload: You can now reload while already full when carrying this item
Opening
Opening
Swift
Striker: Fire Rate increased from 18% to 20%
Mystic
Split
Shot: Cooldown reduced from 32s to 24s
Split
Shot: Now supports custom count and angles per hero
Split
Weakening
Headshot: Bonus health increased from +50 to +60
Ballistic
Ballistic
Enchantment: Range reduced from 30% to 25%
Ballistic
Hunter's
Aura: Solo hero multiplier reduced from 3x to 2x
Hunter's
Hunter's
Aura: Fire Rate Reduction increased from -11% to -14%
Weighted
Weighted
Weighted
Shots: Now grants -0.5m Move Speed
Weighted
Weighted
Weighted
Weighted
Express
Shot: Ammo consumed changed from -30% to 2 Ammo
Blood
Tribute: No longer has healing reduction
Blood
เรนด์: Cooldown reduced from 2.2s to 2s
Crushing
Spiritual
Spiritual
Overflow: Now grants +20% Duration instead of +12% CD Reduction
Extra
Health: Increased from 185 to 210
Enduring
Restorative
Locket: Range increased from 30m to 35m
Restorative
Restorative
Return
Return
Weapon
Weapon
Shielding: Cooldown reduced from 45s to 35s
Resilience: Low Health threshold increased from 40% to 50%
Resilience: Low Health resistance reduced from 22% to 15%
Resilience: Low Health threshold increased from 40% to 50%
Resilience: Low Health resistance reduced from 22% to 15%
Majestic
Leap: Barrier increased from 140 to 200
Trophy
Collector: โซล (Souls) per minute increased from 22 to 25
Dispel
Magic: Cooldown reduced from 50s to 40s
Diviner's
Kevlar: Cooldown reduced from 64s to 40s
Cheat
Siphon
Mystic
Regeneration: Health bonus increased from +40 to +50
Mystic
Regeneration: Duration increased from 5s to 6s
Rusted
Barrel: Cooldown reduced from 20s to 16s
Arcane
Slowing
Hex: Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values
Slowing
Hex: Projectile speed increased from 53m/s to 80m/s
Slowing
Hex: Cooldown reduced from 30s to 27s
Sap: Cooldown reduced from 32s to 18s
Silence
Silence
Wave: Cooldown reduced from 35s to 30s
Radiant
Regeneration: Health bonus increased from +65 to +90
Radiant
Regeneration: Duration increased from 5s to 6s
Radiant
Regeneration: Healing on Ability Cast boon scaling increased from 1.5 to 2.0
Torment
Torment
Pulse: No longer hits sleeping enemies to avoid waking them up
Disarming
Hex: Cooldown reduced from 20s to 16s
Magic
Carpet: Duration increased from 8s to 12s
Magic
Carpet: Bonus health increased from 75 to 125
Ethereal
Shift: Cooldown reduced from 45s to 35s
Cursed
Vortex
Web: Now has a unit target option where it will vacuum enemies around that target
\[ Heroes ]
Hero Hit: +100 HP and +14% Fire Rate" to "+0.6s Stun Duration"
Impact: -50% Cooldown" to "On
Doorman: คอลเบล time between charges increased from 4s to 6s
Doorman: คอลเบล T1 increased from +2m to +2.5m
Doorman: คอลเบล T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow"
Doorman: ดอร์เวย์ now has a timer icon above the ability
Doorman: ดอร์เวย์ T1 duration increased from +10s to +15s
Doorman: ดอร์เวย์ T2 barrier duration increased from 8s to 12s
Doorman: ลักเกจคาร์ต is now 20% larger (20% wider hitbox as well)
Doorman: ลักเกจคาร์ต T2 increased from +15m Cast Range to +20m
Doorman: Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target
Doorman: โฮเทลเกสต์ cast range increased from 6m to 7m
Doorman: โฮเทลเกสต์ no longer goes on cooldown if the target dies during the cast
Doorman: โฮเทลเกสต์ fixed enemies not always landing in the correct spot on return
Doorman: โฮเทลเกสต์ now supports instant cast settings
Lady
Geist: เอสเซนส์บอมบ์ self damage changed from 30 + 1.8 scaling to 30% of the damage (base is 90 + 1.2 scaling)
Lady
Geist: เอสเซนส์บอมบ์ radius reduced from 9m to 7m
Lady
Geist: เอสเซนส์บอมบ์ cooldown reduced from 14.5s to 14s
Lady
Geist: เอสเซนส์บอมบ์ T1 increased from -4s to -5s
Lady
Geist: เอสเซนส์บอมบ์ T2 also increases radius by +2m
Lady
Geist: ไลฟ์เดรน cooldown increased from 30s to 34s
Lady
Geist: ไลฟ์เดรน break range reduced from 30m to 28m
Lady
Geist: ไลฟ์เดรน T1 DPS increased from +16.2 to +18
Lady
Geist: ไลฟ์เดรน T2 duration increased from +2s to +2.5s
Lady
Geist: ไลฟ์เดรน T3 charges increased from +1 to +2
Lady
Lady
Geist: โซลเอ็กซ์เชนจ์ cast time reduced from 0.2s to 0.1s
Lady
Geist: โซลเอ็กซ์เชนจ์ post cast hold time reduced from 0.7s to 0.2s
Lady
Geist: โซลเอ็กซ์เชนจ์ T1 cooldown increased from -35s to -60s
Lady
Geist: โซลเอ็กซ์เชนจ์ T2 changed from "On
Cast: +35% Fire Rate for 8s" to "Silences enemies within 25m for 3s"
Lady
Geist: โซลเอ็กซ์เชนจ์ T3 changed from "Silences enemies within 25m for 3s" to "On