deadlock.io

06-20-2024 Update

06-20-2024 · 18 heroes 19 items
Sources Deadlock Forum
McGinnis Hero 2 6
  • Turret range reduced from 30m to 25m
  • Turret HP scaling reduced from 40% to 30% (affects initial HP too)
  • Turret cooldown reduced from 35s to 30s
  • Turret Charge Time reduced from 8s to 6s
  • Base Spirit Resist increased from 20% to 25%
  • Base Regen increased from 1 to 2
  • Spectral Wall cooldown reduced from 35s to 30s
  • Heavy Barrage cooldown reduced from 110s to 100s
Haze Hero 1 2
  • Talon: Fixed Charged Shot being evaded by Haze's Bullet Dance
  • Sleep Dagger cooldown reduced from 29s to 27s
  • Sleep Dagger T2 cooldown changed from -15s to -13s
  • Smoke Bomb T2 changed to "Replenishes stamina on cast and grants +40% Stamina Regen"
  • Fixation bonus damage no longer ignores bullet falloff
  • Bullet Dance cast point reduced from 0.8s to 0.4s
  • Bullet Dance move speed increased from 3.5 to 4
Dynamo Hero 1 1
  • Updated reload animations for Warden, Dynamo, and Ivy
  • Rejuvenating Aurora move speed increased from 3.8 to 4.2
  • Singularity T1 radius reduced from +3m to +2m
  • Singularity falls 70% slower when Majestic Leap down is used (similar to the hero falling slower normally when casting the ability from an elevation)
Mina Hero 3
  • Stamina: Stamina increased from +2 to +3
  • Stamina: Fire Rate increased from +12% to +15%
  • Stamina: Spirit Bonus after 2nd jump/dash increased from +20 to +25
Pocket Hero 2
  • Barrage base damage reduced from 40 to 35
  • Barrage T1 reduced from +20 to +15
  • Fixed a recent change causing Enchanter's Satchel to not play damage at the destination when teleporting with Flying Cloak
Yamato Hero 2 1
  • Shadow Transformation now provides 80% Damage Resistance and 80% Debuff Resistance instead of invulnerability during the post-channel buff
  • Shadow Transformation cooldown reduced from 110s to 100s
  • Shadow Transformation T3 increased from +1s to +1.5s
Rem Hero
  • Removed the invite requirement of Steam friends having been on your list for a number of days (affected normal user cases often where friends weren't on the Steam list, and we have other metrics and tools on the backend now that we can use to filter for other cases)
  • Preferred heroes in your roster are now remember on the client across sessions
Abrams Hero 1
  • Improved misc issues with Seismic Impact collision
  • Seismic Impact can be held for up to 3 seconds. Press the ability again anytime to land.
Bebop Hero 1 1
  • Hook hitbox reduced from 36 inches to 33
  • Hyper Beam cooldown increased from 100s to 110s
Mo & Krill Hero 1
  • You can now cast items and Scorn while spinning out of Burrow
  • Combo bonus health per kill increased from 25 to 30
Paradox Hero 2
  • Kinetic Carbine cooldown increased from 22s to 24s
  • Paradoxical Swap cooldown increased from 35s to 45s
Seven Hero
  • Static Charge now uses the new instant cast option that Bebop Bomb uses
  • Power Surge spirit scaling increased from 0.1 to 0.2 (new total with T3 is now from 0.5 to 0.6)
Vindicta Hero 2
  • Crow Familiar debuff duration increased from 5s to 6s
  • Assassinate bonus damage increased from 130 to 145
Lady Geist Hero
  • Fixed the unit target UI not showing up for instant-cast abilities (MoKrill ult, Lady Geist ult, Bebop bomb)
Infernus Hero
  • Fixed Flame Dash duration not being affected by duration extender
Ivy Hero 1
  • Kudzu Bomb now does 50% less damage to objectives
Kelvin Hero
  • Arctic Beam movespeed limit is now applied via a reduction rather than a speed cap (to allow items to be combined for faster movement like Surge of Power)
Lash Hero
  • Fixed it being possible to lose your full lock on with Death Slam sometimes if you look away
Inhibitor Item 1
  • Moved from Weapon tree to Vitality
  • No longer requires the component Slowing Bullets
  • Now has +175 Health
  • Weapon Damage reduced from 30% to 20%
Spirit Lifesteal Item 1
  • Spirit Lifesteal for 6 seconds. Cooldown: 35s
  • Headshot: Bullet and Spirit Lifesteal reduced from 15% to 10%
Melee Charge Item
  • Added a new T2 Weapon item, Melee Charge
  • Passive: Increases your heavy melee charge distance by 40%
Decay Item 1
  • Cooldown reduced from 27s to 25s
  • Geist: Essence Bomb no longer starts decaying the arm time while in the air
Lifestrike Item 2
  • Slow duration increased from 1.5s to 2s
  • Heal increased from 40% of damage to 45%
Ricochet Item 2
  • Ricochet Damage increased from 40% to 45%
  • Ammo increased from 30% to 35%
Frenzy Item 1
  • Low HP Spirit Resist increased from +25% to +30%
  • Fixed tooltip on Spirit Resist missing the %
Headshot Booster Item
  • Fixed various bugs with Headshot Booster and Sharpshooter
Infuser Item
  • Added a new T1 Spirit item, Infuser
Bullet Lifesteal Item
  • Passive: Pressing the reload key during the halfway point of a reload will cause you to instantly regain your magazine and grant you +30% Bullet Lifesteal and +15% Fire Rate for 6s. The reload
Veil Walker Item
  • Added a new T2 Weapon item, Veil Walker
Colossus Item
  • Added a new T4 Vitality item, Colossus
Suppressor Item 1
  • Duration reduced from 4s to 2.5s
Knockdown Item 1
  • Cooldown reduced from 40s to 30s
Unstoppable Item 1
  • Active Spirit Resistance reduced from 40% to 20%
Leech Item
  • Now grants +7 Spirit
Bullet & Spirit resist (armor) Mechanics 13 2
  • +8% Spirit Resist
  • Active: Gain 12 Spirit and 20%
  • +8% Weapon Damage
  • +8% Weapon Damage
  • +200 Bullet Shield
  • +20% Weapon Damage
  • Spirit: Spirit Power increased from +6 to +7
  • Charge: No longer grants +6 Spirit to Charged Abilities
  • Striker: Negative bullet resist reduced from -6% to -5%
  • Shot: Spirit scaling increased from 0.45 to 0.6
  • Speed: Slow resist increased from 35% to 40%
  • Booster: Spirit Resist reduced from 8% to 7%
  • Booster: Now provides +7% Bullet Resist
  • Bullet
  • Resist Shredder: Bullet Resist Reduction increased from -10% to -12%
  • Bullet
  • Resist Shredder: Bullet Resist Reduction duration increased from 5s to 6s
  • Leap: Damage cooldown window increased from 4s to 5s
  • Leap: Fixed cooldown reduction affecting the damage cooldown
  • Spirit: Spirit Power increased from +15 to +18
  • Skin: Now prevents all weapon damage instead of blocking bullets (this allows procs to go through)
  • Burst: Weapon Damage increased from 20% to 25%
  • Overflow: Bonus Spirit Power increased from +35 to +40
  • Weave: Ambush Spirit Power increased from +40 to +55
  • Reverb: Delayed damage increased from 30% to 40%
  • Spirit: Spirit Power increased from +55 to +60
  • Spirit: Bonus Health increased from +175 to +200
  • Geist: Soul Exchange T3 changed to "After swap gain +40% Fire Rate and +40% Spirit Resistance for 8s"
Parry Mechanics
  • +15% Melee Damage
  • Passive: Hitting an enemy with a heavy melee reloads your weapon
  • Inspired by https://project8.dev/threads/bayonet.5372/ and https://project8.dev/threads/comple...-category-item-that-buffs-charged-melee.5957/
  • +20% Melee Damage
Stamina, charges & sprint Mechanics
  • Dash-Down is now double tap CTRL instead of CTRL+SHIFT
  • Active: Gain 40% Bullet and Spirit Resist and apply 20% movement slow to enemies within 10m. Your model size grows by 10%. Lasts 7 seconds. Cooldown: 65s
  • Fire: Now increases your slide distance and duration by 25%
Lanes and troopers Mechanics
  • 2) Between the exterior Strong Neutral Camps and the outer lane near the T2
Soul orbs & denies Mechanics
  • Passive: Anytime you secure or deny a Soul, you get 2 ammo back and have +20% Fire Rate for 4 seconds.
General 107 changes 16 5
  • Added EU servers and matchmaking region. EU testing times are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM. Times listed are Central European Summer Time (GMT+2).
  • Added search functionality to the shop. You can now search by item name or by individual stat such as 'Ammo', 'Lifesteal', or 'Spirit Power'.
  • The game will now let you know when it is safe to abandon (usually if one person has been disconnected for a while)
  • Your personal builds are now always sorted to the top of the in-game Builds dropdown
  • Various network related improvements when there is packet loss
  • Fixed chat wheel not working during the post-game sequence
  • Updated the entrance to the underground tunnels from the outer lanes to look more like a subway entrance
  • Re-enabled ultra wide UI mode
  • Added street names and symbols to the Zipline UI
  • Updated Sleep Dagger and Silence Glyph tooltips to clarify that they do not cancel channeling abilities
  • Improved visibility of Inferno's Concussive Combustion
  • Fixed the unit target UI not showing the activation button hint
  • Added a Cosmic Veil to the hero demo map
  • Added wind sound when on the Zipline
  • Rejuv buff is now only granted to the players that are alive. Players that are dead will have their respawn times cut in half from their current values.
  • Footsteps are now quieter when obstructed by level geometry
  • Vault bounty increased from 300 to 330
  • Added another entrance/exit to the underground tunnels from the warehouse interiors
  • Enclosed the exterior Medium Neutral Camp with fencing in front of the Theater to match the Amber side Cab Stand
  • 1) Between the Drug Store and the Market on Amber, between the Hotel and Pharmacy on Sapphire
  • +10% Ammo
  • +20% Ammo
  • +50 Health
  • 20% Reload Time
  • UI has an indicator for the trigger window. Cooldown: 25s
  • Inspired by https://project8.dev/threads/item-idea-trick-reload.2652/
  • +15% Ammo
  • Passive: Walking through a Cosmic Veil causes you to become invisible with +3 m/s for 4 seconds and grants you +30% Fire Rate for your next magazine. Cosmic
  • Veils regenerate any shields you have. Cooldown: 20s
  • +10% Weapon Power
  • +75 Health
  • +500 HP
  • Healing
  • Rite: Duration increased from 15s to 17s (total regen increased from 350 to 370)
  • Extra
  • Extra
  • Charge: Now grants +7% Cooldown Reduction For Charged Abilities
  • Extra
  • Swift
  • Mystic
  • Enduring
  • Enduring
  • Speed: Now grants +1.5 HP Regen
  • Healing
  • Healing
  • Return
  • Fire: Cooldown reduced from 30s to 24s
  • Restorative
  • Locket: Fixed the max stack limit not being followed
  • Restorative
  • Locket: Max stacks increased from 15 to 18
  • Mystic
  • Slow: Duration increased from 2s to 2.5s
  • Titanic
  • Magazine: Ammo increased from 65% to 75%
  • Ethereal
  • Shift: Cooldown reduced from 35s to 30s
  • Rescue
  • Beam: Cast range increased from 40m to 45m
  • Rescue
  • Beam: Cooldown reduced from 45s to 40s
  • Silence
  • Glyph: Cooldown reduced from 35s to 30s
  • Superior
  • Superior
  • Superior
  • Majestic
  • Leap: Cooldown increased from 20s to 26s
  • Majestic
  • Majestic
  • Improved
  • Tesla: Bounce radius increased from 7m to 9m
  • Burst
  • Metal
  • Crippling
  • Vampiric
  • Burst: Now grants +150 Health
  • Vampiric
  • Vampiric
  • Burst: Can now be cast while busy (such as while you are shooting)
  • Siphon
  • Bullets: Max HP Steal increased from 40 to 45
  • Spiritual
  • Overflow: Cooldown reduction increased from 10% to 15%
  • Spiritual
  • Shadow
  • Weave: Now grants +30% Ammo
  • Shadow
  • Weave: Ambush Fire Rate increased from +50% to +60%
  • Shadow
  • Shadow
  • Weave: Invisibility no longer plays footstep sounds (general change)
  • Shadow
  • Weave: Casting the item immediately puts you into Sprint mode
  • Mystic
  • Boundless
  • Boundless
  • Grey
  • Grey
  • Talon: Rain of Arrows cooldown increased from 30s to 33s
  • Grey
  • Talon: Guided Owl can now explode in the air by pressing the release key
  • Lady
  • Lady
  • Geist: Essence Bomb arm time reduced from 1s to 0.5s (this is a nerf for long distance bombs)
  • Lady
  •