deadlock.io

07-11-2024 Update

07-11-2024 · 18 heroes 12 items
Sources Deadlock Forum
Lash Hero 3 6
  • Reduced the flash damage effect on heroes to reduce visual noise
  • Base bullet damage reduced from 11.5 to 10
  • Bullet damage growth increased from 1 to 1.15
  • Now has +8% spirit resist
  • Ground Strike damage per meter reduced from 6.75 to 6.3
  • Ground Strike damage per meter spirit power scaling increased from 0.04 to 0.05
  • Death Slam range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you)
  • Death Slam range reduced from 19m to 14m
  • Death Slam T1 reduced from +5m to +4m
  • Death Slam cone increased from 60 degrees to 75
  • Death Slam grab time reduced from 0.9 to 0.8
Abrams Hero 2 1
  • Shoulder Charge speed increased by 25%
  • Shoulder Charge distance increased by 15%
  • Shoulder Charge now stuns enemies for 1s if it drags them into a wall
  • Infernal Resilience now provides +1 Health Regen
  • Infernal Resilience damage regenerated reduced from 20% to 18%
  • Infernal Resilience T3 changed to +8% damage regenerated
  • Fixed Siphon Life not healing you against shields
Ivy Hero 1 2
  • Base damage growth increased from 0.35 to 0.55
  • Watcher's Covenant replicated healing reduced from 45% to 35%
  • Watcher's Covenant bullet lifesteal now scales with spirit power (0.18)
  • Watcher's Covenant fire rate reduced from 15% to 10%
  • Watcher's Covenant fire rate now scales with spirit power (0.2)
  • Fixed Kudzu Bomb not going where you had targeted if you moved quickly during the cast
Vindicta Hero 1 1
  • Fixed Vindicta's Stake sometimes moving units that aren't supposed to be moved
  • Crow Familiar duration spirit power scaling reduced from 0.07 to 0.05
  • Gun damage growth increased from 0.7 to 0.85
Rem Hero
  • Removed some fake doors to not confuse with juke closets
  • Replaced item signs with new poster style and removed item signs on Yellow and Blue lanes
  • Removed platform blocking line of sight from regeneration area exit to the center
McGinnis Hero 1
  • Turrets receive full damage from enemy guns regardless of distance (fall off is not considered when taking damage)
  • Turrets outgoing damage fall off distance window (20m-35m) now scales with range upgrades
  • Turrets duration reduced from 40s to 30s
Mo & Krill Hero 2
  • Fixed Scorn not healing you against shields
  • Sand Blast base duration reduced from 4s to 3.5s
  • Sand Blast T1 reduced from +2s to +1.5s
Paradox Hero 1
  • Fixed Time Wall projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration
  • Kinetic Carbine collision radius reduced by 10%
  • Fixed Pulse Grenade not going where you had targeted if you moved quickly during the cast
Seven Hero 2
  • Static Charge cast range scaling reduced from 0.1 to 0.07
  • Static Charge base radius reduced from 8m to 5m
  • Static Charge T2 changed to +5m radius
Mina Hero
  • Movement powerup now grants +20% stamina regeneration
  • Fixed Movement powerup not replenishing stamina on pickup
Pocket Hero
  • Enchanter's Satchel duration from 1.5s to 2s
  • Enchanter's Satchel T3 changed to 2.5s Disarm
Warden Hero
  • Reload time no longer scales with spirit power
  • Now innately gains additive fire rate from spirit power (scale factor is 0.015)
Yamato Hero 1 1
  • Shadow Transformation incoming damage reduction reduced from 70% to 55%
  • Shadow Transformation changed from 70% debuff reduction to the same buff as Unstoppable
Grey Talon Hero
  • Added Grey Talon Charged Shot sound effects
Venator Hero
  • Added a visual effect when the Rejuvenator is attackable
Wraith Hero 1
  • Global base Ammo increased by 5% (except for Wraith and Haze)
Dynamo Hero 1
  • Quantum Entanglement ally radius increased from 8m to 9m
Haze Hero 1
  • Ammo scaling with spirit power reduced from 0.6 to 0.5
Unstoppable Item 1
  • Duration reduced from 9s to 6s
  • No longer grants +20% spirit resist in the active
  • Now grants +15% spirit resist innately
  • Now grants +12 spirit power
  • Now grants +1 m/s
Silencer Item 1
  • Now requires Slowing Bullets (total cost from 6500 to 7700)
  • Innately gives 25% slow for 1.3s
  • Active no longer applies 30% slow for 2s
  • Weapon damage reduced from 25% to 15%
Leech Item 2
  • Spirit Lifesteal increased from 33% to 35%
  • Bullet Lifesteal increased from 30% to 35%
Majestic Leap Item
  • Fixed Majestic Leap buff sticking around after attaching to zipline (caused audio bugs as well)
Alchemical Fire Item
  • Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: Ivy's Kudzu Bomb, Paradox's Pulse Grenade, Warden's Alchemical Flask, Vindicta's Stake, Alchemical Fire (T3 Weapon item)
Frenzy Item 1
  • Active spirit resist increased from 30% to 40%
Debuff Reducer Item
  • Remover: T3 Vitality Item that upgrades from Debuff Reducer. Removes debuffs fully on cast again. Grants +3 m/s for 3s if any debuff is removed. Grants +40% debuff resist, +125 health, +20% weapon damage. Cooldown: 45
Fortitude Item 1
  • Health increased from 225 to 250
Bullet & Spirit resist (armor) Mechanics 4 1
  • Various adjustments to the Damage Report feature
  • Damage Report now shows up by default when dead or spectating
  • Golden Statues Weapon Damage bonus increased from 2% to 3% (level 2 from 3% to 4%)
  • Bullet falloff damage now starts at 22m instead of 25m
  • Shot: Weapon damage reduced from +8% to +6%
  • Cannon: Weapon damage increased from 65% to 70%
  • Bullet
  • Nova: Now grants +10% weapon damage
  • Reducer: Now a T2 Vitality item. Grants +30% debuff resist, +75 health and +10% weapon damage. No longer has an active.
  • Charge: Now grants +6% weapon damage
  • Spirit
  • Strike: Spirit shield increased from +75 to +85
  • Glyph: Now gives +150 spirit shield
  • Talon: Guided Owl spirit gain per kill increased from 4 to 5
  • Talon: Guided Owl T1 is now +100 damage
Soul Urn Mechanics 1
  • Added HUD Notifications on Soul Urn drop off to let depositor know they gained +25% Souls and +1 AP
  • Fixed Soul Urn walking back while the game is paused
  • Urn now grants the Urn Runner +1 AP
  • Urn Runner now gains +2 sprint and is disarmed while carrying the Urn
  • Urn bounty increased from 900 + 200/min to 1500 + 200/min (10 min spawn goes from 2900 to 3500)
  • Urn display on the minimap is now pulsing a green rectangle showing where the destination is if an ally is carrying the urn, and a red rectangle at the destination if an enemy is carrying it
Lanes and troopers Mechanics 2 2
  • Increased Weakened Patron's out of combat (30s) regeneration from 40 to 80
  • Guardian health increased by 10%
  • Redesigned interior of new stairwells beside inner lane Walkers
  • Walker: Ammo reduced from 15% to 12%
  • Walker: Weapon damage reduced from 8% to 6%
Stamina, charges & sprint Mechanics 2 1
  • You can now click on the top bar hero icons to jump to a specific hero while spectating
  • Dash: Cooldown reduced from 14s to 12s
  • Aura: Active movement speed increased from 2 to 3
  • Power: Active movement speed increased from 2 to 3
Soul orbs & denies Mechanics 1
  • Added in-world confirmation text when an enemy denies your soul orbs
  • Trooper gold sharing radius from the location of the soul orb increased from 50m to 60m
  • Fixed a bug that caused denies during the laning phase to sometimes be shared with allies and sometimes not
Parry Mechanics
  • Added an indicator near the reticle when Parry is on cooldown
  • Melee
  • Melee
General 119 changes 24 14
  • Testing schedule now starts 1 hour earlier for all regions
  • EU matchmaking region is now split up into two regions based on language
  • Shop search now highlights the relevant sections of the item tooltip that match the search string you've put in
  • Fixed the Shop search not finding all the types of bonuses an item has
  • Reworked how cycling through spectators works. Space bar now cycles between all the players.
  • You no longer automatically switch to other players when the player you are watching dies
  • Fixed not being able to click on the portrait of a dead hero while spectating
  • Affliction now has an AoE indicator buildup during cast
  • Affliction now has more toxic elements in the cast and linger
  • Added currency sound effects for receiving small and large amount of souls
  • Added new sound effects to picking up powerups and breakable drops
  • Added a UI sound when entering hero select screen
  • Fixed bugs with Guided Owl and pause
  • Fixed some instances of heroes being called by the wrong name
  • Get Started tutorial VO has been replaced and some text has been updated
  • Newsstand now has a lot more world lore news callouts
  • Enabled support for FSR 2 by default
  • Widened the street on the outer side of the factory/mansion
  • Added street curb models around factory and mansion
  • Added street curb overlay around factory and mansion
  • Replaced temp arrows with street sign markings coming out of the mid temple
  • Replaced older stone wall material with newer one in uptown areas
  • Added rooftop smart prop trim where it was missing
  • Reworked the core base area where the Weakened Patron goes. It is now in a low terrain pit and requires attackers be inside the pit to do damage to it.
  • Redesigned exit from the base's regeneration area to the rest of the base
  • Added window in fountain barrier beside exit
  • Added two drop down chutes from fountain to the center
  • Base respawn time increased from 8s to 12s (peak values unchanged)
  • Base Guardian health increased by 10%
  • Zipline Boost duration increased from 25s to 32s
  • Powerup Bonus duration increased from 100s to 130s
  • Golden Statues level 2 bonuses spawn time reduced from 25 minutes to 20 minutes
  • Golden Statues Ammo bonus increased from 3% to 4% (level 2 from 5% to 6%)
  • Capture radius for breakable drops increased very slightly
  • The spawn area's regeneration buff now lingers for 1s
  • Base Guardian and Shrines bullet resist per nearby hero increased from 40/20/0/0% (for 0/1/2/3 people) to 60/40/20/0%
  • Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like Hyperbeam T3, Siphon, Scorn, Life Drain, Flog and Concussive Combustion T3)
  • Fixed dropping unsecured souls not lowering your net worth
  • Some tweaks to how the comeback formula works have been done over the past couple days and we'll continue iterating on it over the coming days
  • Added several upper level juke closets from balconies/awnings and two on rooftops
  • Shortened connection to the underground tunnel from the shop side
  • Adjusted pathing in the underground tunnel to be a little less zig zagging
  • Added more signage to the underground tunnel
  • Headshot
  • Booster: Bonus health reduced from +50 to +40
  • Restorative
  • Basic
  • Magazine: Ammo increased from +20% to +24%
  • Veil
  • Veil
  • Long
  • Range: Min distance reduced from 20m to 18m
  • Active
  • Reload: Added 0.2s grace period where the reload start does not count any button presses
  • Active
  • Reload: Active fire rate increased from 18% to 24%
  • Active
  • Reload: Cooldown reduced from 23s to 21s
  • Kinetic
  • Charge: Bonus health increased from 75 to 100
  • Burst
  • Fire: Now innately gives +12% fire rate
  • Burst
  • Fire: Conditional fire rate now only triggers when you hit a hero, this bonus is reduced from 40% to 30%
  • Heroic
  • Aura: Lifesteal increased from 16% to 18%
  • Heroic
  • Aura: Active duration reduced from 8s to 5s
  • Heroic
  • Heroic
  • Aura: Active fire rate increased from 20% to 25%
  • Titanic
  • Magazine: No longer has 10% reload penalty
  • Sharp
  • Shooter: Min distance reduced from 20m to 18m
  • Vampiric
  • Burst: Active lifesteal increased from 80% to 100%
  • Glass
  • Extra
  • Regen: Health regen increased from 2 to 2.3
  • Healing
  • Rite: Bonus health increased from 35 to 45
  • Lifesteal: Cooldown reduced from 8s to 7s
  • Lifesteal: Lifesteal increased from 24% to 26%
  • Health
  • Debuff
  • Debuff
  • Majestic
  • Leap: Added a brief period before you can press the hotkey again to prevent accidental uses of drop down
  • Phantom
  • Strike: Fixed it sometimes malfunctioning and not teleporting to the target
  • Extra
  • Ammo
  • Scavenger: Ammo reduced from +20% to +15%
  • Withering
  • Whip: Cast range increased from 15m to 17m
  • Improved
  • Cooldown: Cooldown reduction increased from 12% to 13%
  • Silence
  • Glyph: No longer has +75 health
  • Silence
  • Improved
  • Reach: Non-Imbued range increased from +20% to +25%
  • Surge of
  • Mystic
  • Reverb: Cooldown reduced from 8s to 6s
  • Mystic
  • Reverb: Now gives +15% ability range
  • Grey
  • Talon: Rain of Arrows flight duration reduced from 8s to 7s
  • Grey
  • Grey
  • Talon: Guided Owl base ability now stuns for 0.75s
  • Grey
  • Talon: Guided Owl base damage reduced from 300 to 250
  • Grey
  • Grey
  • Talon: Guided Owl collision size reduced
  •