* Calico: Bombes moroses cooldown increased from 10s to 12s
* Calico: Bombes moroses base damage from 55 to 45
* Calico: Bombes moroses spirit scaling reduced from 0.74 to 0.64
* Calico: Bombes moroses multi bomb damage ratio increased from 50% to 65%
* Calico: Ava no longer replenishes stamina on usage
* Infernus: Bullet damage growth per boon reduced from 0.12 to 0.08
* Infernus: Élanflammé T2 reduced from +35 to +30
* Infernus: Ignition persistante T1 reduced from -25% Spirit Damage to -20%
* Infernus: Ignition persistante T3 reduced from +28 DPS to +26
* Nécro: Odeur du sang isolated kill bonus reduced from 5% to 4%
* Nécro: Base bullet damage increased from 20.9 to 21.3
* Nécro: Bullet damage growth increased from 0.52 to 0.56
* Kelvin: Base regen reduced from 2 to 1
* Kelvin: Headshot reduction reduced from -20% to -25%
* Kelvin: Dôme gelé cooldown increased from 150s to 170s
* Victor: Batterie d'affliction T1 and T2 swapped
* Victor: Aura de souffrance max damage reduced from 80 to 70
* Victor: Aura de souffrance T2 reduced from +10 /50 to +8 /40
* Dynamo: Intrication quantique Fire Rate increased from +25% to +30%
* Dynamo: Aurore curative cooldown reduced from 48s to 45s
* Paradox: Base bullet damage reduced from 6.48 to 6.15
* Paradox: Permutation paradoxale cooldown increased from 70s to 75s
* Marshal: Base bullet damage increased from 15 to 16.2
* Marshal: Mitard range increased from 19m to 20m
* McGinnis: Vaporisateur médicinal now has a 1s linger time
* Seven: Boule de foudre spirit scaling increased from 0.43 to 0.55
* Surin: Alt fire knockback reduced by 10%
* Vypère: Lame fulgurante spirit scaling increased from 0.65 /0.33 to 0.8 /0.4
* Condensateur: Fire Rate reduced from 8% to 5%
* Condensateur: Cooldown increased from 40s to 60s
* Fortitude: Damage taken duration to regen reduced from 14s to 13s
Shift: Can no longer target an ethereal shifted ally with things like Faisceau de détresse, Myxo Cube, etc
Shot: Spirit scaling increased from 0.65 to 0.75
Stone: Bullet Resist reduced from 40% to 35%
* Spirit
* Spirit
* Spirit
* Spirit
Snatch: Bonus damage reduced from 75 to 50
* Doorman: Bullet damage growth per boon reduced from 1.15 to 1.0
* Doorman: Outgoing headshot damage multiplier reduced by 25%
* Doorman: Sonnette explosion damage spirit scaling increased from 1.5 to 1.7
* Getting damaged during the initial launch window (0.6s) after using a Jump Pad will cause you to be stunned (similar to ziplines having an initial knockoff period). When you are stunned, you will lose control and continue towards the landing destination. The stun will wear off 0.2s after landing, and then a 30% slow for 2s will apply. Damage over time does not trigger this (same damage rules as ziplines).
* Mystic
Shot: Base damage reduced from 55 to 45
* Mystic
* Warp
Ward: Cooldown increased from 40s to 45s
* Reactive
Barrier: Cooldown increased from 24s to 26s
Shielding: Barrier reduced from 325 to 300
Shielding: Barrier boon scaling increased from 4 to 5
* Weapon
Shielding: Barrier reduced from 325 to 300
* Weapon
Shielding: Barrier boon scaling increased from 4 to 5
* Trophy
Collector: Les âmes per Minute increased from 25 to 30
* Majestic
Leap: Cooldown increased from 28s to 32s
* Divine
Barrier: Cooldown increased from 40s to 45s
* Rusted
Barrel: Bonus health increased from 60 to 70
* Silence
Wave: Cooldown increased from 30s to 35s (affects component)
Snatch: Duration reduced from 14s to 10s
* Ethereal
Shift: Cooldown increased from 20s to 45s
* Ethereal
Shift: Movespeed during phase reduced from 4m to 3m
* Ethereal
* Curse: Cooldown reduced from 50s to 45s