deadlock.io

10-24-2025 Update

10-24-2025 · 12 heroes 3 items
Sources Deadlock Forum
キャリコ Hero 2 1
  • * キャリコ: グルームボム cooldown increased from 10s to 12s
  • * キャリコ: グルームボム base damage from 55 to 45
  • * キャリコ: グルームボム spirit scaling reduced from 0.74 to 0.64
  • * キャリコ: グルームボム multi bomb damage ratio increased from 50% to 65%
  • * キャリコ: アヴァ no longer replenishes stamina on usage
インファーナス Hero 4
  • * インファーナス: Bullet damage growth per boon reduced from 0.12 to 0.08
  • * インファーナス: フレイムダッシュ T2 reduced from +35 to +30
  • * インファーナス: アフターバーン T1 reduced from -25% Spirit Damage to -20%
  • * インファーナス: アフターバーン T3 reduced from +28 DPS to +26
ドリフター Hero 2 1
  • * ドリフター: 血への嗅覚 isolated kill bonus reduced from 5% to 4%
  • * ドリフター: Base bullet damage increased from 20.9 to 21.3
  • * ドリフター: Bullet damage growth increased from 0.52 to 0.56
ケルビン Hero 1 2
  • * ケルビン: Base regen reduced from 2 to 1
  • * ケルビン: Headshot reduction reduced from -20% to -25%
  • * ケルビン: フローズンシェルター cooldown increased from 150s to 170s
ビクター Hero 2
  • * ビクター: ペインバッテリー T1 and T2 swapped
  • * ビクター: 苦悶のオーラ max damage reduced from 80 to 70
  • * ビクター: 苦悶のオーラ T2 reduced from +10/50 to +8/40
ダイナモ Hero 1 1
  • * ダイナモ: クアンタムブリンク Fire Rate increased from +25% to +30%
  • * ダイナモ: リジュビネ・オーロラ cooldown reduced from 48s to 45s
パラドックス Hero 1 1
  • * パラドックス: Base bullet damage reduced from 6.48 to 6.15
  • * パラドックス: パラドックススワップ cooldown increased from 70s to 75s
ウォーデン Hero 2
  • * ウォーデン: Base bullet damage increased from 15 to 16.2
  • * ウォーデン: バインディングワード range increased from 19m to 20m
マクギニス Hero
  • * マクギニス: スペクターメディック now has a 1s linger time
セブン Hero 1
  • * セブン: ライトニングボール spirit scaling increased from 0.43 to 0.55
シヴ Hero 1
  • * シヴ: Alt fire knockback reduced by 10%
ヴァイパー Hero 1
  • * ヴァイパー: スクリュージャブダガー spirit scaling increased from 0.65/0.33 to 0.8/0.4
コンデンサー Item 1 1
  • * コンデンサー: Fire Rate reduced from 8% to 5%
  • * コンデンサー: Cooldown increased from 40s to 60s
エーテリアルシフト Item
  • Shift: Can no longer target an ethereal shifted ally with things like レスキュービーム, ヴィスカス Cube, etc
バレット&スピリットレジスト(アーマー) システム 2 4
  • Shot: Spirit scaling increased from 0.65 to 0.75
  • Stone: Bullet Resist reduced from 40% to 35%
  • * Spirit
  • * Spirit
  • * Spirit
  • * Spirit
  • Snatch: Bonus damage reduced from 75 to 50
  • * Doorman: Bullet damage growth per boon reduced from 1.15 to 1.0
  • * Doorman: Outgoing headshot damage multiplier reduced by 25%
  • * Doorman: コールベル explosion damage spirit scaling increased from 1.5 to 1.7
スタミナ・チャージ・スプリント システム
  • * Getting damaged during the initial launch window (0.6s) after using a Jump Pad will cause you to be stunned (similar to ziplines having an initial knockoff period). When you are stunned, you will lose control and continue towards the landing destination. The stun will wear off 0.2s after landing, and then a 30% slow for 2s will apply. Damage over time does not trigger this (same damage rules as ziplines).
General 31 changes 10 6
  • * Mystic
  • Shot: Base damage reduced from 55 to 45
  • * Mystic
  • * Warp
  • Ward: Cooldown increased from 40s to 45s
  • * Reactive
  • Barrier: Cooldown increased from 24s to 26s
  • Shielding: Barrier reduced from 325 to 300
  • Shielding: Barrier boon scaling increased from 4 to 5
  • * Weapon
  • Shielding: Barrier reduced from 325 to 300
  • * Weapon
  • Shielding: Barrier boon scaling increased from 4 to 5
  • * Trophy
  • Collector: ソウル per Minute increased from 25 to 30
  • * Majestic
  • Leap: Cooldown increased from 28s to 32s
  • * Divine
  • Barrier: Cooldown increased from 40s to 45s
  • * Rusted
  • Barrel: Bonus health increased from 60 to 70
  • * Silence
  • Wave: Cooldown increased from 30s to 35s (affects component)
  • Snatch: Duration reduced from 14s to 10s
  • * Ethereal
  • Shift: Cooldown increased from 20s to 45s
  • * Ethereal
  • Shift: Movespeed during phase reduced from 4m to 3m
  • * Ethereal
  • * Curse: Cooldown reduced from 50s to 45s
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