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10-24-2025 Update
10-24-2025 Update
2025年10月24日
10-24-2025
·
12 heroes
3 items
* キャリコ: グルームボム cooldown increased from 10s to 12s
* キャリコ: グルームボム base damage from 55 to 45
* キャリコ: グルームボム spirit scaling reduced from 0.74 to 0.64
* キャリコ: グルームボム multi bomb damage ratio increased from 50% to 65%
* キャリコ: アヴァ no longer replenishes stamina on usage
* インファーナス: Bullet damage growth per boon reduced from 0.12 to 0.08
* インファーナス: フレイムダッシュ T2 reduced from +35 to +30
* インファーナス: アフターバーン T1 reduced from -25% Spirit Damage to -20%
* インファーナス: アフターバーン T3 reduced from +28 DPS to +26
* ドリフター: 血への嗅覚 isolated kill bonus reduced from 5% to 4%
* ドリフター: Base bullet damage increased from 20.9 to 21.3
* ドリフター: Bullet damage growth increased from 0.52 to 0.56
* ケルビン: Base regen reduced from 2 to 1
* ケルビン: Headshot reduction reduced from -20% to -25%
* ケルビン: フローズンシェルター cooldown increased from 150s to 170s
* ビクター: ペインバッテリー T1 and T2 swapped
* ビクター: 苦悶のオーラ max damage reduced from 80 to 70
* ビクター: 苦悶のオーラ T2 reduced from +10 /50 to +8 /40
* ダイナモ: クアンタムブリンク Fire Rate increased from +25% to +30%
* ダイナモ: リジュビネ・オーロラ cooldown reduced from 48s to 45s
* パラドックス: Base bullet damage reduced from 6.48 to 6.15
* パラドックス: パラドックススワップ cooldown increased from 70s to 75s
* ウォーデン: Base bullet damage increased from 15 to 16.2
* ウォーデン: バインディングワード range increased from 19m to 20m
* マクギニス: スペクターメディック now has a 1s linger time
* セブン: ライトニングボール spirit scaling increased from 0.43 to 0.55
* シヴ: Alt fire knockback reduced by 10%
* ヴァイパー: スクリュージャブダガー spirit scaling increased from 0.65 /0.33 to 0.8 /0.4
* コンデンサー: Fire Rate reduced from 8% to 5%
* コンデンサー: Cooldown increased from 40s to 60s
* フォルティチュード: Damage taken duration to regen reduced from 14s to 13s
Shift: Can no longer target an ethereal shifted ally with things like レスキュービーム, ヴィスカス Cube, etc
Shot: Spirit scaling increased from 0.65 to 0.75
Stone: Bullet Resist reduced from 40% to 35%
* Spirit
* Spirit
* Spirit
* Spirit
Snatch: Bonus damage reduced from 75 to 50
* Doorman: Bullet damage growth per boon reduced from 1.15 to 1.0
* Doorman: Outgoing headshot damage multiplier reduced by 25%
* Doorman: コールベル explosion damage spirit scaling increased from 1.5 to 1.7
* Getting damaged during the initial launch window (0.6s) after using a Jump Pad will cause you to be stunned (similar to ziplines having an initial knockoff period). When you are stunned, you will lose control and continue towards the landing destination. The stun will wear off 0.2s after landing, and then a 30% slow for 2s will apply. Damage over time does not trigger this (same damage rules as ziplines).
* Mystic
Shot: Base damage reduced from 55 to 45
* Mystic
* Warp
Ward: Cooldown increased from 40s to 45s
* Reactive
Barrier: Cooldown increased from 24s to 26s
Shielding: Barrier reduced from 325 to 300
Shielding: Barrier boon scaling increased from 4 to 5
* Weapon
Shielding: Barrier reduced from 325 to 300
* Weapon
Shielding: Barrier boon scaling increased from 4 to 5
* Trophy
Collector: ソウル per Minute increased from 25 to 30
* Majestic
Leap: Cooldown increased from 28s to 32s
* Divine
Barrier: Cooldown increased from 40s to 45s
* Rusted
Barrel: Bonus health increased from 60 to 70
* Silence
Wave: Cooldown increased from 30s to 35s (affects component)
Snatch: Duration reduced from 14s to 10s
* Ethereal
Shift: Cooldown increased from 20s to 45s
* Ethereal
Shift: Movespeed during phase reduced from 4m to 3m
* Ethereal
* Curse: Cooldown reduced from 50s to 45s