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10-24-2025 Update

10-24-2025 · 12 heroes 3 items
Sources Deadlock Forum
卡厉可 Hero 2 1
  • * 卡厉可: 阴郁炸弹 cooldown increased from 10s to 12s
  • * 卡厉可: 阴郁炸弹 base damage from 55 to 45
  • * 卡厉可: 阴郁炸弹 spirit scaling reduced from 0.74 to 0.64
  • * 卡厉可: 阴郁炸弹 multi bomb damage ratio increased from 50% to 65%
  • * 卡厉可: 艾娃 no longer replenishes stamina on usage
炽焱 Hero 4
  • * 炽焱: Bullet damage growth per boon reduced from 0.12 to 0.08
  • * 炽焱: 烈焰冲刺 T2 reduced from +35 to +30
  • * 炽焱: 复燃 T1 reduced from -25% Spirit Damage to -20%
  • * 炽焱: 复燃 T3 reduced from +28 DPS to +26
孤猎 Hero 2 1
  • * 孤猎: 腥气 isolated kill bonus reduced from 5% to 4%
  • * 孤猎: Base bullet damage increased from 20.9 to 21.3
  • * 孤猎: Bullet damage growth increased from 0.52 to 0.56
开尔文 Hero 1 2
  • * 开尔文: Base regen reduced from 2 to 1
  • * 开尔文: Headshot reduction reduced from -20% to -25%
  • * 开尔文: 冰冻庇护 cooldown increased from 150s to 170s
维克多 Hero 2
  • * 维克多: 疼痛蓄积 T1 and T2 swapped
  • * 维克多: 苦楚灵氲 max damage reduced from 80 to 70
  • * 维克多: 苦楚灵氲 T2 reduced from +10/50 to +8/40
奇能 Hero 1 1
  • * 奇能: 量子闪现 Fire Rate increased from +25% to +30%
  • * 奇能: 回春极光 cooldown reduced from 48s to 45s
悖论 Hero 1 1
  • * 悖论: Base bullet damage reduced from 6.48 to 6.15
  • * 悖论: 悖论置换 cooldown increased from 70s to 75s
沃督 Hero 2
  • * 沃督: Base bullet damage increased from 15 to 16.2
  • * 沃督: 束缚之言 range increased from 19m to 20m
麦金妮 Hero
  • * 麦金妮: 疗伤幽灵 now has a 1s linger time
Hero 1
  • * 柒: 球状闪电 spirit scaling increased from 0.43 to 0.55
希弗 Hero 1
  • * 希弗: Alt fire knockback reduced by 10%
蝰邪 Hero 1
  • * 蝰邪: 突刺匕首 spirit scaling increased from 0.65/0.33 to 0.8/0.4
积雷电容 Item 1 1
  • * 积雷电容: Fire Rate reduced from 8% to 5%
  • * 积雷电容: Cooldown increased from 40s to 60s
坚毅之心 Item 1
  • * 坚毅之心: Damage taken duration to regen reduced from 14s to 13s
身躯虚化 Item
  • Shift: Can no longer target an ethereal shifted ally with things like 营救光束, 魔液 Cube, etc
子弹抗性与元灵抗性(护甲) 机制 2 4
  • Shot: Spirit scaling increased from 0.65 to 0.75
  • Stone: Bullet Resist reduced from 40% to 35%
  • * Spirit
  • * Spirit
  • * Spirit
  • * Spirit
  • Snatch: Bonus damage reduced from 75 to 50
  • * Doorman: Bullet damage growth per boon reduced from 1.15 to 1.0
  • * Doorman: Outgoing headshot damage multiplier reduced by 25%
  • * Doorman: 呼叫铃 explosion damage spirit scaling increased from 1.5 to 1.7
耐力、充能与冲刺 机制
  • * Getting damaged during the initial launch window (0.6s) after using a Jump Pad will cause you to be stunned (similar to ziplines having an initial knockoff period). When you are stunned, you will lose control and continue towards the landing destination. The stun will wear off 0.2s after landing, and then a 30% slow for 2s will apply. Damage over time does not trigger this (same damage rules as ziplines).
General 31 changes 10 6
  • * Mystic
  • Shot: Base damage reduced from 55 to 45
  • * Mystic
  • * Warp
  • Ward: Cooldown increased from 40s to 45s
  • * Reactive
  • Barrier: Cooldown increased from 24s to 26s
  • Shielding: Barrier reduced from 325 to 300
  • Shielding: Barrier boon scaling increased from 4 to 5
  • * Weapon
  • Shielding: Barrier reduced from 325 to 300
  • * Weapon
  • Shielding: Barrier boon scaling increased from 4 to 5
  • * Trophy
  • Collector: 魂魄 per Minute increased from 25 to 30
  • * Majestic
  • Leap: Cooldown increased from 28s to 32s
  • * Divine
  • Barrier: Cooldown increased from 40s to 45s
  • * Rusted
  • Barrel: Bonus health increased from 60 to 70
  • * Silence
  • Wave: Cooldown increased from 30s to 35s (affects component)
  • Snatch: Duration reduced from 14s to 10s
  • * Ethereal
  • Shift: Cooldown increased from 20s to 45s
  • * Ethereal
  • Shift: Movespeed during phase reduced from 4m to 3m
  • * Ethereal
  • * Curse: Cooldown reduced from 50s to 45s
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