deadlock.io

05-30-2024 Update

05-30-2024 · 19 heroes 10 items
Sources Deadlock Forum
Kelvin Hero 4 1
  • Base health increased from 550 to 600
  • Granat Es radius increased from 6 to 6.5
  • Granat Es charge time reduced from 10s to 8s
  • Players can now slide down the Jalur Es
  • Jalur Es slow resistance increased from 50% to 60%
  • Jalur Es T3 max spirit increased from 40 to 55
Infernus Hero 3 2
  • Luka Bakar T3 reduced from +40 dps to +35
  • Jalur Api T1 duration reduced from 8s to 7s
  • Jalur Api T1 Fire Rate slow increased from +30% to +35%
  • Jalur Api T2 increased from +40 DPS to +45
  • Jalur Api T3 increased from -15s to -20s
Paradox Hero 4
  • Bullet base damage reduced from 8 to 7.2 (indirectly affects Karabin Kinetik)
  • Bullet growth reduced from 0.48 to 0.42 (indirectly affects Karabin Kinetik)
  • Karabin Kinetik damage reduced from +100% to +85%
  • Pertukaran Paradoks range reduced from 40m to 35m
  • Fixed Pertukaran Paradoks being able to grab multiple heroes if they were really close to each other
Pocket Hero 4 1
  • Hujan Tembakan radius increased from 5m to 6m
  • Hujan Tembakan cooldown reduced from 35 to 30
  • Hujan Tembakan T3 increased from 100% to 150%
  • Jubah Terbang speed increased by 7%
  • Jubah Terbang T3 increased from +5 damage to +7
Yamato Hero 1
  • Tebasan Kuat spirit scaling improved from 1.6 to 2.0
  • Tebasan Kuat no longer does a very minor movement on enemies hit
  • Fixed Tebasan Kuat sometimes not being a full charge when channeled fully during the Transformasi Bayangan
  • Transformasi Bayangan's ability speedup now affects the post-cast durations as well
  • Transformasi Bayangan's ability speedup now improves the visual animations (cosmetic only change)
Haze Hero 3
  • Belati Penidur cooldown increased from 27 to 29
  • Belati Penidur spirit scaling increased from 2.2 to 2.5
  • Bom Asap T2 and T3 swapped
  • Bom Asap T3 cooldown improved from -20s to -25s
Vindicta Hero 1
  • Now has -10% Base Bullet Resist
  • Terbang no longer grants +1 bonus air speed
  • Terbang falloff damage increase reduced from +20% to +10%
  • Fixed flight spirit damage being able to pierce Kulit Logam
Abrams Hero
  • Added new sprint animations for Abrams
  • Benturan Seismik is now faster to play out
  • Benturan Seismik now has a very brief busy state upon landing
Rem Hero
  • Reworked the Watch tab to highlight suggested matches to watch. There is currently a limit on the number of people that can watch the same match, so it'll recommend different games if the best suggestions are full. We are working on removing the spectator limit for a future update.
  • Removed 3 bush trees on each inner lane near the urn bridge buildings
Mina Hero 1
  • Added option to give fast stamina regen in Hero Sandbox
  • Stamina: Spirit buff duration increased from 8s to 12s
McGinnis Hero 1
  • Fixed some bugs that could cause McGinnis gun to be stuck
  • Rocket Hujan Tembakan now does less damage to objectives similar to other ability damage
Bebop Hero 2
  • Hyperbeam width increased from 2.7m to 2.9m
  • Base bullet armor increased from 20% to 24%
Dynamo Hero 1 1
  • Keterikatan Kuantum fire rate bonus reduced from 35% to 30%
  • Singularitas T1 range increased from +2m to +3m
Warden Hero 2
  • Tekad Kuat T1 improved from +15% to +20%
  • Pertahanan Terakhir duration increased from 5s to 6s
Lash Hero
  • Various fixes to Lash's Entakan Tanah visual effects
Grey Talon Hero
  • Grey Talon's Tembakan Isi Penuh effect matches the damage radius better
Ivy Hero 1
  • Kudzu Bomb T3 improved from +50 DPS to +60
Mo & Krill Hero
  • Tebaran Pasir no longer affects bosses
Wraith Hero 1
  • Pembaca Pikiran cooldown reduced from 50s to 45s
Tak Terhentikan Item
  • Fixed an edge case with Tak Terhentikan and a debuff being applied on the same frame
Penyusutan Item
  • Cast range now scales with Spirit (0.2 factor)
Penekan Item 1
  • Fire rate slow increased from 30% to 35%
Roboh Item 1
  • Cooldown reduced from 50s to 40s
Lintah Item
  • No longer gives +8 Spirit
Penyegar Item 1
  • Spirit Resist increased from +10% to +12%
Peredam Item 1
  • Ammo increased from +15% to +20%
Resist Bullet & Spirit (armor) Mekanik 5 4
  • Magazine: Weapon Damage reduced from +16% to +15%
  • Spirit
  • Spirit: No longer provides +1 Sprint
  • Shredder Bullets: Spirit Amp reduced from 14% to 12%
  • Locket: Spirit increased from +4 to +5
  • Striker: Bullet Resist penalty reduced from -8% to -7%
  • Fire: Now grants +5 Spirit
  • Fire: Bullet Shield Health increased from +150 to +175
  • Bullets: Now deals half damage against troopers and neutrals
  • Cannon: Weapon Damage reduced from +70% to +65%
  • Curse: Now grants +8 Spirit
  • Overflow: Spirit bonus increased from 30 to 35
  • Spirit: Spirit increased from +40 to +45
  • Talon: Charge Shot spirit scaling improved from 1 to 1.3
Lane dan trooper Mekanik 3
  • Bots will now replace a human player if the player has been disconnected for more than 30 seconds (hero will retreat home first and then after 30 seconds the bot takes over). After 4 minutes it will start using souls to buy items. During laning phase it will go to its assigned lane, afterwards it will aim to stick near where most allies are located. If the player rejoins the bot will leave. We will work on improving the bot behavior as we get feedback.
  • Fixed getting stuck going up the ramp on the inner lane street
  • Lane Guardian HP increased from 3750 to 4600
  • Various adjustments to lane layout to give defenders more options for forward positions near their Guardian
  • Added breakable crates inside each lane's Cosmic Veil
  • Expanded space in some of the lane's Cosmic Veils
  • Carved out interior of inner lane tower buildings beside the Guardian and connected to the neutral camp in the underground areas
  • Moved outer lane Walker on Factory and Mansion sides slightly closer to the stairs
  • Carved out interior of outer lane wall buildings beside the Walker to allow forward position for defenders
Parry Mekanik 1 1
  • T1 Boss now has quicker melee animations
  • Fixed a bug with using Melee in the air that could cause you to move a lot
  • Airborne Heavy Melee now triggers when the charge up is complete, rather than waiting for the player to land on the ground (you had to manually release it before)
  • Airborne Heavy Melee distance increased to match ground version
  • Heavy Melee time reduced from 0.6 to 0.55 (same for Air)
  • Special 15 minute melee creep now upgrades again at 25 minutes
Soul Urn Mekanik
  • Extended inner lane urn bridge buildings toward the T1 and added a doorway to allow defenders to shoot down into the canal
General 83 changes 13 10
  • Added a temporary matchmaking ban system for people that leave games
  • Matches in the watch tab will now indicate if a friend is in that match
  • A paused a game can only be unpaused by the player that paused for the first 30 seconds
  • Once you pause a game, you cannot pause it again within 5 minutes
  • Pause now says the player name pausing it
  • Added a view cone for your player on the minimap to help with finding yourself and the direction you are pointed
  • Added a sound when you receive a chat message
  • Increased the base font size for text chat
  • Increased the duration text chat is visible
  • You can now ping enemy items on the scoreboard to say alert players that the hero has that item.
  • You can now middle mouse click an ability to say its on cooldown
  • You can now alt click your active items to say if they are ready or not
  • Candle Troopers and other NPCS can no longer see or shoot through Cosmic Veils
  • Changed F1-F5 keys to instantly snap to the team mates rather than move there more slowly
  • Adjusted the health bar on Walker to be easier to see
  • Match found sound now plays regardless of window focus
  • Minimap player icons now dynamically shrink and adjust positions slightly when there are many overlapping
  • Fixed zooming bypassing the shooting speed penalty
  • Added new effects for Shifting Shroud
  • Fixed Turrets causing backdoor protection to be lost
  • Fixed Si Burung Hantu flying while the game is paused
  • Fixed some sound issues with Granat Denyut
  • Fixed various bugs and crashes with hero guides
  • Fixed some outdated details on the minimap
  • Added visual tell for when Mata Elang is active
  • Updated Zipline Boost hint to say ACTIVE when it is active and only show the cooldown timer when its done
  • Reduced minimum delay before you can press a button again to cancel a channel/precast from 0.5 to 0.2
  • Fixed corner neutral camps not burrowing if they lose line of sight
  • Fixed being able to get on top of the tall border building behind the Chapel and behind the Firehouse
  • Midlane Walker HP reduced a little bit to match the same HP as the sidelane Walker
  • Base Guardian moved a little bit further towards the outside of the base
  • Crate powerups can now only spawn after 2 minutes (when the small neutrals spawn)
  • Audible distance of enemy footsteps is reduced
  • Base zipline speed increased by 10%
  • Reduced width of forward base lookout bridges
  • Basic
  • Magazine: Ammo reduced from +16% to +15%
  • Basic
  • Headshot
  • Booster: Cooldown reduced from 9s to 5s
  • Strike: Health Regen increased from 0.7 to 1
  • Enduring
  • Enduring
  • Soul
  • Slowing
  • Hex: Cooldown increased from 25 to 27
  • Restorative
  • Enduring
  • Speed: Move Speed increased from +1.25 to +1.4
  • Swift
  • Alchemical
  • Alchemical
  • Alchemical
  • Fire: Cooldown reduced from 37 to 34
  • Shifting
  • Shroud: Duration increased from 2.75 to 3
  • Shifting
  • Shroud: Can now be canceled early
  • Shifting
  • Shroud: Cooldown reduced from 55s to 45s
  • Superior
  • Toxic
  • Glass
  • Mystic
  • Reverb: No longer stops the echo if the target dies
  • Vampiric
  • Burst: Duration reduced from 5s to 4.5s
  • Vampiric
  • Burst: Lifesteal increased from 60% to 70%
  • Shadow
  • Weave: Invis Sprint increased from +3 to +5
  • Spiritual
  • Boundless
  • Grey
  • Grey
  • Talon: Si Burung Hantu duration increased from 13s to 14s
  • Grey
  • Talon: Si Burung Hantu T3 increased from 20% to 22%
  • Grey
  • Talon: Si Burung Hantu player collision sized increased to regular sizes for these kind of projectiles
  • Lady
  • Geist: Pertukaran Jiwa cast time reduced from 0.5 to 0.2
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