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10-24-2025 Update

10-24-2025 · 12 heroes 3 items
Sources Deadlock Forum
칼리코 Hero 2 1
  • * 칼리코: 암흑의 폭탄 cooldown increased from 10s to 12s
  • * 칼리코: 암흑의 폭탄 base damage from 55 to 45
  • * 칼리코: 암흑의 폭탄 spirit scaling reduced from 0.74 to 0.64
  • * 칼리코: 암흑의 폭탄 multi bomb damage ratio increased from 50% to 65%
  • * 칼리코: 에이바 no longer replenishes stamina on usage
인페르누스 Hero 4
  • * 인페르누스: Bullet damage growth per boon reduced from 0.12 to 0.08
  • * 인페르누스: 화염 대시 T2 reduced from +35 to +30
  • * 인페르누스: 화염 흔적 T1 reduced from -25% Spirit Damage to -20%
  • * 인페르누스: 화염 흔적 T3 reduced from +28 DPS to +26
드리프터 Hero 2 1
  • * 드리프터: 혈향 isolated kill bonus reduced from 5% to 4%
  • * 드리프터: Base bullet damage increased from 20.9 to 21.3
  • * 드리프터: Bullet damage growth increased from 0.52 to 0.56
켈빈 Hero 1 2
  • * 켈빈: Base regen reduced from 2 to 1
  • * 켈빈: Headshot reduction reduced from -20% to -25%
  • * 켈빈: 얼음 쉼터 cooldown increased from 150s to 170s
빅터 Hero 2
  • * 빅터: 고통의 배터리 T1 and T2 swapped
  • * 빅터: 고통의 오라 max damage reduced from 80 to 70
  • * 빅터: 고통의 오라 T2 reduced from +10/50 to +8/40
다이나모 Hero 1 1
  • * 다이나모: 양자 결속 Fire Rate increased from +25% to +30%
  • * 다이나모: 소생의 오로라 cooldown reduced from 48s to 45s
패러독스 Hero 1 1
  • * 패러독스: Base bullet damage reduced from 6.48 to 6.15
  • * 패러독스: 역설 전환 cooldown increased from 70s to 75s
워든 Hero 2
  • * 워든: Base bullet damage increased from 15 to 16.2
  • * 워든: 속박 저주 range increased from 19m to 20m
맥기니스 Hero
  • * 맥기니스: 치유의 영혼 now has a 1s linger time
세븐 Hero 1
  • * 세븐: 번개 폭탄 spirit scaling increased from 0.43 to 0.55
쉬브 Hero 1
  • * 쉬브: Alt fire knockback reduced by 10%
바이퍼 Hero 1
  • * 바이퍼: 기습 단검 spirit scaling increased from 0.65/0.33 to 0.8/0.4
축전기 Item 1 1
  • * 축전기: Fire Rate reduced from 8% to 5%
  • * 축전기: Cooldown increased from 40s to 60s
불사의 정신 Item 1
  • * 불사의 정신: Damage taken duration to regen reduced from 14s to 13s
공허의 화신 Item
  • Shift: Can no longer target an ethereal shifted ally with things like 구호 광선, 비스쿠스 Cube, etc
총탄 저항 & 마법 저항 (아머) 메커니즘 2 4
  • Shot: Spirit scaling increased from 0.65 to 0.75
  • Stone: Bullet Resist reduced from 40% to 35%
  • * Spirit
  • * Spirit
  • * Spirit
  • * Spirit
  • Snatch: Bonus damage reduced from 75 to 50
  • * Doorman: Bullet damage growth per boon reduced from 1.15 to 1.0
  • * Doorman: Outgoing headshot damage multiplier reduced by 25%
  • * Doorman: 호출 벨 explosion damage spirit scaling increased from 1.5 to 1.7
활력, 충전 & 질주 메커니즘
  • * Getting damaged during the initial launch window (0.6s) after using a Jump Pad will cause you to be stunned (similar to ziplines having an initial knockoff period). When you are stunned, you will lose control and continue towards the landing destination. The stun will wear off 0.2s after landing, and then a 30% slow for 2s will apply. Damage over time does not trigger this (same damage rules as ziplines).
General 31 changes 10 6
  • * Mystic
  • Shot: Base damage reduced from 55 to 45
  • * Mystic
  • * Warp
  • Ward: Cooldown increased from 40s to 45s
  • * Reactive
  • Barrier: Cooldown increased from 24s to 26s
  • Shielding: Barrier reduced from 325 to 300
  • Shielding: Barrier boon scaling increased from 4 to 5
  • * Weapon
  • Shielding: Barrier reduced from 325 to 300
  • * Weapon
  • Shielding: Barrier boon scaling increased from 4 to 5
  • * Trophy
  • Collector: 영혼(소울) per Minute increased from 25 to 30
  • * Majestic
  • Leap: Cooldown increased from 28s to 32s
  • * Divine
  • Barrier: Cooldown increased from 40s to 45s
  • * Rusted
  • Barrel: Bonus health increased from 60 to 70
  • * Silence
  • Wave: Cooldown increased from 30s to 35s (affects component)
  • Snatch: Duration reduced from 14s to 10s
  • * Ethereal
  • Shift: Cooldown increased from 20s to 45s
  • * Ethereal
  • Shift: Movespeed during phase reduced from 4m to 3m
  • * Ethereal
  • * Curse: Cooldown reduced from 50s to 45s
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