- Alt Fire damage now has a custom value per boon (+0.2)
- Alt Fire ammo consumed per shot increased from 3 to 5
- Alt Fire knockback movement is now disabled by slowing hex state
- Зубчасті ножі cooldown reduced from 18s to 16s
- Різанина now deals +25 light melee damage (75 total) instead of 60 spirit damage
- Різанина changed from -6% Spirit Resist to +4% Damage Amp
- Кровопускання T2 changed from "+15% Incoming Damage Deferred" to "+35% Deferred Damage Cleared"
- Кровопускання T3 changed from "+50% Deferred Damage Cleared" to "+15% Incoming Damage Deferred"
- Смертельний удар now deals damage to troopers and neutrals along the way
- Смертельний удар executing a hero now instantly fills the rage bar
- Смертельний удар now has the T3 "recast within 20s on a hero kill" as part of the base ability
- Смертельний удар Full Rage Damage Bonus reduced from +12% to +8%
- Смертельний удар range reduced from 18m to 12m
- Смертельний удар T1 now also increases range by +6m
- Смертельний удар T2 increased from +10% Full Rage Bonus Damage to +16%
- Смертельний удар T3 increased from +5% Enemy health Threshold to +10%
Minor Update - 06-30-2026
- Health per boon increased from 29 to 33
- Книжковий дракон T1 changed from "+2s Trail Duration and +1m Radius" to "-12s Cooldown"
- Книжковий дракон T2 changed from "+10m Range and -12s Cooldown" to "+1 Charge, +1m Radius and +2s Trail Duration"
- Bookworm T3 changed from "+100 Damage, +30 DPS and +1 Charge" to "+100 Damage, +30 DPS and +12m Travel Range"
- Сюжетні лати T1 fire rate spirit scaling increased from 0.13 to 0.16
- Сюжетні лати T3 increased from 75% Barrier to 100%
- Марш підтримки is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes
- Марш підтримки T3 Max Amp increased from +50% to +70%
- Відсіч T1 increased from -7s Cooldown to -8s
- Відсіч grace window to target after channel increased from +1s to +1.3s
- Відсіч cast range increased from 25m to 35m
- Відсіч targeting angle increased from 70 to 90
- Досконалий наступ Heal on hero hit spirit scaling increased from 1 to 1.3
- Ітані-ло-сан T3 increased from +40% Bonus Damage to +50%
- Health per boon increased from 41 to 43 (global hp boon reduction is after this)
- Шматування cast time reduced from 0.5s to 0.4s
- Шматування post cast time reduced from 0.5s to 0.4s
- Шматування T2 increased from -7s Cooldown to -8s
- Запах крові T1 increased from +2m/s while near an isolated enemy to +3m/s
- Запах крові T2 increased from 18% missing health heal to +24%
- Сонна компанія healing per second spirit scaling reduced from 0.66 to 0.4
- Сонна компанія T3 missing health spirit scaling reduced from +0.02 to +0.016
- Маленькі помічники Spirit Resist reduced from 15% to 12%
- Маленькі помічники T1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed"
- Маленькі помічники T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist"
- Маленькі помічники T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist"
- Bullet damage per boon reduced by 10%
- Бита melee scaling reduced from 1.1 to 0.9
- Бита T3 reduced from 60% Heavy Melee damage to 50%
- Навіжений цап T3 Max HP Damage reduced from 10% to 8%
- Навіжений цап T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power)
- Запаморочливий трюк cooldown reduced from 35s to 32s
- Променисті кинджали buff duration increased from 25s to 30s
- Променисті кинджали spirit scaling increased from 0.56 to 0.63
- Осяйне диво bounce range increased from 15.5m to 16.5m
- Осяйне диво damage increased by 10%
- Порохова бочка velocity reduced slightly
- Порохова бочка charge delay increased from 7s to 7.5s
- Порохова бочка spirit scaling reduced from 1.4 to 1.2
- Порохова бочка T3 reduced from +100 Damage to +80
- Подряпина missing health as damage increased from 5% to 6%
- Багряний відступ T3 now also increases range by +3m
- Нокс ностра damage increased from 4.45 to 4.6
- Нокс ностра T1 damage increased from +1.74 to +1.9
- Кульова блискавка charge delay reduced from 7s to 6s
- Грозова хмара time to expand increased from 1.5s to 3.5s
- Грозова хмара damage interval increased from 0.25s to 0.3s (DPS unchanged)
- Грозова хмара T2 now also increases Initial Radius by +5m
- Прив’язь T2 reduced from -20s Cooldown to -22s
- Ворон-фамільяр T2 increased from -12s Cooldown to -16s
- Ворон-фамільяр collision radius between each crow increased slightly
- Контрольний постріл Max Bonus Damage spirit scaling increased from 2 to 2.3
- Присипляючий кинджал T1 increased from -8% Bullet Resist to -10%
- Присипляючий кинджал T2 increased from -17s Cooldown to -18s
- Димова шашка T3 increased from +40% Вампіризм від куль to +50%
- Чіпкі терни spirit scaling increased from 0.45 to 0.55
- Кудзу-зв’язок Replicated Healing per boon scale increased from +0.5 to +0.85
- Повітряне скидання cooldown reduction when used on allies increased from -25% to -30%
- Пісок в очі T2 slow increased from -25% to -30%
- Пісок в очі T3 increased from -20s Cooldown to -25s
- Комбінація bonus max health per kill increased from 30+1/boon to 40+2/boon
- Бризки T3 spirit scaling reduced from +1.1 to +1.0
- Удар з-під калюжі T3 increased from -12s Cooldown to -14s
- Сфера слизу T3 increased from +6s Duration to +7s
- Bullet damage per boon reduced from 0.34 to 0.28
- Сила волі T2 increased from -22s Cooldown to -24s
- Сила волі T3 increased from +2.5 spirit power scaling to +2.7
- Відкачування життя T3 reduced from +3m Radius to +2m
- Таран T3 reduced from -20s Cooldown to -18s
- Дощ зі стріл cooldown increased from 23s to 25s
- Керована сова permanent spirit bonus reduced from 10 to 8
- Удар об землю cooldown reduced from 21s to 18s
- Шмагання angle increased from 30 to 38
- Кінетичний карабін T2 now also increases move speed spirit scaling (0.06)
- Кінетичний карабін T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling
- Bullet damage per boon reduced from 0.16 to 0.14
- Летючий плащ T3 reduced from -12s Cooldown to -11s
- Кручений кинджал T3 now also reduces charge delay from 4s to 2s
- Плазування T3 spirit scaling increased from 0.6 to 0.8
- Відновлювальне сяйво regeneration increased from 25/s to 30/s
- Max Health DPS reduced from 3.5% to 2.6%
- Max Health DPS now scales with spirit power (0.0055)
- Cooldown increased from 8s to 9s
- Bleed damage increased from 1.7% to 1.9%
- Damage Penalty increased from -10% to -14%
- King of the Hill objective has been rethemed and renamed to "Нестабільний розлом"
- Нестабільний розлом no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.
- Нестабільний розлом spawn interval increased from every 6 minutes to every 7 minutes
- Нестабільний розлом comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind)
- The team that secures the Нестабільний розлом now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW)
- Rift Troopers drop no souls when killed
- Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc)
- Any players in the Нестабільний розлом Zone are now revealed on the minimap
- Нестабільний розлом bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
- Нестабільний розлом no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
- Urn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.
- Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)
- Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.
- Urn runner can no longer parry
- Urn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.
- Urn is deposited immediately at the drop off point.
- Urn bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner).
- Urn runner gets +4 permanent buffs on deposit
- Urn is now louder when it talks and is easier to hear by nearby enemies
- After 3 Minutes from spawn the Urn will start walking very slowly on his own towards the deposit location
- Urn runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Нестабільний розлом 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses.
- There are two debug commands you can use to test these out
- citadel_force_spawn_idol - This spawns the Urn
- citadel_koth_dev_test_spawn - This moves your hero and spawns the Нестабільний розлом in the early warning state then quickly transitions to the 25s broadcasted timer
- Reworked Boon reward table
- Health per boon reduced by 5%
- All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)
- Rejuv buff duration reduced from 4 minutes to 3
- Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m
- Guardian bounty reduced from 1500 to 1250
- Walker bounty reduced from 4000 to 3500
- First blood bounty reduced from 150 to 125
- Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m)
- Trooper bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)
- Trooper bounty ratio in the deniable flying orb increased from 40% to 50%
- Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min
- Dash Jump input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s)
- Dash Jump distance increased from 18m to 19m
- Dash Jump vertical impulse increased from 400 to 425
- Jump Pads on top of the double sinner buildings have been removed
- Hovering an item in the shop now shows you a preview for your investment bars
- Street Brawl: No longer locks you out of getting off the zipline in the first few seconds
- Street Brawl: Increased item randomness a bit
- Street Brawl: Fixed Enhanced Прицільний постріл and Enhanced Духовне сповнення not maintaining the bonuses from their enhanced components
- Doorman: Двері cooldown increased from 40s to 45s