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07-29-2025 Update

07-29-2025 · 19 героев 10 предметов
Источники Deadlock Forum
Заточка Герой 4 2
  • Rage now only builds up с damaging players
  • Rage buildup for all урон types увеличено на 20% (easier до build up)
  • Rage decay длительность увеличено с 9 с. до 12 с.
  • Кровопускание длительность снижено с 12 с. до 6 с.
  • Кровопускание перезарядка снижено с 60 с. до 45 с.
  • Кровопускание урон clear увеличено с 30% до 40%
  • Кровопускание T1 and T2 swapped
  • Кровопускание T3 увеличено с +20% до +35%
Семь Герой 1 5
  • Base movement speed снижено с 7.1 до 6.9
  • Move Speed множитель Spirit снижено с 0.023 до 0.02
  • Скачок напряжения T1 and T2 swapped
  • Грозовое облако перезарядка увеличено с 170 с. до 180 с.
  • Грозовое облако Spirit Power scaling снижено с 0.7 до 0.65
  • Грозовое облако DPS снижено с 95 до 90
  • Грозовое облако T3 снижено с +65 до +60
Бибоп Герой 4
  • No longer has +10% Base Bullet Resistance
  • Now has +0.3% Bullet Resistance per Boon
  • Взрывной апперкот T2 снижено с +50% Weapon урон до +40%
  • Взрывной апперкот T2 длительность снижено с 12 с. до 9 с.
  • Рука-захват T1 снижено с +25% Weapon урон до +20%
  • Рука-захват T1 длительность снижено с 10 с. до 6 с.
Макгиннис Герой 2
  • Health per boon снижено с 56 до 52
  • Призрачная стена fixed a bug where aiming at long stairs would sometimes cause the preview до go through it
  • Призрачная стена change the preview particle
  • Призрачная стена now supports Lag Compensation
  • Призрачная стена will now erupt where the preview Particle is displaying when manually triggering the Eruption
  • Turrets health per boon снижено с 12 до 10
Дрём Герой 1 1
  • Removed the teleporters behind the Уокеры
  • Removed the bounce pads on top of the Nursery/Fish Market rooftop leading back до Mid.
  • Remover: Bonus Health снижено с 125 до 100
  • Remover: перезарядка увеличено с 45 с. до 50 с.
Дозорный Герой 1 3
  • Bullet base урон снижено с 17 до 15
  • Bullet урон growth увеличено с 0.38 до 0.44
  • DPS снижено с 74 до 70
  • Последний бой lifesteal vs non-heroes снижено с 15% до 10%
Вязкус Герой 1 2
  • Light melee base урон снижено на 20% (except for Вязкус, Калико and Бибоп)
  • Удар из лужи перезарядка снижено с 30 с. до 24 с.
  • Удар из лужи T3 увеличено с -11.5 с. перезарядка до -12 с.
Виндикта Герой 1
  • Crow T1 bounce no longer bounces off of objectives
  • Кол T3 снижено с +2 м до +1 м
Тень Герой 1 1
  • Bullet урон увеличено с 4.95 до 5.115
  • Bullet урон growth снижено с 0.18 до 0.175 (same overall peak урон)
Ямато Герой 1
  • Alt Fire base урон снижено с 63.36 до 50
  • Alt Fire base урон now grows per boon (+0.7)
Серый Коготь Герой
  • Bucket 1: Плющик, Пелена, Холлидей, Калико, Серый Коготь, Парадокс
Леди Гайст Герой
  • Bucket 2: Семь, Мираж, Хлыст, Ямато, Карман, Вязкус, Гадюка, Дозорный, Виндикта, Синклер, Тень, Инфернус, Леди Гайст
Мо и Мелкий Герой
  • Bucket 3: Мо и Мелкий, Абрамс, Заточка, Динамо, Бибоп, Кельвин, Макгиннис
Мина Герой 1
  • Shots: Stamina Recovery снижено с -10% до -20%
Динамо Герой 1
  • Кинетический импульс урон height увеличено с 0.5 м до 0.7 м
Кельвин Герой
  • Арктический луч T3 no longer bounces off of objectives
Мираж Герой 1
  • Base bullet урон снижено на 10%
Парадокс Герой 1
  • Bullet урон scaling увеличено на 10%
Карман Герой 1
  • Недуг initial Current HP % урон увеличено с 10% до 12%
Гроза танков Предмет 1
  • Now ignores enemy Spirit Resistance
  • урон снижено с 6% до 5%
Нокдаун Предмет
  • Update the Zipline Нокдаун до make the players go straight down and not start the stun timer until they hit the ground
Берсерк Предмет 1
  • Bullet Resistance снижено с 16% до 8%
Подавитель Предмет 1
  • скорострельность reduction снижено с -35% до -30%
Кара Предмет 1
  • Projectile speed увеличено с 800 до 1600
Пулевая и спиритическая защита (броня) Механики 8 9
  • Adding a debuff that makes you climb ropes 40% slower for 4s after you've taken player damage. This debuff only exists when you're on a rope, and tapers off to 0% in the last 1s of the damage window.
  • Sacrifice: Retaliate damage increased from 40 to 60
  • Объекты no longer have 20-25% Spirit Resistance
  • The following abilities now do 50% damage to objectives: Последний бой, Грозовое облако, Гиперлуч, Тяжёлый обстрел
  • Shot: Weapon damage reduced from 8% to 6%
  • Charge: Bullet Resistance reduced from 10% to 6%
  • Spirit
  • Shredder Bullets: Spirit Resist Reduction increased from -7% to -8%
  • Shot: Primary weapon damage increased from 165% to 185%
  • Bullets: Damage reduced from 2.5% Max HP to 2.1%
  • Bullets: Now scales with Spirit Power (0.005%)
  • Shots: Bullet Velocity reduced from -25% to -30%
  • Spirit
  • Раздирание: Spirit Resist Reduction increased from -7% to -8%
  • Fists: Bullet Resistance reduced from 20% to 12%
  • Shielding: Barrier no longer scales with Spirit Power (1.116)
  • Spirit
  • Spirit
  • Shielding: Barrier no longer scales with Spirit Power (1.116)
  • Spirit
  • Fire: Bullet Resistance reduced from 10% to 6%
  • Fire: Bullet Damage Returned reduced from 60% to 50%
  • Fire: Spirit Damage return from 30% to 25%
  • Spirit
  • Resilience: Spirit Resistance reduced from 30% to 25%
  • Barrel: Now reduces Bullet Resistance by 5%
  • Front: Spirit Resistance reduced from 10% to 6%
  • Bullet
  • Resist Shredder: Bullet Resistance Reduction increased from -12% to -13%
  • Spirit
  • Sap: Spirit Power reduction increased from -15 to -18
  • Spirit
  • Spirit
  • Power: Spirit Power increased from 25 to 28
  • Talon: Спиритическая ловушка Curse duration increased from 1.75s to 2s
Парирование Механики 2 1
  • Slight reduction to the amount of turning you can do while performing a heavy melee
  • Heavy Melee cooldown increased from 0.9s to 1.0s
  • Heavy Melee cooldown when missing increased from 0.9s to 1.3s
  • Парирование bonus damage is no longer melee specific, now affects all damage types (reduced from 35% to 30%)
  • Sacrifice: Heavy melee end success bonus now grants 4 buffs rather than 3 (these also take a little longer to kill now due to the melee timing changes)
  • Melee
  • Fists: Heavy Melee Distance reduced from +70% to +60%
  • Weave: Now grants +25% Melee Damage on Ambush reveal
Линии и крипы Механики 2 3
  • After 20 minutes, trooper spawn time is reduced from 30s to 25s
  • Trooper bounty growth reduced from 1.5 to 1.2
  • Trooper ally split updated from 100/65/30/20/15/11% to 100/65/28/15/12/8%
  • Trooper: Walk speed increased from 6.1 to 6.3
  • Trooper: Run speed increased from 11 to 13
  • Guardian
  • Walker: Cooldown reduced from 14s to 12s
Стамина, заряды и спринт Механики
  • Meleeing a mantling enemy no longer cancels their mantle, instead it applies 80% movement slow that ramps down to 20% over 2s.
  • Heroes now have different dash speeds (same distance, slower to get there). They are placed into 3 buckets to start, Bucket 1: +5%, Bucket 2: -5%, Bucket 3: -15%.
Мид-босс и Воодушевитель Механики
  • Reworked Rejuv reward from Mid Boss. No longer buffs troopers, reduces respawn time and buffs various stats. Upon death, 3 rejuv crystals fall to the ground (4 for subsequent midboss kills). Claiming one now grants you in place revive after 3s. If you already claimed one and claim another, it'll go to an ally (priority is closest allies first, then most recent dead allies). Dying with Rejuv no longer counts as a kill/death nor gives out bounties. While you have the Rejuv buff, you gain the following: +20% Max HP, +20% Fire Rate, and +15% Spirit Damage. Gaining the buff heals you to full and lasts up to 7 minutes.
Общее 99 изменений 17 18
  • Mid Boss HP is now fixed at the spawn time. Base HP increased from 6725 to 12500 and growth reduced from 470 to 200.
  • Parried stun duration is no longer reduced by debuff resistance
  • Breakables souls growth per minute reduced from 2.6 to 2.0
  • Reduced comeback multipliers a bit
  • Neutrals bounty increased by 15% (strong neutrals +25%)
  • Medium Neutrals respawn rate increased from 360s to 420s (+17%)
  • Strong Neutrals respawn rate increased from 480s to 600s (+25%)
  • Sinner's
  • Sinner's
  • Hero bounties are now reduced based on the amount of players, similar to the trooper mechanic. (Means kills are less efficient/rewarding when its a big group, 1/2/3/4/5/6 players are 100/100/90/85/80/75% efficient)
  • Movespeed Slow when shooting reduced from -30% to -25%
  • Side Уокеры HP increased by 10%
  • Minor respawn curve reductions (19 min from 40s to 35s, 30 min from 80s to 75s, 40 min is still 85s)
  • Zipline knockoff stun duration reduced from 3s to 2.5s
  • Added new UI indicator on HP for showing pending heal (affects things like Abram's passive)
  • Restorative
  • Shot: Heal from NPC reduced from 20 to 15
  • Restorative
  • Slowing
  • Bullets: After buildup is achieved, debuff duration is refreshed rather than starting buildup again
  • Swift
  • Striker: Fire Rate increased from 18% to 20%
  • Express
  • Toxic
  • Toxic
  • Blood
  • Tribute: Healing Reduction reduced from -50% to -40%
  • Blood
  • Tribute: Now grants +4 Out of Combat Regen
  • Blood
  • Tribute: Active Move Speed increased from 1.75 to 2
  • Weighted
  • Weighted
  • Hunter's
  • Aura: Now grants +1 Sprint
  • Crushing
  • Crushing
  • Armor
  • Piercing Rounds: Chance reduced from 60% to 50%
  • Shadow
  • Weave: Duration reduced from 25s to 18s
  • Shadow
  • Weave: Cooldown reduced from 40s to 32s
  • Shadow
  • Ward: Cooldown reduced from 45s to 40s
  • Weapon
  • Shielding: Barrier reduced from 400 to 325
  • Weapon
  • Weapon
  • Shielding: Barrier now scales with Boons (+4)
  • Shielding: Barrier reduced from 400 to 325
  • Shielding: Barrier now scales with Boons (+4)
  • Return
  • Return
  • Return
  • Veil
  • Metal
  • Skin: Cooldown reduced from 24s to 20s
  • Debuff
  • Debuff
  • Trophy
  • Collector: Out of Combat regen increased from 2 to 3.5
  • Divine
  • Barrier: Cooldown reduced from 45s to 40s
  • Cheat
  • Death: Effect no longer gets pierced by kill events like Добивающий удар or Управляемая сова
  • Rusted
  • Rusted
  • Barrel: Cooldown reduced from 25s to 20s
  • Cold
  • Slowing
  • Hex: Duration increased from 3s to 3.5s
  • Sap: Cast Range increased from 30m to 40m
  • Sap: Bonus Health increased from 50 to 75
  • Disarming
  • Hex: Cooldown reduced from 25s to 20s
  • Surge of
  • Power: Cooldown increased from 8s to 14s
  • Surge of
  • Power: Duration increased from 6s to 8s
  • Surge of
  • Power: Fire Rate increased from 20% to 22%
  • Surge of
  • Vortex
  • Web: Projectile Speed increased from 1800 to 2400
  • Grey
  • Grey
  • Talon: Управляемая сова cooldown reduced from 135s to 120s
  • Lady
  • Geist: Бомба квинтэссенции no longer sticks to units
  • Lady
  • Geist: Бомба квинтэссенции cooldown increased from 10.5 to 14.5
  • Lady
  • Geist: Бомба квинтэссенции radius increased from 7m to 9m
  • Lady
  • Geist: Бомба квинтэссенции T1 changed from "+2m Radius" to "-4s Cooldown"
  • Lady
  • Geist: Бомба квинтэссенции projectile speed increased by 25%
  •