deadlock.io

05-10-2024 Update

05-10-2024 · 17 heroes 11 items
Sources Deadlock Forum
Bebop Hero 3 2
  • No longer has an innate +15% Spirit Resist
  • Now has innate +20% Bullet Resist
  • Hook cooldown reduced from 27s to 22s
  • Hook T3 reduced from -15s to -12s Cooldown
  • Hook Speed increased from 2700 to 3000
  • Hook Return Speed increased from 1800 to 2200
  • Hiper Işın DPS increased from 180 to 210
Kırbaç Hero 2 2
  • Yer Saldırısı now additionally damages enemies within 2m of Kırbaç on impact
  • Yer Saldırısı radius reduced from 16m to 14m
  • Yer Saldırısı's ground preview now lines up under Kırbaç when cast on the ground
  • Yer Saldırısı T3 reduced from +100% to +85%
  • Bullet Damage growth increased from 0.76 to 1.0
  • Ölümcül Fırlatma tether visuals now improved to communicate the different phases its in
Paradoks Hero 2
  • Zaman Duvarı bullet freeze duration no longer increases with Spirit or Süre Uzatıcı
  • Zaman Duvarı bullet freeze base duration reduced from 1.5 to 1.25
  • Zaman Duvarı no longer deals damage to Mid Boss
  • Kinetic
  • Kinetik Tüfek T3 no longer provides +50% Min Damage Amp
  • Kinetik Tüfek T3 reduced from +125% Max Damage to +75%
Yamato Hero 5 1
  • Kızıl Kesik cooldown reduced from 13s to 11s
  • Güçlü Kesik physics/world collision reduced from 15 to 4 (allowing it to be more easily used near objects)
  • Shadow Explosion radius increased from 14m to 16m
  • Shadow Explosion Fire Rate and Spirit buff duration increased from 15s to 20s
  • Shadow Explosion T3 Spirit bonus increased from +10% to +15%
  • Shadow Explosion T3 Fire Rate bonus increased from +5% to +10%
Sıska Hero 2
  • Sıska Izdırap visual and sound effects reworked
  • Sıska Enchanter’s Satchel visual effects updated
  • Fixed a bug where Sıska’s briefcase would stop animating when the duration upgrade was taken
  • Gun damage per bullet reduced from 6 to 5.6
  • Izdırap DPS reduced from 30 to 26
Mo ve Krill Hero 5
  • Base HP increased from 650 to 700
  • Gözdağı damage increased from 40 to 50
  • Gözdağı T3 debuff duration increased from 10s to 16s
  • Kum Fırlatma duration increased from 3.5s to 4s
  • Dayak T3 DPS increased from +30 to +40
McGinnis Hero 3
  • Mini Turret Spirit Resistance increased 50% to 60%
  • Mini Turret Health increased from 30% to 40%
  • Mini Turret T2 increased from +5m Range to +10m
  • Fixed issues with Yoğun Bombardıman not damaging units within the target area
Mina Hero 1
  • Fixed Stamina not appearing to regenerate while spectating
  • Barrier: No longer restores any Stamina on the target (previously fully restored it)
  • Stamina: Spirit buff duration increased from 5s to 8s
Kelvin Hero 1
  • Fixed Ice Dome effects disappearing while still active if Kelvin dies during it
  • Dondurucu Bomba cooldown reduced from 30s to 26s
Yedi Hero
  • Simplify some visuals with Yedi’s Fırtına Bulutu radius indicator to help clarify the bounds
  • Güç Dalgalanması rebalanced around no longer reducing fire rate (similar shock value effectiveness as before)
Dinamo Hero
  • Updated Dinamo VO for Kuantum Dolanıklık and a few other missing lines
Silver Hero
  • Quicksilver: Now passively has a +10% reload time penalty
Abrams Hero 1
  • Reduced chances that Leap gets stuck on geometry during the downward phase
Kundakçı Hero
  • Fixed Yakıcı refreshing from item damage
Sarmaşık Hero 1
  • Base stamina increased from 3 to 4
Bekçi Hero 1
  • Simya Şişesi damage increased from 48 to 55
Rem Hero
  • Powerups: Removed Zipline buff as a potential drop
Çürüme Item 1 1
  • Updated Çürüme item sound effects
  • Cooldown reduced from 25s to 22s
  • Cast range increased from 20m to 30m
Nakavt Item 1
  • Cooldown reduced from 55s to 50s
  • Now provides +200 Spirit Shield
Metanet Item
  • Metanet now starts on cooldown to prevent purchasing and selling in the field for significant regen
Durdurulamaz Item 1
  • Movement Speed increased from +1 to +1.25
Mermi & Büyü direnci (zırh) Mekanikler 6 2
  • Spirit
  • Spirit
  • Point Ward: Spirit Shield increased from +70 to +80
  • Fire: No longer has Spirit and Fire Rate bonus during the active
  • Fire: Now passively always gives +7 Spirit and +7% Fire Rate
  • Stone: Bullet Resist duration increased from 3s to 5s
  • Resilience: Resist per stack increased from 1% to 2%
  • Strike: No longer passively provides +500 Bullet Shield
  • Strike: When using the active, gain a temporary +500 Bullet Shield for 7 seconds
  • Strike: Now deals 200 damage on impact
  • Reverb: Spirit Resist increased from +10% to +15%
  • Kevlar: Channeling Spirit bonus increased from +40 to +50
  • Talon: Güçlü Atış damage increased from 105 to 115
  • Carbine: Max Damage Amp reduced from 150% to 125%
  • Sprint is now always considered active as long as you are out of combat (haven’t taken or dealt damage for 5s, healthbar is now a little transparent when out of combat).
  • Damage over time no longer prevents zipline usage
  • Adjusted how the Anti Backdoor system works. It does a little less % damage reduction now, but it regens “backdoor damage” dealt to it over time. Backdoor damage is defined as any damage taken with no candle troopers within 50m in the last 20 seconds.
Lane'ler ve creep'ler Mekanikler
  • You can now see an indicator for enemy troopers when near them if they are behind a wall or offscreen (primarly improves tracking their positions during the lane)
  • Fixed Walker boss moving around while the game is paused
  • Patron (Weakened) now has 40hp/s regen when it has not taken damage for 30s
Parry Mekanikler 1
  • Strike: Melee damage bonus increased from 15% to 20%
  • Melee
Ruh Vazosu Mekanikler
  • Fixed visual bug on Spirit Urn when dropping on the ground
General 78 changes 14 5
  • Sandbox mode now supports entering it with your party
  • Sandbox mode now has troopers spawning on the left side
  • Added Search By Match ID to the Watch Tab
  • Added Filter By Hero to the Watch Tab
  • Map is now precached while in the queue to improve loading times into matches
  • Visual and Audio updates to the shop
  • Added a key for toggling replays being paused (defaults to P)
  • Hero death voices are now broadcast more widely
  • Fixed being unable to ping while casting or channeling
  • Fixed various issues with hero abilities causing you to be stuck in walls
  • Fixed players being able to kill themselves pre-match and run around in the map
  • Improve the text display when a replay is still processing after a match
  • Fixed some controller input issues
  • Fixed items not updating in the UI when purchased from the shop while spectating a teammate
  • Strike: Buff duration increased from 12s to 18s
  • Hollow
  • Lifesteal: Cooldown reduced from 10s to 8s
  • Alchemical
  • Fire: Min/Max DPS increased from 30/60 to 40/80
  • Restorative
  • Locket: Max Stacks increased from 12 to 15
  • Restorative
  • Locket: Cooldown increased from 15s to 18s
  • Reactive
  • Barrier: Barrier duration increased from 10s to 13s
  • Reactive
  • Barrier: Cooldown reduced from 60s to 40s
  • Return
  • Return
  • Slowing
  • Hex: Cooldown reduced from 30s to 25s
  • Enduring
  • Divine
  • Warp
  • Stone: No longer slows your hero for 3s
  • Warp
  • Withering
  • Whip: Cast range increased from 12m to 20m
  • Escalating
  • Superior
  • Heroic
  • Aura: Active radius increased from 20m to 30m
  • Curse: Now provides +15% Clip
  • Curse: Duration increased from 3.5s to 3.75s
  • Shadow
  • Weave: Now provides +15 Health Regen
  • Phantom
  • Phantom
  • Strike: Now provides +200 Health
  • Phantom
  • Phantom
  • Vampiric
  • Mystic
  • Mystic
  • Crippling
  • Headshot: Headshot Resistance Reduction increased from 30% to 35%
  • Diviner's
  • Grey
  • Grey
  • Talon: Ok Yağmuru Multishot increased from 3 to 5
  • Lady
  • Geist: Garez now comes out quicker and no longer slows you
  • Fixed various inconsistencies and scenarios with how Sprint speed was calculated. Previously there were many conditions that could result in you losing the bonus.
  • Medic Troopers no longer use their heal on troopers if there is a hero within 30m
  • Zipline Speed Boost cooldown reduced from 420s to 380s
  • Troopers run speed increased from 9.1 m/s to 10 m/s
  • Troopers DPS vs Patrons reduced from 110 DPS to 80 DPS
  • Troopers DPS vs Dörtayaklar from 110 DPS to 80 DPS
  • Troopers DPS vs Base Muhafızlar from 110 DPS to 80 DPS
  • Crate
  • Crate
  • Powerups: Increased Health Regen drop from 1.25% Regen to 1.5%
  • Crate
  • Powerups: Added Fire Rate drop, provides +20% Fire Rate for 25s
  • Vault base bounty increased from 200 to 225
  • Fixed some issues that allowed players to more easily camp players in the spawn area
  • Note: 10% of users will default to vulkan rendersystem. If you experience any issues related to this, you can report these on the forums and switch to dx11 in the video settings. Deadlock will eventually drop support for dx11 and render on vulkan exclusively.
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