Sacrifice some of your health to launch a bomb that deals damage after a brief arm time. Self damage type is Spirit and can be mitigated.
- Cooldown
- -5s
+2m Radius and +50 Damage.
Exact changes
- Damage
- +50
- Radius
- +2m
Bombs leave a toxic mess on the ground, dealing 30% of the original damage per second, for 6s.
Exact changes
- Blood Spill damage per second
- +30%
- Toxic Mess Duration
- +6s