- Bullet damage reduced from 23 to 20
- Fixed Maledizione del coniglio Damage Amp not affecting allied damage
- Maledizione del coniglio Damage Amp reduced from 25% to 15%
- Maledizione del coniglio Damage Amp spirit scaling reduced from 0.1 to 0.06
- Maledizione del coniglio T3 now also increases Damage Amp by +5%
- Maledizione del coniglio Move Speed increased from 15% to 22%
- Maledizione del coniglio no longer deals 80 damage
- Raggio persecutorio min damage reduced from 75 to 65
- Raggio persecutorio max damage reduced from 150 to 130
04-17-2025 Update
- Base Spirit Resist reduced from 15% to 0
- Now gains +1% Spirit Resist per boon
- Base Sprint reduced from 2 to 1.5
- Calotta di ghiaccio cooldown increased from 130s to 140s
- Calotta di ghiaccio T2 Cooldown increased from -40s to -50s
- Daga del sonno now causes the target to be unable to slide while drowsy
- Daga del sonno T2 now also reduces Stamina Regeneration by 60% for 6s
- Danza balistica Fire Rate increased from +30% to +35%
- Danza balistica T2 increased from -40s Cooldown to -50s
- Base gun damage reduced from 29 to 26
- Gun damage growth increased from 1.53 to 1.72
- Lasso bonus bounce pad duration reduced from 1.5 to 1s
- Fixed being able to Heavy Melee while casting Lasso
- Nascondiglio sotterraneo T2 reduced from +140 Damage to +100
- Nascondiglio sotterraneo spirit scaling increased from 1.4 to 1.7
- Combo DPS reduced from 60 to 40
- Combo spirit scaling increased from 1.1 to 1.3
- Base bullet damage reduced from 4.5 to 3.9
- Bullet damage growth increased from 0.28 to 0.32
- Valigia incantata damage reduced from 100 to 70
- Valigia incantata T2 damage increased from +80 to +110
- Fixed a bug where troopers would flash their targeting flare at the targeted player every time they came into camera or line of sight
- Attacco sismico base damage reduced from 90 to 75
- Schianto letale lock-on time increased from 0.6s to 0.7s
- Base stamina reduced from 3 to 2
- Base regen reduced from 3 to 1.5
- No longer gains +1% Spirit Resist Per Boon
- Base ammo reduced from 12 to 9
- Gun damage growth reduced by 25%
- Bombe tenebrose T1 and T2 swapped
- Mini Turrets tracking speed increased by 15%
- Mini Turrets bullet velocity increased by 10%
- Mini Turrets T3 now also increases duration by 18s
- Base Health reduced from 550 to 500
- Marchio dei Djinn T1 slow reduced from 80% to 60%
- Scarabei di fuoco Bullet Resist Reduction reduced from -10% to -8%
- Base health increased from 550 to 575
- Base regen increased from 2 to 3
- Fixed Colpo fantasma and Pietra deformante working through Binding Ward capture
- Headshot hitbox is smaller now (no longer includes the ears)
- Fixed visibility issues with Aviolancio
- Nube temporalesca lightning bolt damage reduced from 150 to 100
- Nube temporalesca lightning bolt radius increased from 6m to 7m
- Corvo servitore Cooldown increased from 26s to 28s
- Corvo servitore T3 Spirit and Bullet Resist Reduction reduced from -12% to -8%
- Carabina cinetica T2 reduced from -10s Cooldown to -8s
- Health Regen reduced from 1.5 to 1
- Spirit Power reduced from +7 to +4
- Cooldown increased from 33s to 36s
- Weapon Damage reduced from 27% to 23%
- Out of combat time increased from 10s to 13s
- Heal on kill changed from 350 to 275
- Now removes all momentum and brings heroes straight down
- Point Ward: Spirit Shield reduced from 95 to 70
- Point Ward: Weapon Damage reduced from 20% to 18%
- Spirit
- Strike: Spirit Resist Reduction reduced from 12% to 8%
- Talon: Move Speed spirit scaling reduced from 0.025 to 0.014
- Talon: Colpo perforante damage reduced from 100 to 90
- Talon: Colpo perforante spirit scaling reduced from 1.6 to 1.2
- Talon: Colpo perforante T3 spirit scaling increased from +0.9 to +1.3
- Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes.
- Trooper: Heal no longer has charges (was 3)
- Trooper: Cooldown reduced from 35s to 6s (this was the previous setup before)
- Trooper: Fixed healing sometimes not functioning on bounce when there are walls nearby
- Troopers will no longer aggro to you when you shoot them while they are attacking a Guardian
- Smoothed out trooper navigation in some spots of the map where they need to drop down
- Guardiani melee attempt range reduced from 6.1m to 5m
- Guardiani melee damage range reduced from 8m to 7m
- Players can no longer Parata troopers
- Heavy Melee Cancel momentum is significantly reduced
- Melee troopers will no longer see and follow players around corners and through veils
- Urn now reveals you immediately
- First urn is now considered for comeback mechanics (15% NW delta)
- Urn now has a visual indication on the model to indicate if its a side favored pickup
- Urn will no longer wait indefinitely for someone nearby to pick him up. He'll ignore loiterers after 20 seconds in aggregate and start running back home
- Fixed Debuff Resistance affecting Urn pickup time
- Wave interval increased from 25s to 30s (bounty values adjusted by the same ratio)
- Guardiani attack range reduced from 38.1m to 35m
- Medic
- Medic
- Medic
- Troopers that are attacking shrines are no longer distracted from their task by distant enemy troopers
- Troopers now know to cross the base and attack the other shrine once their near one is defeated
- Fixed a bug where troopers would rapidly change targets when multiple enemies are in range
- Fixed a bug where troopers would fidget with their facing direction when walking without a target
- Fixed a bug where troopers would fear really steep stairs
- Hollow
- Hollow
- Healing
- Rite: Total HP Regen reduced from 370 to 350
- Healing
- Rite: Cooldown increased from 64s to 70s
- Enchanter's
- Barrier: Reduced from 300 to 250
- Combat
- Barrier: Reduced from 325 to 275
- Divine
- Barrier: Cooldown increased from 30s to 40s
- Restorative
- Locket: Range to gain charges reduced from 50m to 35m
- Restorative
- Locket: Heal per stack reduced from 32 to 30
- Debuff
- Reducer: Health reduced from 125 to 75
- Debuff
- Reducer: Debuff Reduction reduced from 28 to 24%
- Phantom
- Strike: Cooldown increased from 26s to 30s
- Ethereal
- Shift: Moved from Tier 3 to Tier 4
- Ethereal
- Shift: Can now be canceled early
- Ethereal
- Shift: Duration increased from 3.5s to 4s
- Ethereal
- Shift: Max speed during activation increased from 2m/s to 3m/s
- Echo
- Shard: Cooldown increased from 21s to 23s
- Grey
- Talon: HP regen reduced from 2.5 to 1.5
- Grey
- Grey
- Grey
- Grey
- Lady
- Geist: Fixed some cases where Life Swap did not work
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