- Updated İntikamcı Uçuş sound effects
- Added İntikamcı Suikast sound effect for targeted players
- Uçuş spirit bonus damage reduced from +12 to +10
- Uçuş no longer has +10% bonus range to damage falloff
- Uçuş cooldown increased from 35s to 50s
- Uçuş T2 changed from +12 Spirit Damage to -15s Cooldown
- Uçuş T3 changed from +3 m/s Bonus Air Speed to +12 Spirit Damage
- Can no longer melee while flying for extra movement
- Suikast now ramps up its total damage from 50% to 100% over 1 second of being zoomed (UI indication for this)
- Fixed being unable to move while scoped in with Suikast
06-06-2024 Update
- Added AoE effect to Sıska's Bombardıman
- Updated weapon buff effect in Sıska's Uçan Pelerin upgrade
- Updated Sıska's Enchanted Satchel delay and explode sounds
- Updated Sıska's Bombardıman cast and impact sounds
- Bombardıman channel can now be interrupted by casting your other abilities
- Bombardıman radius increased from 6m to 6.5m
- Enchanted Satchel cast time reduced from 0.25s to 0.15s
- Improved visuals for Kelvin's gun projectile
- Buzlu Yol sprint speed increased from +1 to +2
- Buzlu Yol trail duration increased from 12s to 15s
- Buz Kubbe T2 changed to -40s Cooldown
- Buz Kubbe T3 changed to +70 Health Regen that scales with Spirit
- Buz Kubbe can now be dismissed early
- Uyutma Hançeri T3 damage reduction on target improved from -30% to -40%
- Duman Bombası sprint speed now instantly kicks in after casting it
- Mermi Dansı cooldown reduced from 160s to 130s
- Mermi Dansı T2 changed to -40s Cooldown
- Mermi Dansı T3 changed to +1 Targets Hit Per Shot
- Reworked how friend invites work inside the client. You must now be Steam friends with a person to invite them. This has a friend recency requirement as well as your friend needing to not be a limited steam user. Previous requests do not need to be resubmitted.
- Removed Pause cooldown in private bot matches and tutorial/sandbox
- Removed roof duct on top of low building besides inner Walker
- Removed street lamp post that was causing heroes to get stuck near inner lane Guardian
- Updated Bekçi's Bağlayıcı Büyü delay and impact sounds
- Base ammo increased from 14 to 16
- Simya Şişesi T3 increased from +25% Fire Rate Slow to +35%
- İrade T3 increased from +150 Spirit Shield to +200
- Fixed Dinamo's Kuantum Dolanıklık going through ceilings sometimes
- Base HP growth reduced from 48 to 44
- Kuantum Dolanıklık fire rate bonus reduced from +30% to +25%
- Tekillik base radius increased from 8m to 10m
- Base HP growth reduced from 36 to 32
- Şeytani Dayanıklılık T2 reduced from +200 Health to +150
- Sismik Darbe personal brief busy state upon landing increased from 0.2s to 0.3s
- Kundakçı's Yakıcı now shows portraits of enemies that are burning for the full duration
- Alevli Atılma cooldown increased from 30s to 38s
- Fixed training Sarmaşık's True Form causing you to get healed
- Watcher's Covenant heal sharing reduced from 65% to 55%
- Improved Gri Pençe's trap visibility
- Fixed Güçlü Kesik sometimes getting stuck on nearby geometry
- Curse: No longer prevents stamina usage
- Hiper Işın slow now affects stamina dashes
- Hayalet Duvar can now be dismissed early
- Fırtına Bulutu T1 increased from +30% to +35% Bullet Resist
- Ekstra Kuvvet powerup duration increased from 60s to 80s
- Ekstra Kuvvet powerup amount reduced from 2 to 1
- İyileşme Laneti moved from Spirit tree to Vitality tree
- İyileşme Laneti now gives +50 Health
- No longer provides +2 Sprint
- Now provides +1 Stamina
- Metal Deri duration reduced from 4s to 3s
- Metal Deri cooldown increased from 25s to 30s
- Visual effects updates for melee lifesteal items
- Spirit: Büyü Can Çalması reduced from +10% to +8%
- Çürüme changed from 2.2% of Max Health to 2.4% Current Health (less damage when the target is low, and non-lethal now)
- Damage falloff bonus reduced from 20% to 15%
- Büyü Can Çalması reduced from +35% to +33%
- No longer has cast time (was 1s)
- Bullet damage falloff now maxes out at ~65m instead of ~70m
- Spirit
- Shredder Bullets: Spirit Amp reduced from +12% to +10%
- Shroud: Bonus spirit duration increased from 6s to 10s
- Magazine: Time for Max Damage reduced from 4s to 3.5s
- Pulse: Damage per pulse reduced from 45 to 40 (total dps from 22.5 to 26.6)
- Reverb: Fixed the damage being reduced by armor twice
- Reverb: Damage reduced from 35% to 30%
- Kelvar: Bullet Shield increased from 700 to 1000
- Spirit: Spirit increased from 45 to 50
- Overflow: Spirit duration increased from 14s to 18s
- Movement Speed powerup duration increased from 12s to 30s
- Movement Speed powerup movespeed reduced from 2 to 1
- Movement Speed powerup sprint speed increased from 2 to 4
- Increased the distance heroes slide when they come to the bottom of a ramp
- Increased the speed of Guardian's melee attacks
- Changed Guardian's behavior to only attempt melee when a unit is within 6m but still do damage to units in 12m range
- Bullet Shields now block damage from melee (similar to resistance)
- Candle trooper health bars now stick around at 1% when they are in self destruct mode to make it more clear they can still be shot
- Added lights to outer lane Cosmic Veil tunnels
- Walker bomb damage reduced from 300 to 200
- Mid Boss can now only be damaged by enemies inside the bottom pit
- Mid Boss Rejuv claim time reduced from 2.5s to 1.5s
- Mid boss area has reduced destructibles
- Build descriptions can now be seen in-game via a tooltip
- Replaced the neutral vaults with a new model, the Sinner's Sacrifice
- Added the ability to change builds while in-game
- Added neutrals to Hero Sandbox (the small room in the back on the right)
- Added new objective health bars for Muhafızlar and Dörtayaklar
- Added Match History link to the top right
- You can now move active item slots on the HUD while holding alt/tab
- Improved visibility of the voice icon indicating who is talking
- Hero icons on the minimap are scaled up a little when holding alt
- Improved networking when there is packet loss or jitter
- Soul Vessel dropped from heroes (after killing neutrals) now scales in size based on how many souls are inside
- Improved menu UI sound feedback
- Player's icon is highlighted in the top bar
- Added UI sound effects for team and opponent deaths
- Added Kinetik Tüfek charge audio loop
- Fixed some visual issues with Buzlu Yol
- Updated sound effects for the Sinner's Sacrifice
- Fixed an HTML exploit with chat
- Fixed not being able to place deployable abilities at certain angles
- Fixed moving active item slots causing the player to say "[ITEM] is on cooldown"
- Fixed a bug with Garez firing slightly upward
- Changed collision on barrel stand stacks to block bullets
- Added zapper on factory outpost building
- More heroes will now compliment on good uses of ultimates instead of just saying "good work"
- Fixed more instances of heroes being called out by the wrong name
- Base hero kill value increased from 150 to 225
- Rejuv duration reduced from 4 to 3 minutes
- Rejuv buff no longer increases your ammo
- Rejuv now causes all your candle troopers to have double health for 3 minutes
- Strong neutrals HP reduced by 20%
- Strong neutrals souls bounty reduced by 20%
- 4 Strong Neutral camps in the corners of the map have been replaced with Medium neutrals
- Vaults souls increased from 260 to 300
- Spirit tier bonus increased from 3/6/9/12 to 4/8/12/16
- Vitality tier bonus increased from 5/10/15/20% to 8/12/16/20%
- Moved the middle lane Base Muhafızlar further out slightly
- Powerups bonus types are now split between the regular destructibles like crates/vases/etc and the Golden Statues. Regular ones can only roll for souls and Golden Statues can only roll for buffs. Distribution of destructibles and Golden Status around the map has been adjusted a bit.
- Respawn rate for Destructibles/Statues (after initial spawn) slowed from 120s to 180s
- Fire Rate powerup reduced from +20% to +15%
- Fire Rate powerup duration increased from 25s to 35s
- Health Regen powerup regen reduced from 1.5% to 1%
- Health Regen powerup duration increased from 15s to 25s
- Cooldown Reduction powerup reduced from 25% to 20%
- Extra Clip powerup reduced from 4 clips to 3
- Crouch movespeed increased from 4 to 4.75
- Extra
- Regen: Regen increased from 1.75 to 2
- Enduring
- Reactive
- Barrier: Cooldown reduced from 35s to 25s
- Lifesteal: Reduced from +25% to +23%
- Soul
- Cold
- Front: cooldown reduced from 40s to 32s
- Improved
- Cooldown: HP Regen reduced from 2 to 1.5
- Shifting
- Shroud: Cooldown reduced from 45s to 35s
- Shifting
- Intensifying
- Torment
- Pulse: Interval improved from 2s to 1.5s
- Torment
- Torment
- Pulse: HP bonus reduced from +150 to +125
- Majestic
- Leap: Velocity increased from 22.5 to 27
- Mystic
- Mystic
- Curse: Now also prevents item usage
- Curse: Duration reduced from 3.75s to 3.5s
- Diviner's
- Boundless
- Spiritual
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