Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon
Mini Turret duration increased from 24s to 35s
Mini Turret base health and health growth reduced by 40%
Mini Turrets initial fading resist start value increased from 60% to 80%
Mini Turrets now have 35% melee resist
Mini Turret tracking, angle and projectile speeds significantly improved
Mini Turret on the minimap now flash/turn red when they are attacking
Mini Turret T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS"
Mini Turret T2 changed from "+10m Attack Range and + 10% Fire Rate" to "+2 Charges"
Mini Turret T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime"
Léčivá nádobka duration no longer scales with spirit power
Léčivá nádobka radius no longer scales with spirit power
Léčivá nádobka regen now scales with spirit power (+0.3)
Léčivá nádobka cooldown increased from 48s to 50s
Léčivá nádobka no longer provides +15% Stamina Recovery
Léčivá nádobka T1 changed from "+30% Fire Rate" to "+40% Spirit Resistance"
Léčivá nádobka T2 increased from -17s Cooldown to -20s
Léčivá nádobka T2 now also increases Stamina Recovery by +100%
Léčivá nádobka T3 regen reduced from 2.5% Max HP to 2%
Léčivá nádobka T3 now also increases radius by 3m
Léčivá nádobka T3 now also increases duration by 1s
Spektrální zeď that is midcast will now fire when you are interrupted, rather than continue to expand outward
Spektrální zeď segments can now be destroyed with 2 heavy melee hits (destroys an individual segment)
Spektrální zeď min range reduced from 6m to 5m
Spektrální zeď applies it's slow to enemies it passes through while being summoned
Spektrální zeď T1 no longer drains 1 stamina
Spektrální zeď T1 Damage Amp increased from 15% to 20%
Spektrální zeď T2 also increases wall duration by +2s
Spektrální zeď T3 changed from "0.75s Stun on Impact" to "Creates 2 Turrets for 8s and increases slow by 30%" (creates them on the side facing you spread along the wall)
Raketový útok duration reduced from 13s to 8s
Raketový útok minimum range reduced from 9m to 8.5m
Raketový útok T1 tooltip updated to clarify that it also reduces dash distance
Raketový útok T1 move slow reduced from 40% to 30%
Raketový útok T1 dash slow increased from 20% to 30%
Raketový útok T1 slow duration reduced from 2s to 1.5s
Raketový útok T2 cooldown reduction increased from -45s to -55s
Raketový útok T2 now also increases duration by 6s
Raketový útok T3 damage increased from +21 to +25
Raketový útok T3 spirit scaling from +0.2 to +0.25
Raketový útok T3 now also increases explosion radius by 2m
Uspávací dýka Sleep move speed reduced from 2m/s to 1.5m/s
Uspávací dýka Wake Up delay no longer increases with spirit scaling
Uspávací dýka cooldown increased from 26s to 30s
Uspávací dýka Sleep duration reduced from 3s to 2.75s
Uspávací dýka T1 changed from "Removes 1 Stamina" to "-8% Bullet Resist Reduction for 6s"
Uspávací dýka T2 changed from "-12s Cooldown and -60% Stamina for 6s" to "-15s Cooldown"
Uspávací dýka T3 changed from "-12% Bullet Resist and -35% Fire Rate for 6s on wakeup" to "+0.75s Sleep Duration. -50% Move and Dash Slow for 2.5s on wakeup"
Kouřová bomba cooldown increased from 30s to 33s
Kouřová bomba duration spirit scaling reduced from 0.18 to 0.08
Kouřová bomba no longer has base +2m Invis Sprint Speed
Kouřová bomba T1 increased from +5m Invis Sprint Speed to +7m
Kouřová bomba T2 changed from "+10% Vampirické náboje" to "Enables 2 Ability Charges"
Kouřová bomba T3 changed from "Enable 2 Charges and Grants +0.5s of Invincibility" to "Dispels non-ult debuffs and grants 30% Lifesteal for 5s"
Fixace reduced from +0.2 Weapon Damage per stack to +0.18
Fixace T1 spirit scaling increased from 0.37 to 0.8
Fixace T1 reduced from +50 Spirit Damage to +40
Fixace T3 increased from +0.12 Weapon Damage to +0.14
Vír střel Fire Rate bonus reduced from 30% to 20%
Vír střel base ability now has 60% Evasion
Vír střel duration spirit scaling increased from 0.06 to 0.08
Vír střel Bonus Bullet Damage reduced from 10 to 7
Vír střel T1 increased from +4 Bullet Damage to +7
Vír střel T2 now also increases Fire Rate by +10%
Vír střel T3 no longer adds 60% Bullet Evasion
Vír střel T3 now also fires at an additional target
Sprška napalmu damage spirit scaling increased from 0.3 to 0.6
Sprška napalmu amplified damage taken reduced from 20% to 16%
Sprška napalmu T2 lifesteal increased from 10% to 15%
Zapálená lýtka DPS spirit scaling increased from 0.8 to 1.0
Zapálená lýtka T1 changed from "-25% Fire Rate" to "-12s Cooldown"
Zapálená lýtka T2 DPS reduced from +27 to +20
Zapálená lýtka T2 DPS now also increases trail duration by 1s
Zapálená lýtka T3 no longer reduces cooldown by 15s
Zapálená lýtka T3 now also grants +1 Charge
Zapálená lýtka T3 time between charges reduced from 20s to 14s
Melee can now buildup afterburn (20% for light melee, 35% for heavy)
Spalující zásahy T1 changed from "-20% Spirit Damage" to "+14 DPS"
Spalující zásahy T2 changed from +1s Burn Duration to -35% Spirit Damage
Spalující zásahy T3 changed from "+23 DPS" to "+3s Max Burn Duration" (Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base)
Výbušné vznícení cast now causes camera to move back a bit
Výbušné vznícení delay increased from 3s to 3.25s
Výbušné vznícení radius reduced from 13m to 12m
Výbušné vznícení cooldown increased from 140s to 165s
Výbušné vznícení damage reduced from 150 to 125
Výbušné vznícení T1 changed from "-35s Cooldown" to "+100 Damage"
Výbušné vznícení T2 changed from "+0.5s Stun and +3m Radius" to "-65s Cooldown and +65% Explosion Heal"
Výbušné vznícení T3 changed from "+94 Damage and Heal for 70% damage" to "+0.75s Stun and +10m Radius"
Spáry děsu damage spirit scaling increased from 1.4 to 1.8
Spáry děsu "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default)
Spáry děsu T1 bonus damage increased from +32 to +40
Spáry děsu T3 changed from "Gain 45% Vampirické náboje against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s"
Stopařův cejch duration reduced from 6s to 5s
Stopařův cejch T1 changed from "+1% Bleed" to "-8% Bullet Resist"
Stopařův cejch T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown"
Stopařův cejch T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing"
Vůně krve now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill
Vůně krve permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3%
Vůně krve T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina"
Věčná noc now makes the targets be considered as isolated
Věčná noc Sprint reduced from +3m to +2m
Věčná noc no longer has 7 spirit damage proc
Věčná noc cooldown increased from 120s to 125s
Věčná noc duration reduced from 7s to 6.5s
Věčná noc T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately)
Věčná noc T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown"
Věčná noc T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target"
Minimap now indicates if the Urn is a favored, neutral or unfavored
General184 changes3821
\[ General ]
Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Chodci)
Shrines attack no longer hits heroes under the shrine
Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies)
Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push
Medic Troopers DPS grows by 3% per minute
Troopers now gain 7 HP regen when out of combat
Strážci bounty increased from 1000 to 1500
Chodci bounty increased from 3500 to 4000
Chodci Health rescaled from 6800/9350/11900 to 6000/9000/12000
Base Strážci bounty from 750 to 1000
Shrines bounty increased from 0 to 2000
Mid Boss base bounty increased from 2000 to 3000
Mid Boss base HP increased from 11900 to 13000
Rejuv drop duration reduced from 7s to 6s
Rejuv duration no longer refreshes when hitting a crystal later
Added "0 Way" veils underneath the Shrine platforms in each base
Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges
Subsequent CC reduction increased from 8%/24% to 10/30% (window from 7s to 8s)
Move speed diminishing ramp now occurs around 11m rather than 10m
Street
\[ Items ]
Added new
Extended
High-Velocity
Rounds: No longer grants +5% Fire Rate
High-Velocity
High-Velocity
Long
Range: Fall-off Range increased from +4% to +8%
Active
Reload: You can now reload while already full when carrying this item
Opening
Opening
Swift
Striker: Fire Rate increased from 18% to 20%
Mystic
Split
Shot: Cooldown reduced from 32s to 24s
Split
Shot: Now supports custom count and angles per hero
Split
Weakening
Headshot: Bonus health increased from +50 to +60
Ballistic
Ballistic
Enchantment: Range reduced from 30% to 25%
Ballistic
Hunter's
Aura: Solo hero multiplier reduced from 3x to 2x
Hunter's
Hunter's
Aura: Fire Rate Reduction increased from -11% to -14%
Weighted
Weighted
Weighted
Shots: Now grants -0.5m Move Speed
Weighted
Weighted
Weighted
Weighted
Express
Shot: Ammo consumed changed from -30% to 2 Ammo
Blood
Tribute: No longer has healing reduction
Blood
Spáry děsu: Cooldown reduced from 2.2s to 2s
Crushing
Spiritual
Spiritual
Overflow: Now grants +20% Duration instead of +12% CD Reduction
Extra
Health: Increased from 185 to 210
Enduring
Restorative
Locket: Range increased from 30m to 35m
Restorative
Restorative
Return
Return
Weapon
Weapon
Shielding: Cooldown reduced from 45s to 35s
Resilience: Low Health threshold increased from 40% to 50%
Resilience: Low Health resistance reduced from 22% to 15%
Resilience: Low Health threshold increased from 40% to 50%
Resilience: Low Health resistance reduced from 22% to 15%
Majestic
Leap: Barrier increased from 140 to 200
Trophy
Collector: Duše per minute increased from 22 to 25
Dispel
Magic: Cooldown reduced from 50s to 40s
Diviner's
Kevlar: Cooldown reduced from 64s to 40s
Cheat
Siphon
Mystic
Regeneration: Health bonus increased from +40 to +50
Mystic
Regeneration: Duration increased from 5s to 6s
Rusted
Barrel: Cooldown reduced from 20s to 16s
Arcane
Slowing
Hex: Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values
Slowing
Hex: Projectile speed increased from 53m/s to 80m/s
Slowing
Hex: Cooldown reduced from 30s to 27s
Sap: Cooldown reduced from 32s to 18s
Silence
Silence
Wave: Cooldown reduced from 35s to 30s
Radiant
Regeneration: Health bonus increased from +65 to +90
Radiant
Regeneration: Duration increased from 5s to 6s
Radiant
Regeneration: Healing on Ability Cast boon scaling increased from 1.5 to 2.0
Torment
Torment
Pulse: No longer hits sleeping enemies to avoid waking them up
Disarming
Hex: Cooldown reduced from 20s to 16s
Magic
Carpet: Duration increased from 8s to 12s
Magic
Carpet: Bonus health increased from 75 to 125
Ethereal
Shift: Cooldown reduced from 45s to 35s
Cursed
Vortex
Web: Now has a unit target option where it will vacuum enemies around that target
\[ Heroes ]
Hero Hit: +100 HP and +14% Fire Rate" to "+0.6s Stun Duration"
Impact: -50% Cooldown" to "On
Doorman: Zvonek time between charges increased from 4s to 6s
Doorman: Zvonek T1 increased from +2m to +2.5m
Doorman: Zvonek T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow"
Doorman: Průchod now has a timer icon above the ability
Doorman: Průchod T1 duration increased from +10s to +15s
Doorman: Průchod T2 barrier duration increased from 8s to 12s
Doorman: Vozík se zavazadly is now 20% larger (20% wider hitbox as well)
Doorman: Vozík se zavazadly T2 increased from +15m Cast Range to +20m
Doorman: Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target
Doorman: Noc v hotelu cast range increased from 6m to 7m
Doorman: Noc v hotelu no longer goes on cooldown if the target dies during the cast
Doorman: Noc v hotelu fixed enemies not always landing in the correct spot on return
Doorman: Noc v hotelu now supports instant cast settings
Lady
Geist: Krvavá bomba self damage changed from 30 + 1.8 scaling to 30% of the damage (base is 90 + 1.2 scaling)
Lady
Geist: Krvavá bomba radius reduced from 9m to 7m
Lady
Geist: Krvavá bomba cooldown reduced from 14.5s to 14s
Lady
Geist: Krvavá bomba T1 increased from -4s to -5s
Lady
Geist: Krvavá bomba T2 also increases radius by +2m
Lady
Geist: Krádež života cooldown increased from 30s to 34s
Lady
Geist: Krádež života break range reduced from 30m to 28m
Lady
Geist: Krádež života T1 DPS increased from +16.2 to +18
Lady
Geist: Krádež života T2 duration increased from +2s to +2.5s
Lady
Geist: Krádež života T3 charges increased from +1 to +2
Lady
Lady
Geist: Záměna duší cast time reduced from 0.2s to 0.1s
Lady
Geist: Záměna duší post cast hold time reduced from 0.7s to 0.2s
Lady
Geist: Záměna duší T1 cooldown increased from -35s to -60s
Lady
Geist: Záměna duší T2 changed from "On
Cast: +35% Fire Rate for 8s" to "Silences enemies within 25m for 3s"
Lady
Geist: Záměna duší T3 changed from "Silences enemies within 25m for 3s" to "On