- Updated Látigo Trompazo Mortal sound effects
- Ataque Terrestre Stomp Damage reduced from 125 to 110
- Trompazo Mortal cooldown increased from 110s to 130s
- Pértiga Bullet Damage bonus increased from +4 to +6
- Pértiga cooldown decreased from 45s to 40s
05-16-2024 Update
- Vindicta's Familiar Cuervo projectile effect indicates the radius more accurately now
- Fixed Vindicta being able to shoot above the base wall
- Vuelo spirit bullet damage now has range effectiveness (previously the magic bullets did max damage from any range)
- Vuelo spirit damage per bullet increased from 8 to 12
- Vuelo T2 bonus spirit damage per bullet increased from 8 to 12
- Guardia's Última Defensa has improved visual effects
- New voice for Guardia (in advance of upcoming model swap)
- Fixed a bug where Guardia's second and third abilities were swapped VO wise
- Última Defensa no longer goes on cooldown when it is interrupted during its initial cast delay
- Fire: Fixed not returning fire to McGinnis' sentries
- Mini Turret T1 is now +1 Charge and +25% Movement Slow
- Mini Turret T2 is now +10m Attack Range and +10% Fire Rate
- Muro Espectral cooldown reduced from 40s to 35s
- Daga Adormecedora cooldown increased from 25s to 27s
- Bomba de Humo cooldown reduced from 45s to 35s
- Bomba de Humo T1 changed to +4 Invis Sprint
- Bomba de Humo T2 is now -20s Cooldown
- Bomba Lapa T3 now applies the silence on cast instead of detonation
- Bomba Lapa T3 silence duration reduced from 5s to 3.5s
- Bomba Lapa now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
- Now has +10% Base Spirit Resistance
- Refugio Congelado T1 increased from +35% to +40% Fire Rate Slow
- Senda Helada T3 Now gains 1 Spirit per meter of Senda Helada trail created. Max of 40 Spirit.
- Moved a truck away from the garage to give wide enough path for Mo y Krill
- Combo now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
- Dash: No longer gives +1 Stamina
- Dash: Now causes your dash-jumps to only require 1 stamina
- Patrons will now play a voice warning when Rejuvenator time is close to expiring as well as when it's expired
- Stone: Removed cast time
- Poscombustión T2 now reduces enemy Spirit damage by 30%
- True Form cooldown reduced from 50s to 40s
- Carabina Cinética T3 reduced from +75% to +50%
- Shadow Explosion cooldown reduced from 120s to 90s
- Updated Frente Frío sound effects
- Weapon Damage Per Stack increased from 5% to 6%
- Now does 2.2% Max HP DPS instead of flat DPS
- Cast range increased from 40m to 50m
- Slow: Now requires Supresor as a component
- Cooldown reduced from 8s to 5s
- Bonus health increased from +150 to +200
- Improved player damage received audio feedback
- Neutrals now have 20% Spirit Resist
- Spirit scaling reduced by ~19% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)
- Added a new T3 Spirit Item, Shifting
- Spirit for 6s. Cooldown: 70s.
- Burst: Bonus damage reduced from +40 to +35
- Booster: Headshot damage increased from +30 to +50
- Quarters: Bullet Shield increased from 70 to 85
- Quarters: Weapon Damage reduced from 30% to 25%
- Barrier: Now provides a Spirit Shield instead of a Bullet Shield
- Fire: Now also reflects 30% of Spirit damage (requires line of sight)
- Fire: Bullet damage returned reduced from 75% to 60%
- Glyph: Now applies 8% Spirit Amp instead of -15% Bullet Resist
- Locket: Now gives +4 Spirit
- Fire: Now grants +150 Bullet Shield
- Fire: Now grants +12% Weapon Damage
- Burst: Max HP bonus damage reduced from 13% to 11%
- Slow: Now provides +75 Health, +3 Regen and +6 spirit
- Whip: Now applies -25% Bullet Resist instead of 25% Spirit Amp
- Kevlar: Now triggers off of casting ultimates. Grants 700 bullet shield and 40 spirit for 10 seconds.
- Shard: No longer gives +20 Spirit for the second cast
- Reverb: Extra damage on the reverb reduced from 40% to 35%
- Redesigned the Walker model and visuals
- Updated VO for Amber Hand's Patron
- Medic Trooper health increased from 200 to 240
- Added clips at outer lane T1 stairs where you could get stuck doing a roll slide
- Playtesting times are now starting 1 hour earlier. Weekdays are 6PM PDT and weekends are 4PM PDT.
- Added ambient sound effects
- Added jar smash sound effects
- Improved NPC/minion weapon fire audio feedback for victims
- Various minor fixes to Ataque Terrestre and Trompazo Mortal effects
- Fixed a bug where the shopping book visuals could get stuck on your hero
- Increased the duration of the item-used popup text a bit
- Fixed Muro Temporal damaging units that don't move multiple times instead of once per walk through
- Added a short wall between Shrines level of the base and the Weakened Patron level
- Moved the taxi back into the street to fix players getting stuck between the front and the building corner
- Added clips to both sides of the overpass on outer lanes to keep from hitting your head on the ledge when climbing
- Fixed gaps where you could climb outside of the map
- Added a wall between the T1 shop and the hallway on the outer lanes by the Fire House and the Chapel to prevent attackers from shooting the T1 without taking damage
- Fixed a couple of spots where Mo could get stuck between a truck and wall
- Replaced news stand that was close to the T1 with different cover kiosk building to avoid shop confusion
- Fixed no collision on water tower on the garage roof.
- Medium and Hard neutrals now spawn at 7 minutes
- Basement neutrals now have +2 Medium neutrals and -4 Small neutrals
- Basement neutrals are now classified as a Medium camp instead of a Small camp (for the purposes of spawn time)
- Fixed various abuses where you can shoot neutrals without them being able to shoot back. Neutrals now become invulnerable when they have no line of sight of you for 2 seconds.
- Respawn curve adjusted slightly (results in a few seconds of increased respawn time in the mid phase, same overall max respawn time)
- Zipline Boost ability is now available at the start of the game (used to start on cooldown)
- Shield break cooldown reduced from 80s to 60s
- Troopers run speed increased from 10 m/s to 11 m/s
- Shroud. Innate: +10%
- Fire Rate. Active: You become invulnerable for 2.5s, during which you cannot move or perform any actions. When your invulnerability expires, your gun is instantly reloaded and you gain 14 bonus
- Mystic
- Medic
- Bullets: Cooldown reduced from 5s to 4s
- Headshot
- Close
- Close
- Healing
- Rite: Cooldown reduced from 90s to 80s
- Kinetic
- Kinetic
- Mystic
- Shot: Cooldown increased from 3s to 5s
- Reactive
- Health
- Nova: Now provides +50 Health
- Return
- Return
- Return
- Silence
- Silence
- Glyph: Cooldown increased from 20s to 35s
- Restorative
- Alchemical
- Fire: Moved from T2 to T3
- Alchemical
- Alchemical
- Alchemical
- Fire: Min/Max DPS increased from 40/80 to 45/85
- Majestic
- Leap: You can now use the active again while in the air to dive down faster
- Improved
- Mystic
- Mystic
- Mystic
- Slow: Fire Rate slow increased from 20% to 35%
- Withering
- Withering
- Whip: Now grants +15% Ammo
- Warp
- Diviner's
- Echo
- Mystic
- Grey
- Talon: Disparo Potenciado cooldown reduced from 18s to 16s
- Lady
- Geist: Intercambio de Almas now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
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