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10-02-2025 Update

10-02-2025 · 20 heroes 10 items
Sources Deadlock Forum
Engerek Hero 4 1
  • * Engerek: Mahmurlaştırma Hançeri has been reworked
  • * Engerek: Mahmurlaştırma Hançeri now stacks in both damage and slows the more daggers you hit against the same target
  • * Engerek: Mahmurlaştırma Hançeri is now charge-based, with a 4.5s time between charges. Starts with 2 charges.
  • * Engerek: Mahmurlaştırma Hançeri damage changed from 50 (+1) to 50 (+0.65) and 25 (+0.33) per stack
  • * Engerek: Mahmurlaştırma Hançeri has a max stack of 3 (shows in overhead)
  • * Engerek: Mahmurlaştırma Hançeri slow changed from 50% to 35% + 15% per stack
  • * Engerek: Mahmurlaştırma Hançeri slow duration increased from 1s to 2s
  • * Engerek: Mahmurlaştırma Hançeri cooldown increased from 9s to 10s
  • * Engerek: Mahmurlaştırma Hançeri T1 changed from -4s Cooldown to +1 Charge
  • * Engerek: Mahmurlaştırma Hançeri T2 changed from +50 damage to -8% Bullet Resist, and -5% per Stack
  • * Engerek: Mahmurlaştırma Hançeri T3 changed from +2s slow duration and -1 stamina to 40% CDR on hit
  • * Engerek: Mahmurlaştırma Hançeri projectile speed increased from 3500 to 4200
  • * Engerek: Mahmurlaştırma Hançeri updated sfx
  • * Engerek: Mahmurlaştırma Hançeri added a pitch incrementor to impact sound. The sound will slightly increment in pitch relative to each stack that gets applied to a target.
  • * Engerek: Ölümcül Zehir can now be cast on non-trooper enemies (neutrals and objectives)
  • * Engerek: Ölümcül Zehir T3 upgrade can now trigger on all enemies, including troopers
  • * Engerek: Ölümcül Zehir T3 build-up per shot reduced from 5 to 4.5 (a nerf)
  • * Engerek: Sürünme is no longer leveled up by default at the start of the game
  • * Engerek: Sürünme T3 changed from 20% resists to “180 health barrier when initiating a slide”, has 0.6 spirit scaling, lasts 5s and 8s cd.
  • * Engerek: Sürünme now leaves a green trail
Paige Hero 6 6
  • * Paige: Bullet projectile speed increased by 15%
  • * Paige: Bullet damage growth per boon reduced from 0.8 to 0.66
  • * Paige: Defend and Fight! duration increased from 5s to 7s
  • * Paige: Defend and Fight! cooldown increased from 26s to 30s
  • * Paige: Sürükleyici Kitap reduced cooldown from 30s to 25s
  • * Paige: Sürükleyici Kitap moved the UI element to the bottom of the screen so it's more noticeable when you get hit
  • * Paige: Sürükleyici Kitap radius increased from 7m to 7.5m
  • * Paige: Conjure Dragon now properly applies burning effect below the dragon if the dragon is far off the ground
  • * Paige: Savaş Çağrısı damage reduced from 150 (+1.2) to 125 (+1.0)
  • * Paige: Savaş Çağrısı healing reduced from 150 (+2) to 125 (+1.6)
  • * Paige: Savaş Çağrısı both damage & healing now grows as the horses travel, up to a max +100% of both at 350m
  • * Paige: Savaş Çağrısı increased horse speed from 1700 to 2000
  • * Paige: Savaş Çağrısı reduced knock-up speed from 800 to 600
  • * Paige: Savaş Çağrısı spawn-in time reduced from 0.15s to 0.05s to remove deadzone in front
Victor Hero 3 3
  • * Victor: Base health changed from 680 (+41 per boon, max of 1992) to 720 (+39 per boon, max of 1968)
  • * Victor: Acı Aküsü fixed the bolts hitting world geometry more often than intended
  • * Victor: Acı Aküsü damage required to charge up reduced from 50% max health to 40%
  • * Victor: Acı Aurası reduced DPS spirit scaling on the minimum damage from 0.25 to 0.22 and on the maximum damage from 1.25 to 1.1
  • * Victor: Acı Aurası self damage reduced from 100% to 85%
  • * Victor: Çarpıcı Canlandırma increased stun duration from 1s to 1.5s
  • * Victor: Çarpıcı Canlandırma damage spirit scaling increased from 1.8 to 2.0
  • * Victor: Çarpıcı Canlandırma T1 changed from "+10 spirit damage per bullet and 25% fire rate until reload" to "
  • * Victor: Çarpıcı Canlandırma T3 changed from "+200 damage and +3m radius" to "+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown"
  • * Victor: Çarpıcı Canlandırma improved hit detection
  • * Victor: Fixed Çarpıcı Canlandırma sometimes not hitting targets that are in the Z axis
Mina Hero 2 2
  • * Wall Jumps after the first one now cost 0.5 stamina (first wall jump per sequence is free)
  • * Mina: New heavy melee animation
  • * Mina: Tırmık now passively lets you float in the air with the umbrella for up to 2.5s with right click
  • * Mina: Tırmık heal spirit scale reduced from 1.5 to 0.5
  • * Mina: Tırmık T2 now also increases heal spirit scale by 1.0
  • * Mina: Tırmık T3 damage increased from 6% to 7%
  • * Mina: Kanlı İnziva cooldown increased from 27s to 30s
  • * Mina: Nox Nostra now has 50% reduction in damage against objectives
  • * Mina: Nox Nostra reduced the Cap on objective damage from the T3 from +50 Damage per Bat to +20 Damage (only a nerf against objectives)
Kaliko Hero 5 1
  • * Kaliko: Base bullet damage increased from 1.9 to 2.0
  • * Kaliko: Kasvet Bombaları radius increased from 2.5m to 3m
  • * Kaliko: Ava duration increased from 14s to 16s
  • * Kaliko: Keskin Atılım height increased from 1.5m to 2.5m
  • * Kaliko: Gölgeye Dönüş cooldown reduced from 100s to 90s
  • * Kaliko: Gölgeye Dönüş radius increased from 7m to 7.5m
Sarmaşık Hero 2 3
  • * Sarmaşık: Bullet damage growth reduced from 0.15 to 0.11
  • * Sarmaşık: Spirit scaling per boon increased from 1.1 to 1.2
  • * Sarmaşık: Kudzu Bomb DPS reduced from 55 to 50
  • * Sarmaşık: Kudzu Bomb T3 DPS reduced from +46 to +40
  • * Sarmaşık: Taşa Dönüşme damage spirit scaling increased from 1.0 to 1.5
  • * Sarmaşık: Hava Taşımacılığı no longer grants allied bullet resistance (still grants barrier on drop)
İntikamcı Hero 5 1
  • * İntikamcı: Base bullet damage increased from 11.4 to 11.8
  • * İntikamcı: Uçuş duration increased from 13s to 15s
  • * İntikamcı: Uçuş T2 increased from 7s to 8s
  • * İntikamcı: Uçuş spirit damage scaling increased from 0.19 to 0.22
  • * İntikamcı: Suikast bonus damage spirit scaling increased from 1.4 to 1.7
  • * İntikamcı: Suikast cooldown reduced from 60s to 50s
Mo ve Krill Hero 1 3
  • * Mo ve Krill: Bullet damage growth per boon increased from 0.063 to 0.07
  • * Mo ve Krill: Tünel bullet resistance reduced from 80% to 60%
  • * Mo ve Krill: Dayak duration reduced from 2.5s to 2.4s
  • * Mo ve Krill: Dayak T2 duration reduced from 0.75s to 0.7s
Yedi Hero 4
  • * Yedi: Statik Yük T2 reduced from +8m to +7m
  • * Yedi: Güç Dalgalanması spirit power scaling reduced by 10%
  • * Yedi: Fırtına Bulutu’s Lightning Strike damage reduced from 90 to 75
  • * Yedi: Fırtına Bulutu’s Lightning Strike spirit power reduced from 1.4 to 0.5
Balçık Hero 2 2
  • * Balçık: Alt fire base damage reduced from 48 to 42
  • * Balçık: Alt fire damage growth increased from 1.25 to 1.6
  • * Balçık: Yapışkan Birikinti damage reduced from 80 to 70
  • * Balçık: Yapışkan Birikinti T1 increased from -5.75s to -6s
Abrams Hero 1 1
  • * Abrams: Hayat Emme damage and spirit scaling reduced by 10%
  • * Abrams: Hayat Emme heal ratio increased by 10%
  • * Abrams: Hücum T1 changed from +25% Weapon Power to +20 Bullet Damage Per Shot (results in a weaker followup melee hit)
Billy Hero 1 1
  • * Billy: Add footsteps to Billy's out of combat run animations
  • * Billy: Base move speed reduced from 7.3 to 7.1
  • * Billy: Sarhoş T1 movespeed increased from +1.75 to +2.25m
Serseri Hero 1
  • * Serseri: İz Sürücü İşareti new sound added for teleport precast
  • * Serseri: İz Sürücü İşareti replaced temp whizby sound with an updated version
  • * Serseri: İz Sürücü İşareti ambush cast delay increased from 0.0s to 0.35s
Kelvin Hero 1 2
  • * Kelvin: Base bullet damage reduced from 18.9 to 17.8
  • * Kelvin: Clip size reduced from 15 to 14
  • * Kelvin: Spirit Power per boon increased from 1.1 to 1.3
Kırbaç Hero 1 2
  • * Kırbaç: Yer Saldırısı range reduced from 11m to 10m
  • * Kırbaç: Yer Saldırısı cooldown increased from 19s to 21s
  • * Kırbaç: Yer Saldırısı damage reduced from 70 to 60
Tayf Hero 1 2
  • * Tayf: Base bullet damage increased from 5.115 to 5.4
  • * Tayf: Bullet damage growth per boon reduced from 0.175 to 0.155
  • * Tayf: Kart Hilesi delay reduced from 0.75 to 0.7
Dinamo Hero 2
  • * Dinamo: Kinetik Dalga height increased from 0.7m to 1.0m
  • * Dinamo: İyileştirici Aurora spirit scaling per level increased from 0.372 to 0.4
Bekçi Hero 1 1
  • * Bekçi: Son Savunma DPS spirit scaling reduced from 1.45 to 1.3
  • * Bekçi: Fire rate spirit scaling increased from 0.22 to 0.25
Vaha Hero
  • * Vaha: Cinin İşareti is now affected by cooldown reduction
Dev Item 2
  • * Dev: Active resist increased from 30% to 35%
  • * Dev: Radius increased from 12m to 14m
Reaktif Bariyer Item 1
  • * Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds. CC is defined as the same set of debuffs that affect Reaktif Bariyer (stun, sleep, immobilize, tether, etc). Note that abilities that apply multiple things only count as one CC (aka Abrams shoulder charge CC on the grab and the stun, Kırbaç ult grab and stun, etc).
Sakatlayan Kafadan Vuruş Item
  • * Fixed ordering issues with various items with Bullet based Procs. Debuffs (ie. negative Bullet Resist) from all procs are now applied before any bonus damage from the procs. Items include Zayıflatan Kafadan Vuruş, Sakatlayan Kafadan Vuruş, Kafadan Vuruş Güçlendiricisi, Kelle Avcısı, Koruyucu Muhimmat and Mistik Atış.
Kondansatör Item
  • * Kondansatör: Fixed proc rate being improved with general cooldown reduction
Karşı Büyü Item 1
  • * Karşı Büyü: Parry duration reduced from 0.9s to 0.8s
Yavaşlatan Mermiler Item 1
  • * Durdurucu: Buildup rate increased (now matches Yavaşlatan Mermiler buildup rate)
Durdurucu Item
  • * Durdurucu: No longer limited to hero only targets
Durdurulamaz Item 1
  • * Durdurulamaz: Duration increased from 5s to 5.5s
Büyü Bozan Item 1
  • * Büyü Bozan: Threshold increased from 150 to 175
Mermi & Büyü direnci (zırh) Mekanikler 6 8
  • Talon: Güçlü Atış spirit scaling reduced from 1.11 to 1.0
  • Talon: Güçlü Atış T3 spirit scaling reduced from 1.11 to 1.0
  • Geist: Öz Bombası spirit scaling increased from 1.07 to 1.22
  • +3m Radius and +100 Damage"
  • Booster: Damage reduced from 50 to 45
  • Velocity Rounds: Bullet Velocity increased from +35% to +45% (reflected through upgrades as well)
  • Shot: Damage reduced from 60 to 55
  • * Spirit
  • * Spirit
  • * Spirit
  • Lifesteal: Now provides +6 Spirit Power
  • Shielding: Damage Threshold reduced from 175 to 150
  • * Spirit
  • * Spirit
  • Resilience: Spirit Resistance increased from 25% to 30%
  • Kevlar: Spirit Power increased from +25 to +35
  • Death: Damage output reduction reduced from -70% to -60%
  • Barrel: Bullet Resistance reduction increased from -6% to -8%
  • Reload: Bonus damage reduced from 55 to 44
  • Front: Bonus damage reduced from 100 to 95
  • * Spirit
  • Expansion: Spirit Resist increased from 8% to 10%
  • * Spirit
Lane'ler ve creep'ler Mekanikler 5 1
  • Walker: Heal reduced from 150 to 85
  • Walker: Heal scale per boon increased from 4 to 6
  • Walker: Cooldown increased from 12s to 15s
  • Walker: Reveal on damage duration increased from 0.25s to 0.5s
  • Walker: Initial invis fade duration increased from 0s to 0.25s
  • Walker: Reveal on spotted duration increased from 0.25s to 1.25s
Parry Mekanikler 1
  • * Dropped Unsecured soul bags now require a Heavy Melee to secure rather than standing ontop of them
  • * Enabled input buffering for shooting, dashing, melee and parry. This allows input to register before the current action is finished
  • Snatch: Melee damage reduced from 10% to 7%
Ruh Vazosu Mekanikler 1 1
  • Urn: Carriers now have +30% bullet and +30% spirit Resist
  • Urn: Movespeed bonus reduced from +7m to +3.5m
  • Urn: Damage taken when holding too long increased from 1% to 1.5% Max Health per second
Stamina, şarjlar ve sprint Mekanikler
  • Talon: Ok Yağmuru no longer lingers the air benefits like unlimited air dash once the ability is canceled or runs out
  • Slow: Now reduces dash distance by 10% (affects upgrades)
General 97 changes 22 15
  • * Weapon Investment bonus increased from 7/9/13/20/29/40/58/72/83/93% to 7/9/13/20/29/40/60/75/95/115 (for 0.8/1.6/2.4/3.2/4.8/7.2/9.6/16/22.4/28.8k spent)
  • * Matchmaking updates to include more considerations for a balanced roster beyond only frontliners
  • * Reduced shooting lock-out period when jumping from 0.15s to 0.0s
  • * Shooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping
  • * Reduced corner boosting velocity by 20%
  • * Mid Boss base HP increased from 12500 to 13000
  • * Rejuv bonus HP reduced from 15% to 10%
  • * 2nd Midboss rejuv credits reduced from 4 to 3
  • * Soul
  • * Soul
  • * Soul
  • * Added an extra boon at 12k (nearby boon levels adjusted slightly, 10.2/11.6/13.2k to 10/11/12/13.2k)
  • * Neutral Shop no longer gets disabled if an enemy is nearby
  • * Distance to attack Dörtayaklar reduced from 35m to 34m
  • * Doorman: Kapı placement has been improved
  • * Doorman: Kapı can now be placed through veils again
  • * Doorman: Improved performance when placing Kapı
  • * Grey
  • * Grey
  • * Grey
  • * Lady
  • * Headshot
  • * High
  • * Backstabber: Cooldown increased from 5s to 6s
  • * Mystic
  • * Cultist
  • Sacrifice: Fire Rate reduced from 10% to 8%
  • * Cutlist
  • Sacrifice: Fire Rate boon scaling reduced from 0.8 to 0.7
  • * Cultist
  • Sacrifice: Health boon scaling reduced from 7 to 4
  • * Cultist
  • Sacrifice: Health reduced from 100 to 75
  • * Cultist
  • Sacrifice: Cooldown increased from 250s to 260s
  • Parçalama: Debuff duration increased from 7s to 8s
  • Parçalama: Cooldown reduced from 2.5s to 2.25s
  • * Toxic
  • Bullets: Burn increased from 2.1% to 2.2%
  • * Blood
  • Tribute: Heal reduction reduced from -40% to -30%
  • * Tesla
  • Bullets: Fixed proc rate being improved with general cooldown reduction
  • * Shadow
  • Weave: Spotted radius reduced from 26m to 20m
  • * Spiritual
  • Overflow: No longer grants +20% Ability Duration on proc
  • * Spiritual
  • Overflow: Now grants +20% Cooldown Reduction on proc
  • * Extra
  • Health: Bonus Health increased from 175 to 185
  • * Sprint
  • Boots: Sprint increased from 2 to 2.25 (affects upgrades)
  • * Restorative
  • Locket: Boon scaling increased from 0.3 to 0.4
  • * Weapon
  • * Weapon
  • Shielding: Movespeed increased from 1.5 to 1.75
  • Shielding: Movespeed increased from 1.5 to 1.75
  • * Reactive
  • Barrier: Cooldown increased from 22s to 24s
  • * Veil
  • * Veil
  • * Veil
  • * Veil
  • * Veil
  • * Veil
  • * Majestic
  • Leap: Barrier reduced from 350 to 140
  • * Majestic
  • Leap: Barrier now scales with Boons (10 scaling)
  • * Rescue
  • Beam: Cast range increased from 28m to 32m
  • * Fury
  • Trance: Cooldown increased from 16s to 18s
  • * Diviner’s
  • Kevlar: Duration increased from 13s to 20s
  • * Diviner’s
  • * Cheat
  • * Cheat
  • Death: Healing reduction reduced from -70% to -60%
  • * Rusted
  • Barrel: Cast range increased from 28m to 32m
  • * Rusted
  • * Mystic
  • Burst: Cooldown increased from 12s to 14s
  • * Cold
  • * Cold
  • Front: Cooldown increased from 24s to 25s
  • * Mystic
  • * Disarming
  • Hex: Cast range increased from 23m to 32m
  • * Silence
  • Wave: Silence duration reduced from 3.25s to 3s
  • * Greater
  • Burn: Now goes on cooldown for half the normal time when used on non-heroes (rather than 0 cooldown)
  •