* Engerek: Mahmurlaştırma Hançeri has been reworked
* Engerek: Mahmurlaştırma Hançeri now stacks in both damage and slows the more daggers you hit against the same target
* Engerek: Mahmurlaştırma Hançeri is now charge-based, with a 4.5s time between charges. Starts with 2 charges.
* Engerek: Mahmurlaştırma Hançeri damage changed from 50 (+1) to 50 (+0.65) and 25 (+0.33) per stack
* Engerek: Mahmurlaştırma Hançeri has a max stack of 3 (shows in overhead)
* Engerek: Mahmurlaştırma Hançeri slow changed from 50% to 35% + 15% per stack
* Engerek: Mahmurlaştırma Hançeri slow duration increased from 1s to 2s
* Engerek: Mahmurlaştırma Hançeri cooldown increased from 9s to 10s
* Engerek: Mahmurlaştırma Hançeri T1 changed from -4s Cooldown to +1 Charge
* Engerek: Mahmurlaştırma Hançeri T2 changed from +50 damage to -8% Bullet Resist, and -5% per Stack
* Engerek: Mahmurlaştırma Hançeri T3 changed from +2s slow duration and -1 stamina to 40% CDR on hit
* Engerek: Mahmurlaştırma Hançeri projectile speed increased from 3500 to 4200
* Engerek: Mahmurlaştırma Hançeri updated sfx
* Engerek: Mahmurlaştırma Hançeri added a pitch incrementor to impact sound. The sound will slightly increment in pitch relative to each stack that gets applied to a target.
* Engerek: Ölümcül Zehir can now be cast on non-trooper enemies (neutrals and objectives)
* Engerek: Ölümcül Zehir T3 upgrade can now trigger on all enemies, including troopers
* Engerek: Ölümcül Zehir T3 build-up per shot reduced from 5 to 4.5 (a nerf)
* Engerek: Sürünme is no longer leveled up by default at the start of the game
* Engerek: Sürünme T3 changed from 20% resists to “180 health barrier when initiating a slide”, has 0.6 spirit scaling, lasts 5s and 8s cd.
* Victor: Base health changed from 680 (+41 per boon, max of 1992) to 720 (+39 per boon, max of 1968)
* Victor: Acı Aküsü fixed the bolts hitting world geometry more often than intended
* Victor: Acı Aküsü damage required to charge up reduced from 50% max health to 40%
* Victor: Acı Aurası reduced DPS spirit scaling on the minimum damage from 0.25 to 0.22 and on the maximum damage from 1.25 to 1.1
* Victor: Acı Aurası self damage reduced from 100% to 85%
* Victor: Çarpıcı Canlandırma increased stun duration from 1s to 1.5s
* Victor: Çarpıcı Canlandırma damage spirit scaling increased from 1.8 to 2.0
* Victor: Çarpıcı Canlandırma T1 changed from "+10 spirit damage per bullet and 25% fire rate until reload" to "
* Victor: Çarpıcı Canlandırma T3 changed from "+200 damage and +3m radius" to "+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown"
* Victor: Çarpıcı Canlandırma improved hit detection
* Victor: Fixed Çarpıcı Canlandırma sometimes not hitting targets that are in the Z axis
* Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds. CC is defined as the same set of debuffs that affect Reaktif Bariyer (stun, sleep, immobilize, tether, etc). Note that abilities that apply multiple things only count as one CC (aka Abrams shoulder charge CC on the grab and the stun, Kırbaç ult grab and stun, etc).
* Fixed ordering issues with various items with Bullet based Procs. Debuffs (ie. negative Bullet Resist) from all procs are now applied before any bonus damage from the procs. Items include Zayıflatan Kafadan Vuruş, Sakatlayan Kafadan Vuruş, Kafadan Vuruş Güçlendiricisi, Kelle Avcısı, Koruyucu Muhimmat and Mistik Atış.