deadlock.io

Minor Update - 06-30-2026

06-30-2026 · 23 heroes 4 items
Hançer Hero 3 3
  • Alt Fire damage now has a custom value per boon (+0.2)
  • Alt Fire ammo consumed per shot increased from 3 to 5
  • Alt Fire knockback movement is now disabled by slowing hex state
  • Tırtıklı Bıçaklar cooldown reduced from 18s to 16s
  • Kes ve Parçala now deals +25 light melee damage (75 total) instead of 60 spirit damage
  • Kes ve Parçala changed from -6% Spirit Resist to +4% Damage Amp
  • Kan Akıtma T2 changed from "+15% Incoming Damage Deferred" to "+35% Deferred Damage Cleared"
  • Kan Akıtma T3 changed from "+50% Deferred Damage Cleared" to "+15% Incoming Damage Deferred"
  • Öldürücü Darbe now deals damage to troopers and neutrals along the way
  • Öldürücü Darbe executing a hero now instantly fills the rage bar
  • Öldürücü Darbe now has the T3 "recast within 20s on a hero kill" as part of the base ability
  • Öldürücü Darbe Full Rage Damage Bonus reduced from +12% to +8%
  • Öldürücü Darbe range reduced from 18m to 12m
  • Öldürücü Darbe T1 now also increases range by +6m
  • Öldürücü Darbe T2 increased from +10% Full Rage Bonus Damage to +16%
  • Öldürücü Darbe T3 increased from +5% Enemy health Threshold to +10%
Paige Hero 4
  • Health per boon increased from 29 to 33
  • Kitap Ejderi T1 changed from "+2s Trail Duration and +1m Radius" to "-12s Cooldown"
  • Kitap Ejderi T2 changed from "+10m Range and -12s Cooldown" to "+1 Charge, +1m Radius and +2s Trail Duration"
  • Bookworm T3 changed from "+100 Damage, +30 DPS and +1 Charge" to "+100 Damage, +30 DPS and +12m Travel Range"
  • Kurgu Zırhı T1 fire rate spirit scaling increased from 0.13 to 0.16
  • Kurgu Zırhı T3 increased from 75% Barrier to 100%
  • Savaş Çağrısı is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes
  • Savaş Çağrısı T3 Max Amp increased from +50% to +70%
Rem Hero 3
  • Jump Pads on top of the double sinner buildings have been removed
  • Peşine Takıl healing per second spirit scaling reduced from 0.66 to 0.4
  • Peşine Takıl T3 missing health spirit scaling reduced from +0.02 to +0.016
  • Küçük Yardımcılar Spirit Resist reduced from 15% to 12%
  • Küçük Yardımcılar T1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed"
  • Küçük Yardımcılar T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist"
  • Küçük Yardımcılar T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist"
Apollo Hero 6
  • Karşı Hamle T1 increased from -7s Cooldown to -8s
  • Karşı Hamle grace window to target after channel increased from +1s to +1.3s
  • Karşı Hamle cast range increased from 25m to 35m
  • Karşı Hamle targeting angle increased from 70 to 90
  • Kusursuz Saplama Heal on hero hit spirit scaling increased from 1 to 1.3
  • Itani Lo Sahn T3 increased from +40% Bonus Damage to +50%
Serseri Hero 4 2
  • Health per boon increased from 41 to 43 (global hp boon reduction is after this)
  • Parçalama cast time reduced from 0.5s to 0.4s
  • Parçalama post cast time reduced from 0.5s to 0.4s
  • Parçalama T2 increased from -7s Cooldown to -8s
  • Kan kokusu T1 increased from +2m/s while near an isolated enemy to +3m/s
  • Kan kokusu T2 increased from 18% missing health heal to +24%
Billy Hero 1 4
  • Bullet damage per boon reduced by 10%
  • Ezici Darbe melee scaling reduced from 1.1 to 0.9
  • Ezici Darbe T3 reduced from 60% Heavy Melee damage to 50%
  • Uçan Koçbaşı T3 Max HP Damage reduced from 10% to 8%
  • Uçan Koçbaşı T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power)
Celeste Hero 4 1
  • Prizmatik Hile cooldown reduced from 35s to 32s
  • Işıltılı Hançerler buff duration increased from 25s to 30s
  • Işıltılı Hançerler spirit scaling increased from 0.56 to 0.63
  • Parıltılı Mucize bounce range increased from 15.5m to 16.5m
  • Parıltılı Mucize damage increased by 10%
Holliday Hero 1 3
  • Barut Fıçısı velocity reduced slightly
  • Barut Fıçısı charge delay increased from 7s to 7.5s
  • Barut Fıçısı spirit scaling reduced from 1.4 to 1.2
  • Barut Fıçısı T3 reduced from +100 Damage to +80
Mina Hero 3
  • Tırmık missing health as damage increased from 5% to 6%
  • Kanlı İnziva T3 now also increases range by +3m
  • Nox Nostra damage increased from 4.45 to 4.6
  • Nox Nostra T1 damage increased from +1.74 to +1.9
Yedi Hero 2 1
  • Elektrik Topu charge delay reduced from 7s to 6s
  • Fırtına Bulutu time to expand increased from 1.5s to 3.5s
  • Fırtına Bulutu damage interval increased from 0.25s to 0.3s (DPS unchanged)
  • Fırtına Bulutu T2 now also increases Initial Radius by +5m
İntikamcı Hero 3 1
  • Kazık T2 reduced from -20s Cooldown to -22s
  • Evcil Karga T2 increased from -12s Cooldown to -16s
  • Evcil Karga collision radius between each crow increased slightly
  • Suikast Max Bonus Damage spirit scaling increased from 2 to 2.3
Duman Hero 3
  • Uyutma Hançeri T1 increased from -8% Bullet Resist to -10%
  • Uyutma Hançeri T2 increased from -17s Cooldown to -18s
  • Duman Bombası T3 increased from +40% Mermi Can Çalması to +50%
Sarmaşık Hero 3
  • Bağlayıcı Dikenler spirit scaling increased from 0.45 to 0.55
  • Sarmaşık Bağlantı Replicated Healing per boon scale increased from +0.5 to +0.85
  • Hava Taşımacılığı cooldown reduction when used on allies increased from -25% to -30%
Mo ve Krill Hero 3
  • Kum Fırlatma T2 slow increased from -25% to -30%
  • Kum Fırlatma T3 increased from -20s Cooldown to -25s
  • Dayak bonus max health per kill increased from 30+1/boon to 40+2/boon
Balçık Hero 2 1
  • Yapışkan Birikinti T3 spirit scaling reduced from +1.1 to +1.0
  • Birikinti Yumruğu T3 increased from -12s Cooldown to -14s
  • Yapışkan Top T3 increased from +6s Duration to +7s
Bekçi Hero 2 1
  • Bullet damage per boon reduced from 0.34 to 0.28
  • İrade T2 increased from -22s Cooldown to -24s
  • İrade T3 increased from +2.5 spirit power scaling to +2.7
Abrams Hero 2
  • Hayat Emme T3 reduced from +3m Radius to +2m
  • Hücum T3 reduced from -20s Cooldown to -18s
Kırbaç Hero 1 1
  • Yer Saldırısı cooldown reduced from 21s to 18s
  • Kamçı angle increased from 30 to 38
Paradoks Hero
  • Kinetik Tüfek T2 now also increases move speed spirit scaling (0.06)
  • Kinetik Tüfek T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling
Sıska Hero 2
  • Bullet damage per boon reduced from 0.16 to 0.14
  • Uçan Pelerin T3 reduced from -12s Cooldown to -11s
Engerek Hero 1
  • Mahmurlaştırma Hançeri T3 now also reduces charge delay from 4s to 2s
  • Sürünme T3 spirit scaling increased from 0.6 to 0.8
Vaha Hero
  • Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)
Dinamo Hero 1
  • İyileştirici Aurora regeneration increased from 25/s to 30/s
Bela Item 1
  • Max Health DPS reduced from 3.5% to 2.6%
  • Max Health DPS now scales with spirit power (0.0055)
Ekstra Sağlık Item
  • Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc)
Çürüme Item
  • Urn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.
Büyülü Coşkunluk Item
  • Brawl: Fixed Enhanced Keskin Nişancı and Enhanced Büyülü Coşkunluk not maintaining the bonuses from their enhanced components
Ruh Vazosu Mekanikler 1
  • \[ Urn / King of the Hill ]
  • Unstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.
  • Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
  • Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
  • Urn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.
  • Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.
  • Urn runner can no longer parry
  • Urn is deposited immediately at the drop off point.
  • Urn bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner).
  • Urn runner gets +4 permanent buffs on deposit
  • Urn is now louder when it talks and is easier to hear by nearby enemies
  • After 3 Minutes from spawn the Urn will start walking very slowly on his own towards the deposit location
  • This spawns the Urn
Lane'ler ve creep'ler Mekanikler 2 2
  • Guardian bounty reduced from 1500 to 1250
  • Walker bounty reduced from 4000 to 3500
  • Trooper bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)
  • Trooper bounty ratio in the deniable flying orb increased from 40% to 50%
Stamina, şarjlar ve sprint Mekanikler 3
  • Dash Jump input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s)
  • Dash Jump distance increased from 18m to 19m
  • Dash Jump vertical impulse increased from 400 to 425
Mermi & Büyü direnci (zırh) Mekanikler 2 1
  • Bullets: Bleed damage increased from 1.7% to 1.9%
  • Relic: Damage Penalty increased from -10% to -14%
  • Talon: Güdümlü Baykuş permanent spirit bonus reduced from 10 to 8
General 36 changes 6 5
  • King of the Hill objective has been rethemed and renamed to "Unstable Rift"
  • Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes
  • Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind)
  • The team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW)
  • Rift Troopers drop no souls when killed
  • Any players in the Unstable Rift Zone are now revealed on the minimap
  • Urn runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses.
  • There are two debug commands you can use to test these out
  • citadel_force_spawn_idol
  • citadel_koth_dev_test_spawn
  • This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer
  • \[ General ]
  • Reworked Boon reward table
  • Health per boon reduced by 5%
  • All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)
  • Rejuv buff duration reduced from 4 minutes to 3
  • Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m
  • First blood bounty reduced from 150 to 125
  • Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m)
  • Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min
  • Hovering an item in the shop now shows you a preview for your investment bars
  • Street
  • Brawl: No longer locks you out of getting off the zipline in the first few seconds
  • Street
  • Brawl: Increased item randomness a bit
  • Street
  • \[ Items ]
  • Mystic
  • Shot: Cooldown increased from 8s to 9s
  • Toxic
  • Cursed
  • \[ Heroes ]
  • Doorman: Kapı cooldown increased from 40s to 45s
  • Grey
  • Talon: Ok Yağmuru cooldown increased from 23s to 25s
  • Grey