deadlock.io

08-01-2024 Update

08-01-2024 · 20 героев 11 предметов
Источники Deadlock Forum
Абрамс Герой 2
  • Fixed Абрамс' Charge and Siphon pings not playing the correct VO
  • Fixed Плечом вперёд not stunning the target when colliding with Кельвин's Ice Dome
  • Fixed some cases where Плечом вперёд did not stun when hitting a wall
  • Fixed enemies being able до double jump out of Сейсмический удар
  • Плечом вперёд T3 снижено с +6.5 до +5.5 Weapon урон
  • Сейсмический удар урон снижено с 200 до 175
Инфернус Герой 1 2
  • Fixed various bugs with Инфернус that caused significant lag
  • Fixed Инфернус being unable до slide out of Пламенный рывок
  • Тление T1 and T2 Swapped
  • Тление base DPS снижено с 18 до 15
  • Тление T3 DPS снижено с 33 до 30
  • Тление множитель Spirit увеличено с 0.4 до 0.5
Кельвин Герой 2
  • Fixed Арктический луч not having proper lag compensation
  • Fixed some cases where Леденящая граната would explode and not hit anyone
  • Арктический луч can now be canceled directly by using parry
  • Леденящая граната cast time снижено с 0.2 с. до 0.1 с.
  • Леденящая граната recharge time снижено с 8 с. до 7 с.
  • Ледяная дорожка sprint is now granted immediately on use
Дрём Герой 1
  • Minimum hero roster requirement снижено с 4 до 3
  • Temporarily disabled the audio reminder on being unable до урон the patron while the shrines are alive
  • Removed outer lane teleporters
  • Removed the tree in front of the Уокеры on Amber Orange and Sapphire Blue
  • Removed the smoke wall с the end of the alleys
Хлыст Герой 2
  • Fixed Candle Troopers near-death flash sometimes occurring while moving or doing other active animations
  • Fixed Хлыст's Удар по земле sometimes causing the hero до be stuck for the rest of the match
  • Added new visual effects for Хлыст's Удар по земле
  • Base sprint снижено с 3 до 1
  • Удар по земле урон Per Meter снижено с 6.3 до 6.0
Карман Герой
  • Карман animations: New crouch walk and aim, updated slide animation, and new firing с slide animation.
  • Updated Карман Enchanted Satchel cast and delay sounds
  • Fixed Карман's Cloak being able до tunnel through some ceilings and out of the world
  • Недуг урон is dealt over 18 с. instead of 16 с. (same total урон, lower DPS)
  • Чемодан заклинателя T3 изменено с Disarms for 2.5 с. до Applies -40% скорострельность for 4 с.
Макгиннис Герой 2
  • Mini Turrets no longer target immune structures
  • Тяжёлый обстрел cast/aim behavior improved for indoors and close дальность
  • Reverted recent melee урон reduction
  • Fixed Health Nova not working on Mini Turrets (when Health Nova was cast by Макгиннис)
  • Mini Turret base HP увеличено с +50 до +75
Парадокс Герой 2
  • Fixed Парадокс Swap sometimes putting players behind walls
  • Кинетический карабин Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off
  • Bullet (and Кинетический карабин) projectile speed снижено на 10%
  • Ammo count снижено с 54 до 45
Мо и Мелкий Герой
  • Updated Мо и Мелкий Зарывание start, длительность, and end sounds
  • Updated Мо и Мелкий Комбо sound
  • Updated Мо и Мелкий Песочная волна cast sound mix
  • Can now reload while burrowed
Бибоп Герой 2
  • Bullet Resistance growth per boon увеличено с 2% до 2.5%
  • Бомба-липучка now prioritizes enemies over allies
  • Гиперлуч длительность now scales with Spirit (0.08)
  • Гиперлуч множитель Spirit увеличено с 2.2 до 2.4
Семь Герой 1 3
  • Статический заряд stun длительность снижено с 1.25 с. до 1.1 с.
  • Статический заряд T3 stun длительность снижено с 1.25 с. до 1.1 с.
  • Статический заряд T2 radius увеличено с +5 м до +7 м
  • Headshot урон taken снижено на 25%
Ямато Герой 1 1
  • Fixed crosshair sometimes being stuck hidden for Ямато after Flying Strike was interrupted
  • Мощное рассечение collision size снижено на 10%
  • Bullet урон growth увеличено с 0.4 до 0.5
Тень Герой 1
  • Updated Тень zipline animations
  • Карточный трюк post cast time снижено с 0.5 с. до 0.2 с.
  • Fixed some issues Карточный трюк tracking that could cause it до orb players or go до the wrong spot
Мина Герой 1 1
  • Powerup: Stamina regen увеличено с 20% до 30%
  • Locket: When consuming at max stacks, replenishes target's stamina fully
  • Stamina: скорострельность снижено с 15% до 10%
Динамо Герой 2 1
  • Кинетический импульс width увеличено с 4 м до 4.5 м
  • Кинетический импульс recharge time снижено с 6 с. до 5 с.
  • Восстановительное сияние regen Spirit Power scaling увеличено с 0.4 до 0.5
Плющик Герой 1
  • Added a bunch of new Плющик lines including updated pings, kill lines, etc
  • Improved ground impact effects for Плющик's True Form
Дозорный Герой
  • Updated Дозорный Алхимическая колба impact sounds
  • Updated Дозорный Сковывающее слово sound mix for teammates
Пелена Герой 1
  • Bullet урон falloff is now 20% more falloff than default
  • Can now cast Дымовая шашка while on zipline
Виндикта Герой 1 1
  • Полёт перезарядка снижено с 45 до 40
  • Gun урон growth увеличено с 0.85 до 1.0
Вязкус Герой
  • Added a new hero, Вязкус. He's green.
Рикошет Предмет 1
  • Bonus Health увеличено с 100 до 125
  • Now gives +8% скорострельность
Обновитель Предмет 1 1
  • перезарядка снижено с 220 с. до 200 с.
  • Spirit Resist увеличено с 12% до 14%
Берсерк Предмет 1
  • урон required до earn a stack увеличено с 100 до 110
Спиритическая броня Предмет
  • Emblem: Gives +25% Weapon урон, +12 Spirit Power, and +12% Спиритическая броня. When an enemy is above 50% HP, you deal an additional +25% Weapon урон.
Глушитель Предмет 1
  • перезарядка увеличено с 25 с. до 34 с.
Колосс Предмет 1
  • Bonus HP увеличено с 500 до 600
Кровопийца Предмет
  • Now provides +30% Degen Resistance (reduces anti лечение effects by 30%)
Пулевая и спиритическая защита (броня) Механики 11 2
  • Fixed taking damage not interrupting teleporters
  • Fixed multiple instances of "Добивающий удар" in the Damage Report
  • Bullet damage falloff now maxes out at ~60m instead of ~65m
  • Point Ward: Bonus damage reduced from 25% to 20%
  • Bullets: Weapon Damage increased from 14% to 16%
  • Blank: Bullet Shield increased from 250 to 300
  • Blank: Weapon Damage increased from 40% to 45%
  • Magazine: Now gives +8% Bullet resistance
  • Magazine: Fixed a bug that allowed you to gain weapon damage without firing
  • Cannon: Weapon Damage increased from 70% to 75%
  • Bullets: Weapon damage is no longer conditional on 15m, now always gives +40% Weapon Damage (previously gave +45% when close)
  • Fire: Bullet Damage returned increased from 70% to 80%
  • Spirit
  • Strike: Spirit Damage increased from 30 to 40
  • Scavenger: Spirit Power duration increased from 18s to 24s
  • Front: Damage reduced from 115 to 100
  • Front: Spirit Power damage scaling increased from 0.98 to 1.25
  • Glyph: Spirit Shield increased from 150 to 225
  • Power: Imbued Spirit Power increased from +24 to +26
  • Exposure: Now passively applies -12% Spirit Resist when dealing Spirit Damage
  • Shard: Bullet Resist increased from 10% to 16%
Линии и крипы Механики 5 2
  • Candle Trooper behind-wall HUD indicator now also shows near-death state
  • Reworked the location of the Walker on Amber Yellow and Sapphire Purple lanes. They are a little further towards the map edges. Nearby terrain has been reworked as well.
  • Added connection from the underground teleport station to the outer lane Guardian (previously a juke spot)
  • Added steam tunnel connection from Amber Blue Guardian and Sapphire Orange Guardian to Mid (one-way)
  • Each trooper you shoot at will now consider you a higher priority than Стражи/Уокеры; that trooper will stop shooting the Стражи/Уокеры and consider you its target for a few seconds
  • Walker laser DPS vs troopers increased from 150 to 190
  • Parrying a Guardian attack will no longer cause the Guardian to be stunned
  • When Shrines are destroyed the Patron gets more aggressive, moves faster, and does more damage
  • Weakened Patron HP regen increased from 80 to 120
  • Weakened Patron out of combat delay reduced from 30s to 20s
  • Moved kiosk cover prop in the outer lanes to space out trooper paths
  • Walker: Bullet and Spirit Shields increased from 185 to 200
  • Walker: Cooldown reduced from 20s to 18s
  • Walker: Weapon Damage increased from 6% to 10%
Урна душ Механики 1
  • Fixed a bug with Urn that could cause you to be permanently silenced
  • Urn now gives the team that is behind +2 more sprint when carrying it
Общее 140 изменений 28 6
  • Improved client performance
  • Reworked the Hero Builds system. Browsing and editing builds now happens within the Shop UI (accessible via Sandbox or during a normal game). You can create custom categories for items with unique names and descriptions that can be independently resized and positioned. The interface for browsing builds has also been improved, public builds will now be sorted by popularity (number of favorites). Old builds are incompatible with this system, so they won't be visible in this UI, but we'll have a console command we'll release soon that you can use to print out your older guides if you need them for reference.
  • View attachment dl_builds.mp4
  • North America (NA) servers have been moved from the west coast to closer to the middle of the country to make latency between east and west coast a little more even, as the majority of users are east coast now. The total average ping amongst all players will be lower as a result of this (a little higher for some and a lot lower for others).
  • NA region testing times now start 1 hour earlier weekdays and weekends
  • Added Oceanic servers and matchmaking region. Testing times are displayed in the client
  • Added Teleporter icons on the minimap. The icons glow when you get close to them and pulse on the teleporter's exit location to show you the destination when you are about to enter it.
  • View attachment dl_minimap_teleporter.mp4
  • When using the underground tunnels, the primary minimap fades out and an underground map for that area shows you your path and the exit locations.
  • View attachment DL_minimap_tunnels.mp4
  • Reworked the invite system in the client to streamline the process. Emails are no longer required, the users will now receive access directly through Steam and Discord/Forum access will be available through the client. The
  • UI will now also group users into three categories: available to invite, already invited, and already have access. This new system will result in less invitations stuck in limbo, and any previous invites that have not already claimed the game will be granted through this system as well.
  • Hero
  • Sandbox: Added an orb spawner for practicing last-hitting orbs
  • Hero
  • Sandbox: Added a dummy hero that patrols left and right to practice targeting
  • Added a checkbox on the startup development dialog to be able to choose to not show it again
  • Your vision through a Cosmic Veil is now based on your hero position rather than camera position
  • Adjusted Zipline camera positions for various heroes to help with visibility
  • Double tap threshold increased from 0.2s to 0.3s
  • Fixed clicking on the top bar or minimap to change spectate targets being unreliable
  • Fixed Function keys (F1-F5) being broken recently and not spectating team mates
  • Fixed various abilities not showing the cast preview correctly on the first use (Mini Turrets, Квантовое запутывание, etc)
  • Fixed Уокеры having a pause at the end of their Rocket Шквал
  • Fixed Призрачная стена forcing itself into the first ability slot if its cooldown is refreshed
  • Changed camera to more closely track the followed hero angles when watching replays
  • Player names no longer show up above hero's heads when in replay free-cam mode
  • Increased post-game time by 1s
  • Fixed upgrading abilities via hotkeys not working while dead
  • Fixed dead player minimap icons showing over enemy players who are below street level and over shop icons
  • Fixed Shrines not having collision
  • Improved mix clarity for game dialog
  • Fixed various cheat/debug commands being accessible
  • Updated
  • Added sleep status sound
  • Fixed shop close sounds playing whenever the player enters the radius of a closed shop
  • The client now culls more sounds when they are below a volume threshold
  • The server no longer tells clients to play certain sounds when players and spectators are outside of audible range
  • Shortened weapons and abilities volume attenuation over distance
  • Fixed the console command zoom_sensitivity_ratio affecting both zoomed in and out
  • Replaced two oil trucks with a new vehicle prop
  • Improved visibility of low health state on troopers about to die
  • The shooting experience near corners has been improved. Previously if your hero's eyes were obstructed at all, you would be unable to shoot altogether even if a large portion of your body was clearly visible. The check will now be a little more sophisticated and custom per hero, to allow you to shoot if your body is reasonably exposed. A part of this will also involve your hero leaning out a bit if not enough of your model is exposed to enemies.
  • Soul Orbs now fly out in different initial directions before floating up. There is a 1/3rd chance it goes left, 1/3rd chance it goes right, and 1/3rd chance it goes up.
  • Teleporters are now in pairs that send you between them to traverse the map horizontally
  • Added teleporters to areas between lanes (one in each quadrant). Total of 6 teleporters.
  • Old teleport exit location changed to a connection to the street that slopes down to Mid
  • View attachment mid_update (1).mp4
  • View attachment station_update (2).mp4
  • View attachment mid_update_2 (1).mp4
  • Rejuv bonus reduced from 75% to 50% respawn time reduction
  • Powerup: Sprint speed increased from +2 to +3
  • Powerup: Zipline bonus increased from 30% to 50%
  • Powerup: Ammo increased from +30% to +40%
  • Powerup durations increased from 150s to 160s
  • Reworked the climb-up exit from the Cosmic Veil space on the outer lanes
  • View attachment climb_update (1).mp4
  • Moved delivery truck out from the street curb near the underground shop
  • Moved breakable idols from the street level juke spots to other locations
  • Replaced some trees on the Amber side with steam vents
  • Moved barrel cover barrier to block the Guardian shop opening on Amber Purple and Sapphire Yellow
  • Raised the sign on the roof of the garage
  • Hollow
  • Monster
  • Rounds: HP Bonus increased from +50 to +65
  • Rapid
  • Rounds: HP Penalty increased from -40 HP to -50 HP
  • Mystic
  • Shot: Base Spirit Damage reduced from +70 to +65
  • Kinetic
  • Slowing
  • Added a new T3 Weapon Item, Pristine
  • Hunter's
  • Aura: No longer grants +16% Ammo
  • Hunter's
  • Aura: Now grants +150 Health
  • Point
  • Point
  • Titanic
  • Heroic
  • Aura: Bonus Health increased from +125 to +150
  • Intensifying
  • Glass
  • Siphon
  • Spiritual
  • Extra
  • Regen: Regen increased from 2.5 to 2.7
  • Lifesteal: Bonus health increased from +50 to +70
  • Restorative
  • Return
  • Return
  • Fire: Bonus HP increased from +100 to +125
  • Divine
  • Barrier: Cast range increased from 30m to 35m
  • Divine
  • Barrier: Now grants +1.5 HP Regen
  • Health
  • Nova: Bonus HP increased from +50 to +75
  • Reactive
  • Barrier: Now grants +75 HP
  • Rescue
  • Beam: Pull speed is now 25% faster
  • Rescue
  • Beam: Now grants +2 Sprint
  • Rescue
  • Beam: Bonus HP increased from +100 to +125
  • Metal
  • Skin: Duration increased from 3s to 3.5s
  • Veil
  • Veil
  • Veil
  • Superior
  • Soul
  • Phantom
  • Strike: Cast range increased from 30m to 35m
  • Ammo
  • Cold
  • Cold
  • Duration
  • Extender: Bonus HP increased from 75 to 100
  • Silence
  • Superior
  • Duration: Bonus HP increased from 125 to 175
  • Surge of
  • Torment: Now has a regular cooldown that is reduced by cooldown reduction
  • Escalating
  • Exposure: First stack no longer does double amp value
  • Escalating
  • Echo
  • Diviner's
  • Kevlar: Buff duration increased from 12s to 15s
  • Grey
  • Talon: Заряженный выстрел collision size reduced by 10%
  • Grey
  • Talon: Управляемая сова explosion radius increased from 10m to 12m
  • Grey
  • Talon: Управляемая сова cooldown reduced from 120s to 110s
  • Lady
  • Geist: Base sprint reduced from 2 to 1
  •