Candle Trooper behind-wall HUD indicator now also shows near-death state
Reworked the location of the Walker on Amber Yellow and Sapphire Purple lanes. They are a little further towards the map edges. Nearby terrain has been reworked as well.
Added connection from the underground teleport station to the outer lane Guardian (previously a juke spot)
Added steam tunnel connection from Amber Blue Guardian and Sapphire Orange Guardian to Mid (one-way)
Each trooper you shoot at will now consider you a higher priority than Guardian/Walker; that trooper will stop shooting the Guardian/Walker and consider you its target for a few seconds
Walker laser DPS vs troopers increased from 150 to 190
Parrying a Guardian attack will no longer cause the Guardian to be stunned
When Shrines are destroyed the Patron gets more aggressive, moves faster, and does more damage
Weakened Patron HP regen increased from 80 to 120
Weakened Patron out of combat delay reduced from 30s to 20s
Moved kiosk cover prop in the outer lanes to space out trooper paths
Walker: Bullet and Spirit Shields increased from 185 to 200
Reworked the Hero Builds system. Browsing and editing builds now happens within the Shop UI (accessible via Sandbox or during a normal game). You can create custom categories for items with unique names and descriptions that can be independently resized and positioned. The interface for browsing builds has also been improved, public builds will now be sorted by popularity (number of favorites). Old builds are incompatible with this system, so they won't be visible in this UI, but we'll have a console command we'll release soon that you can use to print out your older guides if you need them for reference.
View attachment dl_builds.mp4
North America (NA) servers have been moved from the west coast to closer to the middle of the country to make latency between east and west coast a little more even, as the majority of users are east coast now. The total average ping amongst all players will be lower as a result of this (a little higher for some and a lot lower for others).
NA region testing times now start 1 hour earlier weekdays and weekends
Added Oceanic servers and matchmaking region. Testing times are displayed in the client
Added Teleporter icons on the minimap. The icons glow when you get close to them and pulse on the teleporter's exit location to show you the destination when you are about to enter it.
View attachment dl_minimap_teleporter.mp4
When using the underground tunnels, the primary minimap fades out and an underground map for that area shows you your path and the exit locations.
View attachment DL_minimap_tunnels.mp4
Reworked the invite system in the client to streamline the process. Emails are no longer required, the users will now receive access directly through Steam and Discord/Forum access will be available through the client. The
UI will now also group users into three categories: available to invite, already invited, and already have access. This new system will result in less invitations stuck in limbo, and any previous invites that have not already claimed the game will be granted through this system as well.
Hero
Sandbox: Added an orb spawner for practicing last-hitting orbs
Hero
Sandbox: Added a dummy hero that patrols left and right to practice targeting
Added a checkbox on the startup development dialog to be able to choose to not show it again
Your vision through a Cosmic Veil is now based on your hero position rather than camera position
Adjusted Zipline camera positions for various heroes to help with visibility
Double tap threshold increased from 0.2s to 0.3s
Fixed clicking on the top bar or minimap to change spectate targets being unreliable
Fixed Function keys (F1-F5) being broken recently and not spectating team mates
Fixed various abilities not showing the cast preview correctly on the first use (Mini Turrets, Keterikatan Kuantum, etc)
Fixed Walker having a pause at the end of their Rocket Hujan Tembakan
Fixed Dinding Pertahanan forcing itself into the first ability slot if its cooldown is refreshed
Changed camera to more closely track the followed hero angles when watching replays
Player names no longer show up above hero's heads when in replay free-cam mode
Increased post-game time by 1s
Fixed upgrading abilities via hotkeys not working while dead
Fixed dead player minimap icons showing over enemy players who are below street level and over shop icons
Fixed Shrines not having collision
Improved mix clarity for game dialog
Fixed various cheat/debug commands being accessible
Updated
Added sleep status sound
Fixed shop close sounds playing whenever the player enters the radius of a closed shop
The client now culls more sounds when they are below a volume threshold
The server no longer tells clients to play certain sounds when players and spectators are outside of audible range
Shortened weapons and abilities volume attenuation over distance
Fixed the console command zoom_sensitivity_ratio affecting both zoomed in and out
Replaced two oil trucks with a new vehicle prop
Improved visibility of low health state on troopers about to die
The shooting experience near corners has been improved. Previously if your hero's eyes were obstructed at all, you would be unable to shoot altogether even if a large portion of your body was clearly visible. The check will now be a little more sophisticated and custom per hero, to allow you to shoot if your body is reasonably exposed. A part of this will also involve your hero leaning out a bit if not enough of your model is exposed to enemies.
Soul Orbs now fly out in different initial directions before floating up. There is a 1/3rd chance it goes left, 1/3rd chance it goes right, and 1/3rd chance it goes up.
Teleporters are now in pairs that send you between them to traverse the map horizontally
Added teleporters to areas between lanes (one in each quadrant). Total of 6 teleporters.
Old teleport exit location changed to a connection to the street that slopes down to Mid
View attachment mid_update (1).mp4
View attachment station_update (2).mp4
View attachment mid_update_2 (1).mp4
Rejuv bonus reduced from 75% to 50% respawn time reduction
Powerup: Sprint speed increased from +2 to +3
Powerup: Zipline bonus increased from 30% to 50%
Powerup: Ammo increased from +30% to +40%
Powerup durations increased from 150s to 160s
Reworked the climb-up exit from the Cosmic Veil space on the outer lanes
View attachment climb_update (1).mp4
Moved delivery truck out from the street curb near the underground shop
Moved breakable idols from the street level juke spots to other locations
Replaced some trees on the Amber side with steam vents
Moved barrel cover barrier to block the Guardian shop opening on Amber Purple and Sapphire Yellow
Raised the sign on the roof of the garage
Hollow
Monster
Rounds: HP Bonus increased from +50 to +65
Rapid
Rounds: HP Penalty increased from -40 HP to -50 HP
Mystic
Shot: Base Spirit Damage reduced from +70 to +65
Kinetic
Slowing
Added a new T3 Weapon Item, Pristine
Hunter's
Aura: No longer grants +16% Ammo
Hunter's
Aura: Now grants +150 Health
Point
Point
Titanic
Heroic
Aura: Bonus Health increased from +125 to +150
Intensifying
Glass
Siphon
Spiritual
Extra
Regen: Regen increased from 2.5 to 2.7
Lifesteal: Bonus health increased from +50 to +70
Restorative
Return
Return
Fire: Bonus HP increased from +100 to +125
Divine
Barrier: Cast range increased from 30m to 35m
Divine
Barrier: Now grants +1.5 HP Regen
Health
Nova: Bonus HP increased from +50 to +75
Reactive
Barrier: Now grants +75 HP
Rescue
Beam: Pull speed is now 25% faster
Rescue
Beam: Now grants +2 Sprint
Rescue
Beam: Bonus HP increased from +100 to +125
Metal
Skin: Duration increased from 3s to 3.5s
Veil
Veil
Veil
Superior
Soul
Phantom
Strike: Cast range increased from 30m to 35m
Ammo
Cold
Cold
Duration
Extender: Bonus HP increased from 75 to 100
Silence
Superior
Duration: Bonus HP increased from 125 to 175
Surge of
Torment: Now has a regular cooldown that is reduced by cooldown reduction
Escalating
Exposure: First stack no longer does double amp value
Escalating
Echo
Diviner's
Kevlar: Buff duration increased from 12s to 15s
Grey
Talon: Tembakan Isi Penuh collision size reduced by 10%
Grey
Talon: Si Burung Hantu explosion radius increased from 10m to 12m
Grey
Talon: Si Burung Hantu cooldown reduced from 120s to 110s