- Move Speed reduced from 7 to 6.8
- Health per boon reduced from 81 to 77
- Base gun damage reduced from 4.95 to 4.6
05-19-2025 Update
- Health per boon reduced from 64 to 53
- Now has -20% Crit Bonus Scale (like Kelvin)
- Bullet damage growth reduced from 0.33 to 0.28
- Agora ou Nunca T2 reduced from +70 DPS to +60
- Agora ou Nunca spirit power scaling increased from 1.3 to 1.4
- Health per boon reduced from 65 to 57
- Disparos Frenéticos T2 spirit damage per bullet reduced from 5 to 4
- Add a flash to the start of the soul orb claimability window
- Move Speed reduced from 6.8 to 6.5
- Aurora Revigorante T3 reduced from 3% to 2.5%
- Stamina Cooldown increased from 5s to 6s
- Espectro Curandeiro T3 reduced from 3.5% to 3%
- Corte Carmesim T2 heal reduced from 8% to 6%
- Remover: Move Speed buff duration reduced from 4s to 3s
- Stamina
- Quicksilver
- Cooldown increased from 6s to 8s
- Weapon Damage reduced from +8% to +5%
- Active damage reduced from 200 to 100
- Damage reduced from 45 to 40
- Damage reduced from 2.75% to 2.5%
- Cooldown increased from 24s to 30s
- Damage reduced from 7% to 6%
- Chargeup time increased from 8s to 12s
- Cooldown reduced from 11s to 10s
- Bullet Resistance reduced from 18% to 16%
- Weapon Fall-off Range increased from +18% to +20%
- Bullet Resistance bonuses changed to Spirit Resistance
- Speed: Now upgrades from Botas de Corrida
- Heal reduced from 60% to 50%
- Spirit Power reduced from +35 to +30
- Cooldown reduced from 14s to 10s
- Regeneration: Now upgrades to a new T3 Spirit Item, Regeneração Irradiante
- Regeneration: New T3 Spirit Item, upgrades from Regeneração Mística. Dealing damage to enemy heroes grants you +5 HP regen (with 0.04 spirit scaling) for 5s. On ability cast, heals you for +100 and provides +2 Move Speed for 3s. Cooldown 6s.
- Damage reduced from 3.5% to 3.25%
- Objetivos Spirit Resistance reduced from 50% to 40%
- Geist: Bomba de Essência self damage spirit scaling increased from 1.3 to 1.6
- Shot: Weapon Damage increased from 6% to 8%
- Magazine: Weapon Damage increased from 40% to 45%
- Range: Weapon Damage increased from 35% to 40%
- Charge: Bonus Heavy Damage reduced from 30% to 25%
- Magazine: Weapon Damage reduced from 15% to 12%
- Fire: Spirit power scaling increased from 0.056 to 0.07
- Shot: Weapon Damage reduced from +150% to +125%
- Point: Bullet Resistance Reduction increased from -10% to -12%
- Aura: Bullet Resistance Reduction increased from -7% to -8%
- Spirit
- Bullets: Damage reduced from 45 to 40
- Fists: Bonus Heavy Damage reduced from 30% to 25%
- Bullet
- Nova: Spirit power scaling increased from 0.93 to 1.3
- Barrier: Now grants +5% Spirit Resistance
- Locket: Heal spirit scaling reduced from 0.23 to 0.17
- Spirit
- Bullet
- Trance: Active Bullet Resistance changed to Spirit Resistance
- Spirit
- Bullets: No longer grants +10% Bullet Resistance
- Bullets: Now grants +12% Spirit Resistance
- Charge: Charged Spirit Power increased from +5 to +7
- Regeneration: No longer scales with Spirit Power
- Bullet
- Resist Shredder: Duration increased from 6s to 8s
- Recharge: Charged Spirit Power increased from +10 to +16
- Power: Spirit Power increased from 22 to 25
- Spirit: Now grants +10% Spirit Power
- Spirit: Spirit Power reduced from 40 to 35
- Exposure: Spirit Amp per Stack increased from 4% to 4.5%
- Spirit
- Burn: Damage Threshold increased from 400 to 500
- Quarters: Melee Resistance increased from 15% to 20%
- Melee
- Blank: Melee Resistance increased from +25% to +30%
- Fists: Melee damage reduced from 25% to 20%
- Bullets: Dash distance slow reduced from -25% to -20%
- Skin: Dash Distance penalty reduced from 25% to 20%
- Mastery: Air Jump/Dash Distance increased from +25% to +30%
- Spirit: No longer heals and grants movement speed on ability cast.
- Walker HP increased by 10%
- Guardian
- Walker: Invis duration reduced from 7s to 6s
- The soul orb securer's advantage over denier has been reduced.
- Troopers now gain 50% resistance when they are in near the base (this has been 30% the past few days)
- Distance allowed to shoot Shrines increased by 7m
- Hero Kill Bounty increased from 175->1600 to 250->1800 (maxes out at 45 min)
- 2 hero soul split ratio increased from 60% to 65%
- Walkers resistance vs troopers reaches -40% at 20 minutes instead of 16 minutes
- Moved outer lane Base Guardiões down to the lower landing.
- Added interior connection from lower landing to the ropes.
- Flattened the shape of the outer lane base bridges.
- Lady
- Geist: Health per boon reduced from 86 to 82
- Lady
- Lady
- Geist: Drenagem de Vida cast range reduced from 20m to 18m
- Close
- Extended
- Magazine: Max Ammo increased from 25% to 30%
- Headshot
- Booster: Cooldown increased from 6s to 8s
- Monster
- Rounds: Out of Combat regen reduced from 1.5 to 1
- Restorative
- Restorative
- Shot: Cooldown reduced from 7s to 6s
- Active
- Reload: No longer goes on cooldown when it doesn't trigger
- Active
- Reload: Now grants +1 Move Speed during the active
- Backstabber: Now only triggers when hitting an enemy within 25m
- Intensifying
- Long
- Slowing
- Titanic
- Weakening
- Headshot: Health bonus increased from +50 to +75
- Alchemical
- Burst
- Fire: Now grants +10% Fire Rate
- Burst
- Fire: Active Fire Rate reduced from +45% to +35%
- Burst
- Fire: Cooldown reduced from 8s to 7s
- Burst
- Fire: Duration reduced from 4s to 3.5s
- Cultist
- Sacrifice: Buff no longer expires on death
- Cultist
- Sacrifice: Buff duration reduced from 180s to 170s
- Cultist
- Sacrifice: Bonus health reduced from 300 to 275
- Escalating
- Resilience: Bonus health increased from +100 to +125
- Escalating
- Resilience: Stack duration increased from 20s to 24s
- Express
- Hollow
- Hunter's
- Point
- Lacerar: Debuff duration reduced from 8s to 7s
- Tesla
- Toxic
- Bullets: Bleed reduced from 2.6% to 2.5%
- Armor
- Piercing Rounds: Chance reduced from 65% to 60%
- Crushing
- Crushing
- Glass
- Cannon: Fire Rate per stack increased from +7% to +8%
- Lucky
- Shot: Chance increased from 20% to 25%
- Shadow
- Weave: Cooldown reduced from 48s to 40s
- Spiritual
- Overflow: Fire Rate reduced from +40% to +30%
- Spiritual
- Overflow: Active now also grants +20% Ability Duration
- Enduring
- Enduring
- Speed: Move Speed increased from +1.75 to +2 (does not grant sprint, +2 Sprint upgrades to +2 Move Speed)
- Enduring
- Speed: Slow Resistance reduced from 50% to 30%
- Enduring
- Speed: No longer grants +75 Bonus Health
- Enduring
- Speed: Now grants +2 Out of Combat Regen
- Lifesteal: Bonus Health increased from +70 to +90
- Debuff
- Reducer: Bonus Health reduced from +75 to +50
- Enchanter's
- Emblem: Out of Combat Regen reduced from +3 to +2
- Ward: Bonus Range increased from +8% to +10%
- Healing
- Booster: Healing Effectiveness reduced from +25% to +20%
- Healing
- Nova: Heal reduced from 300 to 260
- Healing
- Reactive
- Restorative
- Locket: Charge up range reduced from 35m to 30m
- Restorative
- Return
- Fire: Cooldown reduced from 30s to 25s
- Shielding: Now grants +1 Move Speed after the shield triggers
- Weapon
- Shielding: Now grants +1 Move Speed after the shield triggers
- Resilience: Low HP trigger increased from +30% to +35%
- Debuff
- Fury
- Trance: Bonus health increased from +50 to +100
- Fury
- Majestic
- Leap: Cooldown reduced from 32s to 28s
- Majestic
- Leap: Barrier increased from 300 to 350
- Metal
- Rescue
- Beam: Heal reduced from 25% to 20%
- Resilience: Low HP trigger increased from +30% to +35%
- Trophy
- Collector: Max Stacks increased from 14 to 16
- Veil
- Cheat
- Death: Duration increased from 4s to 4.5s
- Cheat
- Death: Cooldown reduced from 130s to 120s
- Healing
- Tempo: Healing Effectiveness reduced from +30% to +25%
- Phantom
- Strike: Cooldown increased from 30s to 35s
- Plated
- Armor: On-Hit Prevention Percent reduced from 60% to 50%
- Siphon
- Siphon
- Siphon
- Bullets: Cooldown reduced from 0.8s to 0.7s
- Extra
- Mystic
- Burst: Chargeup time reduced from 14s to 12s
- Mystic
- Mystic
- Rusted
- Barrel: Fire Rate reduction increased from -30% to -35%
- Arcane
- Surge: Ability Range reduced from +20% to +15%
- Arcane
- Surge: Ability Duration reduced from +20% to +15%
- Cold
- Front: Cooldown reduced from 30s to 24s
- Compress
- Cooldown: Imbued Cooldown Reduction increased from +18% to +22%
- Duration
- Extender: Imbued Ability Duration increased from +20% to +22%
- Reload: Chargeup time increased from 16s to 18s
- Rapid
- Silence
- Wave: Cooldown increased from 28s to 30s
- Silence
- Wave: Silence duration reduced from 4s to 3.75s
- Surge of
- Torment
- Pulse: Bonus Health increased from 110 to 125
- Radiant
- Arctic
- Blast: Cooldown reduced from 30s to 24s
- Boundless
- Boundless
- Boundless
- Echo
- Shard: Cooldown reduced from 35s to 30s
- Escalating
- Escalating
- Exposure: Max Stacks reduced from 14 to 12
- Ethereal
- Shift: Cooldown reduced from 24s to 22s
- Focus
- Lens: Cooldown increased from 27s to 28s
- Mercurial
- Magnum: Chargeup time increased from 10s to 14s
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