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Minor Update - 06-30-2026

06-30-2026 · 23 heroes 4 items
Adaga Hero 3 3
  • Alt Fire damage now has a custom value per boon (+0.2)
  • Alt Fire ammo consumed per shot increased from 3 to 5
  • Alt Fire knockback movement is now disabled by slowing hex state
  • Facas Serradas cooldown reduced from 18s to 16s
  • Fatiar e Picar now deals +25 light melee damage (75 total) instead of 60 spirit damage
  • Fatiar e Picar changed from -6% Spirit Resist to +4% Damage Amp
  • Sangria T2 changed from "+15% Incoming Damage Deferred" to "+35% Deferred Damage Cleared"
  • Sangria T3 changed from "+50% Deferred Damage Cleared" to "+15% Incoming Damage Deferred"
  • Golpe Letal now deals damage to troopers and neutrals along the way
  • Golpe Letal executing a hero now instantly fills the rage bar
  • Golpe Letal now has the T3 "recast within 20s on a hero kill" as part of the base ability
  • Golpe Letal Full Rage Damage Bonus reduced from +12% to +8%
  • Golpe Letal range reduced from 18m to 12m
  • Golpe Letal T1 now also increases range by +6m
  • Golpe Letal T2 increased from +10% Full Rage Bonus Damage to +16%
  • Golpe Letal T3 increased from +5% Enemy health Threshold to +10%
Gina Hero 4
  • Health per boon increased from 29 to 33
  • Leitura Voraz T1 changed from "+2s Trail Duration and +1m Radius" to "-12s Cooldown"
  • Leitura Voraz T2 changed from "+10m Range and -12s Cooldown" to "+1 Charge, +1m Radius and +2s Trail Duration"
  • Bookworm T3 changed from "+100 Damage, +30 DPS and +1 Charge" to "+100 Damage, +30 DPS and +12m Travel Range"
  • Proteção Narrativa T1 fire rate spirit scaling increased from 0.13 to 0.16
  • Proteção Narrativa T3 increased from 75% Barrier to 100%
  • Marcha dos Cavaleiros is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes
  • Marcha dos Cavaleiros T3 Max Amp increased from +50% to +70%
Rem Hero 3
  • Jump Pads on top of the double sinner buildings have been removed
  • Ombro Amigo healing per second spirit scaling reduced from 0.66 to 0.4
  • Ombro Amigo T3 missing health spirit scaling reduced from +0.02 to +0.016
  • Ajudantezinhos Spirit Resist reduced from 15% to 12%
  • Ajudantezinhos T1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed"
  • Ajudantezinhos T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist"
  • Ajudantezinhos T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist"
Apollo Hero 6
  • Riposte T1 increased from -7s Cooldown to -8s
  • Riposte grace window to target after channel increased from +1s to +1.3s
  • Riposte cast range increased from 25m to 35m
  • Riposte targeting angle increased from 70 to 90
  • Investida Impecável Heal on hero hit spirit scaling increased from 1 to 1.3
  • Itani Lo Sahn T3 increased from +40% Bonus Damage to +50%
Andarilho Hero 4 2
  • Health per boon increased from 41 to 43 (global hp boon reduction is after this)
  • Lacerar cast time reduced from 0.5s to 0.4s
  • Lacerar post cast time reduced from 0.5s to 0.4s
  • Lacerar T2 increased from -7s Cooldown to -8s
  • Cheiro de Sangue T1 increased from +2m/s while near an isolated enemy to +3m/s
  • Cheiro de Sangue T2 increased from 18% missing health heal to +24%
Billy Hero 1 4
  • Bullet damage per boon reduced by 10%
  • Tacada melee scaling reduced from 1.1 to 0.9
  • Tacada T3 reduced from 60% Heavy Melee damage to 50%
  • Chifrada T3 Max HP Damage reduced from 10% to 8%
  • Chifrada T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power)
Celeste Hero 4 1
  • Truque Deslumbrante cooldown reduced from 35s to 32s
  • Adagas Radiantes buff duration increased from 25s to 30s
  • Adagas Radiantes spirit scaling increased from 0.56 to 0.63
  • Maravilha Brilhante bounce range increased from 15.5m to 16.5m
  • Maravilha Brilhante damage increased by 10%
Holliday Hero 1 3
  • Barril de Pólvora velocity reduced slightly
  • Barril de Pólvora charge delay increased from 7s to 7.5s
  • Barril de Pólvora spirit scaling reduced from 1.4 to 1.2
  • Barril de Pólvora T3 reduced from +100 Damage to +80
Mina Hero 3
  • Sombrinha missing health as damage increased from 5% to 6%
  • Debandada Sanguínea T3 now also increases range by +3m
  • Nox Nostra damage increased from 4.45 to 4.6
  • Nox Nostra T1 damage increased from +1.74 to +1.9
Sete Hero 2 1
  • Raio Globular charge delay reduced from 7s to 6s
  • Nuvem Tempestuosa time to expand increased from 1.5s to 3.5s
  • Nuvem Tempestuosa damage interval increased from 0.25s to 0.3s (DPS unchanged)
  • Nuvem Tempestuosa T2 now also increases Initial Radius by +5m
Vindicta Hero 3 1
  • Estaca T2 reduced from -20s Cooldown to -22s
  • Familiar Corvino T2 increased from -12s Cooldown to -16s
  • Familiar Corvino collision radius between each crow increased slightly
  • Assassinar Max Bonus Damage spirit scaling increased from 2 to 2.3
Bruma Hero 3
  • Adaga Tranquilizante T1 increased from -8% Bullet Resist to -10%
  • Adaga Tranquilizante T2 increased from -17s Cooldown to -18s
  • Bomba de Fumaça T3 increased from +40% Balas Vampíricas to +50%
Hera Hero 3
  • Espinhos Enredantes spirit scaling increased from 0.45 to 0.55
  • Conexão Puerária Replicated Healing per boon scale increased from +0.5 to +0.85
  • Entrega Aérea cooldown reduction when used on allies increased from -25% to -30%
Mo e Krill Hero 3
  • Punhado de Areia T2 slow increased from -25% to -30%
  • Punhado de Areia T3 increased from -20s Cooldown to -25s
  • Sequência bonus max health per kill increased from 30+1/boon to 40+2/boon
Viscoso Hero 2 1
  • Poça Grudenta T3 spirit scaling reduced from +1.1 to +1.0
  • Soco Pegajoso T3 increased from -12s Cooldown to -14s
  • Bola de Gosma T3 increased from +6s Duration to +7s
Guarda Hero 2 1
  • Bullet damage per boon reduced from 0.34 to 0.28
  • Força de Vontade T2 increased from -22s Cooldown to -24s
  • Força de Vontade T3 increased from +2.5 spirit power scaling to +2.7
Abrams Hero 2
  • Dreno de Vida T3 reduced from +3m Radius to +2m
  • Investida Escapular T3 reduced from -20s Cooldown to -18s
Chico Hero 1 1
  • Ataque Terrestre cooldown reduced from 21s to 18s
  • Açoite angle increased from 30 to 38
Paradoxa Hero
  • Carabina Cinética T2 now also increases move speed spirit scaling (0.06)
  • Carabina Cinética T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling
Mala Hero 2
  • Bullet damage per boon reduced from 0.16 to 0.14
  • Capa Voadora T3 reduced from -12s Cooldown to -11s
Víbora Hero 1
  • Adaga Serrada T3 now also reduces charge delay from 4s to 2s
  • Escorregadia T3 spirit scaling increased from 0.6 to 0.8
Miragem Hero
  • Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)
Dínamo Hero 1
  • Aurora Revigorante regeneration increased from 25/s to 30/s
Flagelo Item 1
  • Max Health DPS reduced from 3.5% to 2.6%
  • Max Health DPS now scales with spirit power (0.0055)
Vida Adicional Item
  • Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc)
Degeneração Item
  • Urn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.
Transcendência Espiritual Item
  • Brawl: Fixed Enhanced Tiro de Elite and Enhanced Transcendência Espiritual not maintaining the bonuses from their enhanced components
Urna de Almas Mecânicas 1
  • \[ Urn / King of the Hill ]
  • Unstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.
  • Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
  • Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
  • Urn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.
  • Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.
  • Urn runner can no longer parry
  • Urn is deposited immediately at the drop off point.
  • Urn bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner).
  • Urn runner gets +4 permanent buffs on deposit
  • Urn is now louder when it talks and is easier to hear by nearby enemies
  • After 3 Minutes from spawn the Urn will start walking very slowly on his own towards the deposit location
  • This spawns the Urn
Lanes e troopers Mecânicas 2 2
  • Guardian bounty reduced from 1500 to 1250
  • Walker bounty reduced from 4000 to 3500
  • Trooper bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)
  • Trooper bounty ratio in the deniable flying orb increased from 40% to 50%
Stamina, cargas e sprint Mecânicas 3
  • Dash Jump input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s)
  • Dash Jump distance increased from 18m to 19m
  • Dash Jump vertical impulse increased from 400 to 425
Bullet resist e spirit resist (armor) Mecânicas 2 1
  • Bullets: Bleed damage increased from 1.7% to 1.9%
  • Relic: Damage Penalty increased from -10% to -14%
  • Talon: Coruja Guiada permanent spirit bonus reduced from 10 to 8
General 36 changes 6 5
  • King of the Hill objective has been rethemed and renamed to "Unstable Rift"
  • Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes
  • Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind)
  • The team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW)
  • Rift Troopers drop no souls when killed
  • Any players in the Unstable Rift Zone are now revealed on the minimap
  • Urn runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses.
  • There are two debug commands you can use to test these out
  • citadel_force_spawn_idol
  • citadel_koth_dev_test_spawn
  • This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer
  • \[ General ]
  • Reworked Boon reward table
  • Health per boon reduced by 5%
  • All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)
  • Rejuv buff duration reduced from 4 minutes to 3
  • Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m
  • First blood bounty reduced from 150 to 125
  • Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m)
  • Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min
  • Hovering an item in the shop now shows you a preview for your investment bars
  • Street
  • Brawl: No longer locks you out of getting off the zipline in the first few seconds
  • Street
  • Brawl: Increased item randomness a bit
  • Street
  • \[ Items ]
  • Mystic
  • Shot: Cooldown increased from 8s to 9s
  • Toxic
  • Cursed
  • \[ Heroes ]
  • Doorman: Portal cooldown increased from 40s to 45s
  • Grey
  • Talon: Chuva de Flechas cooldown increased from 23s to 25s
  • Grey