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10-10-2024 Update

10-10-2024 · 23 героев 22 предметов
Источники Deadlock Forum
Макгиннис Герой 4 6
  • Updated Макгиннис Тяжёлый обстрел sound
  • No longer has +25% Spirit Resist
  • Now has +15% Bullet Resist
  • Mini Turrets T1 no longer grants +1 charge
  • Mini Turrets длительность снижено с 30 с. до 24 с.
  • Mini Turrets перезарядка снижено с 30 с. до 24 с.
  • Mini Turrets health scaling снижено с 30% до 20%
  • Mini Turrets recharge time снижено с 5 с. до 3 с.
  • Mini Turrets cast дальность увеличено с 15 м до 20 м
  • Mini Turret урон reduction against troopers/neutrals увеличено с -40% до -50%
  • Mini Turret урон reduction against objectives увеличено с -60% до -70%
  • Fixed Рикошет not bouncing off of Mini Turrets
  • Mini Turret spawn time снижено с 1 с. до 0.25 с.
  • Mini Turret attack delay снижено с 0.35 с. до 0.2 с.
  • Тяжёлый обстрел radius увеличено с 4.5 м до 5 м
Виндикта Герой 2 4
  • Reverted recent falloff урон changes
  • Fall off увеличено с 58 м (default) до 64 м
  • Bullet урон growth per boon снижено с 0.79 до 0.55
  • Полёт длительность no longer scales with Spirit Power
  • Полёт T2 now increases flight длительность by 6 с.
  • Полёт bonus move speed above base now scales at 50% effectiveness
  • No longer has -10% base bullet resist
  • Health growth per boon снижено с 20 до 15
  • Gun cycle time увеличено с 0.22 до 0.26 (dps rescaled до remain the same, after the above changes are calculated in)
  • Кол длительность снижено с 2 с. до 1.75 с.
  • Контрольный выстрел bonus souls is now unsecured
  • Shooting while flying now has similar speed impact as on the ground
  • Полёт air acceleration decreased a little
  • Ворон-фамильяр % урон no longer affects Mid Boss
Мираж Герой 4 2
  • Мираж still loves the Djinn, but he yells about them less frequently
  • Мираж Метка джинна effects revisions до reduce noise on the victim and appear more clearly for Мираж
  • Tornado now uses a дальность for its travel distance instead of a travel длительность (scales with дальность increase)
  • Enemies that have already been hit by Огненные скарабеи now let the next scarab projectile pass through them
  • Метка джинна base урон снижено с 16 до 12
  • Метка джинна scaling с spirit power увеличено с 0.4 до 0.55
  • Метка джинна reveal длительность увеличено с 2 с. до 3 с.
  • Путник now causes your camera до move до the destination during the channel
  • Путник T1 is now "+2 m/s" (was -20 с. cd)
  • Путник T2 is now "-30 с. cd" (was +2 m/s)
  • Путник T3 fire rate увеличено с 20% до 30%
Бибоп Герой 3 1
  • Added new custom charge and light melee and parry animations for Бибоп
  • Бомба-липучка growth увеличено с 2.5% до 4% per stack
  • Бомба-липучка now loses 2 stacks on death
  • Бомба-липучка now has 15 max stacks
  • Hook дальность увеличено с 25 м до 30 м
  • Hook now also hits enemy troopers, killing them instantly
  • Fixed some cases where Hook would grab players с around corners
  • Гиперлуч movement slow снижено с 30% до 25%
  • Гиперлуч длительность no longer scales with Spirit Power
  • Гиперлуч длительность увеличено с 8 с. до 10 с.
  • Uppercut now applies a 15% скорострельность slow in the landing radius for 5 с.. Scales with Spirit Power (0.2)
Парадокс Герой 3 3
  • Bullet growth per boon увеличено с 0.33 до 0.45
  • Стена времени bullet длительность снижено с 1 с. до 0.7 с.
  • Fixed Стена времени not being spawned when looking down while casting
  • Парадоксальная перестановка перезарядка увеличено с 48 с. до 65 с.
  • Парадоксальная перестановка дальность снижено с 30 м до 25 м
  • Парадоксальная перестановка T1 now reduces перезарядка by 15 с.
  • Парадоксальная перестановка T3 now increases дальность by 20 м
  • Пульсирующая граната radius снижено с 7 м до 6 м
  • Пульсирующая граната урон Amp per Stack увеличено с 5% до 6%
  • Пульсирующая граната T3 no longer increases урон Amp by 2%
  • Пульсирующая граната T3 now also increases the radius by 1 м per pulse
Вязкус Герой 1 3
  • Шар из слизи no longer triggers on hit effect while in Развоплощение
  • Fixed Superior Stamina dash count not working with Шар из слизи
  • Шар из слизи stun длительность снижено с 1 с. до 0.7 с.
  • Брызги base урон снижено с 100 до 90
  • Брызги T2 снижено с +70 до +60
  • Брызги Spirit урон scale увеличено с 1.5 до 1.9
  • Fixed Instant Cast not working for Удар из лужи
Ямато Герой 1 1
  • Replaced the temp Ямато VO with a new translation spoken by a native actress
  • Ямато's Flying Strike now also cancels when the target is out of world (like with Квантовое запутывание)
  • Мощное рассечение перезарядка увеличено с 8.5 с. до 10.5 с.
  • Мощное рассечение T2 now also reduces перезарядка by 2 с.
  • Превращение в тень no longer grants you bullet and spirit resist
  • Превращение в тень длительность снижено с 4.5 с. до 4 с.
Заточка Герой 3 1
  • Fixed Заточка's Добивающий удар sometimes sending him into orbit
  • Fixed Заточка's Добивающий удар continuing до do урон while being teleported by Квантовое запутывание
  • Режущий рывок Spirit урон scaling увеличено с 1.2 до 1.3
  • Режущий рывок T1 improved с -3.75 с. до -4 с.
  • Rage decay rate снижено с 0.35 до 0.25
  • Rage buffer длительность увеличено с 7 с. до 12 с. (how long it stays before starting до decay)
Пелена Герой 1 1
  • Пристальный взгляд max stacks увеличено с 30 до 40
  • Пристальный взгляд T3 снижено с +0.2 до +0.15
  • Танец пуль no longer grants +15% скорострельность
  • Танец пуль base ability now grants 2 Targets Hit Per Shot
  • Танец пуль base ability no longer grants +25% Evasion
  • Танец пуль T3 now grants +40% Evasion and +2 Танец пуль Speed
Карман Герой 3
  • Shotgun falloff start снижено с 22 м до 16 м
  • Чемодан заклинателя урон now respects line of sight
  • Чемодан заклинателя now shows an aoe indicator for Карман while channeling
  • Недуг DPS Spirit Power scaling снижено с 0.4 до 0.34
  • Шквал radius снижено с 6.5 м до 4.5 м
  • Шквал T3 now also increases radius by 2 м
Дозорный Герой 2 2
  • Алхимическая колба перезарядка снижено с 14 с. до 12 с.
  • Алхимическая колба урон увеличено с 55 до 65
  • Алхимическая колба T1 is now +1 Stamina Reduction
  • Алхимическая колба T2 is now +50 урон
  • Последний бой channel длительность снижено с 2.2 с. до 2 с.
  • Последний бой дальность увеличено с 12 м до 13 м
Динамо Герой 1
  • Certain heroes now have a higher priority at being in dual lanes (Плющик and Динамо atm)
  • If you're Динамо or Krill, you can now ping during your ult до alert your allies
  • Квантовое запутывание перезарядка увеличено с 12.5 с. до 15 с.
  • Квантовое запутывание T3 now also also reduces перезарядка by 4 с.
  • Fixed Кинетический импульс T2 tooltip до clarify that it affects bullets only and not melee урон
Абрамс Герой 1 1
  • Абрамс Life Siphon fades до 50% opacity after initial start до improve visibility
  • Base health снижено с 600 до 570
  • Health per boon увеличено с 32 до 34 (1048 vs 1046 total)
  • Fixed shoulder charge sensitivity bugs that allowed you до turn more than intended
  • Сейсмический удар now allows for some very minor movement до help nudge around small objects
Хлыст Герой 3
  • Хлыст's Смертельный бросок now has clearer visual states до indicate when someone is successfully locked in
  • Base bullet урон снижено с 10 до 9
  • Порка лечение vs heroes снижено с 80% до 70%
  • Порка лечение vs creeps снижено с 30% до 25%
Мина Герой 2 1
  • Stamina: Stamina Recovery увеличено с 14% до 16%
  • Stamina: скорострельность снижено с 7% до 6%
  • Stamina: Now gives +25 Health
  • Stamina: Stamina Recovery увеличено с 20% до 25%
Серый Коготь Герой
  • Fixed some cases where Серый Коготь's trap effects would be stuck in the world
  • Updated Серый Коготь root effect for trap
  • Updated Серый Коготь updated firing, projectile, impact effects
Инфернус Герой 1 1
  • Updated Инфернус weapon fire audio
  • Catalyst урон Amp снижено с 25% до 20%
  • Catalyst T3 урон Amp увеличено с 15% до 20%
Мо и Мелкий Герой 1
  • New heavy melee anims added до Мо и Мелкий and Плющик
  • Комбо T1 now grants +30% Bullet Resist While Channeling (no longer grants -28 с. CD)
  • Комбо перезарядка снижено с 95 с. до 75 с.
Плющик Герой 1
  • Improved default camera position
  • Take Полёт control keys are now similar до Виндикта's
  • Fixed some issues with control on Take Полёт when near a wall
Семь Герой 2 1
  • Base regen увеличено с 1.5 до 3
  • Movespeed scaling with Spirit Power снижено с 0.028 до 0.02
  • Шаровая молния T3 увеличено с +1 м до +2 м
Тень Герой 2
  • Карточный трюк spirit scale снижено с 1.2 до 1.1
  • Карточный трюк generation via melee снижено на 50%
Леди Гайст Герой
  • Adjusted Леди Гайст Высасывание жизни до lower visual obstruction but increase awareness when it first latches
Спасательный луч Предмет
  • Rescue beam now shows лечение indicator if you лечение someone with it
  • Added Спасательный луч лечение and pull loop sounds
Кровопийца Предмет 1
  • Weapon урон increase с +15% до +20%
  • Spirit Power увеличено с +12 до +18
Колосс Предмет
  • Added Колосс cast and loop sounds
Ярость Предмет 1
  • Low HP threshold увеличено с 40% до 50%
Рикошет Предмет 1
  • дальность снижено с 14 м до 11 м
Нокдаун Предмет 1
  • перезарядка снижено с 48 с. до 40 с.
Обновитель Предмет 1
  • перезарядка увеличено с 212 с. до 230 с.
Пулевая и спиритическая защита (броня) Механики 10 8
  • Improved panning resolution of bullet whizby sounds and shortened the max play distance to the local player
  • Added bullet evasion sound effects
  • Стражи now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min)
  • Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units)
  • Rounds: Weapon Damage vs NPCs reduced from 35% to 30%
  • Shot: Weapon Damage reduced from 8% to 7%
  • Bullets: Spirit scaling increased from 0.13 to 0.16
  • Overflow: Activated Spirit Power increased from +45 to +50
  • Health: Weapon Damage increased from 5% to 6%
  • Speed: Slow resist reduced from 40% to 35%
  • Locket: Spirit Resist increased from 8% to 10%
  • Fire: Active bullet resist reduced from 25% to 20%
  • Nova: Spirit Power increased from +4 to +6
  • Barrier: Weapon Damage reduced from 25% to 22%
  • Bullets: HP Steal Per Bullet increased from 45 to 50
  • Spirit: Spirit Power increased from 9 to 10
  • Scavenger: Spirit Power Per Soul reduced from 2 to 1
  • Whip: Now grants +100 Bullet Shield
  • Spirit: Spirit Power increased from +23 to +28
  • Burst: Max Health damage reduced from 9% to 7%
  • Cooldown: Now grants +100 Spirit Shield
  • Exposure: Spirit Resist On Damage reduced from -15% to -12%
  • Talon: Fire Rate no longer scales with Spirit Power
  • Talon: Movespeed no longer scales with Spirit Power
  • Geist: Fixed a bug that could cause some units to take more damage than intended with Бомба квинтэссенции when multiple targets are hit
Линии и крипы Механики 3 1
  • Added Stomp AoE range indication as the Walker is about to use the ability
  • Added Guardian and Walker death notification sound for all players
  • Walker laser animation updated slightly, raising the forearms to better reveal the eye socket weakpoint to players on the ground
  • The patron once again will warn you when your Уокеры are under attack
  • The patron now will sometimes offer words of encouragement when you level up instead of when you destroy a Guardian or Walker
  • Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise
  • Trooper death effects resolve quicker and more cleanly
  • Troopers attack range vs Lane Стражи reduced from 13.5m to 12m (they get closer to it)
  • Players now need to be within 19m (above the ramp) to attack a Lane Guardian
  • Guardian damage vs players increased by 20%
  • Trooper spawn/bounty lane end time changed from 10 min to 8 min
  • Percentage of deniable orbs from objectives for Guardian/Walker/Patron/Shrines rescaled from 54.55/66.67/100/0% to 35%
  • Moved teleporters to travel between outer lane Уокеры
  • Added bridge and stair to the upper level of the Subway Entrance building from the outer lane Walker arenas
  • Walker: Speed increased from 3 to 4
Урна душ Механики 3
  • Fixed a bug where the bot that would pick up the Urn was not the closest one, just the one that was in the highest player slot
  • Increased the time you need to carry the urn before the urn nags about not being delivered
  • Urn now causes the runner to be revealed on the minimap
  • Heavy Melee against the urn runner now causes them to drop the urn
  • Urn delivery now gives each player on your team a Golden Statue permanent buff
  • Urn bounty increased by 15%
  • Urn now falls down from the sky a little bit faster
Рейтинг, MMR и лидерборд Механики
  • Added Ranked mode
  • We are experimenting with a different approach to Ranked during early development, we expect to iterate on it in the future. The focus of this mode will be on concentrating players into specific time windows where they can opt into games where the primary focus is on game quality.
  • When in this mode, you will only be matched with players that have the same medal as you. There are 11 medals in total with 6 levels in each. Everyone's medal and levels will be displayed in these ranked games.
  • In order to make sure there are enough data to cross reference with other players, you must play at least 7 games in order to be eligible to receive a rank for that week. If at any time you didn't have 7 games played in the previous week, your medal will be marked as undefined until you play enough and earn a new medal the following Tuesday.
  • The ranked queue will first open next Tuesday, October 15th at 8PM GMT. The first medals will be granted globally the following Tuesday, October 22nd 8PM GMT. You'll have a panel that shows you the history of your previous medals.
Билды и браузер билдов Механики
  • Now displaying a unique ID for builds in the description section of the build browser. You can click on it to copy the Build ID to the clipboard to share specific builds with friends.
  • If you enter a Build ID in the search box of the build browser, it will show all of the builds for the current hero by the author of that build.
  • Overflow: Upon full build-up, grants +35% Fire Rate
Мид-босс и Воодушевитель Механики 1
  • Mid Boss now has 15 regen
  • Mid Boss creep buff rescaled from 70% to 50/70/90% for the 1/2/3rd mid boss death (further deaths don't increase)
  • Mid Boss rejuv respawn rescaled from 50% to 40/50/60% for the 1/2/3rd mid boss death (further deaths don't increase)
Общее 174 изменений 18 10
  • You must have 50 games played in order to enter this mode. If you have any behavior related restrictions (voice/text bans, report misuse, etc), you will be unable to queue into this mode.
  • The queue will be solo only at the moment and will be open from 1pm-4pm and 7pm-10pm in the respective time zones every day. Each region will have multiple time zones you can select from to find what best fits your schedule (you can only change your selection once per week). Players will be automatically assigned the server in that region that provides the best ping for the players in the match.
  • Every Tuesday at 8PM GMT we will run an algorithm that calculates everyone's performance together at the same time based on the games you've played, how the opponents you played against ended up faring in subsequent games, etc. As such, medals will only be updated once per week, to allow for analysis of a wide set of match data together at once for a more accurate review of your skill (rather than a fixed numerical addition/subtraction on a per game basis).
  • Added a 3rd casting mode, Quick Cast (shows range/radius/etc on key down, then on key up acts like Instant Cast). The three casting modes are now Instant Cast, Quick Cast, and Confirm Cast.
  • View attachment quick_cast_modes.mp4
  • Added input buffering for ability usage (so if you cast an ability and then quickly cast another ability during its cast time, the next one will fire instead of the input being dropped)
  • View attachment input_buffering.mp4
  • For private lobbies, added the ability to swap players on both teams with a button press. In addition players can be randomly shuffled across the two teams, and if lanes are being assigned, can be shuffled within the teams.
  • Added "Allow Duplicate Heroes" setting in Private Lobbies
  • Added per-player voice volume slider (accessible by clicking on a player via the ESC menu)
  • Pausing is no longer allowed in the first three minutes of the game
  • Added Thai and Indonesian localization
  • Updated the way status effects are shown above the healthbar
  • Fixed troopers being unreliable to shoot while on the zipline
  • Fixed an Unsecured Души bug where it gave extra bounty directly to the dying hero carrying unsecured souls
  • Fixed AFK kick detection not working properly
  • Added Crit Bonus Scale tooltip to the Weapon stats in the shop
  • Fixed ESC key not working on the private lobbies page
  • Fixed respawn music not playing while spectating another player
  • Fixed Streamer mode not persisting between game relaunches
  • Keybinds in settings now selects the hero you're playing when you navigate to the Keybinds tab
  • Steam notifications moved to the top-left from the bottom-right, to avoid minimap overlap
  • Continue to have mouse look enabled while M3 is pressed but before the ping wheel shows up
  • Enabled Middle Mouse for "pinging" minimap
  • Enabled the ability to middle mouse click players on the top bar
  • Fixed Квантовое запутывание's camera position anims not being smooth
  • Fixed Pausing not working when using hero specific key binds
  • Updated ground strike preview cone to have a little more information on shape & outer bounds
  • Abandon Match is now only an available option once you have disconnected from the game server. Bringing up the menu while connected to a game now gives you the option to Disconnect rather than Abandon immediately
  • Fixed issues with Bots not using ziplines properly
  • Fixed hero death UI sound playing inconsistently
  • Improved clarity for hero roster selection VO
  • Re-enabled weapon-specific reload sounds
  • Added Health Nova cast sound
  • Added Silence Glyph cast and hit sounds
  • Added a distance fade to Soul Shredder debuff effect and tweaked colors to reduce visual noise
  • Reworked visual effects for puddle punch
  • Updated "getting started" VO for the ability points tab to match the text
  • Fixed a bunch of bugs that were impacting how VO was playing in a match. Now a bunch of hero VO that was previously getting squashed/cut off should play properly (for instance certain lines where allies commented on ability usage, the patrons giving compliments for assists/team healing, etc).
  • Fixed more instances of the wrong name for a hero being called out
  • Added improvements for meleeing while using Переливание жизни (book now floats and hand makes a fist)
  • Updated Дождь из стрел effects
  • Inferno Catalyst effect revisions to help show range better
  • Soul jar effect carry and dropoff revisions to reduce visual noise for carrier
  • New Imports Building
  • New Taxi Stand building
  • Replaced old retaining wall
  • Replaced block-in park bridges
  • Medium Camps spawn time changed from 7 min to 5 min
  • Hard Camps spawn time changed from 7 min to 8 min
  • Teleporters open time changed from 10 min to 8 min
  • Vaults spawn time/interval changed from 10/5 to 8/4
  • Golden Statues and Breakables spawn time changed from 3 min to 2 min
  • Golden Statues bonuses upgrade time changed from 15 min to 10 min
  • Golden Statue Health buff increased from 15/20 to 20/30
  • Golden Statues now have a tier 3 upgrade at 25 minutes (+2.5% Fire Rate, +8% Ammo, 1.5% CD Reduction, +7% Weapon Damage, 40 Health, +5 Spirit Power)
  • Comeback formula weighted a bit less on team vs team net worth calculation and more on the strength of the dying hero (regardless of lead)
  • Teleporters now grant +3 m/s for 5s after arriving at the other side
  • Updated teleporter locations
  • Added teleporters in the underground tunnels
  • Changed underground teleporters to go between Subway and Tunnel on the same side of the map
  • Widened stairs from Shrines back to the player spawn area
  • Added ledge to mantle back up to the player spawn area from the pit
  • Added upper level connection through the Subway Entrance building
  • Moved Стражи back slightly further from stairs down to the canal
  • Widened channels surrounding Mid Temple slightly
  • Widened archways between Mid Temple channels
  • Garage and
  • Night Club: Changed ropes so that they take you to the second floor and added back stairs to take you to the roof
  • Monster
  • Restorative
  • Basic
  • Magazine: Ammo increased from 24% to 26%
  • Charge: Cooldown increased from 10.5s to 16s
  • Long
  • Range: Ammo increase from 20% to 25%
  • Tesla
  • Alchemical
  • Fire: Now behaves like other grenades and does not bounce off walls
  • Alchemical
  • Fire: Base DPS increased from 45 to 55
  • Toxic
  • Bullets: Buildup is now 15% slower
  • Vampiric
  • Burst: Added ammo on active increased from +50% to +75%
  • Vampiric
  • Burst: Cooldown reduced from 37s to 34s
  • Spiritual
  • Overflow: No longer grants +20% Fire Rate
  • Spiritual
  • Spiritual
  • Healing
  • Rite: Regen duration increased from 17s to 19s (same total heal)
  • Extra
  • Regen: Regen increased from 2.8 to 3
  • Extra
  • Regen: Ammo increased from 8% to 10%
  • Extra
  • Extra
  • Extra
  • Extra
  • Enduring
  • Enduring
  • Restorative
  • Restorative
  • Locket: Now grants +1 Sprint
  • Return
  • Fire: Cooldown increased from 25s to 30s
  • Return
  • Health
  • Combat
  • Superior
  • Veil
  • Majestic
  • Leap: Cooldown increased from 23s to 26s
  • Rescue
  • Beam: Cast range reduced from 36m to 32m
  • Siphon
  • Extra
  • Ammo
  • Ammo
  • Scavenger: Max Stacks increased from 10 to 20
  • Withering
  • Whip: No longer grants +50 Health
  • Withering
  • Withering
  • Whip: Cooldown reduced from 26s to 22s
  • Cold
  • Front: Cooldown reduced from 34s to 28s
  • Mystic
  • Slowing
  • Hex: Slow reduced from 30% to 25%
  • Improved
  • Improved
  • Ethereal
  • Shift: Can no longer end it early
  • Torment
  • Pulse: Pulse interval is now fixed and does not get reduced with cooldown reduction
  • Superior
  • Escalating
  • Escalating
  • Exposure: Amp Per Stack reduced from 6% to 5%
  • Escalating
  • Exposure: Duration reduced from 15s to 12s
  • Mystic
  • Reverb: Slow reduced from 50% to 40%
  • Grey
  • Talon: Arrow cycle time increased from 0.45s to 0.55s (overall dps unchanged)
  • Grey
  • Talon: Fixed Дождь из стрел alternate cast causing you to hit the ground soon after cast
  • Grey
  • Talon: Fixed Управляемая сова colliding with nearby objects during cast
  • Grey
  • Grey
  • Talon: Base bullet damage now scales with Spirit Power (0.1)
  • Grey
  • Talon: Управляемая сова 3s grace period for kill increased to 4s
  • Grey
  • Talon: Fixed Управляемая сова grace period still requiring that he gets the kill, rather than the target just die
  • Grey
  • Grey
  • Talon: Base stamina increased from 3 to 4
  • Lady
  • Lady
  • Geist: Высасывание жизни can now be alternate-casted on allied heroes
  • Lady
  • Geist: Added double tap accidental protection for Высасывание жизни to help against instant cancellations
  • Lady
  • Geist: Порча slow duration reduced from 6s to 4s
  • Lady
  • Geist: Порча amp duration reduced from 16s to 13s
  • Lady
  • Geist: You can now see how many Порча stacks you have on you as the opponent
  •