Updated Плющ VO - largely remastering pass, but also fixed some lines with Spanish pronunciation issues
Carrying Urn now sets and limits your movespeed to a fixed 13 (this includes things like Плющ Повітряне скидання). It no longer provides sprint. The speed cannot be reduced or increased.
Melee damage and growth reduced by 15%
Starting Health reduced from 550 to 525
Watcher's Covenant fixed to replicate healing even when you are full
Watcher's Covenant now initially locks onto the target in your facing direction if there is one
Кам’яна форма now shows the Плющ player a visible radius indicator for where your hero will hit
Kudzu Bomb now grows on the ground if it hits geo instead of floating in the air
Повітряне скидання damage reduced from 150 to 125
Fixed Фантомний удар not grounding Плющ when using Повітряне скидання
Повітряне скидання now lets you choose to significantly reduce your initial upward momentum by holding the fly key down while casting the ability
Димова шашка T3 charge time reduced from 10s to 7s
Fixed Фіксація not working correctly with debuff resist
Фіксація T3 reduced from 0.15 to 0.12
Sleep state no longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action (including stamina, mantle, parry etc). The target still wakes up on damage.
Sleep dagger now takes effect immediately, rather than after a brief delay
Fixed creeps sometimes attacking and waking on sleeping targets
Танець куль cooldown increased from 138s to 150s
Танець куль T1 reduced from +7 to +6 Spirit Damage
Танець куль T2 increased from -38s to -40s
Танець куль fixed an issue causing the game to freeze for the duration of the ult channel
Міраж now has custom animations for most of his core movement
Visual updates to Міраж muzzle flash and tracers
Вогняні скарабеї now applies its drain over 4s instead of frontloaded
Вогняні скарабеї no longer restricts you from hitting the same target (debuff duration refreshes)
Вогняні скарабеї launch window increased from 5s to 8s (can be extended by duration extender)
Мандрівник now allows you to rotate the camera
Мандрівник T2 changed from "-56 Cooldown" to "Grants Ally Мандрівник Benefits" (if cast on an enemy, it'll give the bonus to the closest ally hero within 30m)
Revisions to melee parry effect and removal of the parry fail effect to make parries more clear
Updated Krill VO - largely remastering pass, but some new content
Added an Extra Competitive option to allow players to control what type of players are placed on their team. If you prefer to play with higher levels of coordination, communication, and competitiveness, then you can use this option to tell the matchmaker to build your team with like-minded allies. This option will sometimes be inactive in scenarios where the pool is very shallow (large portions of Eternus, off peak hours like 5am, extremely long queue, etc.), but otherwise in most normal scenarios the matchmaker will attempt to find you similar players.
Remover: Buff duration increased from 4s to 5s
Remover: Heal on active increased from 10% Max HP to 300 HP
Mini Turrets HP gain per boon increased from 20 to 30
Mini Turrets no longer limit the damage they take to 33% of HP per second
Mini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.
Грозова хмара now grants you a secondary ability Lightning Strike. It is a one time use AoE ability. You can target anywhere in your ultimate range, after a 2s delay it releases a vertical lightning strike onto a 6m area, knocking enemies away from that radius (6m knockback) and dealing 150 Damage (1.5 spirit scaling). There is a visual indicator for enemies that that area is about to be hit.
Грозова хмара DPS reduced from 125 to 110
Грозова хмара T3 now also allows you to float around at 2.5m/s speed
Now builds from Берсерк. Grants Берсерк passive. Increases bonus per stack from 6% to 8%. Provides +12 ammo, 150 Bonus Health, +10% Bullet Resist. Stat bonuses when 50% below unchanged (4 m/s, 40% Fire Rate, 55% Bullet Resist, has 4s buffer memory)
The new Extra Competitive option, Incoming Chat, and Lane Preference (party only) settings are now collected within a 'Queue Options' button on the dashboard below the profile area
Shooting a trooper on a zipline now causes other troopers near it on the zipline to dismount as well
Patron HP reduced from 10k to 7.5k
Downed Patron HP reduced from 18k to 13.5k
Patron HP grows by 250/Min starting 20 min
Downed Patron HP grows by 450/Min starting 20 min (overall, these are -25% HP at 20 min, 0% at 30 min, and +25% at 40 min)
Walker: When shot while invisible, you will require 1s to go back invisible rather than 0.25s
Added new limiting function for the soul orb duplication abuses during the laning phase. You shouldn't experience any real difference in normal gameplay:
Players can only participate in 4 Soul Orb share events per trooper wave, before being declared lower priority. A low priority player is not counted for when deciding how many souls to generate. Example: if a player is near 4 troopers from Wave 1 when they die, then moves to a different lane that has an allied hero still fighting Wave 1 troopers, that player will no longer cause the wave to double the souls generated as is the case now, as they are considered a low priority player for that wave. The generated Душі will then be split as normal.
Added a new setting option: "Additional Build Search Language", which lets you select a language to search for when requesting builds in addition to the current display language of the client.
Urn spawn point now alternates left and right starting with left, rather than being random
General137 changes1513
Added a new hero, Raven, to Hero Labs
Added park backdrop to park side of map
Updated tree models to new visual style and added player collision to canopies
Moved the post-game survey to the final score screen
Added text box field to the post-game survey
Muting a player now also silences map drawing, pings, and chatwheel messages
Various rendering performance improvements on map assets
Added two new setting options "Force English Hero Names" and "Force English Item Names", which will display those values in English regardless of your chosen language
Added Toggle Crouch as a new keybind
Fixed shop search not working in the shop when opened from Resources
Tweaked falloff range and toned down bass frequencies of hotel music
Passive cooldown indicator now shows when the item is off cooldown instead of 1 second before
Fixed invulnerable-to-debuff sound effect playing at wrong times
Fixed rejuv collect sound playing from wrong location in hero sandbox
Fixed the Damage Report UI clipping into the shop in Sandbox mode
Fixed shop showing with a broken build tab if you had previously navigated to the hero builds, then opened it from Resources
Fixed clicking on minimap not taking you to that location as a spectator
Fade rooftop antenna ambient effects so that they are not visible at a distance
Visual revisions to Quantum entanglement effect
Increased volume and adjusted the mix of sounds for firing while disarmed and using abilities while silenced
Fixed bug preventing purchase sound from playing when buying/quickbuying Active or Imbued items
Updated Bullet Flurry tracers to be spirit-based
Fixed some item sounds playing on caster instead of target
Added Telemetry HUD options to the settings menu. The Telemetry HUD is an in-game HUD which can be used to monitor the frame rate and network conditions. The Telemetry HUD can be enabled under Settings > Game. More information on the
HUD can be found here: https://help.steampowered.com/en/faqs/view/5E6F-5B36-5485-F6B9
Added new Learn to Play tutorial images in collaboration with Toastyghostey ( https://www.instagram.com/toastyghostey/ )
Steam
Added support for new Crouch Toggle button
Added 3 new
Official Control Schemes: { Standard | Gyro | FlickStick }. Thanks to @FlickStickVids for consultation.
Added versioning system to Configs, so that outdated configs are unloaded
The recent change to increase party size allowed at the top MMR (from 2 to 3) reverted for Eternus and up, but maintained for Ascendant
The matchmaker will now try to prioritize each team having at least 2 frontliners when it has the option to do so
Ability Range stat now has diminishing stacking
Ability Duration stat now has diminishing stacking
Fire Rate now has a minimum final value of -50%
Heroes now have +0.5 Sprint
Flying over buildings no longer causes you to get zapped, only standing on the building does
Added a tick based souls system that gives the bottom two net worth players on the team a small amount of souls per second. The amount of souls available to distribute to the bottom two players is based on the souls gathered by your team (2% and 1%). This occurs after the laning phase.
Reverted a few changes recently related to soul duplication issues
Range to be considered for souls reduced by 5m
Basic
Close
Close
Headshot
Booster: Cooldown increased from 7.5s to 8.5s
High-Velocity
Hollow
Point Ward: Threshold increased from 60% to 65%
Hollow
Monster
Rapid
Rounds: Fire Rate reduced from 11% to 10%
Restorative
Active
Reload: Ammo increased from 18% to 24%
Charge: Bonus Health reduced from +75 to +65
Point
Toxic
Alchemical
Titanic
Alchemical
Fire: Added alternate desaturated variant for friendly versions of this
Crippling
Headshot: The headshot debuff will now stack from different sources, diminishingly (24%, 12%, 6%, etc)
Shadow
Weave: Spot radius increased from 22m to 26m
Lucky
Shot: Proc Chance reduced from 35% to 34%
Spiritual
Overflow: Cooldown Reduction reduced from 15% to 12%
Extra
Healing
Rite: Health bonus reduced from +45 to +30
Healing
Nova: Time to heal increased from 2s to 2.75s
Enchanter's
Barrier: Cooldown reduction reduced from 8% to 6%
Restorative
Locket: Cooldown reduced from 30s to 25s
Veil
Veil
Majestic
Leap: No longer gets interrupted on slam down if you get shot
Metal
Skin: Duration increased from 3.5s to 4s
Metal
Rescue
Beam: Range reduced from 32m to 28m
Debuff
Debuff
Withering
Whip: Duration increased from 4.5s to 5s
Withering
Slowing
Hex: Cooldown increased from 26s to 28s
Rapid
Recharge: Cooldown for charged abilities reduced from 30% to 25%
Ethereal
Shift: Allows you to float around slowly (2 m/s)
Silence
Glyph: Now pierces through all enemies in the path
Silence
Glyph: Projectile and collision size increased by 40%
Arcane
Surge: Ability range reduced from +20% to +18%
Arcane
Surge: Ability duration reduced from +20% to +18
Arcane
Mystic
Slow: Duration increased from 2s to 2.5s
Surge of
Power: Fire Rate increased from 10% to 15%
Diviner's
Kevlar: Cooldown Reduction reduced from 12% to 10%
Diviner's
Kevlar: Ability Duration increased from 7% to 10%
Mystic
Magic
Carpet: Duration increased from 7s to 8s
Grey
Grey
Grey
Grey
Grey
Grey
Talon: Заряджений постріл can now secure orbs
Lady
Geist: Злість can now secure orbs
Lady
Geist: Обмін здоров’ям T2 changed from "-10% Min Health" to "On cast +40% Fire Rate for 8s"
Lady
Lady
Geist: Висмоктування життя duration increased from 2s to 2.5s
Lady
Geist: Висмоктування життя T3 changed from "Enemy is Silenced while being Life Drained" to "Ability becomes charged and grants +1 Charge". You can cast multiple Life Drains at the same time on different targets, no Charge Time.