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Dynamo: Builds

3

Community builds for Deadlock heroes: item groups, author notes and update dates. Use the build ID to find a preset in the game.

Community builds

3

Deadlock API ·

BIG GORDO AP #262104 ☆ 23,145
Author notes

GORDO FROTE

Bottom feeda

'ere we go, 'ere we go, 'ERE WE GO!

Extra Regen: good for early game, sell later

Extra Charge: core

Enchanter's Emblem: good long term coz free resist, plus nice in lane. if you are doing well in lane, this helps you win. if you are doing bad in lane, this helps you survive.

Mystic Burst: dont care much for this, can skip for sprint boots for more healing

Rapid Recharge: first powerspike, absolute core never ever sell

Sprint Boots: good healing, can buy early but mostly here for the enduring speed

Enduring Speed: mobility scooter for dynamo, nice anti-slow too.

Mobsta

We is gonna stomp da universe flat and kill anyfink that fights back!

Tankbuster: "why buy early?" i have done the math. this is optimal. i do not know why, but it is.

Compress Cooldown: hella more stompsImbue → Kinetic Pulse

: combos well with tankbuster, try to spread out ur stomps to hit as many reverbsImbue → Kinetic Pulse

Spirit Burn: either take this or echo shard first. stomp+reverb always triggers this, very good anti-heal. very good.

Superior Cooldown: its not super important since all we care about is stomps, can skip to echo shard

Echo Shard: best item, fuck refresher this shit is 100x betterImbue → Kinetic Pulse

CALL TO WAAAAGH!

WAAAAAGH!

Transcendent Cooldown: cooldowns for reverb and echo shard, basically increases ur dps by a lot

Greater Expansion: by this point you got all the stuff you need for your stomp. this is just kinda moving onto making your 1 ult, the best ult. no refresher tho

Superior Duration: mostly for your ult, but is nice for your healing too.

WAAAAAGH MONGA!

Look at all da strong boyz dat 'ave come to da WAAAGH!

Spellbreaker: pick one or pick both, good for high burst heroes like gray talon or yamato, and just in general good late game

Plated Armor: anything with high gun damage or applies like toxic bullets, afterburn, fixation, etc

Straggla

Optional

(situational, optional)

Dispel Magic: buy against vindicta, QE gets disabled when vindicta stakes you now, so this is a good friend

Spirit Resilience: good if you take lots of heavy spirit damage

Bullet Resilience: good if a lot of/fed gun heroes, works well with return fire

Silence Wave: very strong against heroes like sinclair, wraith etc who can escape you or just good in general to engage/stop someone

Return Fire: fuck you haze (return fire's damages it NOT impacted by YOUR bullet resists, so get more)

Suppressor: -65% fire rate with t2 stomp, can skip if no high fire-rate heroes (haze, infernus, vyper, gun ivy, etc)

Counterspell: your quant isnt enough? saving your teammates gets you killed? get this. use quant for teammates, this for yourself.

Decay: mostly a damage farm but is really good for 1v1s against tanks, not good against victor's 3 absolute fucking bullshit debuff removers what the fuck valve

Toxic Bullets: between this and decay, id pick decay for more consistancy but if fighitng victor or enemies with many debuff removers, take this instead

Stamina Mastery: i keep this here for insta-access for testing purposes. if you want it, sure buy it.

Juggernaut: good anti gun, can skip

Ability progression

◆ Ability points
  1. 1 1 Kinetic PulseUnlock
  2. 2 3 Rejuvenating AuroraUnlock
  3. 3 2 Quantum EntanglementUnlock
  4. 4 4 SingularityUnlock
  5. 5 1 ◆ 1 Kinetic PulseAbility point cost: 1
  6. 6 1 ◆ 2 Kinetic PulseAbility point cost: 2
  7. 7 1 ◆ 5 Kinetic PulseAbility point cost: 5
  8. 8 3 ◆ 1 Rejuvenating AuroraAbility point cost: 1
  9. 9 3 ◆ 2 Rejuvenating AuroraAbility point cost: 2
  10. 10 3 ◆ 5 Rejuvenating AuroraAbility point cost: 5
  11. 11 4 ◆ 1 SingularityAbility point cost: 1
  12. 12 4 ◆ 2 SingularityAbility point cost: 2
  13. 13 2 ◆ 1 Quantum EntanglementAbility point cost: 1
  14. 14 2 ◆ 2 Quantum EntanglementAbility point cost: 2
  15. 15 2 ◆ 5 Quantum EntanglementAbility point cost: 5
  16. 16 4 ◆ 5 SingularityAbility point cost: 5
【真夜】数值半肉奇能!黏住就是1v6!(b站教学已发) #542757 ☆ 7,233
Author notes

b站教学已发 觉得好用可以点个关注谢谢喵

前中期从左到右

金蛋孵到秘术余波,脉冲做出来多刷野尽早发育成型

Golden Goose Egg: 孵到秘术余波

Torment Pulse: 农业核心

Dispel Magic: 99%的情况下需要

Mystic Reverb: 吃得到大爆发Imbue → Kinetic Pulse

Tankbuster: 秘术余波吃得到

Rapid Recharge: 减少间隔

Items 2

Optional

扛不住了选一个

中期从左到右

伤上加伤+满级3点出来就可以1v6了

Mystic Expansion: Imbue → Kinetic Pulse

Compress Cooldown: Imbue → Quantum Entanglement

Escalating Exposure: 完全体成型

Items 4

Optional

道具太多做缩短

#Citadel_HeroBuilds_Late

Optional

Refresher: 提速神器

Items 6

Optional

Ability progression

◆ Ability points
  1. 1 1 Kinetic PulseUnlock
  2. 2 1 ◆ 1 Kinetic PulseAbility point cost: 1
  3. 3 3 Rejuvenating AuroraUnlock
  4. 4 2 Quantum EntanglementUnlock
  5. 5 1 ◆ 2 Kinetic PulseAbility point cost: 2
  6. 6 4 SingularityUnlock
  7. 7 1 ◆ 5 Kinetic PulseAbility point cost: 5
  8. 8 2 ◆ 1 Quantum EntanglementAbility point cost: 1
  9. 9 2 ◆ 2 Quantum EntanglementAbility point cost: 2
  10. 10 2 ◆ 5 Quantum EntanglementAbility point cost: 5
  11. 11 3 ◆ 1 Rejuvenating AuroraAbility point cost: 1
  12. 12 3 ◆ 2 Rejuvenating AuroraAbility point cost: 2
  13. 13 3 ◆ 5 Rejuvenating AuroraAbility point cost: 5
  14. 14 4 ◆ 1 SingularityAbility point cost: 1
  15. 15 4 ◆ 2 SingularityAbility point cost: 2
  16. 16 4 ◆ 5 SingularityAbility point cost: 5
PULSE KILLAMO 2.0 #506853 ☆ 6,138
Author notes

First skill Dinamo

Ability progression

◆ Ability points
  1. 1 1 Kinetic PulseUnlock
  2. 2 3 Rejuvenating AuroraUnlock
  3. 3 1 ◆ 1 Kinetic PulseAbility point cost: 1
  4. 4 2 Quantum EntanglementUnlock
  5. 5 1 ◆ 2 Kinetic PulseAbility point cost: 2
  6. 6 4 SingularityUnlock
  7. 7 1 ◆ 5 Kinetic PulseAbility point cost: 5
  8. 8 4 ◆ 1 SingularityAbility point cost: 1
  9. 9 3 ◆ 1 Rejuvenating AuroraAbility point cost: 1
  10. 10 3 ◆ 2 Rejuvenating AuroraAbility point cost: 2
  11. 11 3 ◆ 5 Rejuvenating AuroraAbility point cost: 5
  12. 12 4 ◆ 2 SingularityAbility point cost: 2
  13. 13 4 ◆ 5 SingularityAbility point cost: 5
  14. 14 2 ◆ 1 Quantum EntanglementAbility point cost: 1
  15. 15 2 ◆ 2 Quantum EntanglementAbility point cost: 2
  16. 16 2 ◆ 5 Quantum EntanglementAbility point cost: 5

Dynamo · Abilities

Ability 1
Kinetic Pulse
26s
Instant cast

Release an energy pulse that travels along the ground, dealing spirit damage and applying knockup.

115↑1.55
Damage
1s
Displacement
1
Charges
5s
Charge Delay
Game data
Cooldown
26s
Charges
1
Charge Delay
5s
Cast Delay
0.42s
Damage
115 ↑1.55
Displacement
1s
Pulse Range
16m
Pulse Width
5.5m
1AP

+1 Charge

Exact changes
Charges
+1
2AP

On Hit: -15% Bullet Resist and -24% Move Speed for 4s

Exact changes
Bullet Resist
-15%
Movement slow
+24%
Slow Duration
+4s
5AP

+135 Damage and +20m Cast Range

Exact changes
Damage
+135
Pulse Range
+20m
Ability 2
Quantum Entanglement
20s
Press

Briefly become untargetable while teleporting to the target location. Restores stamina upon use. Alternate cast: Bring nearby allies with you.

10m
Cast Range
1.4s
Duration
1
Stamina Restored
13m
Ally Distance
1AP
Cast Range
+6m
2AP
Cooldown
-6s
5AP

Reduces non-ult debuffs by 50% Replenishes 1 Charge

Exact changes
Debuff reduction
+50
Charge replenishment
+1
Ability 3
Rejuvenating Aurora
48s
Instant cast

While channeling, restore health over time to you and any allies nearby. You can dash and melee without breaking the channel.

30
Health Restored
5s
Channel Duration
8m
Friendly Heal Radius
1AP

Aura provides +4m Move Speed during channel

Exact changes
Bonus movement speed
+4m/s
Move Speed Duration
+8s
2AP

-20s Cooldown and +1s Duration

Exact changes
Cooldown
-20s
Channel Duration
+1s
5AP

Full move and ability use and additionally heals +2.5% of Max Health per second

Exact changes
No channeling required
Max Health Restored
+2.5%
Ability 4
Singularity
250s
Instant cast

Create a singularity in your hands, dealing <spirit damage over time, applying stun, and pulling in nearby enemies.

75↑0.28
DPS
2.75s
Channel Duration
0.2s
Cast Delay
7m
Singularity Radius
1AP
Singularity Radius
+2m
2AP
Channel Duration
+0.75s
5AP
Max Health as Damage
+6%

Dynamo · Stats

Stats

9/16/2026 – 9/22/2026
Win rate
53%
Matches
79,986

Normal mode · Ranked and unranked · All ranks Deadlock API ·