- Updated Vindicta Envol sound effects
- Added Vindicta Assassinat sound effect for targeted players
- Envol spirit bonus damage reduced from +12 to +10
- Envol no longer has +10% bonus range to damage falloff
- Envol cooldown increased from 35s to 50s
- Envol T2 changed from +12 Spirit Damage to -15s Cooldown
- Envol T3 changed from +3 m/s Bonus Air Speed to +12 Spirit Damage
- Can no longer melee while flying for extra movement
- Assassinat now ramps up its total damage from 50% to 100% over 1 second of being zoomed (UI indication for this)
- Fixed being unable to move while scoped in with Assassinat
06-06-2024 Update
- Added AoE effect to Pocket's Tirs de couverture
- Updated weapon buff effect in Pocket's Redingote volante upgrade
- Updated Pocket's Enchanted Satchel delay and explode sounds
- Updated Pocket's Tirs de couverture cast and impact sounds
- Tirs de couverture channel can now be interrupted by casting your other abilities
- Tirs de couverture radius increased from 6m to 6.5m
- Enchanted Satchel cast time reduced from 0.25s to 0.15s
- Improved visuals for Kelvin's gun projectile
- Voie glacée sprint speed increased from +1 to +2
- Voie glacée trail duration increased from 12s to 15s
- Dôme gelé T2 changed to -40s Cooldown
- Dôme gelé T3 changed to +70 Health Regen that scales with Spirit
- Dôme gelé can now be dismissed early
- Dague de sommeil T3 damage reduction on target improved from -30% to -40%
- Fumibombe sprint speed now instantly kicks in after casting it
- Danse balistique cooldown reduced from 160s to 130s
- Danse balistique T2 changed to -40s Cooldown
- Danse balistique T3 changed to +1 Targets Hit Per Shot
- Reworked how friend invites work inside the client. You must now be Steam friends with a person to invite them. This has a friend recency requirement as well as your friend needing to not be a limited steam user. Previous requests do not need to be resubmitted.
- Removed Pause cooldown in private bot matches and tutorial/sandbox
- Removed roof duct on top of low building besides inner Walker
- Removed street lamp post that was causing heroes to get stuck near inner lane Guardian
- Updated Marshal's Mitard delay and impact sounds
- Base ammo increased from 14 to 16
- Flasque alchimique T3 increased from +25% Fire Rate Slow to +35%
- Bravoure T3 increased from +150 Spirit Shield to +200
- Fixed Dynamo's Intrication quantique going through ceilings sometimes
- Base HP growth reduced from 48 to 44
- Intrication quantique fire rate bonus reduced from +30% to +25%
- Singularité base radius increased from 8m to 10m
- Base HP growth reduced from 36 to 32
- Résilience infernale T2 reduced from +200 Health to +150
- Impact sismique personal brief busy state upon landing increased from 0.2s to 0.3s
- Infernus's Ignition persistante now shows portraits of enemies that are burning for the full duration
- Élanflammé cooldown increased from 30s to 38s
- Fixed training Lyanne's True Form causing you to get healed
- Watcher's Covenant heal sharing reduced from 65% to 55%
- Improved Serregrise's trap visibility
- Fixed Estafilade sometimes getting stuck on nearby geometry
- Curse: No longer prevents stamina usage
- Hyperlaser slow now affects stamina dashes
- Mur spectral can now be dismissed early
- Orage magnétique T1 increased from +30% to +35% Bullet Resist
- Surplus d'endurance powerup duration increased from 60s to 80s
- Surplus d'endurance powerup amount reduced from 2 to 1
- Châtiment curatif moved from Spirit tree to Vitality tree
- Châtiment curatif now gives +50 Health
- No longer provides +2 Sprint
- Now provides +1 Stamina
- Cuir blindé duration reduced from 4s to 3s
- Cuir blindé cooldown increased from 25s to 30s
- Visual effects updates for melee lifesteal items
- Spirit: Vol de vie spirituel reduced from +10% to +8%
- Décomposition changed from 2.2% of Max Health to 2.4% Current Health (less damage when the target is low, and non-lethal now)
- Damage falloff bonus reduced from 20% to 15%
- Vol de vie spirituel reduced from +35% to +33%
- No longer has cast time (was 1s)
- Bullet damage falloff now maxes out at ~65m instead of ~70m
- Spirit
- Shredder Bullets: Spirit Amp reduced from +12% to +10%
- Shroud: Bonus spirit duration increased from 6s to 10s
- Magazine: Time for Max Damage reduced from 4s to 3.5s
- Pulse: Damage per pulse reduced from 45 to 40 (total dps from 22.5 to 26.6)
- Reverb: Fixed the damage being reduced by armor twice
- Reverb: Damage reduced from 35% to 30%
- Kelvar: Bullet Shield increased from 700 to 1000
- Spirit: Spirit increased from 45 to 50
- Overflow: Spirit duration increased from 14s to 18s
- Movement Speed powerup duration increased from 12s to 30s
- Movement Speed powerup movespeed reduced from 2 to 1
- Movement Speed powerup sprint speed increased from 2 to 4
- Increased the distance heroes slide when they come to the bottom of a ramp
- Increased the speed of Guardian's melee attacks
- Changed Guardian's behavior to only attempt melee when a unit is within 6m but still do damage to units in 12m range
- Bullet Shields now block damage from melee (similar to resistance)
- Candle trooper health bars now stick around at 1% when they are in self destruct mode to make it more clear they can still be shot
- Added lights to outer lane Cosmic Veil tunnels
- Walker bomb damage reduced from 300 to 200
- Mid Boss can now only be damaged by enemies inside the bottom pit
- Mid Boss Rejuv claim time reduced from 2.5s to 1.5s
- Mid boss area has reduced destructibles
- Build descriptions can now be seen in-game via a tooltip
- Replaced the neutral vaults with a new model, the Sinner's Sacrifice
- Added the ability to change builds while in-game
- Added neutrals to Hero Sandbox (the small room in the back on the right)
- Added new objective health bars for Gardiens and Walkers
- Added Match History link to the top right
- You can now move active item slots on the HUD while holding alt/tab
- Improved visibility of the voice icon indicating who is talking
- Hero icons on the minimap are scaled up a little when holding alt
- Improved networking when there is packet loss or jitter
- Soul Vessel dropped from heroes (after killing neutrals) now scales in size based on how many souls are inside
- Improved menu UI sound feedback
- Player's icon is highlighted in the top bar
- Added UI sound effects for team and opponent deaths
- Added Carabine cinétique charge audio loop
- Fixed some visual issues with Voie glacée
- Updated sound effects for the Sinner's Sacrifice
- Fixed an HTML exploit with chat
- Fixed not being able to place deployable abilities at certain angles
- Fixed moving active item slots causing the player to say "[ITEM] is on cooldown"
- Fixed a bug with Malice firing slightly upward
- Changed collision on barrel stand stacks to block bullets
- Added zapper on factory outpost building
- More heroes will now compliment on good uses of ultimates instead of just saying "good work"
- Fixed more instances of heroes being called out by the wrong name
- Base hero kill value increased from 150 to 225
- Rejuv duration reduced from 4 to 3 minutes
- Rejuv buff no longer increases your ammo
- Rejuv now causes all your candle troopers to have double health for 3 minutes
- Strong neutrals HP reduced by 20%
- Strong neutrals souls bounty reduced by 20%
- 4 Strong Neutral camps in the corners of the map have been replaced with Medium neutrals
- Vaults souls increased from 260 to 300
- Spirit tier bonus increased from 3/6/9/12 to 4/8/12/16
- Vitality tier bonus increased from 5/10/15/20% to 8/12/16/20%
- Moved the middle lane Base Gardiens further out slightly
- Powerups bonus types are now split between the regular destructibles like crates/vases/etc and the Golden Statues. Regular ones can only roll for souls and Golden Statues can only roll for buffs. Distribution of destructibles and Golden Status around the map has been adjusted a bit.
- Respawn rate for Destructibles/Statues (after initial spawn) slowed from 120s to 180s
- Fire Rate powerup reduced from +20% to +15%
- Fire Rate powerup duration increased from 25s to 35s
- Health Regen powerup regen reduced from 1.5% to 1%
- Health Regen powerup duration increased from 15s to 25s
- Cooldown Reduction powerup reduced from 25% to 20%
- Extra Clip powerup reduced from 4 clips to 3
- Crouch movespeed increased from 4 to 4.75
- Extra
- Regen: Regen increased from 1.75 to 2
- Enduring
- Reactive
- Barrier: Cooldown reduced from 35s to 25s
- Lifesteal: Reduced from +25% to +23%
- Soul
- Cold
- Front: cooldown reduced from 40s to 32s
- Improved
- Cooldown: HP Regen reduced from 2 to 1.5
- Shifting
- Shroud: Cooldown reduced from 45s to 35s
- Shifting
- Intensifying
- Torment
- Pulse: Interval improved from 2s to 1.5s
- Torment
- Torment
- Pulse: HP bonus reduced from +150 to +125
- Majestic
- Leap: Velocity increased from 22.5 to 27
- Mystic
- Mystic
- Curse: Now also prevents item usage
- Curse: Duration reduced from 3.75s to 3.5s
- Diviner's
- Boundless
- Spiritual
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