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Minor Update - 06-30-2026

06-30-2026 · 23 heroes 4 items
Surin Hero 3 3
  • Alt Fire damage now has a custom value per boon (+0.2)
  • Alt Fire ammo consumed per shot increased from 3 to 5
  • Alt Fire knockback movement is now disabled by slowing hex state
  • Couteau de chasse cooldown reduced from 18s to 16s
  • Élan incisif now deals +25 light melee damage (75 total) instead of 60 spirit damage
  • Élan incisif changed from -6% Spirit Resist to +4% Damage Amp
  • Saignée T2 changed from "+15% Incoming Damage Deferred" to "+35% Deferred Damage Cleared"
  • Saignée T3 changed from "+50% Deferred Damage Cleared" to "+15% Incoming Damage Deferred"
  • Coup de grâce now deals damage to troopers and neutrals along the way
  • Coup de grâce executing a hero now instantly fills the rage bar
  • Coup de grâce now has the T3 "recast within 20s on a hero kill" as part of the base ability
  • Coup de grâce Full Rage Damage Bonus reduced from +12% to +8%
  • Coup de grâce range reduced from 18m to 12m
  • Coup de grâce T1 now also increases range by +6m
  • Coup de grâce T2 increased from +10% Full Rage Bonus Damage to +16%
  • Coup de grâce T3 increased from +5% Enemy health Threshold to +10%
Paige Hero 4
  • Health per boon increased from 29 to 33
  • Vouivre savante T1 changed from "+2s Trail Duration and +1m Radius" to "-12s Cooldown"
  • Vouivre savante T2 changed from "+10m Range and -12s Cooldown" to "+1 Charge, +1m Radius and +2s Trail Duration"
  • Bookworm T3 changed from "+100 Damage, +30 DPS and +1 Charge" to "+100 Damage, +30 DPS and +12m Travel Range"
  • Immunité narrative T1 fire rate spirit scaling increased from 0.13 to 0.16
  • Immunité narrative T3 increased from 75% Barrier to 100%
  • Charge de ralliement is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes
  • Charge de ralliement T3 Max Amp increased from +50% to +70%
Rem Hero 3
  • Jump Pads on top of the double sinner buildings have been removed
  • Sieste ambulante healing per second spirit scaling reduced from 0.66 to 0.4
  • Sieste ambulante T3 missing health spirit scaling reduced from +0.02 to +0.016
  • Petites mains Spirit Resist reduced from 15% to 12%
  • Petites mains T1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed"
  • Petites mains T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist"
  • Petites mains T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist"
Apollon Hero 6
  • Riposte T1 increased from -7s Cooldown to -8s
  • Riposte grace window to target after channel increased from +1s to +1.3s
  • Riposte cast range increased from 25m to 35m
  • Riposte targeting angle increased from 70 to 90
  • Attaque en flèche Heal on hero hit spirit scaling increased from 1 to 1.3
  • Itani Lo Sahn T3 increased from +40% Bonus Damage to +50%
Nécro Hero 4 2
  • Health per boon increased from 41 to 43 (global hp boon reduction is after this)
  • Déchirure cast time reduced from 0.5s to 0.4s
  • Déchirure post cast time reduced from 0.5s to 0.4s
  • Déchirure T2 increased from -7s Cooldown to -8s
  • Odeur du sang T1 increased from +2m/s while near an isolated enemy to +3m/s
  • Odeur du sang T2 increased from 18% missing health heal to +24%
Billy Hero 1 4
  • Bullet damage per boon reduced by 10%
  • Matraquage melee scaling reduced from 1.1 to 0.9
  • Matraquage T3 reduced from 60% Heavy Melee damage to 50%
  • Bélier de tête T3 Max HP Damage reduced from 10% to 8%
  • Bélier de tête T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power)
Céleste Hero 4 1
  • Prisme cristallin cooldown reduced from 35s to 32s
  • Dagues rayonnantes buff duration increased from 25s to 30s
  • Dagues rayonnantes spirit scaling increased from 0.56 to 0.63
  • Astre prodigieux bounce range increased from 15.5m to 16.5m
  • Astre prodigieux damage increased by 10%
Holliday Hero 1 3
  • Baril de poudre velocity reduced slightly
  • Baril de poudre charge delay increased from 7s to 7.5s
  • Baril de poudre spirit scaling reduced from 1.4 to 1.2
  • Baril de poudre T3 reduced from +100 Damage to +80
Mina Hero 3
  • Ratissage missing health as damage increased from 5% to 6%
  • Retraite sanguine T3 now also increases range by +3m
  • Nox Nostra damage increased from 4.45 to 4.6
  • Nox Nostra T1 damage increased from +1.74 to +1.9
Seven Hero 2 1
  • Boule de foudre charge delay reduced from 7s to 6s
  • Orage magnétique time to expand increased from 1.5s to 3.5s
  • Orage magnétique damage interval increased from 0.25s to 0.3s (DPS unchanged)
  • Orage magnétique T2 now also increases Initial Radius by +5m
Vindicta Hero 3 1
  • Entrave T2 reduced from -20s Cooldown to -22s
  • Nuée de corneilles T2 increased from -12s Cooldown to -16s
  • Nuée de corneilles collision radius between each crow increased slightly
  • Assassinat Max Bonus Damage spirit scaling increased from 2 to 2.3
Nébula Hero 3
  • Dague de sommeil T1 increased from -8% Bullet Resist to -10%
  • Dague de sommeil T2 increased from -17s Cooldown to -18s
  • Fumibombe T3 increased from +40% Balles vampiriques to +50%
Lyanne Hero 3
  • Épines enchevêtrantes spirit scaling increased from 0.45 to 0.55
  • Liaison épineuse Replicated Healing per boon scale increased from +0.5 to +0.85
  • Largage aérien cooldown reduction when used on allies increased from -25% to -30%
Miro et Minus Hero 3
  • Jet de sable T2 slow increased from -25% to -30%
  • Jet de sable T3 increased from -20s Cooldown to -25s
  • Dérouillée bonus max health per kill increased from 30+1/boon to 40+2/boon
Myxo Hero 2 1
  • Explosion gluante T3 spirit scaling reduced from +1.1 to +1.0
  • Poing poisseux T3 increased from -12s Cooldown to -14s
  • Boule visqueuse T3 increased from +6s Duration to +7s
Marshal Hero 2 1
  • Bullet damage per boon reduced from 0.34 to 0.28
  • Bravoure T2 increased from -22s Cooldown to -24s
  • Bravoure T3 increased from +2.5 spirit power scaling to +2.7
Abrams Hero 2
  • Siphonnage T3 reduced from +3m Radius to +2m
  • Charge taurine T3 reduced from -20s Cooldown to -18s
Brutus Hero 1 1
  • Frappe au sol cooldown reduced from 21s to 18s
  • Flagellation angle increased from 30 to 38
Paradox Hero
  • Carabine cinétique T2 now also increases move speed spirit scaling (0.06)
  • Carabine cinétique T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling
Pocket Hero 2
  • Bullet damage per boon reduced from 0.16 to 0.14
  • Redingote volante T3 reduced from -12s Cooldown to -11s
Vypère Hero 1
  • Lame fulgurante T3 now also reduces charge delay from 4s to 2s
  • Reptation T3 spirit scaling increased from 0.6 to 0.8
Mirage Hero
  • Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)
Dynamo Hero 1
  • Aurore curative regeneration increased from 25/s to 30/s
Fléau Item 1
  • Max Health DPS reduced from 3.5% to 2.6%
  • Max Health DPS now scales with spirit power (0.0055)
Surplus de PV Item
  • Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc)
Décomposition Item
  • Urn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.
Saturation spirituelle Item
  • Brawl: Fixed Enhanced Tir d'élite and Enhanced Saturation spirituelle not maintaining the bonuses from their enhanced components
Urne d'âmes Mécaniques 1
  • \[ Urn / King of the Hill ]
  • Unstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.
  • Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
  • Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
  • Urn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.
  • Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.
  • Urn runner can no longer parry
  • Urn is deposited immediately at the drop off point.
  • Urn bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner).
  • Urn runner gets +4 permanent buffs on deposit
  • Urn is now louder when it talks and is easier to hear by nearby enemies
  • After 3 Minutes from spawn the Urn will start walking very slowly on his own towards the deposit location
  • This spawns the Urn
Lanes et troopers Mécaniques 2 2
  • Guardian bounty reduced from 1500 to 1250
  • Walker bounty reduced from 4000 to 3500
  • Trooper bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)
  • Trooper bounty ratio in the deniable flying orb increased from 40% to 50%
Endurance, charges & sprint Mécaniques 3
  • Dash Jump input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s)
  • Dash Jump distance increased from 18m to 19m
  • Dash Jump vertical impulse increased from 400 to 425
Résistance balles & esprit (armure) Mécaniques 2 1
  • Bullets: Bleed damage increased from 1.7% to 1.9%
  • Relic: Damage Penalty increased from -10% to -14%
  • Talon: Hibou guidé permanent spirit bonus reduced from 10 to 8
General 36 changes 6 5
  • King of the Hill objective has been rethemed and renamed to "Unstable Rift"
  • Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes
  • Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind)
  • The team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW)
  • Rift Troopers drop no souls when killed
  • Any players in the Unstable Rift Zone are now revealed on the minimap
  • Urn runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses.
  • There are two debug commands you can use to test these out
  • citadel_force_spawn_idol
  • citadel_koth_dev_test_spawn
  • This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer
  • \[ General ]
  • Reworked Boon reward table
  • Health per boon reduced by 5%
  • All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)
  • Rejuv buff duration reduced from 4 minutes to 3
  • Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m
  • First blood bounty reduced from 150 to 125
  • Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m)
  • Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min
  • Hovering an item in the shop now shows you a preview for your investment bars
  • Street
  • Brawl: No longer locks you out of getting off the zipline in the first few seconds
  • Street
  • Brawl: Increased item randomness a bit
  • Street
  • \[ Items ]
  • Mystic
  • Shot: Cooldown increased from 8s to 9s
  • Toxic
  • Cursed
  • \[ Heroes ]
  • Doorman: Porte dérobée cooldown increased from 40s to 45s
  • Grey
  • Talon: Pluie de flèches cooldown increased from 23s to 25s
  • Grey