- Alt Fire damage now has a custom value per boon (+0.2)
- Alt Fire ammo consumed per shot increased from 3 to 5
- Alt Fire knockback movement is now disabled by slowing hex state
- 톱니 칼날 cooldown reduced from 18s to 16s
- 돌격 대시 now deals +25 light melee damage (75 total) instead of 60 spirit damage
- 돌격 대시 changed from -6% Spirit Resist to +4% Damage Amp
- 유혈 T2 changed from "+15% Incoming Damage Deferred" to "+35% Deferred Damage Cleared"
- 유혈 T3 changed from "+50% Deferred Damage Cleared" to "+15% Incoming Damage Deferred"
- 결정타 now deals damage to troopers and neutrals along the way
- 결정타 executing a hero now instantly fills the rage bar
- 결정타 now has the T3 "recast within 20s on a hero kill" as part of the base ability
- 결정타 Full Rage Damage Bonus reduced from +12% to +8%
- 결정타 range reduced from 18m to 12m
- 결정타 T1 now also increases range by +6m
- 결정타 T2 increased from +10% Full Rage Bonus Damage to +16%
- 결정타 T3 increased from +5% Enemy health Threshold to +10%
Minor Update - 06-30-2026
- Health per boon increased from 29 to 33
- 책 속의 용 T1 changed from "+2s Trail Duration and +1m Radius" to "-12s Cooldown"
- 책 속의 용 T2 changed from "+10m Range and -12s Cooldown" to "+1 Charge, +1m Radius and +2s Trail Duration"
- Bookworm T3 changed from "+100 Damage, +30 DPS and +1 Charge" to "+100 Damage, +30 DPS and +12m Travel Range"
- 주인공 보정 T1 fire rate spirit scaling increased from 0.13 to 0.16
- 주인공 보정 T3 increased from 75% Barrier to 100%
- 기사의 돌격 is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes
- 기사의 돌격 T3 Max Amp increased from +50% to +70%
- 반격 T1 increased from -7s Cooldown to -8s
- 반격 grace window to target after channel increased from +1s to +1.3s
- 반격 cast range increased from 25m to 35m
- 반격 targeting angle increased from 70 to 90
- 완벽한 전진 Heal on hero hit spirit scaling increased from 1 to 1.3
- 이타니 로 산 T3 increased from +40% Bonus Damage to +50%
- Health per boon increased from 41 to 43 (global hp boon reduction is after this)
- 할퀴기 cast time reduced from 0.5s to 0.4s
- 할퀴기 post cast time reduced from 0.5s to 0.4s
- 할퀴기 T2 increased from -7s Cooldown to -8s
- 혈향 T1 increased from +2m/s while near an isolated enemy to +3m/s
- 혈향 T2 increased from 18% missing health heal to +24%
- 동행 healing per second spirit scaling reduced from 0.66 to 0.4
- 동행 T3 missing health spirit scaling reduced from +0.02 to +0.016
- 꼬마 도우미들 Spirit Resist reduced from 15% to 12%
- 꼬마 도우미들 T1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed"
- 꼬마 도우미들 T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist"
- 꼬마 도우미들 T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist"
- Bullet damage per boon reduced by 10%
- 내려찍기 melee scaling reduced from 1.1 to 0.9
- 내려찍기 T3 reduced from 60% Heavy Melee damage to 50%
- 들이받기 T3 Max HP Damage reduced from 10% to 8%
- 들이받기 T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power)
- 눈부신 속임수 cooldown reduced from 35s to 32s
- 광휘의 단검 buff duration increased from 25s to 30s
- 광휘의 단검 spirit scaling increased from 0.56 to 0.63
- 찬란한 경이 bounce range increased from 15.5m to 16.5m
- 찬란한 경이 damage increased by 10%
- 화약통 velocity reduced slightly
- 화약통 charge delay increased from 7s to 7.5s
- 화약통 spirit scaling reduced from 1.4 to 1.2
- 화약통 T3 reduced from +100 Damage to +80
- 갈퀴 missing health as damage increased from 5% to 6%
- 피의 퇴각 T3 now also increases range by +3m
- 녹스 노스트라 damage increased from 4.45 to 4.6
- 녹스 노스트라 T1 damage increased from +1.74 to +1.9
- 번개 폭탄 charge delay reduced from 7s to 6s
- 폭풍 구름 time to expand increased from 1.5s to 3.5s
- 폭풍 구름 damage interval increased from 0.25s to 0.3s (DPS unchanged)
- 폭풍 구름 T2 now also increases Initial Radius by +5m
- 강철 말뚝 T2 reduced from -20s Cooldown to -22s
- 까마귀 소환 T2 increased from -12s Cooldown to -16s
- 까마귀 소환 collision radius between each crow increased slightly
- 암살 Max Bonus Damage spirit scaling increased from 2 to 2.3
- 수면 단검 T1 increased from -8% Bullet Resist to -10%
- 수면 단검 T2 increased from -17s Cooldown to -18s
- 연막탄 T3 increased from +40% 총탄 체력 흡수 to +50%
- 포박 가시 spirit scaling increased from 0.45 to 0.55
- 칡덩굴 연결 Replicated Healing per boon scale increased from +0.5 to +0.85
- 공중 투하 cooldown reduction when used on allies increased from -25% to -30%
- 모래 폭풍 T2 slow increased from -25% to -30%
- 모래 폭풍 T3 increased from -20s Cooldown to -25s
- 콤보 bonus max health per kill increased from 30+1/boon to 40+2/boon
- 끈적이 폭탄 T3 spirit scaling reduced from +1.1 to +1.0
- 끈적이 펀치 T3 increased from -12s Cooldown to -14s
- 끈적이 공 T3 increased from +6s Duration to +7s
- Bullet damage per boon reduced from 0.34 to 0.28
- 투지 T2 increased from -22s Cooldown to -24s
- 투지 T3 increased from +2.5 spirit power scaling to +2.7
- 생명 흡수 T3 reduced from +3m Radius to +2m
- 어깨 돌격 T3 reduced from -20s Cooldown to -18s
- 화살 세례 cooldown increased from 23s to 25s
- 부엉이 비행 permanent spirit bonus reduced from 10 to 8
- 지면 타격 cooldown reduced from 21s to 18s
- 채찍질 angle increased from 30 to 38
- 키네틱 카빈 T2 now also increases move speed spirit scaling (0.06)
- 키네틱 카빈 T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling
- Bullet damage per boon reduced from 0.16 to 0.14
- 비행 망토 T3 reduced from -12s Cooldown to -11s
- 기습 단검 T3 now also reduces charge delay from 4s to 2s
- 민첩 이동 T3 spirit scaling increased from 0.6 to 0.8
- 소생의 오로라 regeneration increased from 25/s to 30/s
- Max Health DPS reduced from 3.5% to 2.6%
- Max Health DPS now scales with spirit power (0.0055)
- Cooldown increased from 8s to 9s
- Bleed damage increased from 1.7% to 1.9%
- Damage Penalty increased from -10% to -14%
- King of the Hill objective has been rethemed and renamed to "불안정한 균열"
- 불안정한 균열 no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.
- 불안정한 균열 spawn interval increased from every 6 minutes to every 7 minutes
- 불안정한 균열 comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind)
- The team that secures the 불안정한 균열 now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW)
- Rift Troopers drop no souls when killed
- Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc)
- Any players in the 불안정한 균열 Zone are now revealed on the minimap
- 불안정한 균열 bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
- 불안정한 균열 no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
- Urn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.
- Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)
- Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.
- Urn runner can no longer parry
- Urn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.
- Urn is deposited immediately at the drop off point.
- Urn bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner).
- Urn runner gets +4 permanent buffs on deposit
- Urn is now louder when it talks and is easier to hear by nearby enemies
- After 3 Minutes from spawn the Urn will start walking very slowly on his own towards the deposit location
- Urn runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the 불안정한 균열 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses.
- There are two debug commands you can use to test these out
- citadel_force_spawn_idol - This spawns the Urn
- citadel_koth_dev_test_spawn - This moves your hero and spawns the 불안정한 균열 in the early warning state then quickly transitions to the 25s broadcasted timer
- Reworked Boon reward table
- Health per boon reduced by 5%
- All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)
- Rejuv buff duration reduced from 4 minutes to 3
- Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m
- Guardian bounty reduced from 1500 to 1250
- Walker bounty reduced from 4000 to 3500
- First blood bounty reduced from 150 to 125
- Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m)
- Trooper bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)
- Trooper bounty ratio in the deniable flying orb increased from 40% to 50%
- Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min
- Dash Jump input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s)
- Dash Jump distance increased from 18m to 19m
- Dash Jump vertical impulse increased from 400 to 425
- Jump Pads on top of the double sinner buildings have been removed
- Hovering an item in the shop now shows you a preview for your investment bars
- Street Brawl: No longer locks you out of getting off the zipline in the first few seconds
- Street Brawl: Increased item randomness a bit
- Street Brawl: Fixed Enhanced 명중 사격 and Enhanced 영혼의 너울 not maintaining the bonuses from their enhanced components
- Doorman: 문 연결 cooldown increased from 40s to 45s