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11-21-2025 Update

11-21-2025 · 27 героев 11 предметов
Источники Steam NewsDeadlock Forum
Пейдж Герой 1 3
  • Base gun урон and gun урон growth увеличено на 10% (excluding Пейдж)
  • Bullet урон growth снижено с 0.66 до 0.52
  • Defend and Fight! barrier снижено с 200 до 150
  • Defend and Fight! длительность снижено с 7 с. до 5 с.
  • Defend and Fight! T1 изменено с +50 Barrier до +16% скорострельность (with 0.15 Spirit Power scaling)
  • Defend and Fight! T2 изменено с +25% скорострельность до +100 Barrier
  • Defend and Fight! T2 now also grants +2 с. длительность
Мина Герой 3 1
  • Initial wall jump now costs 0.25 stamina
  • Stamina regen rate снижено на 5% (5 с. до 5.25 с.)
  • Movement Buff stamina с 1->4 до 2->4
  • Багровое отступление перезарядка увеличено с 30 с. до 32 с.
  • Багровое отступление no longer resets air jump and dash limits
  • Любовные укусы перезарядка увеличено с 7 с. до 8 с.
  • Любовные укусы T3 с -1 Stamina до -2
Парадокс Герой 1 5
  • Base regen снижено с 2.0 до 1.0
  • Bullet урон growth снижено с 0.27 до 0.22
  • Base health снижено с 700 до 650
  • Health per boon снижено с 47 до 45
  • Пульсирующая граната урон снижено с 40 до 35
  • Пульсирующая граната множитель Spirit увеличено с 0.43 до 0.55
  • Fixed a bug where you could airdash further then expected with Кинетический карабин
Вязкус Герой 2 1
  • Брызги перезарядка увеличено с 21 с. до 30 с.
  • Брызги T1 изменено с "-6 с. перезарядка" до "+40 урон and +1 м Radius"
  • Брызги T2 изменено с "+45 урон and +1 м Radius" до "-12 с. перезарядка"
  • Брызги T3 now also increases множитель Spirit by 0.4
  • The Cube длительность снижено с 4 с. до 3 с.
  • The Cube regen увеличено с 30 до 40
  • The Cube T2 now also increases длительность by +1 с.
Бибоп Герой 3 2
  • Health growth снижено с 54 до 46
  • Взрывной апперкот перезарядка увеличено с 19 с. до 22 с.
  • Взрывной апперкот множитель Spirit увеличено с 0.49 до 0.6
  • Бомба-липучка T3 изменено с "On
  • Hyperbeam DPS снижено с 190 до 160
  • Hyperbeam T2 увеличено с +90 до +120
Плющик Герой 3 3
  • Kudzu Bomb урон снижено с 50 до 40
  • Kudzu Bomb множитель Spirit увеличено с 0.56 до 0.65
  • Каменный облик перезарядка снижено с 42 с. до 37 с.
  • Watcher’s Covenant bullet lifesteal увеличено с 10% до 15%
  • Поддержка с воздуха урон penalty for ally you are carrying снижено с -50% до -30%
  • Поддержка с воздуха cast дальность увеличено с 12 м до 14 м
Хлыст Герой 3 3
  • Сцепка перезарядка снижено с 42 с. до 35 с.
  • Порка лечение vs heroes увеличено с 50% до 60%
  • Порка урон увеличено с 60 до 65
  • Порка перезарядка снижено с 26 с. до 24
  • Порка T2 увеличено с -14 с. до -12 с.
  • Смертельный бросок перезарядка снижено с 155 с. до 145 с.
Заточка Герой 1 3
  • Alt fire knockback снижено на 10%
  • Alt fire ammo cost увеличено с 2 до 3
  • Добивающий удар Rage урон Bonus снижено с 17% до 15%
  • Добивающий удар T2 Rage урон bonus снижено с 8% до 6%
  • Добивающий удар Rage state now causes your alt fire knockback до push you a little further
  • Fixed some bugs with Barriers and Spirit урон Scaling (fixes other cases as well)
Калико Герой 4 1
  • Clip size увеличено с 10 до 12
  • Reload time увеличено с 2.5 с. до 2.6 с.
  • Бомбы мрака перезарядка увеличено с 12 с. до 14 с.
  • Return до Shadows T3 урон Amp снижено с +24% до +18%
  • Return до Shadows T3 длительность увеличено с 5 с. до 6 с.
Холлидей Герой 4
  • Base regen снижено с 2.0 до 1.0
  • Base bullet growth снижено с 1.23 до 1.04
  • Base урон снижено с 22 до 18
  • Bounce Pad урон снижено с 80 до 60
  • Fixed a bug where you could get extra speed/distance with dash jump/bounce pad timing
Дозорный Герой 2 2
  • Bullet урон увеличено с 16.2 до 16.6
  • Bullet урон growth увеличено с 0.44 до 0.48
  • Health regen снижено с 3 до 2
  • Алхимическая колба radius снижено с 6.5 м до 5.5 м
  • Алхимическая колба T2 now also grants +1 м
Ямато Герой 2 1
  • Base regen снижено с 2.0 до 1.0
  • Мощное рассечение low charge урон с 40% до 30%
  • Мощное рассечение medium charge урон с 60% до 50%
  • Багровое рассечение перезарядка увеличено с 11.5 с. до 15 с.
  • Багровое рассечение T3 увеличено с -5.75 с. перезарядка до -9 с.
Кельвин Герой 3
  • Bullet Velocity снижено с 254 до 160
  • Леденящая граната base урон снижено с 74 до 60
  • Ледяное укрытие T2 изменено с "-45 с. перезарядка" до "+1 с. длительность"
  • Ледяное укрытие длительность снижено с 5.5 с. до 5 с.
Мираж Герой 1 1
  • Огненные скарабеи макс. здоровье steal увеличено с 37 до 45
  • Путник can now target friendly objectives
  • Путник перезарядка снижено с 160 с. до 145 с.
  • Путник T1 now also reduces перезарядка by 25 с.
Синклер Герой 1 3
  • Health снижено с 700 до 650
  • Regen снижено с 3 до 2
  • Призрачный помощник total swaps allowed увеличено с 1 до 2
  • Участие аудитории перезарядка снижено с 50% до 40%
Абрамс Герой 1 2
  • Плечом вперёд перезарядка снижено с 37 с. до 33 с.
  • Плечом вперёд T3 снижено с -22 с. перезарядка до -18 с.
  • Сейсмический удар T3 длительность увеличено с 3 с. до 4 с.
Динамо Герой 2 1
  • Base regen увеличено с 2 до 2.5
  • Кинетический импульс дальность увеличено с 15 м до 20 м
  • Кинетический импульс перезарядка снижено с 26 с. до 22 с.
Карман Герой 1 2
  • Base regen снижено с 2 до 1
  • Летающий плащ урон снижено с 85 до 70
  • Летающий плащ T2 увеличено с +75 до +85
Дрём Герой
  • Trooper награда mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given до nearby players it will fall до the ground as an orb that you need до get near до pick up. It has a 18 м capture radius where it'll travel до you once you get within. Only one player needs до claim it, share rules remain the same as before.
  • Death: Removes all non-stun debuffs on proc
Билли Герой 2
  • Рогатый таран T2 увеличено с +25% Weapon урон до +35%
  • Рогатый таран T3 увеличено с 6% макс. здоровье as spirit урон до 6.5%
Скиталец Герой 1 1
  • Раздирание перезарядка снижено с 15 с. до 13 с.
  • Base regen увеличено с 2.5 до 3.5
Инфернус Герой 1
  • Тление buildup is now 10% slower on body shots
  • Напалм T3 урон amp снижено с +20% до +17%
Макгиннис Герой 2
  • Mini Turrets health per boon увеличено с 10 до 13
  • Призрачная стена speed увеличено на 10%
Семь Герой 2
  • Шаровая молния radius увеличено с 3.5 м до 4.25 м
  • Crit reduction увеличено с 25% до 35%
Тень Герой 1 1
  • Карточный трюк base урон увеличено с 55 до 60
  • Проекция разума перезарядка снижено с 48 с. до 42 с.
Гадюка Герой 1
  • Health per boon увеличено с 33 до 35
Конденсатор Предмет 1 3
  • Shock урон снижено с 50 до 43
  • Shock урон spirit power growth увеличено с 0.14 до 0.19
  • No longer dispels buffs (moved до Curse)
  • перезарядка снижено с 60 с. до 50 с.
  • Slow длительность снижено с 5 с. до 4 с. (75%->0%)
  • Slow debuff now prevents stamina usage and silences movement abilities
Разложение Предмет 1
  • Стражи now start with 75% урон Resist that decay's до -50% over the first 10 minutes of a match
  • Уокеры now start with 75% урон Resist that decay's до -50% over the first 20 minutes of a match
  • Healing Reduction увеличено с -40% до -45%
Кара Предмет 1 2
  • перезарядка Reduction снижено с +6% до +4%
  • макс. здоровье урон per second увеличено с 3.25% до 3.5%
  • перезарядка снижено с 38 с. до 35 с.
Метатель чар Предмет 1 1
  • перезарядка Reduction снижено с +12% до +6%
  • скорострельность per stack увеличено с 10% до 12%
Токсичные пули Предмет 1
  • Токсичные пули длительность увеличено с 3 с. до 4 с.
Фокусная линза Предмет 1
  • Sap: перезарядка снижено с 35 с. до 25 с. (matches Фокусная линза)
Похищение спиритизма Предмет 1
  • Snatch: Instead of increasing CD до 2x on light melee hit, the effects of Похищение спиритизма are reduced до 70% effectiveness (урон, Spirit Power, Spirit Resist)
Пулевая и спиритическая защита (броня) Механики 12 11
  • Small neutrals damage +15%
  • Medium neutrals spirit resist from 30% to 40%
  • Medium neutrals damage increased by 25%
  • Hard neutrals spirit resist increased from 35% to 50%
  • Hard neutrals damage increased by 30%
  • Sacrifice: Return damage increased from 60 to 80
  • Reduced all AP damage upgrades by 10%
  • Investment Bonuses: Now grants an additional +20% Weapon Damage at 4800 souls spent
  • Spirit
  • Investment Bonuses: Now grants an additional +20 Spirit Power at 4800 souls spent
  • Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp
  • Casting Buff spirit power increased from 15>40 to 15->65
  • Velocity Rounds: Bullet Velocity increased from +45% to +50% (affects upgrades)
  • Shot: Proc damage reduced from 45 to 40
  • Shot: Spirit power scaling increased from 0.75 to 0.8
  • Rounds: Spirit Power increased from +7 to +8
  • Sacrifice: Now provides Weapon Damage instead of Fire Rate
  • Shot: Weapon Damage now scales with boons (+2)
  • Shot: Weapon Damage reduced from 185% to 170%
  • Shot: Secondary Fire Weapon Damage now scales with boons (+1)
  • Shot: Secondary Fire Weapon Damage reduced from 75% to 45%
  • Shots: Weapon Damage increased from +30% to +35%
  • Stone: Bullet Resist reduced from 35% to 30%
  • Bullets: Shock damage reduced from 40 to 33
  • Bullets: Shock damage spirit power growth increased from 0.14 to 0.19
  • Shot: Damage reduced from 125% to 110%
  • Spirit
  • Spirit
  • Shielding: Damage threshold increased from 175 to 225
  • Spirit
  • Bullet
  • Resist Shredder: Bullet Resist Reduction reduced from 13% to 12%
  • Spirit
  • Wave: No longer reduces Spirit Resistance or Spirit Power
  • Wave: Now deals 100 Impact Damage (0.3 spirit power growth)
  • Spirit
  • Lens: Now reduces Spirit Resistance by 12% and reduces Spirit Power by 30 for 12s
  • Curse: Weapon Damage reduced from 20% to 15%
  • Attach: -30% Outgoing Damage for 5s" to "On
  • Doorman: Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff.
  • Doorman: Звонок для вызова explosion damage reduced from 60 to 55
  • Doorman: Звонок для вызова T2 explosion damage reduced from +50 to +45
  • Doorman: Звонок для вызова impact damage spirit scaling increased from 0.7 to 1.0
Линии и крипы Механики 4 3
  • Increased trooper range to be considered in range for souls to drop from 35m to 45m
  • Trooper bounty values increased by 10%
  • Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16
  • Walker HP increased by 40%
  • Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less)
  • Walker engagement ranges reduced (ranges for attacks, being attacked, stomps, etc)
  • Walker stomp cooldown reduced from 10s to 6s
  • Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP
  • Walker fireballs radius from 5m to 6m
  • Walker fireballs debuff now lingers for 4s
  • Walker fireballs now reduce bullet and spirit resistance by 10%
  • Walker area in mid lane adjusted
  • Note: The Walker resistance change used to be in the client a couple months ago, but it got bugged.
  • Added new trooper anti-stuck behavior to fix some places where you can move a trooper to get them stuck.
Урна душ Механики
  • Dropping / Throwing the Urn now causes Парирование to go on CD
  • Урна душ no longer grants +1 AP to the person dropping it off
  • Урна душ now provides 4 Permanent Buffs to the person dropping it off
Общее 114 изменений 24 17
  • \[ General ]
  • They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes.
  • Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed.
  • Amount of souls in the flying orb that can be secured/denied reduced from 50% to 40%
  • Medic troopers no longer have a passive healing pulse ability
  • Medic troopers now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the soul orbs on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time.
  • Starting souls count increased from 400 to 600
  • Reworked the position of your player camera and various details that affect visibility around your hero
  • Neutrals bounty increased by 10%
  • Neutrals HP increased by +15%
  • Small neutral camps respawn time 180s to 120s
  • Sinner's
  • Minimum unsecured gold to drop increased from 100 to 150
  • Sprint/Out of Combat regen timer against neutrals increased from 0.5s to 2.5s (takes longer to start sprinting/regening)
  • Headshot multiplier reduced from 1.8x to 1.65x
  • Weapon
  • Vitality
  • Investment Bonuses: Now grants an additional +12% Bonus Health at 4800 souls spent
  • Added a UI highlight to 4800 reward row of the investment bonuses
  • After 35 minutes all troopers gain +50% HP.
  • Стражи HP increased from 3500 to 4250 HP
  • Bullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's
  • Base slot count increased from 8 to 9 and Flex slot count reduced from 4 to 3. One is given for each
  • Walker killed. Previously the 4 were given for: "3 Стражи", "1 Walker", "3 Уокеры", and "Set of Base Стражи"
  • Mid Boss base health increased from 13000 to 14000
  • Added two levels at 47k and 49k to let you get all ability upgrades
  • When meleeing an enemy that is mantling and the mantle slow is applied, mantle sliding right after wards is no longer allowed
  • Subsequent CC reduction increased from 7%/21% to 8/24%
  • Survival Buff hp regen changed from 0.5->1.5% Max HP to 4->40 Fixed Regen
  • Gun Buff ammo increased from 20->60% to 35->70%
  • Gun Buff now reloads your ammo on pickup
  • Casting Buff cooldown reduction rescaled from 12->25% to 12->20%
  • Fixed a bug where troopers could clip into the world while running up stairs and over obstacles
  • \[ Items ]
  • Cooldown
  • Enchanter's
  • Emblem: Cooldown Reduction reduced from +7% to +5%
  • Compress
  • Cooldown: Cooldown Reduction reduced from +22% to +18%
  • Superior
  • Cooldown: Cooldown Reduction reduced from +25% to +20%
  • Transcendent
  • Cooldown: Cooldown Reduction reduced from +30% to +25%
  • Spiritual
  • Overflow: Cooldown Reduction reduced from +20% to +12%
  • Echo
  • Shard: No longer grants +5% Cooldown Reduction
  • Golden
  • Statue: Cooldown Reduction reduced from 0.75/1.0/1.5% to 0.5/0.75/1%
  • Headshot
  • Booster: Cooldown increased from 8 to 9
  • High
  • Split
  • Shot: Cooldown increased from 14s to 32s
  • Mystic
  • Mystic
  • Opening
  • Blood
  • Tribute: Debuff Resistance reduced from +50% to +40%
  • Cultist
  • Express
  • Express
  • Express
  • Express
  • Express
  • Shot: Ammo consumed increased from 30% to 40%
  • Weighted
  • Warp
  • Escalating
  • Resilience: Bonus Health reduced from 125 to 100
  • Tesla
  • Tesla
  • Shadow
  • Weave: Reveal distance reduced from 20m to 18m
  • Shadow
  • Weave: Full invisibility distance reduced from 50m to 30m
  • Lucky
  • Glass
  • Cannon: Max Health reduced from -10% to -13%
  • Crippling
  • Headshot: Healing Reduction increased from -30% to -35%
  • Spiritual
  • Overflow: Fire Rate increased from +30% to +35%
  • Reactive
  • Barrier: Cooldown increased from 26s to 40s
  • Reactive
  • Barrier: Duration reduced from 12s to 10s
  • Shielding: Cooldown increased from 35s to 45s
  • Shielding: Duration reduced from 8s to 7s
  • Weapon
  • Shielding: Cooldown increased from 35s to 45s
  • Weapon
  • Shielding: Duration reduced from 8s to 7s
  • Majestic
  • Leap: Cooldown increased from 32s to 34s
  • Cheat
  • Mystic
  • Vulnerability: Duration increased from 6s to 7s
  • Silence
  • Silence
  • Silence
  • Focus
  • Focus
  • Focus
  • Lens: Fire Rate reduced from +16 to +13
  • Curse: Now dispels buffs
  • Curse: Cooldown increased from 45s to 55s
  • Echo
  • Shard: Now grants +5% Ability Range (no longer has the +5% CD Reduction)
  • \[ Heroes ]
  • Cast: +5 m/s for 3s". Multiple instances stack independently.
  • Doorman: Base regen from 2 to 1
  • Lady
  • Geist: Обмен душами T3 radius increased from 15m to 25m