deadlock.io

05-19-2025 Update

05-19-2025 · 13 heroes 15 items
Sources Deadlock Forum
Surin Hero 3
  • Move Speed reduced from 7 to 6.8
  • Health per boon reduced from 81 to 77
  • Base gun damage reduced from 4.95 to 4.6
Vypère Hero 2
  • Health per boon reduced from 64 to 53
  • Now has -20% Crit Bonus Scale (like Kelvin)
  • Bullet damage growth reduced from 0.33 to 0.28
Marshal Hero 1 1
  • Charge ultime T2 reduced from +70 DPS to +60
  • Charge ultime spirit power scaling increased from 1.3 to 1.4
Scopa Hero 2
  • Health per boon reduced from 65 to 57
  • Salve automatique T2 spirit damage per bullet reduced from 5 to 4
Brutus Hero
  • Add a flash to the start of the soul orb claimability window
Abrams Hero 1
  • Move Speed reduced from 6.8 to 6.5
Dynamo Hero 1
  • Aurore curative T3 reduced from 3% to 2.5%
Kelvin Hero 1
  • Stamina Cooldown increased from 5s to 6s
McGinnis Hero 1
  • Vaporisateur médicinal T3 reduced from 3.5% to 3%
Yamato Hero 1
  • Shomen écarlate T2 heal reduced from 8% to 6%
Rem Hero 1
  • Remover: Move Speed buff duration reduced from 4s to 3s
Chasseur de têtes Item 1 1
  • Cooldown increased from 6s to 8s
  • Weapon Damage reduced from +8% to +5%
Condensateur Item 2
  • Active damage reduced from 200 to 100
  • Damage reduced from 45 to 40
Décomposition Item 1 1
  • Damage reduced from 2.75% to 2.5%
  • Cooldown increased from 24s to 30s
Antichar Item 1 1
  • Damage reduced from 7% to 6%
  • Chargeup time increased from 8s to 12s
Pied plume Item 1
  • Cooldown reduced from 11s to 10s
Furie Item 1
  • Bullet Resistance reduced from 18% to 16%
Tir d'élite Item 1
  • Weapon Fall-off Range increased from +18% to +20%
Frénésie Item
  • Bullet Resistance bonuses changed to Spirit Resistance
Régénération mystique Item
  • Regeneration: New T3 Spirit Item, upgrades from Régénération mystique. Dealing damage to enemy heroes grants you +5 HP regen (with 0.04 spirit scaling) for 5s. On ability cast, heals you for +100 and provides +2 Move Speed for 3s. Cooldown 6s.
Fléau Item 1
  • Damage reduced from 3.5% to 3.25%
Résistance balles & esprit (armure) Mécaniques 14 8
  • Objectifs Spirit Resistance reduced from 50% to 40%
  • Geist: Bombe de quintessence self damage spirit scaling increased from 1.3 to 1.6
  • Shot: Weapon Damage increased from 6% to 8%
  • Magazine: Weapon Damage increased from 40% to 45%
  • Range: Weapon Damage increased from 35% to 40%
  • Charge: Bonus Heavy Damage reduced from 30% to 25%
  • Magazine: Weapon Damage reduced from 15% to 12%
  • Fire: Spirit power scaling increased from 0.056 to 0.07
  • Shot: Weapon Damage reduced from +150% to +125%
  • Point: Bullet Resistance Reduction increased from -10% to -12%
  • Aura: Bullet Resistance Reduction increased from -7% to -8%
  • Spirit
  • Bullets: Damage reduced from 45 to 40
  • Fists: Bonus Heavy Damage reduced from 30% to 25%
  • Bullet
  • Nova: Spirit power scaling increased from 0.93 to 1.3
  • Barrier: Now grants +5% Spirit Resistance
  • Locket: Heal spirit scaling reduced from 0.23 to 0.17
  • Spirit
  • Bullet
  • Trance: Active Bullet Resistance changed to Spirit Resistance
  • Spirit
  • Bullets: No longer grants +10% Bullet Resistance
  • Bullets: Now grants +12% Spirit Resistance
  • Charge: Charged Spirit Power increased from +5 to +7
  • Regeneration: No longer scales with Spirit Power
  • Bullet
  • Resist Shredder: Duration increased from 6s to 8s
  • Recharge: Charged Spirit Power increased from +10 to +16
  • Power: Spirit Power increased from 22 to 25
  • Spirit: Now grants +10% Spirit Power
  • Spirit: Spirit Power reduced from 40 to 35
  • Exposure: Spirit Amp per Stack increased from 4% to 4.5%
  • Spirit
  • Burn: Damage Threshold increased from 400 to 500
Parade Mécaniques 2 1
  • Quarters: Melee Resistance increased from 15% to 20%
  • Melee
  • Blank: Melee Resistance increased from +25% to +30%
  • Fists: Melee damage reduced from 25% to 20%
Endurance, charges & sprint Mécaniques 1 2
  • Bullets: Dash distance slow reduced from -25% to -20%
  • Skin: Dash Distance penalty reduced from 25% to 20%
  • Mastery: Air Jump/Dash Distance increased from +25% to +30%
  • Spirit: No longer heals and grants movement speed on ability cast.
Lanes et troopers Mécaniques 1 1
  • Walker HP increased by 10%
  • Guardian
  • Walker: Invis duration reduced from 7s to 6s
General 178 changes 29 35
  • Troopers now gain 50% resistance when they are in near the base (this has been 30% the past few days)
  • Distance allowed to shoot Shrines increased by 7m
  • Hero Kill Bounty increased from 175->1600 to 250->1800 (maxes out at 45 min)
  • 2 hero soul split ratio increased from 60% to 65%
  • Walkers resistance vs troopers reaches -40% at 20 minutes instead of 16 minutes
  • Moved outer lane Base Gardiens down to the lower landing.
  • Added interior connection from lower landing to the ropes.
  • Flattened the shape of the outer lane base bridges.
  • Lady
  • Geist: Health per boon reduced from 86 to 82
  • Lady
  • Lady
  • Geist: Transfert vital cast range reduced from 20m to 18m
  • Close
  • Extended
  • Magazine: Max Ammo increased from 25% to 30%
  • Headshot
  • Booster: Cooldown increased from 6s to 8s
  • Monster
  • Rounds: Out of Combat regen reduced from 1.5 to 1
  • Restorative
  • Restorative
  • Shot: Cooldown reduced from 7s to 6s
  • Active
  • Reload: No longer goes on cooldown when it doesn't trigger
  • Active
  • Reload: Now grants +1 Move Speed during the active
  • Backstabber: Now only triggers when hitting an enemy within 25m
  • Intensifying
  • Long
  • Slowing
  • Titanic
  • Weakening
  • Headshot: Health bonus increased from +50 to +75
  • Alchemical
  • Burst
  • Fire: Now grants +10% Fire Rate
  • Burst
  • Fire: Active Fire Rate reduced from +45% to +35%
  • Burst
  • Fire: Cooldown reduced from 8s to 7s
  • Burst
  • Fire: Duration reduced from 4s to 3.5s
  • Cultist
  • Sacrifice: Buff no longer expires on death
  • Cultist
  • Sacrifice: Buff duration reduced from 180s to 170s
  • Cultist
  • Sacrifice: Bonus health reduced from 300 to 275
  • Escalating
  • Resilience: Bonus health increased from +100 to +125
  • Escalating
  • Resilience: Stack duration increased from 20s to 24s
  • Express
  • Hollow
  • Hunter's
  • Point
  • Déchirure: Debuff duration reduced from 8s to 7s
  • Tesla
  • Toxic
  • Bullets: Bleed reduced from 2.6% to 2.5%
  • Armor
  • Piercing Rounds: Chance reduced from 65% to 60%
  • Crushing
  • Crushing
  • Glass
  • Cannon: Fire Rate per stack increased from +7% to +8%
  • Lucky
  • Shot: Chance increased from 20% to 25%
  • Shadow
  • Weave: Cooldown reduced from 48s to 40s
  • Spiritual
  • Overflow: Fire Rate reduced from +40% to +30%
  • Spiritual
  • Overflow: Active now also grants +20% Ability Duration
  • Enduring
  • Enduring
  • Speed: Move Speed increased from +1.75 to +2 (does not grant sprint, +2 Sprint upgrades to +2 Move Speed)
  • Enduring
  • Speed: Slow Resistance reduced from 50% to 30%
  • Enduring
  • Speed: No longer grants +75 Bonus Health
  • Enduring
  • Speed: Now grants +2 Out of Combat Regen
  • Lifesteal: Bonus Health increased from +70 to +90
  • Debuff
  • Reducer: Bonus Health reduced from +75 to +50
  • Enchanter's
  • Emblem: Out of Combat Regen reduced from +3 to +2
  • Ward: Bonus Range increased from +8% to +10%
  • Healing
  • Booster: Healing Effectiveness reduced from +25% to +20%
  • Healing
  • Nova: Heal reduced from 300 to 260
  • Healing
  • Reactive
  • Restorative
  • Locket: Charge up range reduced from 35m to 30m
  • Restorative
  • Return
  • Fire: Cooldown reduced from 30s to 25s
  • Shielding: Now grants +1 Move Speed after the shield triggers
  • Weapon
  • Shielding: Now grants +1 Move Speed after the shield triggers
  • Resilience: Low HP trigger increased from +30% to +35%
  • Debuff
  • Fury
  • Trance: Bonus health increased from +50 to +100
  • Fury
  • Majestic
  • Leap: Cooldown reduced from 32s to 28s
  • Majestic
  • Leap: Barrier increased from 300 to 350
  • Metal
  • Rescue
  • Beam: Heal reduced from 25% to 20%
  • Resilience: Low HP trigger increased from +30% to +35%
  • Trophy
  • Collector: Max Stacks increased from 14 to 16
  • Veil
  • Cheat
  • Death: Duration increased from 4s to 4.5s
  • Cheat
  • Death: Cooldown reduced from 130s to 120s
  • Healing
  • Tempo: Healing Effectiveness reduced from +30% to +25%
  • Phantom
  • Strike: Cooldown increased from 30s to 35s
  • Plated
  • Armor: On-Hit Prevention Percent reduced from 60% to 50%
  • Siphon
  • Siphon
  • Siphon
  • Bullets: Cooldown reduced from 0.8s to 0.7s
  • Extra
  • Mystic
  • Burst: Chargeup time reduced from 14s to 12s
  • Mystic
  • Mystic
  • Rusted
  • Barrel: Fire Rate reduction increased from -30% to -35%
  • Arcane
  • Surge: Ability Range reduced from +20% to +15%
  • Arcane
  • Surge: Ability Duration reduced from +20% to +15%
  • Cold
  • Front: Cooldown reduced from 30s to 24s
  • Compress
  • Cooldown: Imbued Cooldown Reduction increased from +18% to +22%
  • Duration
  • Extender: Imbued Ability Duration increased from +20% to +22%
  • Reload: Chargeup time increased from 16s to 18s
  • Rapid
  • Silence
  • Wave: Cooldown increased from 28s to 30s
  • Silence
  • Wave: Silence duration reduced from 4s to 3.75s
  • Surge of
  • Torment
  • Pulse: Bonus Health increased from 110 to 125
  • Radiant
  • Arctic
  • Blast: Cooldown reduced from 30s to 24s
  • Boundless
  • Boundless
  • Boundless
  • Echo
  • Shard: Cooldown reduced from 35s to 30s
  • Escalating
  • Escalating
  • Exposure: Max Stacks reduced from 14 to 12
  • Ethereal
  • Shift: Cooldown reduced from 24s to 22s
  • Focus
  • Lens: Cooldown increased from 27s to 28s
  • Mercurial
  • Magnum: Chargeup time increased from 10s to 14s
  •