deadlock.io

06-13-2024 Update

06-13-2024 · 14 heroes 12 items
Sources Deadlock Forum
비밥 Hero 3 2
  • 점착 폭탄 base damage reduced from 130 to 120
  • Hook grab radius reduced from 40 inches to 36
  • 하이퍼 빔 movement and dash slow increased from 30% to 40%
  • 하이퍼 빔 DPS increased from 210 to 220
  • 하이퍼 빔 tracking speed increased by 10%
다이나모 Hero 2 1
  • Improved the camera when using 다이나모's 양자 결속
  • Improved visibility of the edge of 다이나모's 특이점
  • Fixed 다이나모's 특이점 moving the Mid Boss
  • 특이점 radius reduced from 10m to 9m
래쉬 Hero 1 2
  • Fixed 래쉬's 지면 타격 T3 not being accurate in the tooltip
  • 지면 타격 base damage reduced from 110 to 90
  • 지면 타격 damage per meter increased from 6 to 6.75
  • 지면 타격 now reduced scaling after 25m height to 4.5
아이비 Hero 1 1
  • Changed 아이비's True Form ability name to 석화
  • Watcher's Covenant replicated healing reduced from 55% to 45%
  • Watcher's Covenant no longer provides +2 m/s in the base ability
  • Watcher's Covenant T2 movement bonus increased from +2 m/s to +3
헤이즈 Hero 2
  • 수면 단검 damage Spirit growth increased from 2.5 to 2.8
  • 수면 단검 T3 is now -12% Bullet Resistance for 6 seconds
  • 연막탄 T1 increased from +4 m/s Invis Sprint Speed to +5
  • 연막탄 causes your footsteps to be silent
야마토 Hero 1 1
  • Fixed 야마토's 핏빛 검술 visual direction being wrong sometimes
  • 절대 검술 T3 bonus damage reduced from +210 to +200
  • 그림자 변형 cooldown increased from 100 to 110
에이브럼스 Hero 1 2
  • Heroes HP growth per boon increased by +5 (there are 11 instances of these). This is not done for 에이브럼스 or 다이나모.
  • Base health regen reduced from 2 to 1
  • 저항의 불꽃 T1 reduced from +2 HP Regen to +1.5
맥기니스 Hero 1
  • Mini Turret charge delay reduced from 10s to 8s
  • Fixed 공명의 파편 to be compatible with 영혼의 장벽 again (Activating echo shard resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first)
  • Can now dismiss 영혼의 장벽 while channeling other abilities (집중 폭격)
포켓 Hero
  • Minor improvements to visibility of 포켓's 고통의 흔적 cast
  • Fixed some bugs with 포켓/channeling
Hero
  • Reload anims now play correctly in relation to the reload timer. Previously they would end prematurely if reloads were paused during dash/melee/abilities
  • Added instructional text to the bottom of the ping wheel container reminding that they can customize it in settings
베네터 Hero
  • Rejuvenator is no longer area pick up and now requires someone to heavy melee it to pick it up after it's dropped to the ground
  • Rejuvenator will no longer stop dropping if it touches player created geometry (like Ice Dome) and always goes down to the target position
켈빈 Hero 1
  • 얼음 쉼터 movement speed slow increased from 25% to 35%
  • Can now dismiss 얼음 쉼터 while channeling other abilities (극지 광선)
모와 크릴 Hero 1
  • HP Growth per boon reduced from 48 to 42
  • 콤보 now grants 25 max hp each time a target dies during it
세븐 Hero 1 1
  • 폭풍 구름 initial radius increased from 10m to 12m
  • 폭풍 구름 T2 bonus radius reduced from 12m to 10m
광전사 Item
  • Added overhead number counter effect for opponents to see the stacks of 광전사
마법 증폭 중첩 Item
  • Fixed 고통의 흔적 sometimes becoming lethal when combined with 마법 증폭 중첩
예언자의 방탄복 Item
  • Fixed 예언자의 방탄복 gaining the Bullet Shield buff if the ultimate was manually cancelled
화염 연금술 Item 1
  • Updated effects to 화염 연금술 to make it less noisy
반응성 방벽 Item
  • Fixed 모와 크릴 gaining 반응성 방벽 buff while channeling the ultimate
총탄 저항 & 마법 저항 (아머) 메커니즘 2 3
  • Spirit stat has now been renamed to Spirit Power with updated icon
  • Added indicator for burrow damage radius for the local player
  • Added a new "major damage" sound effect to indicate large instances of damage to the local player
  • Burst: No longer grants +3 Spirit Power
  • Burst: Now grants +40 Spirit Shield
  • Booster: Bonus headshot damage reduced from 50 to 45
  • Barrier: Bullet Resist reduced from 10% to 7%
  • Bullet
  • Resist Shredder: Debuff duration increased from 4s to 5s
  • Booster: Now grants +8% Spirit Resist
  • Headshot: Bullet and Spirit resistance reduction reduced from 35% to 30%
  • Spirit: Spirit Power increased from +50 to +55
  • Spirit: Now grants +175 Health
영혼 항아리 메커니즘
  • The Patrons no longer care about the well being of the Urn Runner, and so they will stop asking you to protect them (patrons will no longer call out the urn being picked up)
  • If the 영혼 항아리 is dropped it goes back to its original spot a little bit faster
  • Carrying the 영혼 항아리 no longer causes you to get slowed briefly by 50% when you get shot
  • Carrying the 영혼 항아리 now always slows you by 15%
  • Carrying the 영혼 항아리 now also silences your items
  • The silence effect for 영혼 항아리 now applies as you start channeling to pick it up (0.5s after touching it, to prevent accidental walk overs)
라인과 트루퍼 메커니즘 1
  • Top bar now highlights your lane partner and lane enemies during the laning phase
  • Fixed TAB/ALT not bringing up your abilities when spectating the Patron
  • Added two new teleporters, one on each outer lane (behind the Chapel and behind the Firehouse)
  • Post lane medic troopers will heal other troopers if a hero within range is full hp
  • Post lane medic troopers' hero heal increased from 40 to 80
활력, 충전 & 질주 메커니즘
  • You can air-dash downward by pressing CTRL+SHIFT while in the air
  • Beam: No longer grants movement speed
패링 메커니즘
  • Successful parry reduces the cooldown from 1s to 0.5s (unsuccessful parry cd is still 6s)
General 93 changes 14 11
  • Voice/Text chat is now opt-in. There is a prompt pre-match for joining the chat, or you can control it at any time from the ESC menu during a match.
  • You can now press ESC to mute individual players. Muted accounts will not be alerted, and mutes will persist across games.
  • Parties can now set their in-game chat mode to be Party-only, All Team or Chat Disabled (if using discord or other programs)
  • Increased difficulty for hard mode bots
  • Added sandbox option for spawning neutrals
  • Increased the range the enemy-candle-behind-wall indicator shows up from 25m to 35m
  • Fixed ping wheel randomly coming up instantly instead of doing an in-world ping
  • Added ping indicator on the HUD indicating the direction the ping came from (enabled by default in settings)
  • Ping Wheel context slot will now show nothing if there is no context currently
  • Added new UI indicating how many friends you have that are in the game
  • Fixed various issues with bots getting stuck
  • Moved HUD elements closer to center for ultra wide monitors
  • Added heal and kill events to the contextual ping wheel slot
  • Fixed AP not showing when you have your hero selected
  • Added Patron VO for when allied or enemy base guardians are destroyed
  • Adjusted the builds drop down in-game to be more clear it can be changed there
  • Fixed various bugs with Shifting Shroud
  • A few buildings are 2-3 stories taller
  • Fixed bugs that were keeping some heroes desperation ability use lines from playing correctly (casting an ability when you're below 10% should play different VO)
  • Fixed several instances of ability use VO getting swallowed up by SFX
  • Boosted volume of ult cast VO
  • Added various ambient sounds - walla, birds, drones - and overall mix tweaks
  • Iterated on binding word sound effects
  • Added Curse item selection start, loop, and end sounds
  • Added two new underground tunnels, one on each side of the map. The tunnels connect the underground shop to the Bodega area on Amber and the Theater area on Sapphire.
  • Urn reward now has a comeback component where it gives extra gold for the team that is behind based on the magnitude
  • A small share of the comeback portion of hero kill bounty is now given to each other player outside of just the kill/assist players. This also makes the amount the killer gets be more consistent, previously the amount could vary significantly based on how many people were involved. The killer and assist players still get the bigger shares.
  • Kill assist window increased from 7s to 10s
  • Base zipline speed increased by 5%
  • Healing/Spawn area in the base now has its defense damage go up over time
  • Base side doors near the healing area now open a lot faster
  • Mystic
  • Mystic
  • Burst: No longer grants +1 Sprint
  • Mystic
  • Mystic
  • Burst: Now grants +6% Weapon Power
  • Headshot
  • Medic
  • Bullets: Healing from heroes increased from 25 to 30
  • Extra
  • Health: Health increased from 125 to 135
  • Divine
  • Barrier: No longer grants +2 Sprint
  • Divine
  • Divine
  • Barrier: Cooldown increased from 20 to 30
  • Divine
  • Barrier: Active Move Speed reduced from 3 to 2
  • Enchanter's
  • Barrier: Shield increased from 275 to 300
  • Healing
  • Booster: No longer grants +50 HP
  • Healing
  • Swift
  • Striker: Armor penalty reduced from -7% to -6%
  • Reactive
  • Barrier: Cooldown reduced from 25s to 20s
  • Cold
  • Front: Time to expand reduced from 1.5s to 0.75s
  • Majestic
  • Leap: Cooldown increased from 15s to 20s
  • Majestic
  • Leap: Drop down speed reduced from 51 to 36
  • Burst
  • Fire: Cooldown reduced from 10s to 9s
  • Rescue
  • Rescue
  • Beam: Active has been reworked. Now channels for 3 seconds, healing you and the target for up to 25% of Max HP. If you click the ally again during that time, you will pull them to you. Has 40m cast range and 45s cooldown. Can be self cast.
  • Tesla
  • Bullets: Internal cooldown reduced from 0.4s to 0.35s
  • Mystic
  • Slow: Bonus HP increased from +75 to +100
  • Shifting
  • Warp
  • Stone: Fixed some cases where it would fail to cast near objects
  • Escalating
  • Resilience: Stacks share a duration now and each new stack refreshes it
  • Escalating
  • Resilience: Duration reduced from 15s to 10s
  • Escalating
  • Resilience: Max resistance reduced from 36% to 30%
  • Alchemical
  • Fire: Cooldown reduced from 34s to 30s
  • Crippling
  • Boundless
  • Boundless
  • Richochet: Ammo increased from +25% to +30%
  • Vampiric
  • Burst: Lifesteal increased from 70% to 80%
  • Grey
  • Talon: 부엉이 비행 cooldown reduced from 130s to 120s
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