All instances of collecting souls (whether claiming your own or denying an opponent) will share the same sound. Being denied a soul orb by an enemy will have its own unique sound.
General148 changes2216
Added Asia servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in China Standard Time (GMT+8).
Added South America servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in Atlantic Standard Time (GMT-4).
Added a new Damage Report feature. You can now open a flyout panel within the shop to view a breakdown of your hero's incoming and outgoing damage throughout the course of a match. You can also hover an enemy hero to view a quick breakdown of their key stats and items. The data can be filtered by last respawn, 10 minutes, 5 minutes, 3 minutes, 1 minute, or 30 seconds.
Reworked the top bar HUD to reduce overall height
While spectating or watching replays, the game now has a free cursor mode without needing to hold modifiers down (defaulted to on). Can toggle it off while spectating using the 'J' key.
Minimap now displays dead heroes for 5 seconds after their death
Reworked the default suggested items for heroes to be much more simple (oriented more strongly for new player onboarding)
Fixed Parede Espectral sometimes not spawning depending on the map geometry nearby
Added descriptive tooltips to Render and Audio options within settings. Render tooltips include an estimate of performance impact where applicable.
Fixed a bug where bullets could penetrate close range targets and hit 2 targets when not intended (was primarily obvious with neutral farming)
Reduced the end of match delay from 10s to 4s
Added ghost models inside the doorways of the juke closets to help clarify which are dead ends
Fixed position of the "All Walkers Destroyed" Flex slot to be the 2nd slot rather than the 4th
Fixed sounds associated with last hit playing unreliably
Added traffic and construction ambient sounds and updated general ambience mix
Reworked how Powerups work. There are now only 2 locations where they spawn instead of 6 (the two at the strong camps near the middle far edges of the map). The different powerup types are reduced from 6 to 4 and they have been reworked:
Gun: +30% Clip and +20% Fire Rate for 100s
Survival: +400 Max HP and +1% HP Regen for 100s
Powerups now always cycle which ones spawn until they have each spawned, and then they are randomly allocated again
Base Guardiões and Shrines now have +40% Bullet Resistance. They lose 20% for each enemy hero nearby (down to a minimum of 0% bullet resistance). When they haven't taken damage for 60 seconds, they regenerate 4% max hp per second.
Fixed Walkers not using their stomp properly
Troopers spawn rate before 10 minutes is now the same as after 10 minutes (30s->25s)
Breakables are no longer pre-placed on the map, they now spawn in when they are able to roll for drops (3 minutes)
Breakables now use pseudorandom rolls (makes streaks of success or failure less likely)
Golden Statue bonuses now have some dynamic weighting based on what has already dropped (makes it less likely that you have too many of one specific bonus over the course of the game)
Golden Statue's CD Reduction bonus increased from 0.5% to 0.75%
After 25 minutes, the
HP: +15 to +20
Fire Rate: +1.5% to +2%
CD Reduction: 0.75% to 1%
Ammo: 3% to 5%
Added hallway on street level from the warehouse interior to underneath the overpass
Added some juke closets around the map
Added some balconies/awnings around the map
Shortened the underground tunnels from the Subway entrance side
Doorways into the Authority Building and Jazz Club are now offset
Headshot
Booster: Cooldown increased from 5s to 7s
Headshot
Booster: Fixed the item not visually going on cooldown when it procs
Basic
Magazine: Ammo increased from 15% to 20%
Medic
Restorative
Shot: Cooldown increased from 4s to 6s
Monster
Active
Reload: Cooldown reduced from 25s to 23s
Active
Reload: Active fire rate bonus increased from 15% to 18%
Titanic
Magazine: Reload penalty reduced from -15% to -10%
Intensifying
Magazine: Ammo reduced from 30% to 25%
Point
Hunter's
Hunter's
Aura: Fire Rate slow reduced from -15% to -10%
Hunter's
Aura: Solo enemy hero case increased from 2x to 3x
Burst
Tesla
Tesla
Bullets: Proc chance reduced from 30% to 25%
Tesla
Escalating
Resilience: Now gives +14% Ammo
Lucky
Shot: Slow duration reduced from 2s to 1.5s
Lucky
Crippling
Siphon
Bullets: Steal duration increased from 15s to 20s
Sprint
Boots: Sprint Speed reduced from +3 to +2
Sprint
Extra
Extra
Health: Increased from +140 to +150
Enduring
Enduring
Speed: Now grants +2 Sprint
Restorative
Locket: Can now be cast on allies (30m cast range)
Restorative
Locket: Radius on gaining charges increased from 40m to 50m
Restorative
Locket: Cooldown increased from 18s to 24s
Reactive
Return
Fire: Health bonus increased from +75 to +100
Return
Lifesteal: Increased from 22% to 24%
Rescue
Beam: Cooldown reduced from 40s to 35s
Superior
Superior
Superior
Majestic
Leap: Shields no longer prevent the item from being disabled
Debuff
Reducer: The active now reduces the duration of existing debuffs by 80% of their current values. Grants +2m/s for 3s if a debuff was reduced.
Debuff
Reducer: Passive debuff resistance increased from 30% to 35%
Debuff
Reducer: Now gives +125 Health
Debuff
Reducer: Cooldown reduced from 45s to 25s
Shadow
Weave: Ambush Fire Rate reduced from +60% to +40%
Shadow
Weave: Cooldown increased from 35s to 45s
Shadow
Weave: No longer instantly grants sprint
Extra
Reload: Cooldown increased from 5s to 12s
Withering
Whip: Now grants +50 Health
Duration
Extender: Now grants +1.5 hp regen
Mystic
Slow: Duration reduced from 2.5s to 2s
Improved
Burst: No longer applies 50% slow
Improved
Improved
Superior
Duration: Imbued duration increased from +30% to +32%
Superior
Duration: Non-imbued duration increased from +22% to +24%
Improved
Ethereal
Shift: Cooldown reduced from 30s to 25s
Mystic
Reverb: The target is now slowed by 50% during the 3s delay
Diviner's
Kevlar: Now provides +8% Cooldown Reduction
Diviner's
Kevlar: Fixed the duration missing in the tooltip
Diviner's
Kevlar: Buff duration increased from 10s to 12s
Diviner's
Boundless
Boundless
Grey
Grey
Talon: Fixed Flecha Carregada not piercing if it collides with a Mini Turret