deadlock.io

09-26-2024 Update

09-26-2024 · 26 героев 18 предметов
Источники Deadlock Forum
Вязкус Герой 2 2
  • Updated Вязкус icon до look more different с Динамо
  • Вязкус Удар из лужи will now show a red preview for when the punch is out of дальность but within 2x of the cast дальность
  • Updated wall bounce effects for Вязкус in ball form
  • The Cube cleanse is now part of the T2
  • Удар из лужи enemy warning time увеличено с 0.35 с. до 0.45 с.
  • Bullet урон снижено с 13 до 12
  • Can now use down dash during Шар из слизи
  • Fixed Фантомный удар not positioning you correctly when using it with your Шар из слизи
  • Брызги post cast delay снижено с 0.5 с. до 0.2 с.
Пелена Герой 1 3
  • Updated Пелена VO
  • Sleep dagger hitbox снижено на 10%
  • Fixed refresher not working properly with Дымовая шашка
  • Fixed some items that didn't proc before: Тесла-пули, Удачный выстрел, Мистический выстрел
  • Танец пуль now more accurately shows who it is shooting
  • Fixed Танец пуль sometimes not obeying line of sight accurately
  • Танец пуль bullets are now affected by Стена времени
  • Танец пуль evasion снижено с 50% до 25%
  • Танец пуль fire rate снижено с 25% до 15%
Виндикта Герой 2 4
  • Gun cycle time увеличено с 0.19 с. до 0.22 с. (same overall dps)
  • Кол: distance enemies are allowed до move увеличено с 6 м до 8 м
  • Max Falloff снижено с 58 м до 45 м
  • Fixed Полёт ending if you touch the ground
  • Low HP indication now also shows up while unscoped
  • Контрольный выстрел Base урон снижено с 160 до 140
  • Контрольный выстрел zoom level reduced a little bit
  • Полёт длительность множитель Spirit снижено с 0.2 до 0.15
Мо и Мелкий Герой 3 3
  • Комбо длительность снижено с 2.75 с. до 2.5 с.
  • Комбо урон множитель Spirit увеличено с 0.8 до 1.1
  • Комбо kill trigger now has a 3 с. buffer window до get credit
  • Песочная волна T1 снижено с +1.5 с. до +1 с.
  • Песочная волна дальность увеличено с 30 м до 35 м
  • Зарывание base speed увеличено с 3 до 4
  • Зарывание T3 speed снижено с +3 до +2
Заточка Герой 2 3
  • Turned off a Заточка line where he referenced slowing down enemies when he wasn't actually doing so
  • Режущий рывок T2 снижено с +85 до +75
  • Добивающий удар Rage buildup per spirit урон снижено с 0.02 до 0.013
  • Добивающий удар Rage drain rate увеличено с 0.3 до 0.35
  • Добивающий удар Full Rage Bonus урон снижено с 20% до 15%
  • Добивающий удар T2 увеличено с 5% до 10%
Семь Герой 3
  • Статический заряд stun длительность снижено с 1.1 до 0.9
  • Статический заряд T3 снижено с 1.1 до 0.9
  • Статический заряд radius снижено с 6 м до 5 м
  • Статический заряд can now be alternate-casted on self (does not stun you)
  • Статический заряд now respects line of sight
  • Шаровая молния T3 now also gives +1 м Radius
Ямато Герой 1 3
  • Bullet урон growth снижено с 0.5 до 0.45
  • Багровое рассечение fire rate slow снижено с 30% до 20%
  • Fixed various issues with Flying Strike pathing
  • Превращение в тень длительность снижено с 5 с. до 4.5 с.
  • Превращение в тень T3 длительность увеличено с +1.5 с. до +2 с.
  • Превращение в тень no longer provides unlimited ammo
Абрамс Герой 1 2
  • Абрамс now has a new custom heavy melee animation
  • Адская устойчивость снижено с 16% до 15%
  • Адская устойчивость T3 снижено с 9% до 8%
  • Переливание жизни множитель Spirit увеличено с 0.2 до 0.3
  • Fixed Cases where Плечом вперёд was unexpectedly 'slamming' in до walls and stairs
Кельвин Герой 3
  • Fixed a bug where Кельвин desperation VO for Арктический луч and Ледяная дорожка were flipped
  • Headshot bonus урон снижено на 20%
  • Bullet урон growth снижено с 1.2 до 0.9
  • Арктический луч movement slow снижено с 70% до 50%
  • Moving through breakables while on Ледяная дорожка now destroys them
Плющик Герой 1
  • Каменный облик now works against airborne targets
  • Kudzu Bomb T3 now also grants +2 м Radius
  • Kudzu Bomb spirit power scaling увеличено с 0.6 до 0.7
  • Fixed clicking noise when flying while disarmed
  • Fixed being able до Каменный облик during the Take Полёт animation до circumvent the vulnerable cast period
Мина Герой 1
  • Fixed jumping between ziplines consuming stamina
  • Stamina: Stamina Recovery увеличено с 10% до 14%
  • Locket: No longer requires max stacks до restore a stamina point
  • Carpet: Fixed it consuming stamina when jumping off
Бибоп Герой 2
  • Removed reason 31 of why Хлыст is better than Бибоп and replaced it with reason 26 of why Хлыст is better than Бибоп (fixed a bug with Хлыст's hero select lines)
  • Hook дальность снижено с 30 м до 25 м
  • Гиперлуч длительность множитель Spirit снижено с 0.08 до 0.06
Макгиннис Герой
  • Fixed looking up circumventing the min дальность on Wall and Шквал
  • Can now cast parry до cancel your ult
  • Fixed various issues with Призрачная стена indoors and near walls spawning the wrong number of segments
Хлыст Герой 1
  • Fixed some issues with Багровое рассечение effect not appearing reliably
  • Improved read on the connecting rope for Flying Strike and reduced visual obstruction of the ending slash
Динамо Герой 1
  • Fixed Динамо not playing an animation during the cast delay on Сингулярность
  • Сингулярность radius снижено с 8 м до 7 м
Дрём Герой
  • Talon: Дождь из стрел can be alternate-casted до remain near the ground
  • Removed upper interior hallway с rope до the Fish Market/Nursery rooftops
Парадокс Герой
  • Пульсирующая граната T3 now also grants +2% урон Amp
  • Fixed being unable до be damaged by multiple Time Walls
Карман Герой 1
  • Недуг no longer goes through walls, now respects line of sight
  • Шквал T3 снижено с +5% до +4%
Дозорный Герой 2
  • Сковывающее слово escape дальность and escape time увеличено на 15%
  • Последний бой множитель Spirit увеличено с 0.9 до 1.2
Мираж Герой
  • Added new hero, Мираж.
Тень Герой
  • Fixed various projectiles going through bosses (Тень cards, Geist bombs, etc)
Серый Коготь Герой 1
  • Replaced a Серый Коготь select line до make his intentions more clear
Инфернус Герой
  • Инфернус will no longer appear in every bot match
Леди Гайст Герой
  • Bots can now choose до play Леди Гайст, Мираж, Заточка, and Дозорный
Охотник за головами Предмет
  • Now requires Усилитель выстрелов в голову
  • No longer grants +50% Bullet Velocity
  • Now grants +5% скорострельность
  • Fixed not being affected by перезарядка reduction
Рикошет Предмет 1
  • Fixed Рикошет not respecting LOS when picking the targets
  • скорострельность снижено с 12% до 10%
  • Fire: Fixed Рикошет'd bullets not returning the right amount of урон
Обновитель Предмет 1 1
  • Bullet Resist увеличено с 8% до 16%
  • Spirit Resist снижено с 16% до 8%
  • Shard: Now has a 0.3 с. cast delay (like Обновитель)
Неудержимость Предмет
  • Updated Неудержимость effects до be clearer at cast time
  • Can no longer be cast during channels
Витальный удар Предмет 1
  • перезарядка снижено с 5.25 с. до 5 с.
  • Fixed proccing лечение more than once when hitting multiple targets
Разложение Предмет 1 1
  • перезарядка увеличено с 32 с. до 45 с.
  • Cast дальность scaling снижено с 0.2 до 0.16
Ртутная перезарядка Предмет
  • Fixed Ртутная перезарядка bonus урон not working correctly with things like Презрение and Порка
Берсерк Предмет 1
  • урон required per stack снижено с 110 до 100
Ярость Предмет
  • Low HP Spirit Resist changed до Bullet Resist
Выдержка Предмет 1
  • Bonus Health увеличено с 275 до 300
Колосс Предмет 1
  • Slow radius увеличено с 12 м до 14 м
Нокдаун Предмет
  • Now causes enemies до fall down faster
Пулевая и спиритическая защита (броня) Механики 10 5
  • Spirit scaling is now always shown on the tooltips without needing to hold alt/tab
  • Fixed Magic Reverb not getting increased bonus damage from damage amps
  • Updated bullet shield break effects
  • Стражи now deal 10% more damage to players
  • Rounds: Bullet Resist vs NPCs reduced from 35% to 30%
  • Mag: Bullet Velocity reduced from +30% to +25%
  • Point Ward: Spirit Shield increased from +85 to +95
  • Shot: Damage spirit scaling increased from 0.6 to 0.8
  • Magazine: Max Weapon Damage reduced from 75% to 60%
  • Emblem: Now grants +35% Bullet Velocity
  • Overflow: Now grants +250 Bullet Shield
  • Barrier: Weapon Damage while shielded reduced from 28% to 25%
  • Barrier: Bullet Shield increased from +300 to +325
  • Nova: Weapon Damage increased from 10% to 12%
  • Fire: While active grants +25% Bullet Resistance
  • Fire: Bullet Damage Returned reduced from 70% to 60%
  • Fire: Spirit Power increased from +7 to +9
  • Bullet
  • Armor: Bullet Resist increased from 20% to 25%
  • Bullets: No longer grants +28% Weapon Damage
  • Bullets: Now grants +18% Bullet Resistance
  • Spirit
  • Reach: Now provides 6% Bullet Resist instead of 6% Spirit Resist
  • Whip: Spirit Power increased from +4 to +6
  • Reach: Now provides 12% Bullet Resist instead of 12% Spirit Resist
  • Spirit: Spirit Power increased from +21 to +23
  • Pulse: Spirit Power damage scaling increased from 0.25 to 0.33
  • Exposure: Fixed the bonus damage being reduced twice by resistance
  • Talon: Управляемая сова bonus spirit on death now has a 3s buffer window
Линии и крипы Механики 2
  • Private lobbies now allow picking specific lanes (solo and dual lane colors are displayed)
  • Fixed Guardian trying to shoot people unsuccessfully behind cover
  • Lane setup is now always 1-2-2-1
  • Trooper damage reduction from Стражи reduced from 35% to 28% (they die a little faster to Стражи now)
  • Trooper share radius reduced (from allied hero to allied hero 50m->40m, from orb to allied hero 40m->35m)
  • Walker: No longer grants +20% Fire Rate
  • Redesigned outer lane path (ziplines and trooper nodes) from Walker to Guardian on Amber Yellow and Sapphire Purple
Стамина, заряды и спринт Механики 2
  • Added Zipline hotkey that can be independently bound from space/jump
  • Fixed Dash not always breaking breakables
  • Dash: Fire Rate reduced from 25% to 20%
  • Dash: Fire Rate max duration reduced from 8s to 7s
  • Talon: Fixed air dash during Дождь из стрел going half the distance
Парирование Механики 1
  • Melee
  • Melee
  • Melee
  • Lifesteal: Melee Damage reduced from 13% to 12%
  • Melee
Орбы душ и дени Механики 1
  • Some latency-related calculation improvements that help orbs be a little less deny favored
  • Orbs now appear a little smaller to the enemy that is trying to deny them
Билды и браузер билдов Механики
  • Instead of showing the total number of favorites for each build, we now tag popular builds using a mix of both recent and historical usage so that newer builds are easier to find
Урна душ Механики
  • Added connection from canal near the urn platforms through the Radio Station and Apartment buildings
Общее 188 изменений 18 14
  • Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players.
  • Added global quickcast support. You can now configure your abilities and/or items to be on quickcast mode globally. You can also customize each ability individually to be quickcast or not. This also supports grenade style abilities.
  • Hero specific keybinds now say the ability name instead of ability 1-4
  • Fixed per-hero keys not inheriting user-defined default keys properly
  • Added keybind indicator for hero-specific binds showing which keys have been bound for that hero
  • Added Custom Match play mode
  • Private lobbies now have an option to turn on cheats
  • Private lobbies now let you select the specific servers to use
  • Private lobbies now have an option to make the match publicly visible or private to only the players
  • Private lobbies now support post-game and replays properly
  • Added a cheat report option in-game and post-game
  • Can now mute and report enemy players using ESC while in-game
  • Updated the game access invite UI to make it clear when users have been accepted (in most cases we look into where a user said their friend wasn't accepted, the user was actually accepted but they never claimed the game on the Steam notifications side)
  • Added voice indicators for when players are speaking in party and team chat (green for party, white for team)
  • Updated Player Card and action menu when clicking on a player in the friend list or ESC menu
  • Fixed Rich Presence for Steam and in-game friend lists
  • Party Code is now hidden when you enable Streamer Mode
  • Added Region indicator to the matches on the watch tab
  • Fixed search by MatchID not working for games that are live
  • Added Spectator Fog of War toggle (hotkeys available in settings)
  • Added South Africa servers
  • Added Italian localization
  • Builds that haven't been updated in 30 days now have a distinct visual
  • General rendering performance improvements
  • Shadow quality improvements for higher shadow settings
  • Fixed issues with player outline rendering in FSR2
  • Fixed regression with saturation volumes outline not showing up
  • Displacement mapping no longer an official option and will likely be cut (it can be enabled with a ConVar after the game starts)
  • Lighting improvements in map
  • Picking up a powerup will now list all the stats they modify in the HUD instead of a generic name like 'Casting' or 'Gun'
  • Added frosted shell effect on the rejuv crystal when Ледяное укрытие is active
  • Music and Sound effects will now pause during game pause
  • Added timer sound to the last couple seconds of Летающий плащ
  • Wall Jumps now use better animations to communicate directionality
  • Improved preloading during queue time
  • Updated Добивающий удар effects
  • Updated Шаровая молния effects to reduce some visual noise
  • No longer play low ammo sounds when firing while sliding
  • Fixed not being able to bind Reload to Mouse Wheel Up/Down
  • Minimap line colors now match the color of the hero drawing them
  • Fixed spectator keybinds not showing correctly
  • Updated Flying Strike effects to reduce some visual noise
  • Fixed Flex Slot unlock order not matching the usual order of unlocks
  • Updated Усыпляющий кинжал projectile, impact and sleeping debuff visuals
  • Fixed imbue and active abilities dialog not responding to keybinds if your ability/item binds included a modifier key or were bound to the mouse wheel
  • Warp
  • Stone: Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead
  • Warp
  • Breakables will now wait to spawn if a player is in the way
  • Fixed min/max falloff range displaying incorrectly on Weapon Stats Tooltip
  • Added citadel_give_gold cheat command
  • Music bug fixes for replay and spectating
  • Allow announcer lines for kill streaks and various hero lines to play while the player is in an active combat encounter
  • Timing critical music and sfx will pause and resume in response to game pause
  • Side lanes are now a little further apart from the middle lanes
  • Added a First Blood bonus bounty for the first kill each player gets. Grants 150 bonus souls.
  • Zipline Boost now starts on cooldown again
  • Reverted recent creep sharing duplication changes (back to how it was over a week ago, we want to see if it's still an issue with the other changes in this patch)
  • Added a Soul Generator (like the one in hero sandbox) in the respawn area. Starts spawning orbs at 3 minutes. Each orb is worth 10 souls when shot. (primary purpose for this is cases when you are very close to an item purchase)
  • Fire Rate slows now stack diminishingly
  • Rejuv bonus creep HP increased from 50% to 70%
  • Rejuv bonus is no longer consumed for dead players, they have it on their next life now
  • Troopers no longer give half bounty when base guardians are destroyed for that lane
  • Killer to Assist bounty ratio reduced from 2.0 to 1.7 (slightly more to assists)
  • Midgame respawn time increased a bit (reaches 50s at 20 min instead of 40s at 20 min)
  • Teleporter delay reduced from 5s to 4s
  • Sinner's Sacrifice now grants a permanent golden statue bonus when it is killed
  • Fixed Sinner's Sacrifice sharing bounty to nearby allies
  • Boon count increased from 11 to 14 (added to 16/18/20k)
  • Non-Health boon bonuses rescaled over the 14 levels (same total as before)
  • Aggressive crouch spamming within a very narrow window will now cause you to very briefly move progressively slower
  • Added Rejuv drop on a loop in the sandbox mode
  • Added infinite ammo option to sandbox ("No Reload")
  • Fixed dashing downwards not destroying breakables
  • Silence now deselects your ability if you had it open when silenced
  • Monster
  • High-Velocity
  • Restorative
  • Shot: Cooldown reduced from 6.2s to 5.5s
  • Hollow
  • Headshot
  • Booster: Fire Rate reduced from +5% to +4%
  • Kinetic
  • Kinetic
  • Mystic
  • Charge: Impact now increases your ammo for that mag instead of reloading (so if your ammo is 2/8, it becomes 10/8). Reloads you instantly if in the middle of a reload.
  • Charge: Cooldown increased from 8.5s to 10s
  • Intensifying
  • Escalating
  • Resilience: Fire Rate reduced from 14% to 12%
  • Pristine
  • Emblem: Now requires High-Velocity Mag
  • Pristine
  • Titanic
  • Magazine: Ammo increased from 100% to 120%
  • Spiritual
  • Vampiric
  • Burst: Fixed casting it interrupting sliding
  • Siphon
  • Bullets: Moved to T4 Vitality
  • Shadow
  • Weave: Now a T4 Weapon Item
  • Lifesteal: Heal vs non-heroes reduced from 40% to 30%
  • Extra
  • Restorative
  • Divine
  • Barrier: Bonus Health reduced from 75 to 50
  • Combat
  • Barrier: Fire Rate while shielded reduced from 8% to 6%
  • Combat
  • Combat
  • Health
  • Return
  • Return
  • Return
  • Fire: No longer grants +7% Fire Rate
  • Return
  • Return
  • Veil
  • Improved
  • Shadow
  • Weave: Moved to T4 Weapon
  • Siphon
  • Bullets: Now a T4 Vitality Item
  • Siphon
  • Siphon
  • Soul
  • Ammo
  • Scavenger: Ammo reduced from 15% to 10%
  • Ammo
  • Scavenger: Health reduced from 60 to 40
  • Ammo
  • Scavenger: Duration reduced from 35s to 30s
  • Ammo
  • Scavenger: Max stacks reduced from 12 to 10
  • Strike: No longer grants +0.8 Health Regen
  • Mystic
  • Reach: Ability Range increased from 16% to 18%
  • Mystic
  • Withering
  • Whip: No longer grants +8% Fire Rate
  • Withering
  • Withering
  • Whip: Now grants +1 Sprint
  • Withering
  • Whip: Cast range increased from 24m to 30m
  • Withering
  • Whip: Fire Rate slow increased from 40% to 45%
  • Reload: No longer triggers if your ammo is at max value already
  • Improved
  • Improved
  • Torment
  • Pulse: Health Bonus increased from 140 to 160
  • Torment
  • Rapid
  • Recharge: Faster Time Between Charges increased from +55% to +65%
  • Rapid
  • Recharge: Cooldown Reduction For Charged Abilities increased from +25% to 30%
  • Magic
  • Escalating
  • Echo
  • Grey
  • Talon: Arrow cycle time reduced from 0.4s to 0.45s (overall dps unchanged)
  • Grey
  • Grey
  • Grey
  • Grey
  • Talon: Guided
  • Owl: very slight turn rate improvements
  • Grey
  • Talon: Управляемая сова radius increased from 12m to 13m
  • Lady
  • Geist: Высасывание жизни cooldown reduced from 42s to 30s
  • Lady
  • Geist: Порча cooldown reduced from 6.25s to 6s
  • Lady
  • Geist: Порча T1 improved from -2.75s Cooldown to -3s
  • Lady
  • Geist: Fixed Высасывание жизни not healing extra based on amplifications (like Soul Shredder and Порча stacks)
  • Lady
  • Geist: Sprint increased from 1 to 1.5
  • Outer lanes at the middle of the map pushed further away from the inner lanes
  • Reworked interior corridors of Fish Market/Nursery to exit to the buildings sooner
  • Added interior room partition from the Fish Market/Nursery to the Shops
  • Moved rope to the Fish Market/Nursery rooftop to the back of the building
  • Moved truck from in front of archway with cosmic veil to the back of the Fish Market/Nursery
  • Added interior passage beside Subway Entrance to the outer lanes
  •