deadlock.io

11-21-2024 Update

11-21-2024 · 24 героев 18 предметов
Источники Deadlock Forum
Заточка Герой 5 9
  • Кровопускание снижено с 22% до 20%
  • Кровопускание T1 снижено с +8% до +6%
  • Кровопускание rage bonus снижено с +15% до 14%
  • Зазубренные ножи перезарядка снижено с 19 с. до 16 с.
  • Зазубренные ножи can now capture souls
  • Режущий рывок base урон увеличено с 105 до 110
  • Режущий рывок T2 снижено с +75 до +70
  • Режущий рывок перезарядка снижено с 16 с. до 15 с.
  • Режущий рывок T1 снижено с -4 с. до -3 с.
  • Добивающий удар threshold увеличено с 20% до 22%
  • Добивающий удар T2 снижено с +8% Enemy Health Threshold до +6%
  • Добивающий удар Full Rage урон Bonus увеличено с 15% до 17%
  • Добивающий удар T2 снижено с +10% Full Rage Bonus урон до +8%
  • Fixed an issue where using Зазубренные ножи and immediately holding M1 after до shoot not firing your gun
  • Добивающий удар Rage per spirit урон увеличено с 0.013 до 0.014
  • Добивающий удар cast дальность увеличено с 14 м до 15 м
Плющик Герой 5 5
  • Watcher's Covenant Пулевая кража здоровья снижено с 15% до 12%
  • Каменный облик макс. здоровье лечение снижено с 10% до 8%
  • Каменный облик T3 макс. здоровье лечение снижено с +20% до +16%
  • Каменный облик drag down collision improved a bit
  • Bullet урон увеличено с 5 до 5.2
  • Bullet урон growth снижено с 0.36 до 0.34
  • Fixed being launched incorrectly when using Каменный облик on certain geometry
  • Fixed Каменный облик having a brief period of vulnerability after cast
  • Поддержка с воздуха flight controls improved a bit
  • Поддержка с воздуха длительность снижено с 17 с. до 16 с.
  • Поддержка с воздуха перезарядка увеличено с 85 с. до 90 с.
  • Поддержка с воздуха speed can now be increased with movespeed or sprint items (when out of combat)
  • Поддержка с воздуха now amplifies Sprint values by 1.5x
Пелена Герой 1 2
  • Fixed haze smoke bomb loop not playing for teammates
  • Updated Patron VO до give the Amber Hand more lines that are unique до him as opposed до having the identical script of the Sapphire Flame (for instance, while the Sapphire Flame might praise Пелена by saying "you are perfection, Пелена", the Amber Hand would say "Пелена will dance, and they will fall")
  • Fixed Танец пуль sometimes freezing your client
  • Using items during Дымовая шашка no longer breaks invisibility
  • Дымовая шашка перезарядка снижено с 37 с. до 30 с.
  • Дымовая шашка T1 изменено с -14 с. до +6 Invis Sprint Speed
  • Дымовая шашка T2 изменено с +6 Invis Sprint Speed до +15% Пулевая кража здоровья for 8 с.
  • Дымовая шашка T3 изменено с +30% Пулевая кража здоровья for 8 с. до Phases Out for 0.5 с. on cast and enables charges with 10 с. charge time (causes you до be "out of world" and fizzle incoming projectiles during this time, you are still able до move. You need до buy charges still)
  • Пристальный взгляд урон vs objectives снижено на 30%
  • Танец пуль Bonus урон изменено с +5 Bullet урон до +6 Spirit урон (with 0.1 множитель Spirit)
  • Танец пуль T1 changed до +7 Spirit урон
Мо и Мелкий Герой 1 4
  • New sounds added до Мо и Мелкий's Зарывание and Песочная волна abilities
  • Fixed a bug causing Мо и Мелкий's Зарывание emerge sound до double up when not cancelling the burrow early
  • Fixed Мо и Мелкий's Зарывание traveling/underground sound not looping correctly
  • Презрение лечение vs heroes снижено с 2x до 1.6x
  • Презрение лечение vs creeps снижено с 0.7x до 0.6x
  • Headshot resistance now only applies до the big head
  • Зарывание can now go under Призрачная стена
  • Комбо now pulls the target closer до you over time
  • Комбо health gain увеличено с 30 до 70
  • Песочная волна длительность снижено с 3.5 с. до 3 с.
  • Песочная волна T3 slow снижено с 50% до 40%
Динамо Герой 3 3
  • Восстановительное сияние regen снижено с 32 до 30
  • Восстановительное сияние Spirit Power scaling снижено с 0.5 до 0.45
  • Восстановительное сияние T3 снижено с 3.8% до 3.4%
  • Кинетический импульс now slides around geometry when it hits an obstruction
  • Восстановительное сияние now allows you до reload during it (currently only allows you до continue reloading if cast before)
  • Квантовое запутывание pulling allies no longer cancels their channel
  • Квантовое запутывание now has a visual indicator for allies that will teleport
  • Квантовое запутывание ally дальность увеличено с 9 м до 10 м
  • Квантовое запутывание перезарядка увеличено с 15 с. до 16 с.
  • Квантовое запутывание T3 перезарядка reduction improved с -4 с. до -5 с.
  • Восстановительное сияние now allows you до use melee before T3 upgrade
Макгиннис Герой 3 3
  • Лечебный призрак T3 снижено с 5% до 4.5%
  • Bullet Velocity увеличено с 533 до 590
  • Fixed Wall triggering Барьерная реакция before T3 stun
  • Mini Turrets health no longer scales with your hero's health.
  • Mini Turrets Spirit Resist снижено с 70% до 30%
  • Mini Turrets base health увеличено с 75 до 150 (roughly same overall health as previous start of game)
  • Mini Turrets now gain +20 Health per Boon
  • Mini Turrets now take at most 33% of their Max HP per second с any урон source. Any excess урон is move до the following second. (In effect this means that turrets will always live at least 3 seconds)
  • Fixed Mini Turrets dying causing you до lose sprint
  • Mini Turrets cycle time снижено с 0.5 до 0.25 (DPS unchanged)
  • Mini Turrets bullet velocity увеличено с 406 до 500
Виндикта Герой 2 1
  • Ворон-фамильяр изменено с 0.2 с. cast delay до 0.2 с. post cast time
  • Ворон-фамильяр now also reduces spirit resistance by 6%
  • Ворон-фамильяр T3 изменено с "+3% Bleed and -40% Anti лечение" до -12% Spirit and Bullet Resistance
  • Кол radius увеличено с 8 м до 9 м
  • Кол now sucks enemies 3 м towards the center (and limits movement до 6 м с center)
  • Кол T1 изменено с +0.5 с. до -40% скорострельность
  • Кол T3 изменено с Disarm до +0.75 с.
  • Контрольный выстрел min charge up увеличено с 25% до 50%
  • Контрольный выстрел bonus урон on low hp base урон снижено с 135 до 120
  • Fixed Контрольный выстрел being stuck if you zoom in and get silenced
Абрамс Герой 3 3
  • Fixed Абрамс camera
  • Адская устойчивость снижено с 14% до 11% and T3 с 7% до 5.5%
  • Переливание жизни лечение vs Heroes снижено с 100% до 75%
  • Переливание жизни лечение vs Non-Heroes снижено с 50% до 40%
  • Base regen увеличено с 1 до 1.5
  • Переливание жизни дальность now scales with Spirit Power (0.05)
  • Переливание жизни урон scaling with Spirit Power увеличено с 0.4 до 0.5
  • Сейсмический удар drag down collision improved a bit
Дрём Герой 1 1
  • Removed redundant Replay keybinds (now shares with Spectating)
  • Killing the first Patron now causes any existing enemy hero respawns до be снижено на 20 seconds. However, it does not reduce remaining respawn time lower than 10 с..
  • Removed stairs up до the Radio Station interior с the underground Teleport Station
  • Removed the cosmic veils с the entrances of the connection corridor
  • Removed bookshelf model inside the upper floor of the Police Station/Garment Building до see the corridor behind it
  • Removed Rope inside the Police Station/Garment Building
  • Remover: Active buff длительность on purge увеличено с 3 с. до 4 с.
  • Remover: Purging a debuff now also heals you for 10% Max HP
Мираж Герой 3 1
  • Revised Мираж Огненные скарабеи projectile and cast sounds
  • Visual update до Мираж Tornado bullet evasion buff
  • Tornado speed снижено на 10%
  • Fixed Tornado being usable while immobilized
  • Tornado and Огненные скарабеи ability slots swapped
  • Путник перезарядка увеличено с 130 с. до 145 с.
  • Путник T2 увеличено с -40 с. до -55 с.
  • Путник can now be cast by targeting the top bar portraits
Хлыст Герой 1 2
  • Visual update до turret tracers, muzzle flash and impacts
  • Hit confirm sound added до Хлыст's Порка ability
  • Порка лечение vs heroes снижено с 70% до 65%
  • Порка лечение vs creeps снижено с 25% до 20%
  • Strike: Cast дальность now ignores the Z height (similar до Хлыст's Смертельный бросок)
  • Down: Cast дальность now ignores the Z height (similar до Хлыст's Смертельный бросок)
  • Удар по земле drag down collision improved a bit
Инфернус Герой 1 4
  • Catalyst T2 снижено с 15% Lifesteal до 12%
  • Catalyst T3 снижено с -40% лечение Degen до -33%
  • Сотрясающий взрыв T3 снижено с 100% до 85%
  • Тление buildup decay time is now 15% slower
  • Сотрясающий взрыв radius увеличено с 12 м до 13 м
  • Сотрясающий взрыв T2 radius снижено с +4 м до +3 м
Дозорный Герой 2 3
  • Последний бой non-hero lifesteal снижено с 50% до 20%
  • Последний бой hero lifesteal снижено с 100% до 80%
  • скорострельность множитель Spirit снижено с 0.3 до 0.25
  • Алхимическая колба now respects LOS
  • Последний бой перезарядка увеличено с 138 с. до 140 с.
  • Последний бой resistance during channel увеличено с 50% до 60%
Парадокс Герой 1
  • Remastered weapon fire for Парадокс
  • Парадокс VO: remaster pass and added some content
  • Fixed Кинетический карабин not proccing Headshot effects (Headshot booster, Охотник за головами, Калечащий выстрел в голову)
  • Парадоксальная перестановка time min/max увеличено на 0.2/0.3 с. (до help with camera)
  • Стена времени now deals 50 урон for going through it
Вязкус Герой 3
  • Вязкус VO: he now comments on a lot more interactions in the game (no longer a small pool of reused lines for Goo Punch)
  • The Cube regen снижено с 40 до 35
  • The Cube T2 regen снижено с +35 до +30
  • The Cube regen spirit power scaling снижено с 0.2 до 0.18
  • Удар из лужи can now be parried (does not stun Вязкус, only blocks the puddle effect for the parrying player)
Кельвин Герой 3
  • Кельвин VO: remaster pass and added some content
  • Леденящая граната T2 снижено с +125 лечение до +100
  • Ледяное укрытие regen снижено с 120 до 110
  • Ледяное укрытие T3 снижено с +70 (1.6 Spirit Power) до +60 ( 1.4 Spirit Power)
  • Сейсмический удар, Смертельный бросок and Удар по земле now smash through Ледяная дорожка
Ямато Герой 2
  • New sounds added до Ямато's Flying Strike while aiming
  • Improved cases where Мощное рассечение would hit enemies behind cover
  • Превращение в тень no longer heals on cast
  • Превращение в тень T3 увеличено с +2 с. до +3 с.
  • Превращение в тень now heals for 15% of your max hp on hero kill
Семь Герой 1
  • Added new run animation for Семь
  • Remastered weapon fire for Семь
  • Грозовое облако now causes you до levitate up and down a little bit in a cycle rather than being fully stationary
  • Грозовое облако expand time снижено с 2 с. до 1.5 с.
Бибоп Герой 1
  • Бибоп VO: remaster pass and added some content
  • Гиперлуч T3 снижено с 100/33% for Heroes/Creeps до 80%/25%
  • Взрывной апперкот T2 bonus now applies до melee урон too
  • Hook can now be canceled by allies with exit key (i.e. space bar, similar до existing Вязкус Cube)
Мина Герой
  • Previously was +2 Stamina, +3 Sprint, +30% Stamina Regen and +50% Zipline Boost for 160 с..
  • Now starts at "+1 Stamina, +2 Sprint, +20% Stamina Regen and +40% Zipline Boost" and ends at "+4 Stamina, +4 Sprint, +50% Stamina Regen and +80% Zipline Boost"
  • Stamina: Now grants +75 Health
  • Stamina: Now increases Wall Jump count by 1 as well
Тень Герой 1
  • Сверхбыстрая стрельба T3 lifesteal снижено с 35% до 30%
  • Сверхбыстрая стрельба T2 no longer has множитель Spirit (moved до T3)
  • Сверхбыстрая стрельба T3 now also adds множитель Spirit
  • Телекинез now causes the target до oscillate up and down a little bit
Венатор Герой 1
  • Gaining Rejuvenator buff now shows what stats have been improved on your hero (like powerups and other buffs)
Холлидей Герой
  • Холлидей VO: remaster pass and added some content
Карман Герой 1
  • Недуг T2 Healing Reduction снижено с 60% до 50%
Разложение Предмет 1 2
  • Cast delay изменено с 0.25 с. до 0.1 с., до match other similar actives
  • No longer interrupts sliding, до match other similar actives
  • Healing Reduction снижено с 70% до 55%
  • Healing Reduction снижено с 70% до 55%
  • урон увеличено с 1% до 1.4%
Спиритическая кража здоровья Предмет 1
  • Shredder Bullets: Спиритическая кража здоровья снижено с 20% до 18%
  • Headshots: Requires Soul Shredder Bullets. Landing a headshot on enemy heroes increases your total Spirit Power by 3% for 12 с.. перезарядка 1.5 с.. Max stacks 12. Grants +12% Weapon урон, +8% Spirit Amp/18% Спиритическая кража здоровья (component passive), and +150 Health.
  • Kevlar: No longer grants +20% Спиритическая кража здоровья
Пулевая кража здоровья Предмет 3
  • Reload: Пулевая кража здоровья снижено с 20% до 18%
  • Aura: Пулевая кража здоровья снижено с 20% до 18%
  • Burst: Пулевая кража здоровья снижено с 100% до 80%
Нокдаун Предмет
  • Cast delay изменено с 0.25 с. до 0.1 с., до match other similar actives
  • No longer interrupts sliding, до match other similar actives
Гроза целителей Предмет 1 1
  • Healing Reduction снижено с 45% до 40%
  • длительность увеличено с 6 с. до 7 с.
Кровопийца Предмет 2
  • Пулевая кража здоровья снижено с 35% до 32%
  • Спиритическая кража здоровья снижено с 35% до 32%
Замедляющие чары Предмет
  • Fixed a bug where you would be prompted до sell an item if the component wasn't in the same category as the component you were buying (i.e. you go до buy slowing hex with your item slots full and you already own the component)
Берсерк Предмет 1
  • Weapon урон per stack увеличено с 5% до 6%
Глушитель Предмет
  • Reworked item. Passively builds up on enemies, silencing for 2 с. and then reducing spirit урон output by 40% for 4 с.. Enemies affected cannot be affected again for 12 с.. Grants +20% Weapon урон, +15% Spirit Resist and 20% Debuff Reduction. (Buildup is a bit slower than Токсичные пули)
Спиритический удар Предмет 1
  • Snatch: Requires Спиритический удар. Causes your melee attacks до steal 12% Spirit Resist and 26 Spirit Power for 16 с.. перезарядка 6 с.. Buff you receive stacks if you hit different heroes. Grants +15% Melee урон, +8% Spirit Resist, +125 Health and +1 Sprint. (Thanks до https://forums.playdeadlock.com/threads/spirt-snatch-3k-soul-spirit-strike-upgrade.46932/ )
Кинетический рывок Предмет
  • Surge: Requires Кинетический рывок. After successful Dash Jump, the next ability you use will also have +20% дальность, +20% длительность and +20 Spirit Power. Grants +100 Health, +1 Stamina and +15% Slow Resist.
Обновитель Предмет 1
  • перезарядка увеличено с 230 с. до 260 с.
Пулевая и спиритическая защита (броня) Механики 5 4
  • Adjusted the behavior of the Incoming Damage UI so that it can still be used in Sandbox mode
  • Уокеры Stomp now also deals 10% Max HP as damage
  • Уокеры now provide nearby allied heroes 25% Bullet and Spirit Resistance
  • Previously was +25 Spirit Power and +20% Cooldown Reduction for 160s.
  • Now starts at "+20 Spirit Power and +15% Cooldown Reduction" and ends at "+40 Spirit Power and +25% Cooldown Reduction"
  • Bullet
  • Spirit
  • Shredder Bullets: Spirit Amp reduced from 10% to 8%
  • Shot: Damage multiplier increased from 90% to 110%
  • Shot: Now grants +150 Bullet Shield
  • Lifesteal: Now grants +3% Bullet Resist
  • Barrier: Bullet Shield health reduced from 400 to 350
  • Reducer: Debuff Resist reduced from 30% to 28%
  • Reducer: Weapon Damage increased from 6% to 8%
  • Barrier: Now has +8% Ability Range again instead of +6 Spirit Power
  • Leap: Now grants +6% Spirit Resist
  • Spirit: Health increased from 100 to 125
  • Shift: Post Shift now also grants +20 Spirit Power
  • New T3 Spirit Item, Spirit
  • New T3 Spirit Item, Arcane
  • Reverb: Damage increased from 40% to 45%
  • Talon: Bullet damage increased from 24 to 25
  • Geist: Бомба квинтэссенции Self Damage spirit scaling reduced from 2 to 1.8
Линии и крипы Механики 2 2
  • When queuing as a party, you will have an option to override the default balance oriented lane assignment system and make the system prioritize putting your party members in the same lanes together.
  • Related to the above, both patrons will now call out the Greenwich/Green Lane objectives specifically when they are destroyed
  • Soul Sharing ratios post-lane reduced from 100/70/45/33/25/20% to 100/60/35/25/20/16% (for 1/2/3/4/5/6 players, original was 100/50/33/25/20/16%)
  • Middle Lane Уокеры HP increased from 5800 to 8000 (side walkers HP is 5175)
  • Patron Laser now also deals 3% Max HP DPS
  • Trooper Spirit Resist at 25 minutes reduced from 30% to 20% (still scales to 70% at 50 minutes)
  • Trooper soul changed from 60/40% in the kill/orb to 65/35%
  • Medic Trooper now has 3 charges of heal rather than 2
  • Moved rooftop neutral camps on Amber Yellow and Sapphire Purple to rooftops closer to the Guardian
  • Changed entrance to the Armory/Warehouse from the inner lane to be more direct (not a hallway)
  • Moved the side lane teleporters to the crawl space under the Hard camp
Парирование Механики 2
  • Adjusted Powerup Runes' design to look more visually breakable (due to melee change explained later in the gameplay section)
  • Improved various issues with Heavy Melee vs Dash/Парирование when there is latency
  • Powerups now require a heavy melee to claim (art visuals updated)
  • Melee
  • Melee
  • Pulse: Now grants +15% Melee Resistance
Рейтинг, MMR и лидерборд Механики 1
  • This update includes a new version of the matchmaker. The matchmaking pools are no longer split between normal and ranked, there is only one primary matchmaking mode and there are no limited hours.
  • Leaderboards are also included per region (North America, South America, Europe, Asia, Oceania). There is a top 1000 Core MMR leaderboard as well as a top 1000 Hero MMR leaderboard for each hero (for each region separately). To qualify for being considered in leaderboards in general, you must have 50 games played in the last 30 days. To qualify for a specific hero's leaderboard, you must have played at least 20 games on that hero in the past 30 days.
  • Given the updated no hour limits, if we think a match is a bad quality (like 5am games where there weren't a lot of players to pick from), we will weigh the match less heavily towards a rank update relative to what we would do with an average quality match.
  • There is an option to notify you anytime your rank levels up. There is also an option to show the average badge of each team for the post game.
Урна душ Механики 1 2
  • Urn time to reveal increased from 20s to 25s
  • Initial Urn bounty reduced from 4050 to 3000 (changed from 1750 + 230*Min to 700 + 230*Min)
  • Adding an alternate Urn mechanic as an experiment for 2 days. This will be enabled this weekend only and Monday will be back to normal. Urn pickup location is the same, but drop-off location is now always at the top of mid temple. The bonus souls the team gets is reduced by 60% (the delivering player reward is unchanged). The reveal time is now 40s.
Билды и браузер билдов Механики
  • There is now a Change Hero button in the Build Browser which brings up the hero picker to choose a different hero in both Sandbox and in the Dashboard
Общее 191 изменений 15 18
  • Badges will update immediately whenever you gain or lose enough MMR to change badges. You no longer have to wait a week or play a certain game count. There will sometimes be monthly global maintenance updates where we readjust the global curve based on the population, cheaters banned, recalculation adjustments, etc (this will be done as needed and not necessarily every month).
  • Hero MMR is now used in the Matchmaker. Each player will have a "core" MMR and your MMR per hero will be offsets of your core MMR. When you queue, we will match you based on that hero's MMR. So if you are unfamiliar or play worse with a given hero, you will be put in an easier match than your usual. Judgement on your skill and familiarity with a hero will be based on the 20 most recent games with that hero. In your profile, we have UI that shows you what the matchmaker thinks your relative ranking for each hero is (give us feedback on this, we expect to iterate on this calculation).
  • You can queue as any party size, however there are a few details. If the range of skill in your party is too wide, the amount of MMR you can gain will be reduced somewhat based on the degree. This is especially true if it’s a player we don't know anything about (like a very high mmr player queuing with a "new" player, we will minimize updates to the known player until we are more confident we can trust the skill of that party overall).
  • The previous limit on high MMR party sizes is increased from 2 to 3. This applies to Ascendant 1 and above. This is the old limit we had on disallowing too many high MMR players to be in the same party together, for matchmaking quality reasons.
  • If you prefer playing with only solos, there is a convar (mm_prefer_solo_only true) you can use.
  • Added Swap Lanes feature. During the rooftop and zipline phase at the start of the game, you can now request to swap lanes with your teammates by clicking the button below their portrait on the scoreboard. If the other player accepts your request, you will immediately be swapped. You may decline an incoming request by right clicking it.
  • Added secondary key binds for actions
  • You are now able to browse and favorite builds in the dashboard
  • Sandbox mode now shows the souls value of the current items you have in your inventory
  • Abilitiy tooltips now list exactly which items the ability has been imbued with rather than "Ability is imbued"
  • Items in the shop that imbue abilities are tagged with a label with a similar styling to active items
  • Commend toasts now stay on your screen until they are dismissed
  • Commend toasts now have a button to return the commend to the player that commended you
  • Decision dialogs for dealing with item limits, imbuing, and activation slots are now shown at queue time rather than purchase time whenever possible
  • You can now queue items to sell. If you right click on items that you own it will add them to the front of your quickbuy queue, and they will be queued to sell. The sale price of these items will be added to your current souls to calculate when you can afford to purchase the next item in your quickbuy queue..
  • Low priority games now require wins to count
  • Added icon variants for high or low ground for small/medium/large camps
  • Adding note below Cancel key in Settings explaining that "Abilities will be cancelled with the Cancel Key when possible"
  • Purchase Log in the shop now shows enemy and ally purchases with different colors
  • Fixed F1-F5 Keys not working (for moving camera to allies)
  • Updated active items to have uniform sliding/cast delay behavior
  • Curse: Cast delay changed from 0.0s to 0.1s, to match other similar actives
  • Slowing
  • Hex: No longer interrupts sliding, to match other similar actives
  • Withering
  • Whip: No longer interrupts sliding, to match other similar actives
  • Silence
  • Glyph: Cast delay changed from 0.0s to 0.1s, to match other similar actives
  • The through-wall ally silhouette health bars are now more accurate
  • Optimized lighting in the map for better rendering performance
  • Added Chat Wheel Options as keybinds so you can bind keys to certain responses
  • Fixed not being able to ping enemy items
  • Added music and ambient sounds to hotel
  • Revised Casting bridge buff loop
  • Fixed a bug where nearly all sound stops and never returns
  • Fixed respawn music cue failing to play with shop menu open
  • Fixed music not playing while the player is outside their base and their base is under attack
  • Improved negative feedback sound effect timing
  • Fixed some cases where some sounds could overpower everything else
  • Added key and button name localization support for keybinds
  • Visual update to Лечебный призрак to improve visibility
  • Песочная волна revision to help user judge distance and AOE
  • Added preview state to Flying Strike
  • Added effect to when the zipline ability first starts
  • Added an AOE landing indicator for where units will be thrown with Смертельный бросок (only shows for allies)
  • Fixed Удар по земле preview cone visual to be more accurate
  • Updated
  • Updated
  • Updated
  • Updated
  • Stubbed in first pass VO for Fathom, Magician, Trapper, and Viper - the primary goal for these is to give coverage for pings, but we also added lines for hero select and ability usage
  • Updated
  • Some rendering performance improvements
  • Fixed some lightmap quality regressions
  • Fixed textures being slightly too blurry in FSR2
  • Fixed some rendering features (such as distance field shadows) running despite being disabled in UI
  • Fixed right-clicking on an item in the shop in build editing mode causing it to be added to your Quickbuy queue
  • Steam Game Recording no longer records kills/deaths if you're dead and spectating another player
  • Steam Game Recording timeline no longer records Shrine objectives as "The World"
  • Fixed fps_max accidentally being changed to slider maximum value when out of slider range
  • Video Settings slider for fps_max goes up to 400
  • Fixing tooltips on keybind dropdowns not working correctly
  • Steam Input support
  • Fixed Controller binds not working when the same Keyboard binds were empty
  • Fixed Show Scoreboard glyph in Sandbox Mode UI
  • Hero Kill souls decreased from 175->2000 to 175->1600 (from 0 min to 45 min)
  • Уокеры Laser now also deals 2% Max HP DPS
  • Уокеры now have Resistance based on how many nearby enemies there are (0/8/16/24/32/40% for 1/2/3/4/5/6 players; they are more tanky against a large attacking team)
  • Flex Slot changed from All Shrines to 1 Shrine and 2 Base Стражи
  • Respawn time curves changed from happening at 17/30 minutes for 40s/70s respawn to 20/40 minutes
  • Falloff min range reduced from 22m to 20m
  • Air Drag when getting off the zipline increased from 20% to 25% (default in general is 20%)
  • Powerups now start weaker and grow stronger (from 10 minutes to 40 minutes)
  • Previously was +20% Fire Rate and +40% Ammo for 160s.
  • Now starts at "+10% Fire Rate and +30% Ammo" and ends at "30% Fire Rate and +60% Ammo"
  • Survival
  • Previously was +400 Health and +1% Max Health Regen for 160s.
  • Now starts at "+250 Health and 1% Max Health Regen" and ends at "+700 Health and 1.5% Max Health Regen"
  • Casting
  • Added a truck to climb up into the interior bridge area at the Port Authority and Jazz Club buildings
  • View attachment truck_update.mp4
  • Moved stairs up from the central canal to the Radio Station interior closer to the inner lanes
  • Redesigned Radio Station interior to be more open
  • View attachment canal_update.mp4
  • Moved connection corridor between Inner and Outer lanes (Amber Yellow and Sapphire Purple) to be farther from the base entrances
  • View attachment connection_update.mp4
  • View attachment armory_update.mp4
  • View attachment teleporter_update.mp4
  • Added interior stair connection in Factory/Mansion to stay inside from lower to upper areas
  • Added a fence guard beside the stairs inside the Garage/Night Club
  • Added zapper effect to the antenna models on rooftops
  • New building facade art in Amber Blue and Purple lanes
  • Added a street gate structure between the Garage and the Record Shop
  • Below is a group of changes bundled together that pairs reducing sustain abilities/items as well as anti-heal mechanics by some percentage (some things less than others depending on the specific circumstances of the ability)
  • Grey
  • Talon: Дождь из стрел T3 reduced from 50% Lifesteal to 40%
  • Soul
  • Active
  • Heroic
  • Toxic
  • Bullets: Healing Reduction reduced from 65% to 50%
  • Vampiric
  • Lifesteal: Lifesteal reduced from 20% to 18%
  • Lifesteal: Lifesteal reduced from 28% to 26%
  • Restorative
  • Locket: Regen per stack reduced from 35 to 32
  • Lifesteal: Lifesteal reduced from 23% to 22%
  • Rapid
  • Rounds: Fire Rate increased from 10% to 11%
  • Monster
  • Rounds: Bonus Health reduced from 50 to 30
  • Soul
  • Heroic
  • Aura: Cooldown reduced from 25s to 20s
  • Alchemical
  • Fire: DPS burn lingers on targets for 1s
  • Hunter's
  • Aura: Fire Rate slow reduced from 10% to 9%
  • Glass
  • Lucky
  • Lucky
  • Reactive
  • Return
  • Debuff
  • Debuff
  • Divine
  • Divine
  • Barrier: No longer grants +1 Sprint
  • Healing
  • Nova: No longer has +6% Ability Range
  • Debuff
  • Debuff
  • Rescue
  • Beam: Heal reduced from 26% to 24%
  • Rescue
  • Beam: Now grants +6% Ability Range
  • Rescue
  • Beam: Cooldown increased from 26s to 36s
  • Rescue
  • Beam: Pull speed reduced by 15%
  • Metal
  • Skin: Active now reduces your Move Speed by 1.5
  • Superior
  • Superior
  • Majestic
  • Phantom
  • Ammo
  • Scavenger: While at max stacks you gain +2 Sprint
  • Withering
  • Whip: Cooldown reduced from 18s to 15s
  • Improved
  • Silence
  • Glyph: No longer a tracking projectile using a unit target, releases an aim-based projectile that silences on impact
  • Silence
  • Glyph: Cooldown reduced from 32s to 24s
  • Ethereal
  • Rapid
  • Recharge: Time between charges reduced from 65% to 60%
  • Knock
  • Mystic
  • Slow: Now grants +1 Sprint
  • Mystic
  • Slow: Health increased from 140 to 160
  • Torment
  • Diviner's
  • Diviner's
  • Kevlar: Now grants +7% Ability Duration
  • Echo
  • Shard: Cast delay reduced from 0.3s to 0.25s
  • Mystic
  • Grey
  • Grey
  • Talon: Health growth per boon increased from 27 to 29
  • Grey
  • Talon: Immobilizing Trap now tethers targets rather than rooting them
  • Grey
  • Talon: Immobilizing Trap tether duration increased 1.25s to 1.5s
  • Grey
  • Talon: Immobilizing Trap no longer applies 50% slow for 1s
  • Grey
  • Talon: Immobilizing Trap slow now starts immediately for 30% and lasts until 2s after the tether ends
  • Grey
  • Talon: Immobilizing Trap T2 changed from +2s Slow to +1s Tether
  • Grey
  • Talon: Immobilizing Trap radius increased from 6 to 6.2
  • Grey
  • Talon: Immobilizing Trap T1 CD improved from -19s to -20s
  • Grey
  • Talon: Управляемая сова camera now returns more quickly when the Owl collides very far away
  • Lady
  •