deadlock.io

07-04-2025 Update

07-04-2025 · 15 heroes 15 items
Sources Deadlock Forum
无双魔术师 Hero 2 3
  • Base bullet damage reduced from 20 to 17
  • Bullet velocity reduced from 340 to 300
  • 诡兔咒术 cast range reduced from 30m to 24m
  • 诡兔咒术 detonation delay increased from 0.7 to 0.9
  • 诡兔咒术 move speed increased from 22% to 36%
  • Can no longer teleport back to assistant while silenced or cursed
炽焱 Hero 2 3
  • Bullet damage growth per boon reduced from 0.16 to 0.12
  • 复燃 DPS reduced by 13% (still affected by the global base reductions as well, so the total amount is larger than this. This applies to all other patch note lines that reduces damage as well)
  • 复燃 spirit scaling increased from 0.56 to 0.66
  • 烈焰冲刺 T2 DPS reduced by 10%
  • 烈焰冲刺 spirit power scaling increased from 0.7 to 0.8
麦金妮 Hero 2
  • 疗伤幽灵 now comes out faster and has a better visual que
  • 重炮轰击 DPS increased by 6%
  • Fixed Mini Turrets missing targets that are on the ground from Stun or Sliding
  • Fixed Mini Turrets not targeting Phase 1 of the Patron after shields are down
  • Health per boon increased from 52 to 56
青藤 Hero 1
  • Bullet growth reduced from 0.16 to 0.15
  • No longer ignores shooting speed penalty
  • Watcher’s Covenant now grants the shooting speed benefit to you and your tethered ally
口袋 Hero
  • Fixed Cloak sliding up walls very quickly
  • Fixed Cloak sometimes getting stuck on the lip of a corner
  • Fixed Cloak issue where you would teleport far shoter than expected
灵魅 Hero 2
  • 卡牌戏法 T3 slow increased from 25% to 30%
  • 卡牌戏法 spirit scaling increased from 1.1 to 1.2
  • 心灵投射 fixed going no where if the player is on uneven ground
亚伯兰 Hero 2
  • 冲锋陷阵 T3 increased from -18s to -22s
  • 顽胄韧甲 T3 increased from +6% to +7%
劳什 Hero 2
  • 鞭笞 cast range reduced from 25m to 20m
  • 震撼大地 damage height reduced from 3.3m to 3m
蜃景 Hero
  • 镇尼之印 now has a range limit on application (45m)
  • Fixed Cases where 蜃景's Tornado would get Stuck and/or Go through Walls
盖斯特夫人 Hero
  • Fixed some AoE abilities not hitting midboss (开尔文 冰霜手雷, 盖斯特夫人 Blood Bomb, 哈雷黛 Barrel)
魔液 Hero
  • Fixed various camera issues with 卡厉可's 艾娃 Form and 魔液's 浓浆滚滚
开尔文 Hero
  • 冰冻庇护 now freezes Urn (like it does other objectives)
悖论 Hero
  • Gun recoil adjustments to make it smoother
Hero 1
  • 雷霆风暴 DPS reduced by 10%
沃督 Hero 1
  • Base bullet damage reduced from 17.6 to 17
法术反制 Item 1
  • Cooldown reduced from 25s to 20s
  • Now also grants +100 Health and +8 Spirit Power
  • Successful parry now provides +150 Heal
跳弹射击 Item 1
  • Fire Rate reduced from 25% to 20%
  • No longer bounces off objectives
坚毅之心 Item 1
  • Regen reduced from 3% to 2%
  • No longer grants +22% Weapon Damage
抑制术 Item 1
  • Now uses the buildup proc mechanic
  • Debuff duration increased from 3s to 4s
天锤压顶 Item 1
  • Now provides +6% Ability Range
  • Cooldown reduced from 40s to 35s
衰变 Item 1
  • Guardian base resistance increased from 40% to 60% (decays 10 minutes still, same values as creeps)
子弹回复 Item 1
  • 子弹回复 vs creeps increased from 50% to 60%
元灵吸收 Item 1
  • 元灵吸收 vs creeps increased from 33% to 40%
疾速射击 Item 1
  • 疾速射击 cooldown reduced from 4s to 3s
对等还击 Item 1
  • Bonus Health increased from +50 to +75
生命打击 Item
  • Now has double cooldown when triggered via light melee.
巫师护甲 Item 1
  • Cooldown reduction per hit increased from 3s to 4s
势不可挡 Item
  • Fixed 沉默子弹’s passive interaction during this state
超凡冷却 Item
  • Added a new T4 Spirit Item, 超凡冷却. Builds from 超速冷却. Provides +30% Ability Cooldown Reduction and +30% Item Cooldown Reduction
子弹抗性与元灵抗性(护甲) 机制 6 1
  • Bullet Cycle Time for all heroes increased by 5% (effectively reduces gun DPS globally by 5%)
  • Spirit gained from leveling reduced from 1.25 to 1.1
  • Tribute: Now grants +8% Spirit Resist
  • Shot: Weapon Damage increased from 150% to 165%
  • Spirit
  • Spirit
  • Barrier: Spirit Resist increased from +5% to +6%
  • Bullets: Now grants Bullet Resistance instead of Spirit Resistance
  • Death: Now grants Bullet Resistance instead of Spirit Resistance
  • Spirit
  • Spirit
  • Sap: Spirit Power reduction increased from -12 to -15
  • Spirit
  • Recharge: Spirit Power for charged abilities increased from +16 to +20
  • Spirit: Percentage spirit bonus increased from 13% to 15%
  • Geist: 怨念 T2 changed from "+30 Damage and 7% Damage Amp” to “+30 Damage and +4 Blood Shards”
  • Geist: 怨念 T3 changed from "+6 Blood Shards" to "+7% Damage Amp"
兵线与小兵 机制 4
  • Rejuv trooper health bonus reduced from 200/230/260% to 170/200/230%
  • Walker Spirit resistance reduced from 30% to 25%
  • Guardian total bounty reduced from 1650 to 1000
  • Walker total bounty reduced from 4500 to 3500
  • Guardian
中路 Boss(肉山)与复活石 机制 1 2
  • Mid Boss shield regeneration changed from 100 + 8/min to 50 + 7/min
  • Mid Boss HP increased by 15%
  • Mid Boss warning sound now plays at 70% HP rather than 60%
  • Mid Boss Spirit Resistance from abilities reduced from 30% to 20%
  • Mid Boss Spirit Resistance from items reduced from 50% to 20%
弹反 机制
  • Melee
  • Lifesteal: Now has double cooldown when triggered via light melee
  • Strike: Now has double cooldown when triggered via light melee.
  • Snatch: Now has double cooldown when triggered via light melee.
魂球与反补 机制
  • Fixed a bug causing soul orb shots towards the end of the contested window to not register as hits on the server
General 95 changes 21 16
  • Spirit bonus based on souls spent in the tree is increased by 25%
  • Ability base damage and AP bonus damage reduced by ~8% (spirit power growth unaffected)
  • Ultimate cooldowns increased by 10% (affects base and upgrades, so the total CD with AP is 10% longer)
  • 300 魂魄 Boon now gives an AP instead of an Ability Unlock
  • 600 魂魄 Boon now gives an Ability Unlock instead of a AP
  • Small neutral camp bounty increased by 15%
  • Zip Line after taking Base 守卫者 in a lane increased from +120% to +140%
  • Zip Line after taking Base 守卫者 in a lane ramp up time reduced from 4s to 3s
  • Rejuv bonus duration changed from 4 minutes to 3/4/5
  • Mid Boss total bounty increased from 500 + 50/min to 2000 + 50/min (evenly split among the team that kills the boss, unrelated to rejuv secure)
  • Rejuv drop duration reduced from 8s to 7s
  • Base hero kill value reduced from 300 to 250 (still ramps to end value over 40 minutes, so primarily affects the very early phase)
  • End hero kill value increased from 2000 to 2200
  • Comeback values are now roughly 25% stronger (this was released before this patch in a recent update)
  • Fixed an issue where 魂魄 were shared with anyone that punched a Sinner's Sacrifice, regardless of the duration or team
  • Fixed a bug where players could exit the map if they tried to teleport into specific corners
  • Restorative
  • Shot: Heal from heroes increased from 40 to 50
  • Restorative
  • Shot: Heal from NPCs/Orbs increased from 15 to 20
  • Split
  • Shot: Duration increased from 4.5s to 5s
  • Split
  • Shot: Cooldown reduced from 16s to 14s
  • Weakening
  • Headshot: No longer has a 3s cooldown
  • Swift
  • Striker: Fire Rate reduced from 20% to 18%
  • Toxic
  • Bullets: Buildup is now 15% harder
  • Blood
  • Tribute: Health Drain reduced from 50 to 40
  • Blood
  • Tribute: No longer grants +125 Bonus Health
  • Blood
  • Express
  • Express
  • Shot: Fixed 动力卡宾枪 using the primary values rather than secondary values on the item
  • Cultists
  • Sacrifice: Cooldown reduced from 260s to 250s
  • Shadow
  • Weave: Ambush Fire Rate increased from +30% to +35%
  • Weapon
  • Shielding: Move Speed bonus increased from 1 to 1.5
  • Weapon
  • Shielding: Cooldown reduced from 40s to 35s
  • Shielding: Move Speed bonus increased from 1 to 1.5
  • Shielding: Cooldown reduced from 40s to 35s
  • Ward: Buff duration increased from 5s to 6s
  • Reactive
  • Veilwalker: Heal now scales with boons (+3)
  • Trophy
  • Collector: 魂魄 per minute increased from 20 to 23
  • Siphon
  • Cheat
  • Cheat
  • Death: Cooldown reduced from 120s to 100s
  • Divine
  • Barrier: Buff duration increased from 5s to 6s
  • Rusted
  • Barrel: Health increased from +50 to +60
  • Rusted
  • Barrel: Now provides +0.5 Sprint
  • Rusted
  • Barrel: Cooldown reduced from 30s to 25s
  • Disarming
  • Hex: Cooldown reduced from 30s to 25s
  • Slowing
  • Hex: Now provides +0.5 Sprint
  • Slowing
  • Hex: Debuff effects stays on for longer so it's easier to see
  • Rapid
  • Cooldown Reduction stat is now renamed to Ability Cooldown Reduction and no longer affects items (all existing CDR is now Ability Cooldown Reduction)
  • Superior
  • Cooldown: Ability Cooldown Reduction increased from 24% to 25%
  • Boundless
  • Vortex
  • Web: Now provides +1 Sprint
  • Vortex
  • Web: Capture Radius increased from 11m to 12m
  • Ethereal
  • Shift: Cooldown reduced from 22s to 20s
  • Ethereal
  • Shift: Move Speed while channeling increased from 3.5 to 4
  • Lady
  • Geist: Base bullet damage reduced from 23 to 21
  • Lady
  • Geist: 精华炸弹 arming time increased from 0.5s to 0.65s
  • Lady
  • Geist: 怨念 health cost increased from 6% to 7%
  • Lady
  • Lady
  • Lady
  • Geist: 灵魂互换 cast range reduced from 6m to 5.5m
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