- Alt Fire damage now has a custom value per boon (+0.2)
- Alt Fire ammo consumed per shot increased from 3 to 5
- Alt Fire knockback movement is now disabled by slowing hex state
- Wurfmesser cooldown reduced from 18s to 16s
- Sturmangriff now deals +25 light melee damage (75 total) instead of 60 spirit damage
- Sturmangriff changed from -6% Spirit Resist to +4% Damage Amp
- Aderlass T2 changed from "+15% Incoming Damage Deferred" to "+35% Deferred Damage Cleared"
- Aderlass T3 changed from "+50% Deferred Damage Cleared" to "+15% Incoming Damage Deferred"
- Todesstoß now deals damage to troopers and neutrals along the way
- Todesstoß executing a hero now instantly fills the rage bar
- Todesstoß now has the T3 "recast within 20s on a hero kill" as part of the base ability
- Todesstoß Full Rage Damage Bonus reduced from +12% to +8%
- Todesstoß range reduced from 18m to 12m
- Todesstoß T1 now also increases range by +6m
- Todesstoß T2 increased from +10% Full Rage Bonus Damage to +16%
- Todesstoß T3 increased from +5% Enemy health Threshold to +10%
Minor Update - 06-30-2026
- Health per boon increased from 29 to 33
- Bücherwyrm T1 changed from "+2s Trail Duration and +1m Radius" to "-12s Cooldown"
- Bücherwyrm T2 changed from "+10m Range and -12s Cooldown" to "+1 Charge, +1m Radius and +2s Trail Duration"
- Bookworm T3 changed from "+100 Damage, +30 DPS and +1 Charge" to "+100 Damage, +30 DPS and +12m Travel Range"
- Handlungsrüstung T1 fire rate spirit scaling increased from 0.13 to 0.16
- Handlungsrüstung T3 increased from 75% Barrier to 100%
- Ruf in die Schlacht is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes
- Ruf in die Schlacht T3 Max Amp increased from +50% to +70%
- Riposte T1 increased from -7s Cooldown to -8s
- Riposte grace window to target after channel increased from +1s to +1.3s
- Riposte cast range increased from 25m to 35m
- Riposte targeting angle increased from 70 to 90
- Tadelloser Fechtstoß Heal on hero hit spirit scaling increased from 1 to 1.3
- Itani Lo Sahn T3 increased from +40% Bonus Damage to +50%
- Health per boon increased from 41 to 43 (global hp boon reduction is after this)
- Zerfleischen cast time reduced from 0.5s to 0.4s
- Zerfleischen post cast time reduced from 0.5s to 0.4s
- Zerfleischen T2 increased from -7s Cooldown to -8s
- Blutdunst T1 increased from +2m/s while near an isolated enemy to +3m/s
- Blutdunst T2 increased from 18% missing health heal to +24%
- Schlummerparty healing per second spirit scaling reduced from 0.66 to 0.4
- Schlummerparty T3 missing health spirit scaling reduced from +0.02 to +0.016
- Kleine Helfer Spirit Resist reduced from 15% to 12%
- Kleine Helfer T1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed"
- Kleine Helfer T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist"
- Kleine Helfer T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist"
- Bullet damage per boon reduced by 10%
- Schmetterschlag melee scaling reduced from 1.1 to 0.9
- Schmetterschlag T3 reduced from 60% Heavy Melee damage to 50%
- Widderansturm T3 Max HP Damage reduced from 10% to 8%
- Widderansturm T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power)
- Brillanter Trick cooldown reduced from 35s to 32s
- Strahlende Dolche buff duration increased from 25s to 30s
- Strahlende Dolche spirit scaling increased from 0.56 to 0.63
- Glänzendes Wunder bounce range increased from 15.5m to 16.5m
- Glänzendes Wunder damage increased by 10%
- Pulverfass velocity reduced slightly
- Pulverfass charge delay increased from 7s to 7.5s
- Pulverfass spirit scaling reduced from 1.4 to 1.2
- Pulverfass T3 reduced from +100 Damage to +80
- Schirmherrin missing health as damage increased from 5% to 6%
- Blutiger Rückzug T3 now also increases range by +3m
- Nox Nostra damage increased from 4.45 to 4.6
- Nox Nostra T1 damage increased from +1.74 to +1.9
- Kugelblitz charge delay reduced from 7s to 6s
- Gewittersturm time to expand increased from 1.5s to 3.5s
- Gewittersturm damage interval increased from 0.25s to 0.3s (DPS unchanged)
- Gewittersturm T2 now also increases Initial Radius by +5m
- Pfählung T2 reduced from -20s Cooldown to -22s
- Krähenvertrauter T2 increased from -12s Cooldown to -16s
- Krähenvertrauter collision radius between each crow increased slightly
- Gnadenschuss Max Bonus Damage spirit scaling increased from 2 to 2.3
- Schlafdolch T1 increased from -8% Bullet Resist to -10%
- Schlafdolch T2 increased from -17s Cooldown to -18s
- Rauchbombe T3 increased from +40% Kugellebensraub to +50%
- Umschlingende Dornen spirit scaling increased from 0.45 to 0.55
- Rankenbindung Replicated Healing per boon scale increased from +0.5 to +0.85
- Abwurf cooldown reduction when used on allies increased from -25% to -30%
- Sandwirbel T2 slow increased from -25% to -30%
- Sandwirbel T3 increased from -20s Cooldown to -25s
- Kombo bonus max health per kill increased from 30+1/boon to 40+2/boon
- Glibber T3 spirit scaling reduced from +1.1 to +1.0
- Glibberfaust T3 increased from -12s Cooldown to -14s
- Schleimkugel T3 increased from +6s Duration to +7s
- Bullet damage per boon reduced from 0.34 to 0.28
- Willenskraft T2 increased from -22s Cooldown to -24s
- Willenskraft T3 increased from +2.5 spirit power scaling to +2.7
- Lebensextraktion T3 reduced from +3m Radius to +2m
- Schulterstoß T3 reduced from -20s Cooldown to -18s
- Pfeilregen cooldown increased from 23s to 25s
- Geistereule permanent spirit bonus reduced from 10 to 8
- Bodenschlag cooldown reduced from 21s to 18s
- Peitschenhieb angle increased from 30 to 38
- Kinetischer Karabiner T2 now also increases move speed spirit scaling (0.06)
- Kinetischer Karabiner T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling
- Bullet damage per boon reduced from 0.16 to 0.14
- Fliegender Mantel T3 reduced from -12s Cooldown to -11s
- Verlangsamungsdolch T3 now also reduces charge delay from 4s to 2s
- Schlittern T3 spirit scaling increased from 0.6 to 0.8
- Verjüngende Aurora regeneration increased from 25/s to 30/s
- Max Health DPS reduced from 3.5% to 2.6%
- Max Health DPS now scales with spirit power (0.0055)
- Cooldown increased from 8s to 9s
- Bleed damage increased from 1.7% to 1.9%
- Damage Penalty increased from -10% to -14%
- King of the Hill objective has been rethemed and renamed to "Instabiler Riss"
- Instabiler Riss no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.
- Instabiler Riss spawn interval increased from every 6 minutes to every 7 minutes
- Instabiler Riss comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind)
- The team that secures the Instabiler Riss now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW)
- Rift Troopers drop no souls when killed
- Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc)
- Any players in the Instabiler Riss Zone are now revealed on the minimap
- Instabiler Riss bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
- Instabiler Riss no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
- Urn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.
- Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)
- Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.
- Urn runner can no longer parry
- Urn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.
- Urn is deposited immediately at the drop off point.
- Urn bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner).
- Urn runner gets +4 permanent buffs on deposit
- Urn is now louder when it talks and is easier to hear by nearby enemies
- After 3 Minutes from spawn the Urn will start walking very slowly on his own towards the deposit location
- Urn runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Instabiler Riss 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses.
- There are two debug commands you can use to test these out
- citadel_force_spawn_idol - This spawns the Urn
- citadel_koth_dev_test_spawn - This moves your hero and spawns the Instabiler Riss in the early warning state then quickly transitions to the 25s broadcasted timer
- Reworked Boon reward table
- Health per boon reduced by 5%
- All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)
- Rejuv buff duration reduced from 4 minutes to 3
- Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m
- Guardian bounty reduced from 1500 to 1250
- Walker bounty reduced from 4000 to 3500
- First blood bounty reduced from 150 to 125
- Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m)
- Trooper bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)
- Trooper bounty ratio in the deniable flying orb increased from 40% to 50%
- Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min
- Dash Jump input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s)
- Dash Jump distance increased from 18m to 19m
- Dash Jump vertical impulse increased from 400 to 425
- Jump Pads on top of the double sinner buildings have been removed
- Hovering an item in the shop now shows you a preview for your investment bars
- Street Brawl: No longer locks you out of getting off the zipline in the first few seconds
- Street Brawl: Increased item randomness a bit
- Street Brawl: Fixed Enhanced Scharfschütze and Enhanced Magische Sättigung not maintaining the bonuses from their enhanced components
- Doorman: Türöffner cooldown increased from 40s to 45s