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Lash: Builds

3

Community builds for Deadlock heroes: item groups, author notes and update dates. Use the build ID to find a preset in the game.

Community builds

3

Deadlock API ·

lash [ STRIKE ] max DMG by Hotoke / 70% wr #217576 ☆ 8,943
Author notes

Best build for max dps TGK - NOTTOBESAVED

Ability progression

◆ Ability points
  1. 1 1 Ground StrikeUnlock
  2. 2 1 ◆ 1 Ground StrikeAbility point cost: 1
  3. 3 3 FlogUnlock
  4. 4 2 GrappleUnlock
  5. 5 4 Death SlamUnlock
  6. 6 1 ◆ 2 Ground StrikeAbility point cost: 2
  7. 7 4 ◆ 1 Death SlamAbility point cost: 1
  8. 8 1 ◆ 5 Ground StrikeAbility point cost: 5
  9. 9 2 ◆ 1 GrappleAbility point cost: 1
  10. 10 3 ◆ 1 FlogAbility point cost: 1
  11. 11 3 ◆ 2 FlogAbility point cost: 2
  12. 12 3 ◆ 5 FlogAbility point cost: 5
  13. 13 4 ◆ 2 Death SlamAbility point cost: 2
  14. 14 4 ◆ 5 Death SlamAbility point cost: 5
  15. 15 2 ◆ 2 GrappleAbility point cost: 2
  16. 16 2 ◆ 5 GrappleAbility point cost: 5
NEW PIECE OF LASH #235945 ☆ 4,642
Author notes

PIECE OF LASH IS BACK, IN A NEW PATCH

1

Quicksilver Reload: Imbue → Flog

get one

Healbane: Nice early game anti-heal, heal on kill allows to survive longer in fights + it gives spirit power

2

optional movement

Optional

Majestic Leap: If enemy comp allow for big ults

Warp Stone: If enemy team has lots fo gun damage/comp doesnt allow for big ults

sometimes you need these

Optional

Dispel Magic: vs silences and slowing hexes

Unstoppable: If people keep canceling your ult

3

Spirit Burn: Gives extra spirit dmg, gives mass anti-heal, gives ability range. Great item for lash.

Boundless Spirit: big damagevbbb

Items 7

Optional

Greater Expansion: if you need ability range/want big ult

Refresher: Great for lategame fights if enemy comp allows for big ults, you can double ult people

Items 8

Optional

Items 9

Optional

Ability progression

◆ Ability points
  1. 1 3 FlogUnlock
  2. 2 3 ◆ 1 FlogAbility point cost: 1
  3. 3 1 Ground StrikeUnlock
  4. 4 2 GrappleUnlock
  5. 5 3 ◆ 2 FlogAbility point cost: 2
  6. 6 4 Death SlamUnlock
  7. 7 2 ◆ 1 GrappleAbility point cost: 1
  8. 8 2 ◆ 2 GrappleAbility point cost: 2
  9. 9 1 ◆ 1 Ground StrikeAbility point cost: 1
  10. 10 3 ◆ 5 FlogAbility point cost: 5
  11. 11 1 ◆ 2 Ground StrikeAbility point cost: 2
  12. 12 1 ◆ 5 Ground StrikeAbility point cost: 5
  13. 13 4 ◆ 1 Death SlamAbility point cost: 1
  14. 14 4 ◆ 2 Death SlamAbility point cost: 2
  15. 15 4 ◆ 5 Death SlamAbility point cost: 5
  16. 16 2 ◆ 5 GrappleAbility point cost: 5
The Best Lash #400167 ☆ 2,726
Author notes

ну ты просто такой БДЫЩ на лицо врагам и они в шоке

Лайн

Mystic Expansion: Imbue → Death Slam

Хилки на лайне

Optional

Мид

Compress Cooldown: Imbue → Death Slam

Лейт

Mystic Reverb: Imbue → Ground Strike

Spirit Burn: Продаем Enchanter's Emblem

Ситуационки

Optional

Plated Armor: против пулек, а также хорошо работает на тех кто пассивки накладывает

Metal Skin: например ульта хейзы пережить

Spellbreaker: против спирита

Counterspell: на ульту врейзы или если есть синклер против тебя и он скопировал твой ульт и тому подобных ( а также против бомб бибопа)

Unstoppable: чтобы твою ульту не сбивали

Dispel Magic: против пассивок (можно взять и против бомб бибопа)

Knockdown: чтобы сбить ульту синклеру(с твоей ультой), мо&криллу, севену

Ethereal Shift: пережить любой ужас в файте и выжить

Refresher: по второму кругу врагов пускать

Diviner's Kevlar: топ хп после ульты, ничего особенного

Lightning Scroll: прикол ульта на макс уровне станит так еще и эта фигня, враги не смогут убежать от тебя)

Ability progression

◆ Ability points
  1. 1 3 FlogUnlock
  2. 2 1 Ground StrikeUnlock
  3. 3 1 ◆ 1 Ground StrikeAbility point cost: 1
  4. 4 2 GrappleUnlock
  5. 5 1 ◆ 2 Ground StrikeAbility point cost: 2
  6. 6 4 Death SlamUnlock
  7. 7 1 ◆ 5 Ground StrikeAbility point cost: 5
  8. 8 2 ◆ 1 GrappleAbility point cost: 1
  9. 9 4 ◆ 1 Death SlamAbility point cost: 1
  10. 10 4 ◆ 2 Death SlamAbility point cost: 2
  11. 11 3 ◆ 1 FlogAbility point cost: 1
  12. 12 4 ◆ 5 Death SlamAbility point cost: 5
  13. 13 2 ◆ 2 GrappleAbility point cost: 2
  14. 14 3 ◆ 2 FlogAbility point cost: 2
  15. 15 3 ◆ 5 FlogAbility point cost: 5
  16. 16 2 ◆ 5 GrappleAbility point cost: 5

Lash · Abilities

Ability 1
Ground Strike
18s
Instant cast

Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.

60↑0.79
Stomp Damage
5.5
Damage Per Meter
0.15s
Cast Delay
10m
Radius
Game data
Cooldown
18s
Cast Delay
0.15s
Radius
10m
Stomp Damage
60 ↑0.79
Damage Per Meter
5.5
Displacement
0sRequires an upgrade
1AP
Cooldown
-10s
2AP

Struck enemies are knocked up and slowed by 40% for 3s

Exact changes
Enemy Move Speed
+40%
Slow Duration
+3s
Bounce height after stomp
+400
Throw duration
+1s
5AP

Damage Per Meter +120% and improved scaling

Damage Per Meter · Scaling (Spirit Power)
+0.04
Secondary stomp damage per meter · Scaling (Spirit Power)
+0.008137
Exact changes
Damage Per Meter · Base value
+120%
Secondary stomp damage per meter · Base value
+120%
Ability 2
Grapple
35s
Instant cast

Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.

20m/s
Jump Velocity
1
Charges
2s
Charge Delay
30m
Cast Range
1AP
Cooldown
-17s
2AP

+20m Cast Range and gain +7 Weapon Damage for 6s

Exact changes
Cast Range
+20m
Weapon Damage
+7
Bonus Duration
+6s
5AP

+1 Charges OnCast : +1 Stamina and +60% Air Control

Exact changes
Charges
+1
Stamina restored on use
+1
Air Control
+60%
Ability 3
Flog
26s
Instant cast

Strike enemies in front of you with your whip, healing for a portion of the damage dealt.

65↑0.85
Damage
40%
Heal vs heroes
40
Attack Angle
0.15s
Cast Delay
Game data
Cooldown
26s
Cast Delay
0.15s
Cast Range
20m
Damage
65 ↑0.85
Heal vs heroes
40%
Attack Angle
40
Heal vs non-heroes
16%
1AP

Apply -28% Move speed for 3s

Exact changes
Debuff Duration
+3s
Enemy Move Speed
+28%
2AP

Apply -30% Fire Rate -16s Cooldown

Exact changes
Cooldown
-16s
Fire rate reduction
+30%
5AP

+80 Damage +25 Attack angle +15% Heal

Exact changes
Damage
+80
Attack Angle
+25
Heal vs heroes
+15%
Heal vs non-heroes
+6%
Ability 4
Death Slam
170s
Instant cast

Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press Fire to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.

105↑0.97
Impact Damage
14m↑0.14
Max Throw Distance
2.3s
Channel Duration
0.3s
Cast Delay
Game data
Cooldown
170s
Channel Duration
2.3s
Cast Delay
0.3s
Cast Range
20m
Impact Damage
105 ↑0.97
Max Throw Distance
14m ↑0.14
Movement slow
40%
Slow Duration
4s
Cast Delay
0.3s
1AP
Max Throw Distance
+12m
2AP
Cooldown
-35s
5AP

Stun enemies in Radius for 1.2s +6m Cast Range

Exact changes
Stun Duration
+1.2s
Cast Range
+6m

Lash · Stats

Stats

9/16/2026 – 9/22/2026
Win rate
51.5%
Matches
121,055

Normal mode · Ranked and unranked · All ranks Deadlock API ·