Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
Game data
- Cooldown
- 18s
- Cast Delay
- 0.15s
- Radius
- 10m
- Stomp Damage
- 60 ↑0.79
- Damage Per Meter
- 5.5
- Displacement
- 0sRequires an upgrade
- Cooldown
- -10s
Struck enemies are knocked up and slowed by 40% for 3s
Exact changes
- Enemy Move Speed
- +40%
- Slow Duration
- +3s
- Bounce height after stomp
- +400
- Throw duration
- +1s
Damage Per Meter +120% and improved scaling
- Damage Per Meter · Scaling (Spirit Power)
- +0.04
- Secondary stomp damage per meter · Scaling (Spirit Power)
- +0.008137
Exact changes
- Damage Per Meter · Base value
- +120%
- Secondary stomp damage per meter · Base value
- +120%