deadlock.io

07-04-2024 Update

07-04-2024 · 17 heroes 18 items
Sources Deadlock Forum
McGinnis Hero 3 3
  • Mini Turret damage reduction against troopers/neutrals increased from -30% to -40%
  • Mini Turret damage reduction against objectives increased from -50% to -60%
  • Mini Turret falloff damage increased from -30% to -35%
  • Mini Turret cooldown reduced from 30s to 28s
  • Mini Turret recharge time reduced from 6s to 5s
  • Spektralmauer T1 and T2 swapped
  • Spektralmauer T1 stamina drain reduced from 2 to 1
Mina Hero
  • Movement: +2 Stamina, +2 Sprint and +30% zipline boost for 100s
  • Blank: Now gives +1 Stamina
  • Stamina: Now provides +10% Stamina Recovery
  • Stamina: Removed spirit bonus when doing 2x air jumps/dash
  • Stamina: Now grants +8 Spirit
  • Stamina: Now grants +30% Air Dash and Air Jump distance
Haze Hero 1
  • Rauchbombe no longer instantly grants sprint
  • Rauchbombe duration increased from 6s to 8s
  • Rauchbombe T1 is now -15s CD
  • Rauchbombe T2 is now +6 Invis Sprint
  • Rauchbombe T3 is now Gain +30% Kugellebensraub for 8s
  • Schlafdolch T1 changed from +1s Sleep Duration to Drains 1 Stamina
Wraith Hero 1
  • Updated Wraith Dauerfeuer cast sound
  • Updated sounds for Wraith Kartentrick projectile, impact, and when you gain a card
  • Mentale Projektion T3 cooldown reduced from -35s to -30s
Ivy Hero 1
  • Fixed some bugs with Watcher's Covenant that caused it to sometimes disconnect/reconnect unintentionally
  • Watcher's Covenant distance threshold to pick a new target increased from 2.5m to 6m
  • Watcher's Covenant can now be cast again on an ally while the buff is active to make it prioritize that hero when possible
Mo & Krill Hero 1
  • Fixed Kombo not gaining bonus HP when enemies died during it unless you got the killing blow
  • Health growth per boon reduced from 47 to 44
  • While burrowed you have the same cast rules as the unborrow phase (i.e. can cast items and Spott)
Venator Hero
  • Added a shatter sound effect for meleeing the mid boss rejuvenator
  • Added rejuvenator pickup sound
Infernus Hero 1
  • Added a sound for when Infernus's Nachbrennen procs
  • Flammensprint dps linger duration increased from 0.4s to 1s
Bebop Hero 1 1
  • Base HP regen reduced from 2 to 1
  • Hyperstrahl cast range increased from 60m to 70m
Kelvin Hero
  • Fixed Frostgranate not going where you had targeted if you moved quickly during the cast
  • Eispfad T3 bonus now lingers for 6s extra
Vindicta Hero 1 1
  • Flug cooldown reduced from 50s to 45s
  • Flug up and down speed improved a bit
Paradox Hero
  • Barrier: Now procs on displacement abilities (e.g. Hook, Paradoxer Tausch, Upper Cut)
Abrams Hero
  • Seismischer Einschlag T3 is now Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s
Lash Hero 1
  • Todesschmetterer time to lock on increased from 0.8s to 0.9s
Seven Hero
  • Statische Aufladung cast range now scales with Spirit (0.1)
Warden Hero
  • Bindungsfluch now drains 1 stamina from the target on cast
Aderlasser Item 3
  • Spirit Power increased from +7 to +10
  • Weapon Damage increased from +8% to +12%
  • Bonus Health increased from +125 to +150
Koloss Item 1
  • Cooldown reduced from 65s to 45s
  • Model size increase from 10% to 20%
Inhibitor Item 1
  • No longer grants +10% Fire Rate
  • Slow reduced from 35% to 25%
Verfall Item 2
  • Bleed damage increased from 2.6% of current HP to 2.8%
  • Spirit bonus increased from +5 to +7
Berserker Item 1
  • Weapon Damage per stack reduced from +6% to +5%
Verstummer Item 1
  • Debuff duration reduced from 3s to 2s
Seelenkraft Item 1
  • Duration required to start regenerating reduced from 14s to 13s
Unaufhaltsam Item
  • No longer has components (loses slow resist and movespeed bonus)
Kugelrüstung Item
  • Resist Shredder: Now gives +5% Kugelrüstung
Kugel- & Magieresistenz (Rüstung) Mechaniken 4 3
  • Added audio feedback for environmental damage
  • Casting: +20% Cooldown Reduction and +25 Spirit for 100s
  • Troopers now deal 25% less damage to other troopers
  • Weapon Damage: +2% to +3%
  • Spirit Power: +2 to +3
  • Bullet falloff damage now starts at 25m instead of 27m
  • Rounds: Damage vs NPCs increased from +30% to +35%
  • Aura: Bullet Resist reduction reduced from -15% to -10%
  • Bullets: Damage is now affected by falloff
  • Shot: No longer provides +20% Weapon Damage
  • Headshot: Bullet and Spirit Resist reductions reduced from -30% to -24%
  • Fire: Fixed spirit damage returned counting as bullet damage
  • Bullet
  • Spirit: Now gives +25 Health
  • Bullet
  • Resist Shredder: Debuff duration increased from 6s to 8s
  • Bullet
  • Burst: Now grants +100 Spirit Shield Health
  • Burst: Now grants +12% Weapon Damage
  • Spirit: Now grants +75 Health
  • Kevlar: Now grants +700 Spirit Shield and +700 Bullet Shield
  • Spirit: Health Regen increased from +10 to +15
  • Spirit: Bonus Health increased from +200 to +300
  • Talon: Geistereule now grants +4 permanent Spirit Power for each hero killed with it
Seelenurne Mechaniken 1
  • Fixed the HUD cooldown state thrashing while picking up the Seelenurne
  • Minimap now highlights Seelenurne dropoff location
  • Urn count changed from 2 to 1 (previous souls value restored)
  • Urn pickup location moved to closer to the outer lanes (on the opposite side of the lane pillar, facing towards the bridge)
  • Urn drop-off location now move to the same spot as the pickup (opposite end of the map, depending on which location the Urn spawns in)
  • Urn pickup time reduced from 4s to 2s
  • Urn now has a 2s drop-off time
  • Urn no longer applies a 15% slow
  • Urn now prevents you from using the zipline while carrying it
  • The person delivering the urn now gets +25% soul bonus
Lanes und Trooper Mechaniken 1
  • Parties will now be a little more likely to be in the same lane, if there isn't a wide skill gap or other factors preventing it
  • Inner lane Walker arena (Amber Orange and Sapphire Blue):
  • Reworked stairs for defenders to reach the overpass to start near the Walker and exit with line of sight down the lane
  • Moved the new cover barrier in front of the inner lane Guardian closer to the Guardian
Stamina, Ladungen & Sprint Mechaniken 1 1
  • Fire: Slide distance increased from +35% to +50%
  • Bullets: Jump radius reduced from 9m to 8m
Seelenkugeln & Denies Mechaniken
  • All instances of collecting souls (whether claiming your own or denying an opponent) will share the same sound. Being denied a soul orb by an enemy will have its own unique sound.
General 148 changes 22 16
  • Added Asia servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in China Standard Time (GMT+8).
  • Added South America servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in Atlantic Standard Time (GMT-4).
  • Added a new Damage Report feature. You can now open a flyout panel within the shop to view a breakdown of your hero's incoming and outgoing damage throughout the course of a match. You can also hover an enemy hero to view a quick breakdown of their key stats and items. The data can be filtered by last respawn, 10 minutes, 5 minutes, 3 minutes, 1 minute, or 30 seconds.
  • Reworked the top bar HUD to reduce overall height
  • While spectating or watching replays, the game now has a free cursor mode without needing to hold modifiers down (defaulted to on). Can toggle it off while spectating using the 'J' key.
  • Minimap now displays dead heroes for 5 seconds after their death
  • Reworked the default suggested items for heroes to be much more simple (oriented more strongly for new player onboarding)
  • Fixed Spektralmauer sometimes not spawning depending on the map geometry nearby
  • Added descriptive tooltips to Render and Audio options within settings. Render tooltips include an estimate of performance impact where applicable.
  • Fixed a bug where bullets could penetrate close range targets and hit 2 targets when not intended (was primarily obvious with neutral farming)
  • Reduced the end of match delay from 10s to 4s
  • Added ghost models inside the doorways of the juke closets to help clarify which are dead ends
  • Fixed position of the "All Walker Destroyed" Flex slot to be the 2nd slot rather than the 4th
  • Fixed sounds associated with last hit playing unreliably
  • Added traffic and construction ambient sounds and updated general ambience mix
  • Reworked how Powerups work. There are now only 2 locations where they spawn instead of 6 (the two at the strong camps near the middle far edges of the map). The different powerup types are reduced from 6 to 4 and they have been reworked:
  • Gun: +30% Clip and +20% Fire Rate for 100s
  • Survival: +400 Max HP and +1% HP Regen for 100s
  • Powerups now always cycle which ones spawn until they have each spawned, and then they are randomly allocated again
  • Base Wächter and Shrines now have +40% Bullet Resistance. They lose 20% for each enemy hero nearby (down to a minimum of 0% bullet resistance). When they haven't taken damage for 60 seconds, they regenerate 4% max hp per second.
  • Fixed Walker not using their stomp properly
  • Troopers spawn rate before 10 minutes is now the same as after 10 minutes (30s->25s)
  • Breakables are no longer pre-placed on the map, they now spawn in when they are able to roll for drops (3 minutes)
  • Breakables now use pseudorandom rolls (makes streaks of success or failure less likely)
  • Golden Statue bonuses now have some dynamic weighting based on what has already dropped (makes it less likely that you have too many of one specific bonus over the course of the game)
  • Golden Statue's CD Reduction bonus increased from 0.5% to 0.75%
  • After 25 minutes, the
  • HP: +15 to +20
  • Fire Rate: +1.5% to +2%
  • CD Reduction: 0.75% to 1%
  • Ammo: 3% to 5%
  • Added hallway on street level from the warehouse interior to underneath the overpass
  • Added some juke closets around the map
  • Added some balconies/awnings around the map
  • Shortened the underground tunnels from the Subway entrance side
  • Doorways into the Authority Building and Jazz Club are now offset
  • Headshot
  • Booster: Cooldown increased from 5s to 7s
  • Headshot
  • Booster: Fixed the item not visually going on cooldown when it procs
  • Basic
  • Magazine: Ammo increased from 15% to 20%
  • Medic
  • Restorative
  • Shot: Cooldown increased from 4s to 6s
  • Monster
  • Active
  • Reload: Cooldown reduced from 25s to 23s
  • Active
  • Reload: Active fire rate bonus increased from 15% to 18%
  • Titanic
  • Magazine: Reload penalty reduced from -15% to -10%
  • Intensifying
  • Magazine: Ammo reduced from 30% to 25%
  • Point
  • Hunter's
  • Hunter's
  • Aura: Fire Rate slow reduced from -15% to -10%
  • Hunter's
  • Aura: Solo enemy hero case increased from 2x to 3x
  • Burst
  • Tesla
  • Tesla
  • Bullets: Proc chance reduced from 30% to 25%
  • Tesla
  • Escalating
  • Resilience: Now gives +14% Ammo
  • Lucky
  • Shot: Slow duration reduced from 2s to 1.5s
  • Lucky
  • Crippling
  • Siphon
  • Bullets: Steal duration increased from 15s to 20s
  • Sprint
  • Boots: Sprint Speed reduced from +3 to +2
  • Sprint
  • Extra
  • Extra
  • Health: Increased from +140 to +150
  • Enduring
  • Enduring
  • Speed: Now grants +2 Sprint
  • Restorative
  • Locket: Can now be cast on allies (30m cast range)
  • Restorative
  • Locket: Radius on gaining charges increased from 40m to 50m
  • Restorative
  • Locket: Cooldown increased from 18s to 24s
  • Reactive
  • Return
  • Fire: Health bonus increased from +75 to +100
  • Return
  • Lifesteal: Increased from 22% to 24%
  • Rescue
  • Beam: Cooldown reduced from 40s to 35s
  • Superior
  • Superior
  • Superior
  • Majestic
  • Leap: Shields no longer prevent the item from being disabled
  • Debuff
  • Reducer: The active now reduces the duration of existing debuffs by 80% of their current values. Grants +2m/s for 3s if a debuff was reduced.
  • Debuff
  • Reducer: Passive debuff resistance increased from 30% to 35%
  • Debuff
  • Reducer: Now gives +125 Health
  • Debuff
  • Reducer: Cooldown reduced from 45s to 25s
  • Shadow
  • Weave: Ambush Fire Rate reduced from +60% to +40%
  • Shadow
  • Weave: Cooldown increased from 35s to 45s
  • Shadow
  • Weave: No longer instantly grants sprint
  • Extra
  • Reload: Cooldown increased from 5s to 12s
  • Withering
  • Whip: Now grants +50 Health
  • Duration
  • Extender: Now grants +1.5 hp regen
  • Mystic
  • Slow: Duration reduced from 2.5s to 2s
  • Improved
  • Burst: No longer applies 50% slow
  • Improved
  • Improved
  • Superior
  • Duration: Imbued duration increased from +30% to +32%
  • Superior
  • Duration: Non-imbued duration increased from +22% to +24%
  • Improved
  • Ethereal
  • Shift: Cooldown reduced from 30s to 25s
  • Mystic
  • Reverb: The target is now slowed by 50% during the 3s delay
  • Diviner's
  • Kevlar: Now provides +8% Cooldown Reduction
  • Diviner's
  • Kevlar: Fixed the duration missing in the tooltip
  • Diviner's
  • Kevlar: Buff duration increased from 10s to 12s
  • Diviner's
  • Boundless
  • Boundless
  • Grey
  • Grey
  • Talon: Fixed Fokusschuss not piercing if it collides with a Mini Turret
  •