deadlock.io

07-29-2025 Update

07-29-2025 · 19 heroes 10 items
Sources Deadlock Forum
Surin Hero 4 2
  • Rage now only builds up from damaging players
  • Rage buildup for all damage types increased by 20% (easier to build up)
  • Rage decay duration increased from 9s to 12s
  • Saignée duration reduced from 12s to 6s
  • Saignée cooldown reduced from 60s to 45s
  • Saignée damage clear increased from 30% to 40%
  • Saignée T1 and T2 swapped
  • Saignée T3 increased from +20% to +35%
Seven Hero 1 5
  • Base movement speed reduced from 7.1 to 6.9
  • Move Speed spirit scaling reduced from 0.023 to 0.02
  • Surtension T1 and T2 swapped
  • Orage magnétique cooldown increased from 170s to 180s
  • Orage magnétique Spirit Power scaling reduced from 0.7 to 0.65
  • Orage magnétique DPS reduced from 95 to 90
  • Orage magnétique T3 reduced from +65 to +60
Bebop Hero 4
  • No longer has +10% Base Bullet Resistance
  • Now has +0.3% Bullet Resistance per Boon
  • Uppercut explosif T2 reduced from +50% Weapon Damage to +40%
  • Uppercut explosif T2 duration reduced from 12s to 9s
  • Bras mécanique T1 reduced from +25% Weapon Damage to +20%
  • Bras mécanique T1 duration reduced from 10s to 6s
McGinnis Hero 2
  • Health per boon reduced from 56 to 52
  • Mur spectral fixed a bug where aiming at long stairs would sometimes cause the preview to go through it
  • Mur spectral change the preview particle
  • Mur spectral now supports Lag Compensation
  • Mur spectral will now erupt where the preview Particle is displaying when manually triggering the Eruption
  • Turrets health per boon reduced from 12 to 10
Rem Hero 1 1
  • Removed the teleporters behind the Walkers
  • Removed the bounce pads on top of the Nursery/Fish Market rooftop leading back to Mid.
  • Remover: Bonus Health reduced from 125 to 100
  • Remover: Cooldown increased from 45s to 50s
Marshal Hero 1 3
  • Bullet base damage reduced from 17 to 15
  • Bullet damage growth increased from 0.38 to 0.44
  • DPS reduced from 74 to 70
  • Charge ultime lifesteal vs non-heroes reduced from 15% to 10%
Myxo Hero 1 2
  • Light melee base damage reduced by 20% (except for Myxo, Calico and Bebop)
  • Poing poisseux cooldown reduced from 30s to 24s
  • Poing poisseux T3 increased from -11.5s Cooldown to -12s
Vindicta Hero 1
  • Crow T1 bounce no longer bounces off of objectives
  • Entrave T3 reduced from +2m to +1m
Scopa Hero 1 1
  • Bullet damage increased from 4.95 to 5.115
  • Bullet damage growth reduced from 0.18 to 0.175 (same overall peak damage)
Yamato Hero 1
  • Alt Fire base damage reduced from 63.36 to 50
  • Alt Fire base damage now grows per boon (+0.7)
Serregrise Hero
  • Bucket 1: Lyanne, Nébula, Holliday, Calico, Serregrise, Paradox
Dame Geist Hero
  • Bucket 2: Seven, Mirage, Brutus, Yamato, Pocket, Myxo, Vypère, Marshal, Vindicta, Sinclair, Scopa, Infernus, Dame Geist
Miro et Minus Hero
  • Bucket 3: Miro et Minus, Abrams, Surin, Dynamo, Bebop, Kelvin, McGinnis
Mina Hero 1
  • Shots: Stamina Recovery reduced from -10% to -20%
Dynamo Hero 1
  • Impulsion cinétique damage height increased from 0.5m to 0.7m
Kelvin Hero
  • Rayon arctique T3 no longer bounces off of objectives
Mirage Hero 1
  • Base bullet damage reduced by 10%
Paradox Hero 1
  • Bullet damage scaling increased by 10%
Pocket Hero 1
  • Fléau initial Current HP % damage increased from 10% to 12%
Antichar Item 1
  • Now ignores enemy Spirit Resistance
  • Damage reduced from 6% to 5%
Coup d'enclume Item
  • Update the Zipline Coup d'enclume to make the players go straight down and not start the stun timer until they hit the ground
Pied plume Item 1
  • Bullet Resistance reduced from 10% to 6%
Furie Item 1
  • Bullet Resistance reduced from 16% to 8%
Sabotage Item 1
  • Fire Rate reduction reduced from -35% to -30%
Fléau Item 1
  • Projectile speed increased from 800 to 1600
Résistance balles & esprit (armure) Mécaniques 8 9
  • Adding a debuff that makes you climb ropes 40% slower for 4s after you've taken player damage. This debuff only exists when you're on a rope, and tapers off to 0% in the last 1s of the damage window.
  • Sacrifice: Retaliate damage increased from 40 to 60
  • Objectifs no longer have 20-25% Spirit Resistance
  • The following abilities now do 50% damage to objectives: Charge ultime, Orage magnétique, Hyperlaser, Tir de barrage
  • Shot: Weapon damage reduced from 8% to 6%
  • Charge: Bullet Resistance reduced from 10% to 6%
  • Spirit
  • Shredder Bullets: Spirit Resist Reduction increased from -7% to -8%
  • Shot: Primary weapon damage increased from 165% to 185%
  • Bullets: Damage reduced from 2.5% Max HP to 2.1%
  • Bullets: Now scales with Spirit Power (0.005%)
  • Shots: Bullet Velocity reduced from -25% to -30%
  • Spirit
  • Déchirure: Spirit Resist Reduction increased from -7% to -8%
  • Fists: Bullet Resistance reduced from 20% to 12%
  • Shielding: Barrier no longer scales with Spirit Power (1.116)
  • Spirit
  • Spirit
  • Shielding: Barrier no longer scales with Spirit Power (1.116)
  • Spirit
  • Fire: Bullet Resistance reduced from 10% to 6%
  • Fire: Bullet Damage Returned reduced from 60% to 50%
  • Fire: Spirit Damage return from 30% to 25%
  • Spirit
  • Resilience: Spirit Resistance reduced from 30% to 25%
  • Barrel: Now reduces Bullet Resistance by 5%
  • Front: Spirit Resistance reduced from 10% to 6%
  • Bullet
  • Resist Shredder: Bullet Resistance Reduction increased from -12% to -13%
  • Spirit
  • Sap: Spirit Power reduction increased from -15 to -18
  • Spirit
  • Spirit
  • Power: Spirit Power increased from 25 to 28
  • Talon: Collet spirituel Curse duration increased from 1.75s to 2s
Parade Mécaniques 2 1
  • Slight reduction to the amount of turning you can do while performing a heavy melee
  • Heavy Melee cooldown increased from 0.9s to 1.0s
  • Heavy Melee cooldown when missing increased from 0.9s to 1.3s
  • Parade bonus damage is no longer melee specific, now affects all damage types (reduced from 35% to 30%)
  • Sacrifice: Heavy melee end success bonus now grants 4 buffs rather than 3 (these also take a little longer to kill now due to the melee timing changes)
  • Melee
  • Fists: Heavy Melee Distance reduced from +70% to +60%
  • Weave: Now grants +25% Melee Damage on Ambush reveal
Lanes et troopers Mécaniques 2 3
  • After 20 minutes, trooper spawn time is reduced from 30s to 25s
  • Trooper bounty growth reduced from 1.5 to 1.2
  • Trooper ally split updated from 100/65/30/20/15/11% to 100/65/28/15/12/8%
  • Trooper: Walk speed increased from 6.1 to 6.3
  • Trooper: Run speed increased from 11 to 13
  • Guardian
  • Walker: Cooldown reduced from 14s to 12s
Endurance, charges & sprint Mécaniques
  • Meleeing a mantling enemy no longer cancels their mantle, instead it applies 80% movement slow that ramps down to 20% over 2s.
  • Heroes now have different dash speeds (same distance, slower to get there). They are placed into 3 buckets to start, Bucket 1: +5%, Bucket 2: -5%, Bucket 3: -15%.
Mid-boss et Réjuvénateur Mécaniques
  • Reworked Rejuv reward from Mid Boss. No longer buffs troopers, reduces respawn time and buffs various stats. Upon death, 3 rejuv crystals fall to the ground (4 for subsequent midboss kills). Claiming one now grants you in place revive after 3s. If you already claimed one and claim another, it'll go to an ally (priority is closest allies first, then most recent dead allies). Dying with Rejuv no longer counts as a kill/death nor gives out bounties. While you have the Rejuv buff, you gain the following: +20% Max HP, +20% Fire Rate, and +15% Spirit Damage. Gaining the buff heals you to full and lasts up to 7 minutes.
General 99 changes 17 18
  • Mid Boss HP is now fixed at the spawn time. Base HP increased from 6725 to 12500 and growth reduced from 470 to 200.
  • Parried stun duration is no longer reduced by debuff resistance
  • Breakables souls growth per minute reduced from 2.6 to 2.0
  • Reduced comeback multipliers a bit
  • Neutrals bounty increased by 15% (strong neutrals +25%)
  • Medium Neutrals respawn rate increased from 360s to 420s (+17%)
  • Strong Neutrals respawn rate increased from 480s to 600s (+25%)
  • Sinner's
  • Sinner's
  • Hero bounties are now reduced based on the amount of players, similar to the trooper mechanic. (Means kills are less efficient/rewarding when its a big group, 1/2/3/4/5/6 players are 100/100/90/85/80/75% efficient)
  • Movespeed Slow when shooting reduced from -30% to -25%
  • Side Walkers HP increased by 10%
  • Minor respawn curve reductions (19 min from 40s to 35s, 30 min from 80s to 75s, 40 min is still 85s)
  • Zipline knockoff stun duration reduced from 3s to 2.5s
  • Added new UI indicator on HP for showing pending heal (affects things like Abram's passive)
  • Restorative
  • Shot: Heal from NPC reduced from 20 to 15
  • Restorative
  • Slowing
  • Bullets: After buildup is achieved, debuff duration is refreshed rather than starting buildup again
  • Swift
  • Striker: Fire Rate increased from 18% to 20%
  • Express
  • Toxic
  • Toxic
  • Blood
  • Tribute: Healing Reduction reduced from -50% to -40%
  • Blood
  • Tribute: Now grants +4 Out of Combat Regen
  • Blood
  • Tribute: Active Move Speed increased from 1.75 to 2
  • Weighted
  • Weighted
  • Hunter's
  • Aura: Now grants +1 Sprint
  • Crushing
  • Crushing
  • Armor
  • Piercing Rounds: Chance reduced from 60% to 50%
  • Shadow
  • Weave: Duration reduced from 25s to 18s
  • Shadow
  • Weave: Cooldown reduced from 40s to 32s
  • Shadow
  • Ward: Cooldown reduced from 45s to 40s
  • Weapon
  • Shielding: Barrier reduced from 400 to 325
  • Weapon
  • Weapon
  • Shielding: Barrier now scales with Boons (+4)
  • Shielding: Barrier reduced from 400 to 325
  • Shielding: Barrier now scales with Boons (+4)
  • Return
  • Return
  • Return
  • Veil
  • Metal
  • Skin: Cooldown reduced from 24s to 20s
  • Debuff
  • Debuff
  • Trophy
  • Collector: Out of Combat regen increased from 2 to 3.5
  • Divine
  • Barrier: Cooldown reduced from 45s to 40s
  • Cheat
  • Death: Effect no longer gets pierced by kill events like Coup de grâce or Hibou guidé
  • Rusted
  • Rusted
  • Barrel: Cooldown reduced from 25s to 20s
  • Cold
  • Slowing
  • Hex: Duration increased from 3s to 3.5s
  • Sap: Cast Range increased from 30m to 40m
  • Sap: Bonus Health increased from 50 to 75
  • Disarming
  • Hex: Cooldown reduced from 25s to 20s
  • Surge of
  • Power: Cooldown increased from 8s to 14s
  • Surge of
  • Power: Duration increased from 6s to 8s
  • Surge of
  • Power: Fire Rate increased from 20% to 22%
  • Surge of
  • Vortex
  • Web: Projectile Speed increased from 1800 to 2400
  • Grey
  • Grey
  • Talon: Hibou guidé cooldown reduced from 135s to 120s
  • Lady
  • Geist: Bombe de quintessence no longer sticks to units
  • Lady
  • Geist: Bombe de quintessence cooldown increased from 10.5 to 14.5
  • Lady
  • Geist: Bombe de quintessence radius increased from 7m to 9m
  • Lady
  • Geist: Bombe de quintessence T1 changed from "+2m Radius" to "-4s Cooldown"
  • Lady
  • Geist: Bombe de quintessence projectile speed increased by 25%
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