deadlock.io

07-18-2024 Update

07-18-2024 · Héros: 17 Objets: 16
Abrams Héros 2 2
  • Added additional voice lines for Abrams
  • Charge taurine now considers Mur spectral and Dôme gelé as walls
  • Résilience infernale duration to regen increased from 14s to 16s (this is a nerf)
  • Résilience infernale damage regenerated reduced from 18% to 17%
  • Résilience infernale T3 increased from +8% to +9%
  • Improved reliability of Impact sismique
  • Impact sismique base radius increased from 6m to 9m
  • Impact sismique T1 changed from +4m Impact Radius to -40s Cooldown
  • Impact sismique T3 moved to T2 (was -70s Cooldown)
  • Impact sismique T3 is now Gains Intouchable while in air and 3s after landing
Bebop Héros 2 1
  • Base HP regen increased from 1 to 2.5
  • No longer has 24% base bullet resistance
  • Now gains +2% Bullet Resistance per boon (happens 11 times)
  • Hook speed reduced from 3000 to 2850
  • Uppercut horizontal distance knockback on enemy heroes is reduced from 25m to 20m
  • Fixed enemies being able to use heavy melee to cancel Uppercut's momentum
  • Hyperbeam is now very wide in the area right in front of the hero, then narrows into the current size a few meters away
  • Hyperbeam Spirit Power damage scaling increased from 1.96 to 2.2
  • Hyperbeam T2 increased from +120 to +140
Brutus Héros 2 1
  • Guardian melee attack no longer has a splash range much larger than its visuals
  • Grappin weapon damage is now added into the T2 instead of in the base
  • Frappe au sol radius reduced from 13m to 11m
  • Placage mortel grab time reduced from 0.8s to 0.6s
  • Placage mortel cast range increased from 14m to 18m
  • Placage mortel throw distance reduced from 20m to 12m
  • Placage mortel T1 changed from +4m Cast Range to +8m Throw Distance
Nébula Héros 2 1
  • Dague de sommeil min sleep time reduced from 0.3 to 0.2
  • Dague de sommeil wake-up time reduced from 0.15 to 0.1
  • Dague de sommeil projectile size reduced by 10%
  • Fixation T1 and T2 swapped
  • Fixation damage per stack reduced from 0.25 to 0.2
  • Danse balistique fire rate increased from +20% to +25%
  • Danse balistique radius increased from 14m to 15m
Pocket Héros 2 1
  • Updated effects on Pocket effects to improve visibility
  • Base bullet resistance improved from -20% to -15%
  • Base gun damage reduced from 5.6 to 5.0
  • Gun damage growth increased from 0.35 to 0.4
Seven Héros 1 2
  • Base regen increased from 1 to 1.5
  • Base bullet resistance reduced from 20% to 8%
  • Now gains +1% Bullet Resistance per boon (happens 11 times)
  • Surtension scaling reduced from 0.2 to 0.16
Rem Héros
  • Removed voice lines / fixed text that referenced the urn being delivered to the temple
  • Removed pause cooldown while in Sandbox
  • Removed the long fx trail from unsecured souls on your hero so it doesn't give away your position when juking/hiding
Dynamo Héros 2 1
  • Gun damage growth increased from 0.8 to 0.9
  • Impulsion cinétique spirit power scaling increased from 1.2 to 1.4
  • Singularité duration reduced from 3 to 2.75
Lyanne Héros 1 2
  • Base damage reduced from 5.0 to 4.5
  • Kudzu Bomb DPS spirit scaling increased from 0.4 to 0.6
  • Watcher's Covenant replicated healing reduced from 35% to 30%
Kelvin Héros 2
  • Grenade de givre cooldown reduced from 23s to 21s
  • Voie glacée trail duration increased from 15s to 18s
  • Rayon arctique T3 now hits up to 2 additional targets
McGinnis Héros 2
  • Mur spectral cooldown increased from 30s to 35s
  • Base melee damage reduced by 20%
  • Mur spectral segments that are touching the Rejuv will be destroyed
Paradox Héros 1 1
  • Écran temporel projectile stop duration reduced from 1.25s to 1s
  • Grenade à impulsion amp duration increased from 6s to 8s
  • Permutation paradoxale projectile size reduced by 10%
Marshal Héros
  • Added Marshal Flasque alchimique cast, projectile, and impact sound effects
  • Reverted a change from last update to Marshal's Flasque alchimique – it now launches where the reticle is aiming at the end of the cast
Scopa Héros 1
  • Raised volume of Scopa Tour de cartes charge up sound effect
  • Base ammo increased by 5% (except for Nébula and Scopa)
Infernus Héros
  • Fixed a bug where Infernus could get stuck in his Élanflammé pose
  • Fixed a speed exploit with Infernus Élanflammé
Mina Héros 1
  • Stamina: Fire Rate reduced from 8% to 7%
  • Stamina: Air Jump/Dash Distance increased from +30% to +50%
Serregrise Héros
  • Added new cast effect for Serregrise's Hibou guidé
Sangsue Objet 3
  • Bonus health increased from 150 to 175
  • Spirit Power increased from +10 to +12
  • Weapon Damage increased from +12% to +15%
Coup d'enclume Objet 1
  • Added Coup d'enclume select, cast, delay, and impact sound effects
  • Cast range reduced from 50m to 35m
Rembobineur Objet
  • Added new Rembobineur visual effects
Cadence infernale Objet
  • Cadence infernale (new T1 Weapon item): +12% Fire Rate, +1 Sprint, -40 HP
Furie Objet 1
  • Bullet Resist reduced from 10% to 8%
Sourdine Objet
  • No longer provides +20% Ammo
Frénésie Objet 1
  • Low Health Spirit Resist increased from 40% to 45%
Fortitude Objet 1
  • Bonus health increased from +250 to +275
Dégâts et résistances Mécaniques 6 6
  • The Damage Report's Damage List now aggregates damage from all units, and displays both hero and ability icons
  • You can view per-hero damage in the Damage Report by hovering the damage type breakdown above each hero portrait
  • Added a 'Compact' Damage Report mode that shows less information but takes up less space. This is the default after dying.
  • Clicking the top bar will now toggle the Damage Report between minimized, compact, and full view
  • Updated bullet resist debuff effects
  • Teleporter now has the same damage rules as zipline (DoT no longer prevents usage)
  • Shot: Bullet Resist reduced from 8% to 7%
  • Shot: Now gives +4 Spirit
  • Blank: Bullet Shield Health increased from 225 to 250
  • Fire: Spirit Power increased from +5 to +7
  • Bullet
  • Spirit
  • Lifesteal: No longer grants +8 Spirit Power
  • Spirit
  • Reducer: Weapon Damage reduced from 10% to 6%
  • Strike: Now grants +15% Bullet Resist
  • Strike: Weapon Damage increased from 20% to 30%
  • Strike: No longer grants Bullet Shield on teleport
  • Max Health. Cooldown: 220s. Also innately grants +20% Weapon Damage and +10% Cooldown Reduction.
  • Scavenger: Spirit Power Per Soul reduced from 3 to 2
  • Spirit
  • Spirit Resist to the target for 8 seconds. Cooldown: 8
  • Glyph: Now reduces Spirit Resist instead of providing Spirit Amplification
  • Spirit: Spirit Power increased from +18 to +21
  • Shard: Now grants +10% Bullet Resistance
  • Talon: Tir chargé damage reduced from 115 to 105
  • Talon: Tir chargé spirit scaling increased from 1.3 to 1.6
  • Geist: Bullet damage growth increased from 1.84 to 2.1
Voies et soldats Mécaniques 6
  • Guardian HP increased by 10%
  • Walker in mid lanes health increased by 12%
  • Walker stomp area increased a bit
  • Weakened Patron health increased by 20%
  • Walker: Moved to T3 Vitality
  • Walker: Moved from T2 Weapon to T3 Vitality
  • Walker: Invisibility and speed duration increased from 4s to 5s
  • Walker: Cooldown reduced from 25s to 20s
  • Walker: Bullet Shield Health increased from 150 to 185
  • Walker: Now gives +185 Spirit Shield Health
Parade Mécaniques
  • Updated effects for heavy melee
  • Guardian melee no longer does a double instant melee attack sometimes
  • Melee
  • Strike: Passive replaced. Now causes your melee against heroes to deal +30 Spirit damage and applies -10%
Déplacement et endurance Mécaniques 1
  • Walker stomp can no longer be dodged with double jump
  • Dash: Cooldown reduced from 12s to 10s
Boss du milieu et Réanimateur Mécaniques 2
  • Mid Boss starting health increased from 4500 to 5000
  • Mid Boss health gained per minute increased from 200 to 275
Urne d'âmes Mécaniques
  • Can no longer use the Teleporter while carrying the Urn
Général 147 Modifications 23 6
  • Accounts that are banned for cheating will now have all their invited accounts banned as well
  • Opening the shop now always minimizes the Damage Report
  • Raised volume of party invite, join, and roster select sound effects
  • Gardiens now fade out from the world 10 seconds after dying
  • Fixed a bug that allowed you to shoot through walls
  • Fixed a bug that allowed your gun to be very accurate while holding tab
  • Reworked building just outside Amber's base in the Yellow lane to match Sapphire Purple
  • Started replacing older style rollup doors with new ones with larger dimensions
  • Improved game startup time
  • ALT+SPACE can now be used to select the previous player when spectating
  • Changed spectator camera to not force itself into roaming mode for up/down key pressed (forward/back/side only)
  • Added Midboss arrive, low health, and death sound effects
  • Added a small delay so kill lines play after death sound effects rather than under them
  • Reworked the mid temple area as well adding various different entrances to it
  • Reworked the upper mid temple area and the drop down entrances to the bottom pit
  • Changed the neutrals in the top mid temple area to a strong, a medium and a small creep (2 of these)
  • The bridges are now a bit wider and have higher side walls that reduce extended line of sight
  • Base entrance window area can no longer be invaded from the outside by double jumping
  • Reduced the front entrances to the two single story buildings from 2 to 1 (entrances are larger)
  • Added more juke spots
  • Sounds occluded by level geometry will now be quieter
  • Powerup spawn locations moved to the bridges
  • Powerup buff duration increased from 130s to 150s
  • Golden Statues level 2 drops now happen at 15 minutes instead of 20
  • Increased golden statue drop chance by 4%
  • Rejuv drop time reduced from 12.5s to 9s
  • Midboss makes a global sound when at 35% hp
  • Reworked comeback formula to be less weighted towards team vs team net worth and more towards the net worth of the dying hero compared to the average of your team (regardless if your team is leading or not)
  • T2 items cost increased from 1200 to 1250
  • T4 Items cost reduced from 6500 to 6300
  • Vitality base health bonus increased from 8/12/16/20% to 11/14/17/20%
  • Cooldown reduction now stacks diminishingly
  • Reduced the momentum coming off of the zipline a bit
  • Restorative
  • Headshot
  • Booster: Fire Rate reduced from 6% to 5%
  • Mystic
  • Active
  • Reload: Cooldown reduced from 21s to 17s
  • Active
  • Reload: Initial grace period increased from 0.2s to 0.3s
  • Kinetic
  • Veil
  • Burst
  • Fire: Now gives +2 m/s Move Speed during the 3s active
  • Escalating
  • Resilience: No longer grants +14% Ammo
  • Escalating
  • Resilience: Stack duration increased from 14s to 20s
  • Point
  • Alchemical
  • Titanic
  • Magazine: Ammo increased from 90% to 100%
  • Siphon
  • Bullets: Max frequency improved from 1s to 0.8s
  • Vampiric
  • Burst: Active now adds +50% to your clip one time on cast. If you are reloading, it interrupts that process and gives you +50% to your clip.
  • Vampiric
  • Burst: Cooldown increased from 24s to 35s
  • Healing
  • Rite: Active now gives +2 Sprint
  • Extra
  • Health: Health increased from +150 to +160
  • Extra
  • Extra
  • Regen: Regen increased from 2.3 to 2.5
  • Lifesteal: Works against creeps for 25% effectiveness
  • Health
  • Nova: Cooldown reduced from 65s to 60s
  • Health
  • Nova: Now heals over 2s instead of 3s
  • Divine
  • Barrier: Cast range increased from 25m to 30m
  • Lifesteal: Health increased from +50 to +75
  • Lifesteal: Now grants +75 Health
  • Debuff
  • Veil
  • Veil
  • Veil
  • Veil
  • Veil
  • Superior
  • Rescue
  • Beam: Cooldown reduced from 35s to 30s
  • Rescue
  • Beam: Heal amount increased from 25% to 30%
  • Majestic
  • Leap: Health increased from +75 to +100
  • Shadow
  • Weave: Invis sprint speed reduced from +5 to +2
  • Phantom
  • Strike: No longer grants +200 Health
  • Phantom
  • Phantom
  • Phantom
  • Phantom
  • Strike: Now disarms the enemy for the slow duration (3s)
  • Renaissance (new T4 Vitality item): After you die, you will respawn in 4 seconds where you died with 40% of your
  • Ammo
  • Slowing
  • Hex: Sprint reduced from +2 to +1
  • Improved
  • Cooldown: Cooldown Reduction increased from +13% to +14%
  • Withering
  • Whip: Cast Range increased from 17m to 18m
  • Silence
  • Glyph: Now grants +2 Sprint
  • Silence
  • Improved
  • Torment
  • Pulse: Target count increased from 1 to 2
  • Torment
  • Pulse: Fixed sometimes waking up neutrals
  • Rapid
  • Recharge: Bonus Ability Charges increased from +2 to +3
  • Superior
  • Cooldown: Imbued Cooldown Reduction increased from +30% to +32%
  • Superior
  • Cooldown: Non-Imbued Cooldown Reduction increased from +20% to +22%
  • Surge of
  • Power: Cooldown reduced from 12s to 10s
  • Ethereal
  • Shift: Fixed a bug that could prevent you from shooting when you came out
  • Diviner's
  • Kevlar: Cooldown reduction increased from +8% to +12%
  • Mystic
  • Reverb: Slow now applies in the radius around the target
  • Mystic
  • Reverb: Radius increased from 12m to 16m
  • Echo
  • Escalating
  • Exposure: Now grants +125 Health
  • Curse: No longer grants +20% Ammo
  • Grey
  • Grey
  • Lady
  • Geist: Base bullet damage reduced from 28 to 25
  • Lady
  • Lady
  • Geist: Bombe de quintessence T2 reduced from +70 to +60
  • Lady
  • Geist: Bombe de quintessence T3 increased from 20% to 22%
  • Lady
  • Geist: Transfert vital self slow reduced from -40% to -25%
  • Lady
  • Geist: Échange d'âmes can be cast on enemies that are lower health. It will always steal a minimum of 30% of their current health.
  •