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10-02-2025 Update

10-02-2025 · 20 heroes 10 items
Sources Deadlock Forum
Vyper Hero 4 1
  • * Vyper: Verlangsamungsdolch has been reworked
  • * Vyper: Verlangsamungsdolch now stacks in both damage and slows the more daggers you hit against the same target
  • * Vyper: Verlangsamungsdolch is now charge-based, with a 4.5s time between charges. Starts with 2 charges.
  • * Vyper: Verlangsamungsdolch damage changed from 50 (+1) to 50 (+0.65) and 25 (+0.33) per stack
  • * Vyper: Verlangsamungsdolch has a max stack of 3 (shows in overhead)
  • * Vyper: Verlangsamungsdolch slow changed from 50% to 35% + 15% per stack
  • * Vyper: Verlangsamungsdolch slow duration increased from 1s to 2s
  • * Vyper: Verlangsamungsdolch cooldown increased from 9s to 10s
  • * Vyper: Verlangsamungsdolch T1 changed from -4s Cooldown to +1 Charge
  • * Vyper: Verlangsamungsdolch T2 changed from +50 damage to -8% Bullet Resist, and -5% per Stack
  • * Vyper: Verlangsamungsdolch T3 changed from +2s slow duration and -1 stamina to 40% CDR on hit
  • * Vyper: Verlangsamungsdolch projectile speed increased from 3500 to 4200
  • * Vyper: Verlangsamungsdolch updated sfx
  • * Vyper: Verlangsamungsdolch added a pitch incrementor to impact sound. The sound will slightly increment in pitch relative to each stack that gets applied to a target.
  • * Vyper: Tödliches Gift can now be cast on non-trooper enemies (neutrals and objectives)
  • * Vyper: Tödliches Gift T3 upgrade can now trigger on all enemies, including troopers
  • * Vyper: Tödliches Gift T3 build-up per shot reduced from 5 to 4.5 (a nerf)
  • * Vyper: Schlittern is no longer leveled up by default at the start of the game
  • * Vyper: Schlittern T3 changed from 20% resists to “180 health barrier when initiating a slide”, has 0.6 spirit scaling, lasts 5s and 8s cd.
  • * Vyper: Schlittern now leaves a green trail
Paige Hero 6 6
  • * Paige: Bullet projectile speed increased by 15%
  • * Paige: Bullet damage growth per boon reduced from 0.8 to 0.66
  • * Paige: Defend and Fight! duration increased from 5s to 7s
  • * Paige: Defend and Fight! cooldown increased from 26s to 30s
  • * Paige: Fesselnde Lektüre reduced cooldown from 30s to 25s
  • * Paige: Fesselnde Lektüre moved the UI element to the bottom of the screen so it's more noticeable when you get hit
  • * Paige: Fesselnde Lektüre radius increased from 7m to 7.5m
  • * Paige: Conjure Dragon now properly applies burning effect below the dragon if the dragon is far off the ground
  • * Paige: Ruf in die Schlacht damage reduced from 150 (+1.2) to 125 (+1.0)
  • * Paige: Ruf in die Schlacht healing reduced from 150 (+2) to 125 (+1.6)
  • * Paige: Ruf in die Schlacht both damage & healing now grows as the horses travel, up to a max +100% of both at 350m
  • * Paige: Ruf in die Schlacht increased horse speed from 1700 to 2000
  • * Paige: Ruf in die Schlacht reduced knock-up speed from 800 to 600
  • * Paige: Ruf in die Schlacht spawn-in time reduced from 0.15s to 0.05s to remove deadzone in front
Victor Hero 3 3
  • * Victor: Base health changed from 680 (+41 per boon, max of 1992) to 720 (+39 per boon, max of 1968)
  • * Victor: Schmerzbatterie fixed the bolts hitting world geometry more often than intended
  • * Victor: Schmerzbatterie damage required to charge up reduced from 50% max health to 40%
  • * Victor: Aura des Leidens reduced DPS spirit scaling on the minimum damage from 0.25 to 0.22 and on the maximum damage from 1.25 to 1.1
  • * Victor: Aura des Leidens self damage reduced from 100% to 85%
  • * Victor: Schockreanimation increased stun duration from 1s to 1.5s
  • * Victor: Schockreanimation damage spirit scaling increased from 1.8 to 2.0
  • * Victor: Schockreanimation T1 changed from "+10 spirit damage per bullet and 25% fire rate until reload" to "
  • * Victor: Schockreanimation T3 changed from "+200 damage and +3m radius" to "+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown"
  • * Victor: Schockreanimation improved hit detection
  • * Victor: Fixed Schockreanimation sometimes not hitting targets that are in the Z axis
Mina Hero 2 2
  • * Wall Jumps after the first one now cost 0.5 stamina (first wall jump per sequence is free)
  • * Mina: New heavy melee animation
  • * Mina: Schirmherrin now passively lets you float in the air with the umbrella for up to 2.5s with right click
  • * Mina: Schirmherrin heal spirit scale reduced from 1.5 to 0.5
  • * Mina: Schirmherrin T2 now also increases heal spirit scale by 1.0
  • * Mina: Schirmherrin T3 damage increased from 6% to 7%
  • * Mina: Blutiger Rückzug cooldown increased from 27s to 30s
  • * Mina: Nox Nostra now has 50% reduction in damage against objectives
  • * Mina: Nox Nostra reduced the Cap on objective damage from the T3 from +50 Damage per Bat to +20 Damage (only a nerf against objectives)
Calico Hero 5 1
  • * Calico: Base bullet damage increased from 1.9 to 2.0
  • * Calico: Düsterbomben radius increased from 2.5m to 3m
  • * Calico: Ava duration increased from 14s to 16s
  • * Calico: Krallenspurt height increased from 1.5m to 2.5m
  • * Calico: Schattenflucht cooldown reduced from 100s to 90s
  • * Calico: Schattenflucht radius increased from 7m to 7.5m
Ivy Hero 2 3
  • * Ivy: Bullet damage growth reduced from 0.15 to 0.11
  • * Ivy: Spirit scaling per boon increased from 1.1 to 1.2
  • * Ivy: Kudzu Bomb DPS reduced from 55 to 50
  • * Ivy: Kudzu Bomb T3 DPS reduced from +46 to +40
  • * Ivy: Steinform damage spirit scaling increased from 1.0 to 1.5
  • * Ivy: Abwurf no longer grants allied bullet resistance (still grants barrier on drop)
Vindicta Hero 5 1
  • * Vindicta: Base bullet damage increased from 11.4 to 11.8
  • * Vindicta: Flug duration increased from 13s to 15s
  • * Vindicta: Flug T2 increased from 7s to 8s
  • * Vindicta: Flug spirit damage scaling increased from 0.19 to 0.22
  • * Vindicta: Gnadenschuss bonus damage spirit scaling increased from 1.4 to 1.7
  • * Vindicta: Gnadenschuss cooldown reduced from 60s to 50s
Mo & Krill Hero 1 3
  • * Mo & Krill: Bullet damage growth per boon increased from 0.063 to 0.07
  • * Mo & Krill: Eingraben bullet resistance reduced from 80% to 60%
  • * Mo & Krill: Kombo duration reduced from 2.5s to 2.4s
  • * Mo & Krill: Kombo T2 duration reduced from 0.75s to 0.7s
Seven Hero 4
  • * Seven: Statische Aufladung T2 reduced from +8m to +7m
  • * Seven: Überspannung spirit power scaling reduced by 10%
  • * Seven: Gewittersturm’s Lightning Strike damage reduced from 90 to 75
  • * Seven: Gewittersturm’s Lightning Strike spirit power reduced from 1.4 to 0.5
Viscous Hero 2 2
  • * Viscous: Alt fire base damage reduced from 48 to 42
  • * Viscous: Alt fire damage growth increased from 1.25 to 1.6
  • * Viscous: Glibber damage reduced from 80 to 70
  • * Viscous: Glibber T1 increased from -5.75s to -6s
Abrams Hero 1 1
  • * Abrams: Lebensextraktion damage and spirit scaling reduced by 10%
  • * Abrams: Lebensextraktion heal ratio increased by 10%
  • * Abrams: Schulterstoß T1 changed from +25% Weapon Power to +20 Bullet Damage Per Shot (results in a weaker followup melee hit)
Billy Hero 1 1
  • * Billy: Add footsteps to Billy's out of combat run animations
  • * Billy: Base move speed reduced from 7.3 to 7.1
  • * Billy: Besäufnis T1 movespeed increased from +1.75 to +2.25m
Drifter Hero 1
  • * Drifter: Mal des Stalkers new sound added for teleport precast
  • * Drifter: Mal des Stalkers replaced temp whizby sound with an updated version
  • * Drifter: Mal des Stalkers ambush cast delay increased from 0.0s to 0.35s
Kelvin Hero 1 2
  • * Kelvin: Base bullet damage reduced from 18.9 to 17.8
  • * Kelvin: Clip size reduced from 15 to 14
  • * Kelvin: Spirit Power per boon increased from 1.1 to 1.3
Lash Hero 1 2
  • * Lash: Bodenschlag range reduced from 11m to 10m
  • * Lash: Bodenschlag cooldown increased from 19s to 21s
  • * Lash: Bodenschlag damage reduced from 70 to 60
Wraith Hero 1 2
  • * Wraith: Base bullet damage increased from 5.115 to 5.4
  • * Wraith: Bullet damage growth per boon reduced from 0.175 to 0.155
  • * Wraith: Kartentrick delay reduced from 0.75 to 0.7
Dynamo Hero 2
  • * Dynamo: Kinetische Welle height increased from 0.7m to 1.0m
  • * Dynamo: Verjüngende Aurora spirit scaling per level increased from 0.372 to 0.4
Warden Hero 1 1
  • * Warden: Letztes Gefecht DPS spirit scaling reduced from 1.45 to 1.3
  • * Warden: Fire rate spirit scaling increased from 0.22 to 0.25
Mirage Hero
  • * Mirage: Mal des Dschinns is now affected by cooldown reduction
Koloss Item 2
  • * Koloss: Active resist increased from 30% to 35%
  • * Koloss: Radius increased from 12m to 14m
Reaktive Barriere Item 1
  • * Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds. CC is defined as the same set of debuffs that affect Reaktive Barriere (stun, sleep, immobilize, tether, etc). Note that abilities that apply multiple things only count as one CC (aka Abrams shoulder charge CC on the grab and the stun, Lash ult grab and stun, etc).
Verkrüppelnder Kopfschuss Item
  • * Fixed ordering issues with various items with Bullet based Procs. Debuffs (ie. negative Bullet Resist) from all procs are now applied before any bonus damage from the procs. Items include Schwächender Kopfschuss, Verkrüppelnder Kopfschuss, Kopfschuss-Verstärker, Kopfjäger, Hohlspitz-Kugeln and Mystische Kugel.
Kondensator Item
  • * Kondensator: Fixed proc rate being improved with general cooldown reduction
Widerstand Item
  • * Widerstand: Now grants +18% Melee Resistance
Gegenzauber Item 1
  • * Gegenzauber: Parieren duration reduced from 0.9s to 0.8s
Hemmende Kugeln Item 1
  • * Inhibitor: Buildup rate increased (now matches Hemmende Kugeln buildup rate)
Inhibitor Item
  • * Inhibitor: No longer limited to hero only targets
Unaufhaltsam Item 1
  • * Unaufhaltsam: Duration increased from 5s to 5.5s
Zauberbrecher Item 1
  • * Zauberbrecher: Threshold increased from 150 to 175
Kugel- & Magieresistenz (Rüstung) Mechaniken 6 8
  • Talon: Fokusschuss spirit scaling reduced from 1.11 to 1.0
  • Talon: Fokusschuss T3 spirit scaling reduced from 1.11 to 1.0
  • Geist: Essenzbombe spirit scaling increased from 1.07 to 1.22
  • +3m Radius and +100 Damage"
  • Booster: Damage reduced from 50 to 45
  • Velocity Rounds: Bullet Velocity increased from +35% to +45% (reflected through upgrades as well)
  • Shot: Damage reduced from 60 to 55
  • * Spirit
  • * Spirit
  • * Spirit
  • Lifesteal: Now provides +6 Spirit Power
  • Shielding: Damage Threshold reduced from 175 to 150
  • * Spirit
  • * Spirit
  • Resilience: Spirit Resistance increased from 25% to 30%
  • Kevlar: Spirit Power increased from +25 to +35
  • Death: Damage output reduction reduced from -70% to -60%
  • Barrel: Bullet Resistance reduction increased from -6% to -8%
  • Reload: Bonus damage reduced from 55 to 44
  • Front: Bonus damage reduced from 100 to 95
  • * Spirit
  • Expansion: Spirit Resist increased from 8% to 10%
  • * Spirit
Lanes und Trooper Mechaniken 5 1
  • Walker: Heal reduced from 150 to 85
  • Walker: Heal scale per boon increased from 4 to 6
  • Walker: Cooldown increased from 12s to 15s
  • Walker: Reveal on damage duration increased from 0.25s to 0.5s
  • Walker: Initial invis fade duration increased from 0s to 0.25s
  • Walker: Reveal on spotted duration increased from 0.25s to 1.25s
Parieren Mechaniken 1
  • * Dropped Unsecured soul bags now require a Heavy Melee to secure rather than standing ontop of them
  • * Enabled input buffering for shooting, dashing, melee and parry. This allows input to register before the current action is finished
  • Snatch: Melee damage reduced from 10% to 7%
Seelenurne Mechaniken 1 1
  • Urn: Carriers now have +30% bullet and +30% spirit Resist
  • Urn: Movespeed bonus reduced from +7m to +3.5m
  • Urn: Damage taken when holding too long increased from 1% to 1.5% Max Health per second
Stamina, Ladungen & Sprint Mechaniken
  • Talon: Pfeilregen no longer lingers the air benefits like unlimited air dash once the ability is canceled or runs out
  • Slow: Now reduces dash distance by 10% (affects upgrades)
Mid-Boss & Rejuvenator Mechaniken 1
  • * Mid Boss damage resistance per second reduced from 50 + 7/min to 35 + 5/min
General 97 changes 22 15
  • * Weapon Investment bonus increased from 7/9/13/20/29/40/58/72/83/93% to 7/9/13/20/29/40/60/75/95/115 (for 0.8/1.6/2.4/3.2/4.8/7.2/9.6/16/22.4/28.8k spent)
  • * Matchmaking updates to include more considerations for a balanced roster beyond only frontliners
  • * Reduced shooting lock-out period when jumping from 0.15s to 0.0s
  • * Shooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping
  • * Reduced corner boosting velocity by 20%
  • * Mid Boss base HP increased from 12500 to 13000
  • * Rejuv bonus HP reduced from 15% to 10%
  • * 2nd Midboss rejuv credits reduced from 4 to 3
  • * Soul
  • * Soul
  • * Soul
  • * Added an extra boon at 12k (nearby boon levels adjusted slightly, 10.2/11.6/13.2k to 10/11/12/13.2k)
  • * Neutral Shop no longer gets disabled if an enemy is nearby
  • * Distance to attack Walker reduced from 35m to 34m
  • * Doorman: Türöffner placement has been improved
  • * Doorman: Türöffner can now be placed through veils again
  • * Doorman: Improved performance when placing Türöffner
  • * Grey
  • * Grey
  • * Grey
  • * Lady
  • * Headshot
  • * High
  • * Backstabber: Cooldown increased from 5s to 6s
  • * Mystic
  • * Cultist
  • Sacrifice: Fire Rate reduced from 10% to 8%
  • * Cutlist
  • Sacrifice: Fire Rate boon scaling reduced from 0.8 to 0.7
  • * Cultist
  • Sacrifice: Health boon scaling reduced from 7 to 4
  • * Cultist
  • Sacrifice: Health reduced from 100 to 75
  • * Cultist
  • Sacrifice: Cooldown increased from 250s to 260s
  • Zerfleischen: Debuff duration increased from 7s to 8s
  • Zerfleischen: Cooldown reduced from 2.5s to 2.25s
  • * Toxic
  • Bullets: Burn increased from 2.1% to 2.2%
  • * Blood
  • Tribute: Heal reduction reduced from -40% to -30%
  • * Tesla
  • Bullets: Fixed proc rate being improved with general cooldown reduction
  • * Shadow
  • Weave: Spotted radius reduced from 26m to 20m
  • * Spiritual
  • Overflow: No longer grants +20% Ability Duration on proc
  • * Spiritual
  • Overflow: Now grants +20% Cooldown Reduction on proc
  • * Extra
  • Health: Bonus Health increased from 175 to 185
  • * Sprint
  • Boots: Sprint increased from 2 to 2.25 (affects upgrades)
  • * Restorative
  • Locket: Boon scaling increased from 0.3 to 0.4
  • * Weapon
  • * Weapon
  • Shielding: Movespeed increased from 1.5 to 1.75
  • Shielding: Movespeed increased from 1.5 to 1.75
  • * Reactive
  • Barrier: Cooldown increased from 22s to 24s
  • * Veil
  • * Veil
  • * Veil
  • * Veil
  • * Veil
  • * Veil
  • * Majestic
  • Leap: Barrier reduced from 350 to 140
  • * Majestic
  • Leap: Barrier now scales with Boons (10 scaling)
  • * Rescue
  • Beam: Cast range increased from 28m to 32m
  • * Fury
  • Trance: Cooldown increased from 16s to 18s
  • * Diviner’s
  • Kevlar: Duration increased from 13s to 20s
  • * Diviner’s
  • * Cheat
  • * Cheat
  • Death: Healing reduction reduced from -70% to -60%
  • * Rusted
  • Barrel: Cast range increased from 28m to 32m
  • * Rusted
  • * Mystic
  • Burst: Cooldown increased from 12s to 14s
  • * Cold
  • * Cold
  • Front: Cooldown increased from 24s to 25s
  • * Mystic
  • * Disarming
  • Hex: Cast range increased from 23m to 32m
  • * Silence
  • Wave: Silence duration reduced from 3.25s to 3s
  • * Greater
  • Burn: Now goes on cooldown for half the normal time when used on non-heroes (rather than 0 cooldown)
  •