Drain health from nearby enemies, dealing spirit damage over time and healing for a portion of the damage dealt.
Game data
- Cooldown
- 42s
- Duration
- 4s
- Radius
- 8m
- DPS
- 22 ↑0.6
- Duration
- 4s
On Hit:
- Lifesteal
- 70%
- Lifesteal vs Non-Heroes
- 35%
- Cooldown
- -20s
- Duration
- +2s
+2m Radius and +18 DPS with improved Spirit scaling
- DPS · Scaling (Spirit Power)
- +0.12
Exact changes
- DPS
- +18
- Radius
- +2m