- Updated McGinnis weapon sounds
- Fixed her gun having a recent regression that caused it to not have any spread
- Mini Turret damage reduced by up to 30% at 35m (now has bullet falloff from 20m to 35m)
- Mini Turret deploy time reduced from 2s to 1s
- Mini Turret now shows up on the minimap
- Medicinal Spectre can no longer be attacked
- Mur spectral height increased by 2m
- Mur spectral slow duration increased from 2s to 2.5s
- Fixed a bug with Mur spectral that caused the Rejuvenator to instantly drop
06-27-2024 Update
- Base movement speed reduced from 7 to 6.5
- Carabine cinétique impact radius reduced by 15%
- Carabine cinétique Max Stop Duration reduced from 0.75 to 0.5
- Carabine cinétique buff duration reduced from 6 to 4
- Carabine cinétique T1 increased from +0.5s Max Stop Duration to +0.75
- Carabine cinétique T2 now also increases buff by +2s
- Permutation paradoxale range reduced from 35m to 30m
- Base HP regen increased from 2.5 to 3
- Intimidation damage increased from 50 to 60
- Fixed Intimidation not healing for more with things like Choc mystique
- Forage now destroys breakables in its path
- Fixed Amplisoins not applying to Intimidation's 2x heal multiplier on heroes
- Added a bonus counter to show how much health has been earned by getting a kill during Dérouillée
- Fixed Retour de balle working with Surtension
- No longer has base +15% Spirit Resistance
- Now has base +20% Bullet Resistance
- Base health regen reduced from 2 to 1
- Charge statique T1 improved from -15s Cooldown to -20s
- Updated Vindicta weapon sounds
- Base movement speed increased from 7 to 8
- Fixed Nuée de corneilles T1 only bouncing to 1 additional target instead of 2
- Assassinat zoom level is reduced a bit
- Estafilade damage reduced from 175 to 170
- Can now cancel Flying Strike
- Transformation sépulcrale damage and debuff resistance reduced from 80% to 70%
- Transformation sépulcrale duration increased from 4.5s to 5s
- Updated Dynamo's animation while using Aurore curative
- Intrication quantique is prevented from being cast when Dynamo is rooted or movement-silenced (such as by Malédiction de ralentissement)
- Aurore curative T3 reduced from +5% to +4%
- Fixed a bug with releasing Serregrise's Owl early
- Fixed a bug that could allow Serregrise to hit the same target multiple times when close during Pluie de flèches
- Fixed an issue where the Rejuvenator being stolen was firing incorrectly
- Rejuvenator now reduces players' next respawn time by 75% instead of giving a 3s respawn time
- Flex slot removed from killing the Patron and added to killing all Walkers
- Removed underground tunnel alcoves
- Danse balistique T1 increased from +5 Weapon Damage to +6
- Fixed various bugs with the fire rate on Danse balistique (net effect of the bugs was that it often fired a little faster than it was intended to)
- Ignition persistante base dps reduced from 20 to 18
- Ignition persistante T3 reduced from +35 to +33
- Rayon arctique spirit scaling increased from 0.7 to 0.9
- Rayon arctique cooldown reduced from 25 to 23
- Frappe au sol radius reduced from 14m to 13m
- Placage mortel radius reduced from 20m to 19m
- Bravoure no longer loses movement speed when the shield is depleted
- Bravoure duration reduced from 8s to 7s
- Updated Dame Geist weapon sounds
- Fixed a bug where pinging Bebop's Hook and Bombe collante abilities would call the wrong ability name
- Improved Abrams animation while hovering in the air during his ultimate and adjusted the downward acceleration animation
- Stamina powerup duration increased from 80s to 120s
- Mallette de passepasse can now be canceled by shooting
- The Royal Flush ability has been replaced with Tour de cartes. Tour de cartes enables Scopa's weapon damage to summon playing cards. Activating the ability throws one of the cards, which will fly towards the enemy or point under the crosshair and explode on impact.
- Golden Statues no longer drop powerups (time duration buffs). Instead they now drop small permanent bonuses. These stack and do not decay with time or death. Drop rates rebalanced.
- Healing Reduction improved from -65% to -70%
- Bleed increased from 2.4% to 2.6%
- Reload: Active Balles vampiriques increased from 30% to 40%
- Aura: Now provides +16% Balles vampiriques
- Aura: Active now grants +20% Fire Rate instead of Balles vampiriques
- Whenever you go back above 40%, the buff lingers for 4s
- Ammo increased from +7 to +9
- Fixed a recent bug with Cuir blindé that caused you to do zero bullet damage
- Active Spirit Power increased from +12 to +18
- Fire Rate reduction reduced from -35% to -30%
- Slow duration increased from 2s to 2.5s
- Now grants +8% Weapon Damage
- Added an effect at the bottom of a player's screen whenever they are standing on something that causes damage
- +2 Spirit
- +2% Weapon Damage
- Scavenger: Now a Spirit Item
- Spirit: Spirit bonus increased from +7 to +8
- Reload: Weapon Damage increased from 8% to 10%
- Charge: Weapon Damage increased from 10% to 15%
- Bullet
- Barrier: Spirit Shield Health reduced from +500 to +200
- Barrier: Now grants +400 Bullet Shield Health
- Whip: Now grants +4 Spirit
- Fire: Weapon Damage increased from +12% to +14%
- Blank: Bullet Shield health increased from +200 to +225
- Power: Imbued Ability Spirit Power increased from +20 to +24
- Headshot: Weapon Damage reduced from 25% to 20%
- Overflow: Bonus spirit increased from +40 to +45
- Fixed being able to hide inside the Guardian's head
- Medic Trooper heal now bounces to up to one other allied hero within 25m from the hero
- Trooper gold sharing radius from the location of the allied hero reduced from 50m to 40m
- Creep waves now land at their lane destinations at the same time as each other
- Opened up Authority Building and Jazz Club to the Guardian side
- Added intermediate cover in front of Amber Orange Guardian and Sapphire Blue Guardian
- Extended cover near Sapphire Orange Guardian to match Amber Blue
- Movement powerup duration increased from 30s to 50s
- Jumping after a dash jump no longer causes your hero to sometimes jump in place
- Fire: Slide Distance increased from 25% to 35%
- Scavenger: No longer grants +20% Fire Rate for 4s on Soul Secure/Deny
- Scavenger: Now grants +3 Spirit for 18s on Soul Secure/Deny. Multiple instances stack and refresh the duration. Max 12 stacks.
- Urn now spawns on both sides of the map. Bounty for each is reduced by 40%
- Melee
- Added a hero based mmr system, so when you join a match with a specific hero the matchmaker adjusts the skill level it assumes you are at by a percentage up or down based on your experience and performance levels with that hero.
- Added settings option to allow weapon zoom to be a toggle
- Added a game volume slider which will control volume independently from voice chat (VoIP)
- General improvements to voice chat quality
- Non-matchmaking lobbies are now considered safe to abandon
- Crates now show the amount of souls they have in the tooltip
- Greater contrast between team and enemy sounds
- Updated headshot hit indicator
- Fixed a bug that could cause button input detection to malfunction
- Fixed a bug introduced in last week's update that caused gun spreads to not work properly
- +1.5% Fire Rate
- +3% Ammo
- +15 Max HP (this has slightly higher odds of dropping than the others)
- +0.5% Cooldown Reduction
- At defined locations around the map, powerups now spawn starting 10 minutes (and every 5 minutes after). There are 6 spots where they spawn and they are indicated on the minimap when they are up.
- Fire Rate powerup duration increased from 35s to 45s and +15% Fire Rate to +18%
- Regeneration powerup duration increased from 25s to 45s
- Cooldown powerup is unchanged
- Clip powerup is unchanged
- Breakables initial spawn time increased from 2 min to 3 min
- Breakables souls base value reduced by 30%. Increases to +15% of current values over 30 minutes. (so -30% to +15% from start to 30 min)
- All hero guns' reload time reduced by 5%
- Zipline Boost ability cooldown reduced from 380s to 340s
- Added connection hallway between outer lane Shop and crate room
- Added Veils to entrances to base fountain
- Extended alcove on outer lane cover position in front of the Shop
- Underground tunnels have more light
- Added signs for entrance to the underground tunnel from the warehouse side
- Extra
- Charge: CD reduction increased from +7% to +8%
- Ammo
- Ammo
- Ammo
- Extra
- Extra
- Health: Health increased from +135 to +140
- Healing
- Rite: Cooldown reduced from 80s to 75s
- Swift
- Striker: Fire Rate increased from +20% to +22%
- Active
- Reload: Timing window to click increased from 0.2s to 0.3s
- Active
- Active
- Reload: Duration increased from 6s to 8s
- Active
- Long
- Range: Ammo increased from +15% to +20%
- Lifesteal: Increased from 20% to 22%
- Reactive
- Reactive
- Restorative
- Locket: Max stacks increased from 18 to 20
- Duration
- Extender: Health increased from +50 to +75
- Duration
- Extender: Ability Duration reduced from 18% to 16%
- Withering
- Whip: Ammo increased from 15% to 20%
- Withering
- Mystic
- Slow: Fire Rate reduction reduced from -35% to -30%
- Titanic
- Magazine: Ammo increased from +75% to +90%
- Escalating
- Resilience: Stack duration increased from 10s to 14s
- Burst
- Fire: Cooldown reduced from 9s to 8s
- Burst
- Alchemical
- Fire: Max DPS increased from 85 to 95
- Alchemical
- Fire: Cooldown reduced from 30s to 28s
- Alchemical
- Warp
- Stone: Distance increased from 12m to 13m
- Point
- Heroic
- Heroic
- Aura: No longer grants a 10% Fire Rate Aura
- Heroic
- Surge of
- Ethereal
- Shift: Duration increased from 3s to 3.5s
- Ethereal
- Shift: Post-cast bonus is now still granted when ending the buff early
- Superior
- Duration: Health increased from +100 to +125
- Superior
- Duration: Now grants +4 Health Regen
- Crippling
- Crippling
- Headshot: Debuff duration reduced from 8s to 5s
- Spiritual
- Spiritual
- Overflow: Fire Rate increased from +15% to +20%
- Vampiric
- Burst: Cooldown reduced from 30s to 24s
- Siphon
- Bullets: Max HP Steal duration increased from 12s to 15s
- Mystic
- Reverb: Radius increased from 10m to 12m
- Mystic
- Reverb: Cooldown reduced from 12s to 8s
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