* Vypère: Lame fulgurante has been reworked
* Vypère: Lame fulgurante now stacks in both damage and slows the more daggers you hit against the same target
* Vypère: Lame fulgurante is now charge-based, with a 4.5s time between charges. Starts with 2 charges.
* Vypère: Lame fulgurante damage changed from 50 (+1) to 50 (+0.65) and 25 (+0.33) per stack
* Vypère: Lame fulgurante has a max stack of 3 (shows in overhead)
* Vypère: Lame fulgurante slow changed from 50% to 35% + 15% per stack
* Vypère: Lame fulgurante slow duration increased from 1s to 2s
* Vypère: Lame fulgurante cooldown increased from 9s to 10s
* Vypère: Lame fulgurante T1 changed from -4s Cooldown to +1 Charge
* Vypère: Lame fulgurante T2 changed from +50 damage to -8% Bullet Resist, and -5% per Stack
* Vypère: Lame fulgurante T3 changed from +2s slow duration and -1 stamina to 40% CDR on hit
* Vypère: Lame fulgurante projectile speed increased from 3500 to 4200
* Vypère: Lame fulgurante updated sfx
* Vypère: Lame fulgurante added a pitch incrementor to impact sound. The sound will slightly increment in pitch relative to each stack that gets applied to a target.
* Vypère: Venin mortel can now be cast on non-trooper enemies (neutrals and objectives)
* Vypère: Venin mortel T3 upgrade can now trigger on all enemies, including troopers
* Vypère: Venin mortel T3 build-up per shot reduced from 5 to 4.5 (a nerf)
* Vypère: Reptation is no longer leveled up by default at the start of the game
* Vypère: Reptation T3 changed from 20% resists to “180 health barrier when initiating a slide”, has 0.6 spirit scaling, lasts 5s and 8s cd.
* Vypère: Reptation now leaves a green trail
* Paige: Bullet projectile speed increased by 15%
* Paige: Bullet damage growth per boon reduced from 0.8 to 0.66
* Paige: Defend and Fight! duration increased from 5s to 7s
* Paige: Defend and Fight! cooldown increased from 26s to 30s
* Paige: Récit captivant reduced cooldown from 30s to 25s
* Paige: Récit captivant moved the UI element to the bottom of the screen so it's more noticeable when you get hit
* Paige: Récit captivant radius increased from 7m to 7.5m
* Paige: Conjure Dragon now properly applies burning effect below the dragon if the dragon is far off the ground
* Paige: Charge de ralliement damage reduced from 150 (+1.2 ) to 125 (+1.0 )
* Paige: Charge de ralliement healing reduced from 150 (+2 ) to 125 (+1.6 )
* Paige: Charge de ralliement both damage & healing now grows as the horses travel, up to a max +100% of both at 350m
* Paige: Charge de ralliement increased horse speed from 1700 to 2000
* Paige: Charge de ralliement reduced knock-up speed from 800 to 600
* Paige: Charge de ralliement spawn-in time reduced from 0.15s to 0.05s to remove deadzone in front
* Victor: Base health changed from 680 (+41 per boon, max of 1992) to 720 (+39 per boon, max of 1968)
* Victor: Batterie d'affliction fixed the bolts hitting world geometry more often than intended
* Victor: Batterie d'affliction damage required to charge up reduced from 50% max health to 40%
* Victor: Aura de souffrance reduced DPS spirit scaling on the minimum damage from 0.25 to 0.22 and on the maximum damage from 1.25 to 1.1
* Victor: Aura de souffrance self damage reduced from 100% to 85%
* Victor: Défibrillation increased stun duration from 1s to 1.5s
* Victor: Défibrillation damage spirit scaling increased from 1.8 to 2.0
* Victor: Défibrillation T1 changed from "+10 spirit damage per bullet and 25% fire rate until reload" to "
* Victor: Défibrillation T3 changed from "+200 damage and +3m radius" to "+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown"
* Victor: Défibrillation improved hit detection
* Victor: Fixed Défibrillation sometimes not hitting targets that are in the Z axis
* Wall Jumps after the first one now cost 0.5 stamina (first wall jump per sequence is free)
* Mina: New heavy melee animation
* Mina: Ratissage now passively lets you float in the air with the umbrella for up to 2.5s with right click
* Mina: Ratissage heal spirit scale reduced from 1.5 to 0.5
* Mina: Ratissage T2 now also increases heal spirit scale by 1.0
* Mina: Ratissage T3 damage increased from 6% to 7%
* Mina: Retraite sanguine cooldown increased from 27s to 30s
* Mina: Nox Nostra now has 50% reduction in damage against objectives
* Mina: Nox Nostra reduced the Cap on objective damage from the T3 from +50 Damage per Bat to +20 Damage (only a nerf against objectives)
* Calico: Base bullet damage increased from 1.9 to 2.0
* Calico: Bombes moroses radius increased from 2.5m to 3m
* Calico: Ava duration increased from 14s to 16s
* Calico: Bond lacérant height increased from 1.5m to 2.5m
* Calico: Retour aux ombres cooldown reduced from 100s to 90s
* Calico: Retour aux ombres radius increased from 7m to 7.5m
* Lyanne: Bullet damage growth reduced from 0.15 to 0.11
* Lyanne: Spirit scaling per boon increased from 1.1 to 1.2
* Lyanne: Kudzu Bomb DPS reduced from 55 to 50
* Lyanne: Kudzu Bomb T3 DPS reduced from +46 to +40
* Lyanne: Pétrification damage spirit scaling increased from 1.0 to 1.5
* Lyanne: Largage aérien no longer grants allied bullet resistance (still grants barrier on drop)
* Vindicta: Base bullet damage increased from 11.4 to 11.8
* Vindicta: Envol duration increased from 13s to 15s
* Vindicta: Envol T2 increased from 7s to 8s
* Vindicta: Envol spirit damage scaling increased from 0.19 to 0.22
* Vindicta: Assassinat bonus damage spirit scaling increased from 1.4 to 1.7
* Vindicta: Assassinat cooldown reduced from 60s to 50s
* Miro et Minus: Bullet damage growth per boon increased from 0.063 to 0.07
* Miro et Minus: Forage bullet resistance reduced from 80% to 60%
* Miro et Minus: Dérouillée duration reduced from 2.5s to 2.4s
* Miro et Minus: Dérouillée T2 duration reduced from 0.75s to 0.7s
* Seven: Charge statique T2 reduced from +8m to +7m
* Seven: Surtension spirit power scaling reduced by 10%
* Seven: Orage magnétique’s Lightning Strike damage reduced from 90 to 75
* Seven: Orage magnétique’s Lightning Strike spirit power reduced from 1.4 to 0.5
* Myxo: Alt fire base damage reduced from 48 to 42
* Myxo: Alt fire damage growth increased from 1.25 to 1.6
* Myxo: Explosion gluante damage reduced from 80 to 70
* Myxo: Explosion gluante T1 increased from -5.75s to -6s
* Abrams: Siphonnage damage and spirit scaling reduced by 10%
* Abrams: Siphonnage heal ratio increased by 10%
* Abrams: Charge taurine T1 changed from +25% Weapon Power to +20 Bullet Damage Per Shot (results in a weaker followup melee hit)
* Billy: Add footsteps to Billy's out of combat run animations
* Billy: Base move speed reduced from 7.3 to 7.1
* Billy: Cul sec T1 m ovespeed increased from +1.75 to +2.25m
* Nécro: Marque du rôdeur new sound added for teleport precast
* Nécro: Marque du rôdeur replaced temp whizby sound with an updated version
* Nécro: Marque du rôdeur ambush cast delay increased from 0.0s to 0.35s
* Kelvin: Base bullet damage reduced from 18.9 to 17.8
* Kelvin: Clip size reduced from 15 to 14
* Kelvin: Spirit Power per boon increased from 1.1 to 1.3
* Brutus: Frappe au sol range reduced from 11m to 10m
* Brutus: Frappe au sol cooldown increased from 19s to 21s
* Brutus: Frappe au sol damage reduced from 70 to 60
* Scopa: Base bullet damage increased from 5.115 to 5.4
* Scopa: Bullet damage growth per boon reduced from 0.175 to 0.155
* Scopa: Tour de cartes delay reduced from 0.75 to 0.7
* Dynamo: Impulsion cinétique height increased from 0.7m to 1.0m
* Dynamo: Aurore curative spirit scaling per level increased from 0.372 to 0.4
* Marshal: Charge ultime DPS spirit scaling reduced from 1.45 to 1.3
* Marshal: Fire rate spirit scaling increased from 0.22 to 0.25
* Mirage: Marque de Djinn is now affected by cooldown reduction
* Colosse: Active resist increased from 30% to 35%
* Colosse: Radius increased from 12m to 14m
* Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 s econds. CC is defined as the same set of debuffs that affect Protection d'urgence (stun, sleep, immobilize, tether, etc). Note that abilities that apply multiple things only count as one CC (aka Abrams shoulder charge CC on the grab and the stun, Brutus ult grab and stun, etc).
* Fixed ordering issues with various items with Bullet based Procs. Debuffs (ie. negative Bullet Resist) from all procs are now applied before any bonus damage from the procs. Items include Tirs entêtants, Brise-tête, Explose-tête, Chasseur de têtes, Pointe creuse and Tir mystique.
* Condensateur: Fixed proc rate being improved with general cooldown reduction
* Réfutation: Now grants +18% Melee Resistance
* Contresort: Parade duration reduced from 0.9s to 0.8s
* Inhibiteur: Buildup rate increased (now matches Balles ralentissantes buildup rate)
* Inhibiteur: No longer limited to hero only targets
* Intouchable: Duration increased from 5s to 5.5s
* Brise-magie: Threshold increased from 150 to 175
Talon: Tir chargé spirit scaling reduced from 1.11 to 1.0
Talon: Tir chargé T3 s pirit scaling reduced from 1.11 to 1.0
Geist: Bombe de quintessence spirit scaling increased from 1.07 to 1.22
+3m Radius and +100 Damage"
Booster: Damage reduced from 50 to 45
Velocity Rounds: Bullet Velocity increased from +35% to +45% (reflected through upgrades as well)
Shot: Damage reduced from 60 to 55
* Spirit
* Spirit
* Spirit
Lifesteal: Now provides +6 Spirit Power
Shielding: Damage Threshold reduced from 175 to 150
* Spirit
* Spirit
Resilience: Spirit Resistance increased from 25% to 30%
Kevlar: Spirit Power increased from +25 to +35
Death: Damage output reduction reduced from -70% to -60%
Barrel: Bullet Resistance reduction increased from -6% to -8%
Reload: Bonus damage reduced from 55 to 44
Front: Bonus damage reduced from 100 to 95
* Spirit
Expansion: Spirit Resist increased from 8% to 10%
* Spirit
Walker: Heal reduced from 150 to 85
Walker: Heal scale per boon increased from 4 to 6
Walker: Cooldown increased from 12s to 15s
Walker: Reveal on damage duration increased from 0.25s to 0.5s
Walker: Initial invis fade duration increased from 0s to 0.25s
Walker: Reveal on spotted duration increased from 0.25s to 1.25s
* Dropped Unsecured soul bags now require a Heavy Melee to secure rather than standing ontop of them
* Enabled input buffering for shooting, dashing, melee and parry. This allows input to register before the current action is finished
Snatch: Melee damage reduced from 10% to 7%
Urn: Carriers now have +30% bullet and +30% spirit Resist
Urn: Movespeed bonus reduced from +7m to +3.5m
Urn: Damage taken when holding too long increased from 1% to 1.5% Max Health per second
Talon: Pluie de flèches no longer lingers the air benefits like unlimited air dash once the ability is canceled or runs out
Slow: Now reduces dash distance by 10% (affects upgrades)
* Mid Boss damage resistance per second reduced from 50 + 7 /min to 35 + 5 /min
* Weapon Investment bonus increased from 7 /9 /13 /20 /29 /40 /58 /72 /83 /93% to 7 /9 /13 /20 /29 /40 /60 /75 /95 /115 (for 0.8 /1.6 /2.4 /3.2 /4.8 /7.2 /9.6 /16 /22.4 /28.8 k spent)
* Matchmaking updates to include more considerations for a balanced roster beyond only frontliners
* Reduced shooting lock-out period when jumping from 0.15s to 0.0s
* Shooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping
* Reduced corner boosting velocity by 20%
* Mid Boss base HP increased from 12500 to 13000
* Rejuv bonus HP reduced from 15% to 10%
* 2 nd Midboss rejuv credits reduced from 4 to 3
* Soul
* Soul
* Soul
* Added an extra boon at 12k (nearby boon levels adjusted slightly, 10.2/11.6/13.2k to 10/11/12/13.2k)
* Neutral Shop no longer gets disabled if an enemy is nearby
* Distance to attack Walkers reduced from 35m to 34m
* Doorman: Porte dérobée placement has been improved
* Doorman: Porte dérobée can now be placed through veils again
* Doorman: Improved performance when placing Porte dérobée
* Grey
* Grey
* Grey
* Lady
* Headshot
* High
* Backstabber: Cooldown increased from 5s to 6s
* Mystic
* Cultist
Sacrifice: Fire Rate reduced from 10% to 8%
* Cutlist
Sacrifice: Fire Rate boon scaling reduced from 0.8 to 0.7
* Cultist
Sacrifice: Health boon scaling reduced from 7 to 4
* Cultist
Sacrifice: Health reduced from 100 to 75
* Cultist
Sacrifice: Cooldown increased from 250s to 260s
Déchirure: Debuff duration increased from 7s to 8s
Déchirure: Cooldown reduced from 2.5s to 2.25s
* Toxic
Bullets: Burn increased from 2.1% to 2.2%
* Blood
Tribute: Heal reduction reduced from -40% to -30%
* Tesla
Bullets: Fixed proc rate being improved with general cooldown reduction
* Shadow
Weave: Spotted radius reduced from 26m to 20m
* Spiritual
Overflow: No longer grants +20% Ability Duration on proc
* Spiritual
Overflow: Now grants +20% Cooldown Reduction on proc
* Extra
Health: Bonus Health increased from 175 to 185
* Sprint
Boots: Sprint increased from 2 to 2.25 (affects upgrades)
* Restorative
Locket: Boon scaling increased from 0.3 to 0.4
* Weapon
* Weapon
Shielding: Movespeed increased from 1.5 to 1.75
Shielding: Movespeed increased from 1.5 to 1.75
* Reactive
Barrier: Cooldown increased from 22s to 24s
* Veil
* Veil
* Veil
* Veil
* Veil
* Veil
* Majestic
Leap: Barrier reduced from 350 to 140
* Majestic
Leap: Barrier now scales with Boons (10 scaling)
* Rescue
Beam: Cast range increased from 28m to 32m
* Fury
Trance: Cooldown increased from 16s to 18s
* Diviner’s
Kevlar: Duration increased from 13s to 20s
* Diviner’s
* Cheat
* Cheat
Death: Healing reduction reduced from -70% to -60%
* Rusted
Barrel: Cast range increased from 28m to 32m
* Rusted
* Mystic
Burst: Cooldown increased from 12s to 14s
* Cold
* Cold
Front: Cooldown increased from 24s to 25s
* Mystic
* Disarming
Hex: Cast range increased from 23m to 32m
* Silence
Wave: Silence duration reduced from 3.25s to 3s
* Greater
Burn: Now goes on cooldown for half the normal time when used on non-heroes (rather than 0 cooldown)