- Reduced the flash damage effect on heroes to reduce visual noise
- Base bullet damage reduced from 11.5 to 10
- Bullet damage growth increased from 1 to 1.15
- Now has +8% spirit resist
- 지면 타격 damage per meter reduced from 6.75 to 6.3
- 지면 타격 damage per meter spirit power scaling increased from 0.04 to 0.05
- 죽음의 강타 range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you)
- 죽음의 강타 range reduced from 19m to 14m
- 죽음의 강타 T1 reduced from +5m to +4m
- 죽음의 강타 cone increased from 60 degrees to 75
- 죽음의 강타 grab time reduced from 0.9 to 0.8
07-11-2024 Update
- 어깨 돌격 speed increased by 25%
- 어깨 돌격 distance increased by 15%
- 어깨 돌격 now stuns enemies for 1s if it drags them into a wall
- 저항의 불꽃 now provides +1 Health Regen
- 저항의 불꽃 damage regenerated reduced from 20% to 18%
- 저항의 불꽃 T3 changed to +8% damage regenerated
- Fixed 생명 흡수 not healing you against shields
- Base damage growth increased from 0.35 to 0.55
- Watcher's Covenant replicated healing reduced from 45% to 35%
- Watcher's Covenant bullet lifesteal now scales with spirit power (0.18)
- Watcher's Covenant fire rate reduced from 15% to 10%
- Watcher's Covenant fire rate now scales with spirit power (0.2)
- Fixed Kudzu Bomb not going where you had targeted if you moved quickly during the cast
- Fixed 빈딕타's 강철 말뚝 sometimes moving units that aren't supposed to be moved
- 까마귀 소환 duration spirit power scaling reduced from 0.07 to 0.05
- Gun damage growth increased from 0.7 to 0.85
- Removed some fake doors to not confuse with juke closets
- Replaced item signs with new poster style and removed item signs on Yellow and Blue lanes
- Removed platform blocking line of sight from regeneration area exit to the center
- Turrets receive full damage from enemy guns regardless of distance (fall off is not considered when taking damage)
- Turrets outgoing damage fall off distance window (20m-35m) now scales with range upgrades
- Turrets duration reduced from 40s to 30s
- Fixed 도발 not healing you against shields
- 모래 폭풍 base duration reduced from 4s to 3.5s
- 모래 폭풍 T1 reduced from +2s to +1.5s
- Fixed 시간 장벽 projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration
- 키네틱 카빈 collision radius reduced by 10%
- Fixed 파동 수류탄 not going where you had targeted if you moved quickly during the cast
- 전하 충전 cast range scaling reduced from 0.1 to 0.07
- 전하 충전 base radius reduced from 8m to 5m
- 전하 충전 T2 changed to +5m radius
- Movement powerup now grants +20% stamina regeneration
- Fixed Movement powerup not replenishing stamina on pickup
- 마법사의 가방 duration from 1.5s to 2s
- 마법사의 가방 T3 changed to 2.5s Disarm
- Reload time no longer scales with spirit power
- Now innately gains additive fire rate from spirit power (scale factor is 0.015)
- 그림자 변형 incoming damage reduction reduced from 70% to 55%
- 그림자 변형 changed from 70% debuff reduction to the same buff as 절대 저항
- Added 그레이 탈론 위력의 화살 sound effects
- Added a visual effect when the Rejuvenator is attackable
- Global base Ammo increased by 5% (except for 레이스 and 헤이즈)
- 양자 결속 ally radius increased from 8m to 9m
- Ammo scaling with spirit power reduced from 0.6 to 0.5
- Duration reduced from 9s to 6s
- No longer grants +20% spirit resist in the active
- Now grants +15% spirit resist innately
- Now grants +12 spirit power
- Now grants +1 m/s
- Now requires 둔화탄 (total cost from 6500 to 7700)
- Innately gives 25% slow for 1.3s
- Active no longer applies 30% slow for 2s
- Weapon damage reduced from 25% to 15%
- 마법 체력 흡수 increased from 33% to 35%
- 총탄 체력 흡수 increased from 30% to 35%
- Updated 회복탄 impact and heal effects
- Updated 유령 타격 effects
- Updated 회복 목걸이 effects when casting on an ally
- Fixed 용맹의 도약 buff sticking around after attaching to zipline (caused audio bugs as well)
- Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: 아이비's Kudzu Bomb, 패러독스's 파동 수류탄, 워든's 연금술 플라스크, 빈딕타's 강철 말뚝, 화염 연금술 (T3 Weapon item)
- Active spirit resist increased from 30% to 40%
- Remover: T3 Vitality Item that upgrades from 약화 감소. Removes debuffs fully on cast again. Grants +3 m/s for 3s if any debuff is removed. Grants +40% debuff resist, +125 health, +20% weapon damage. Cooldown: 45
- Health increased from 225 to 250
- Now grants +6% bullet resist
- Various adjustments to the Damage Report feature
- Damage Report now shows up by default when dead or spectating
- Golden Statues Weapon Damage bonus increased from 2% to 3% (level 2 from 3% to 4%)
- Bullet falloff damage now starts at 22m instead of 25m
- Shot: Weapon damage reduced from +8% to +6%
- Cannon: Weapon damage increased from 65% to 70%
- Bullet
- Nova: Now grants +10% weapon damage
- Reducer: Now a T2 Vitality item. Grants +30% debuff resist, +75 health and +10% weapon damage. No longer has an active.
- Charge: Now grants +6% weapon damage
- Spirit
- Strike: Spirit shield increased from +75 to +85
- Glyph: Now gives +150 spirit shield
- Talon: 부엉이 비행 spirit gain per kill increased from 4 to 5
- Talon: 부엉이 비행 T1 is now +100 damage
- Added HUD Notifications on 영혼 항아리 drop off to let depositor know they gained +25% 영혼(소울) and +1 AP
- Fixed 영혼 항아리 walking back while the game is paused
- Urn now grants the Urn Runner +1 AP
- Urn Runner now gains +2 sprint and is disarmed while carrying the Urn
- Urn bounty increased from 900 + 200/min to 1500 + 200/min (10 min spawn goes from 2900 to 3500)
- Urn display on the minimap is now pulsing a green rectangle showing where the destination is if an ally is carrying the urn, and a red rectangle at the destination if an enemy is carrying it
- Increased Weakened Patron's out of combat (30s) regeneration from 40 to 80
- Guardian health increased by 10%
- Redesigned interior of new stairwells beside inner lane 워커
- Walker: Ammo reduced from 15% to 12%
- Walker: Weapon damage reduced from 8% to 6%
- You can now click on the top bar hero icons to jump to a specific hero while spectating
- Dash: Cooldown reduced from 14s to 12s
- Aura: Active movement speed increased from 2 to 3
- Power: Active movement speed increased from 2 to 3
- Added in-world confirmation text when an enemy denies your soul orbs
- Trooper gold sharing radius from the location of the soul orb increased from 50m to 60m
- Fixed a bug that caused denies during the laning phase to sometimes be shared with allies and sometimes not
- Added an indicator near the reticle when 패링 is on cooldown
- Melee
- Melee
- Testing schedule now starts 1 hour earlier for all regions
- EU matchmaking region is now split up into two regions based on language
- Shop search now highlights the relevant sections of the item tooltip that match the search string you've put in
- Fixed the Shop search not finding all the types of bonuses an item has
- Reworked how cycling through spectators works. Space bar now cycles between all the players.
- You no longer automatically switch to other players when the player you are watching dies
- Fixed not being able to click on the portrait of a dead hero while spectating
- 고통의 흔적 now has an AoE indicator buildup during cast
- 고통의 흔적 now has more toxic elements in the cast and linger
- Added currency sound effects for receiving small and large amount of souls
- Added new sound effects to picking up powerups and breakable drops
- Added a UI sound when entering hero select screen
- Fixed bugs with 부엉이 비행 and pause
- Fixed some instances of heroes being called by the wrong name
- Get Started tutorial VO has been replaced and some text has been updated
- Newsstand now has a lot more world lore news callouts
- Enabled support for FSR 2 by default
- Widened the street on the outer side of the factory/mansion
- Added street curb models around factory and mansion
- Added street curb overlay around factory and mansion
- Replaced temp arrows with street sign markings coming out of the mid temple
- Replaced older stone wall material with newer one in uptown areas
- Added rooftop smart prop trim where it was missing
- Reworked the core base area where the Weakened Patron goes. It is now in a low terrain pit and requires attackers be inside the pit to do damage to it.
- Redesigned exit from the base's regeneration area to the rest of the base
- Added window in fountain barrier beside exit
- Added two drop down chutes from fountain to the center
- Base respawn time increased from 8s to 12s (peak values unchanged)
- Base Guardian health increased by 10%
- Zipline Boost duration increased from 25s to 32s
- Powerup Bonus duration increased from 100s to 130s
- Golden Statues level 2 bonuses spawn time reduced from 25 minutes to 20 minutes
- Golden Statues Ammo bonus increased from 3% to 4% (level 2 from 5% to 6%)
- Capture radius for breakable drops increased very slightly
- The spawn area's regeneration buff now lingers for 1s
- Base Guardian and Shrines bullet resist per nearby hero increased from 40/20/0/0% (for 0/1/2/3 people) to 60/40/20/0%
- Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like Hyperbeam T3, Siphon, 도발, 생명 흡수, 채찍질 and 충격 폭발 T3)
- Fixed dropping unsecured souls not lowering your net worth
- Some tweaks to how the comeback formula works have been done over the past couple days and we'll continue iterating on it over the coming days
- Added several upper level juke closets from balconies/awnings and two on rooftops
- Shortened connection to the underground tunnel from the shop side
- Adjusted pathing in the underground tunnel to be a little less zig zagging
- Added more signage to the underground tunnel
- Headshot
- Booster: Bonus health reduced from +50 to +40
- Restorative
- Basic
- Magazine: Ammo increased from +20% to +24%
- Veil
- Veil
- Long
- Range: Min distance reduced from 20m to 18m
- Active
- Reload: Added 0.2s grace period where the reload start does not count any button presses
- Active
- Reload: Active fire rate increased from 18% to 24%
- Active
- Reload: Cooldown reduced from 23s to 21s
- Kinetic
- Charge: Bonus health increased from 75 to 100
- Burst
- Fire: Now innately gives +12% fire rate
- Burst
- Fire: Conditional fire rate now only triggers when you hit a hero, this bonus is reduced from 40% to 30%
- Heroic
- Aura: Lifesteal increased from 16% to 18%
- Heroic
- Aura: Active duration reduced from 8s to 5s
- Heroic
- Heroic
- Aura: Active fire rate increased from 20% to 25%
- Titanic
- Magazine: No longer has 10% reload penalty
- Sharp
- Shooter: Min distance reduced from 20m to 18m
- Vampiric
- Burst: Active lifesteal increased from 80% to 100%
- Glass
- Extra
- Regen: Health regen increased from 2 to 2.3
- Healing
- Rite: Bonus health increased from 35 to 45
- Lifesteal: Cooldown reduced from 8s to 7s
- Lifesteal: Lifesteal increased from 24% to 26%
- Health
- Debuff
- Debuff
- Majestic
- Leap: Added a brief period before you can press the hotkey again to prevent accidental uses of drop down
- Phantom
- Strike: Fixed it sometimes malfunctioning and not teleporting to the target
- Extra
- Ammo
- Scavenger: Ammo reduced from +20% to +15%
- Withering
- Whip: Cast range increased from 15m to 17m
- Improved
- Cooldown: Cooldown reduction increased from 12% to 13%
- Silence
- Glyph: No longer has +75 health
- Silence
- Improved
- Reach: Non-Imbued range increased from +20% to +25%
- Surge of
- Mystic
- Reverb: Cooldown reduced from 8s to 6s
- Mystic
- Reverb: Now gives +15% ability range
- Grey
- Talon: 화살 세례 flight duration reduced from 8s to 7s
- Grey
- Grey
- Talon: 부엉이 비행 base ability now stuns for 0.75s
- Grey
- Talon: 부엉이 비행 base damage reduced from 300 to 250
- Grey
- Grey
- Talon: 부엉이 비행 collision size reduced
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