Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon
Mini Turret duration increased from 24s to 35s
Mini Turret base health and health growth reduced by 40%
Mini Turrets initial fading resist start value increased from 60% to 80%
Mini Turrets now have 35% melee resist
Mini Turret tracking, angle and projectile speeds significantly improved
Mini Turret on the minimap now flash/turn red when they are attacking
Mini Turret T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS"
Mini Turret T2 changed from "+10m Attack Range and + 10% Fire Rate" to "+2 Charges"
Mini Turret T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime"
Espectro Curandeiro duration no longer scales with spirit power
Espectro Curandeiro radius no longer scales with spirit power
Espectro Curandeiro regen now scales with spirit power (+0.3)
Espectro Curandeiro cooldown increased from 48s to 50s
Espectro Curandeiro no longer provides +15% Stamina Recovery
Espectro Curandeiro T1 changed from "+30% Fire Rate" to "+40% Spirit Resistance"
Espectro Curandeiro T2 increased from -17s Cooldown to -20s
Espectro Curandeiro T2 now also increases Stamina Recovery by +100%
Espectro Curandeiro T3 regen reduced from 2.5% Max HP to 2%
Espectro Curandeiro T3 now also increases radius by 3m
Espectro Curandeiro T3 now also increases duration by 1s
Parede Espectral that is midcast will now fire when you are interrupted, rather than continue to expand outward
Parede Espectral segments can now be destroyed with 2 heavy melee hits (destroys an individual segment)
Parede Espectral min range reduced from 6m to 5m
Parede Espectral applies it's slow to enemies it passes through while being summoned
Parede Espectral T1 no longer drains 1 stamina
Parede Espectral T1 Damage Amp increased from 15% to 20%
Parede Espectral T2 also increases wall duration by +2s
Parede Espectral T3 changed from "0.75s Stun on Impact" to "Creates 2 Turrets for 8s and increases slow by 30%" (creates them on the side facing you spread along the wall)
Bombardeio Intenso duration reduced from 13s to 8s
Bombardeio Intenso minimum range reduced from 9m to 8.5m
Bombardeio Intenso T1 tooltip updated to clarify that it also reduces dash distance
Bombardeio Intenso T1 move slow reduced from 40% to 30%
Bombardeio Intenso T1 dash slow increased from 20% to 30%
Bombardeio Intenso T1 slow duration reduced from 2s to 1.5s
Bombardeio Intenso T2 cooldown reduction increased from -45s to -55s
Bombardeio Intenso T2 now also increases duration by 6s
Bombardeio Intenso T3 damage increased from +21 to +25
Bombardeio Intenso T3 spirit scaling from +0.2 to +0.25
Bombardeio Intenso T3 now also increases explosion radius by 2m
Adaga Tranquilizante Sleep move speed reduced from 2m/s to 1.5m/s
Adaga Tranquilizante Wake Up delay no longer increases with spirit scaling
Adaga Tranquilizante cooldown increased from 26s to 30s
Adaga Tranquilizante Sleep duration reduced from 3s to 2.75s
Adaga Tranquilizante T1 changed from "Removes 1 Stamina" to "-8% Bullet Resist Reduction for 6s"
Adaga Tranquilizante T2 changed from "-12s Cooldown and -60% Stamina for 6s" to "-15s Cooldown"
Adaga Tranquilizante T3 changed from "-12% Bullet Resist and -35% Fire Rate for 6s on wakeup" to "+0.75s Sleep Duration. -50% Move and Dash Slow for 2.5s on wakeup"
Bomba de Fumaça cooldown increased from 30s to 33s
Bomba de Fumaça duration spirit scaling reduced from 0.18 to 0.08
Bomba de Fumaça no longer has base +2m Invis Sprint Speed
Bomba de Fumaça T1 increased from +5m Invis Sprint Speed to +7m
Bomba de Fumaça T2 changed from "+10% Balas Vampíricas" to "Enables 2 Ability Charges"
Bomba de Fumaça T3 changed from "Enable 2 Charges and Grants +0.5s of Invincibility" to "Dispels non-ult debuffs and grants 30% Lifesteal for 5s"
Obsessão reduced from +0.2 Weapon Damage per stack to +0.18
Obsessão T1 spirit scaling increased from 0.37 to 0.8
Obsessão T1 reduced from +50 Spirit Damage to +40
Obsessão T3 increased from +0.12 Weapon Damage to +0.14
Dança das Balas Fire Rate bonus reduced from 30% to 20%
Dança das Balas base ability now has 60% Evasion
Dança das Balas duration spirit scaling increased from 0.06 to 0.08
Dança das Balas Bonus Bullet Damage reduced from 10 to 7
Dança das Balas T1 increased from +4 Bullet Damage to +7
Dança das Balas T2 now also increases Fire Rate by +10%
Dança das Balas T3 no longer adds 60% Bullet Evasion
Dança das Balas T3 now also fires at an additional target
Napalm damage spirit scaling increased from 0.3 to 0.6
Napalm amplified damage taken reduced from 20% to 16%
Napalm T2 lifesteal increased from 10% to 15%
Avanço Flamejante DPS spirit scaling increased from 0.8 to 1.0
Avanço Flamejante T1 changed from "-25% Fire Rate" to "-12s Cooldown"
Avanço Flamejante T2 DPS reduced from +27 to +20
Avanço Flamejante T2 DPS now also increases trail duration by 1s
Avanço Flamejante T3 no longer reduces cooldown by 15s
Avanço Flamejante T3 now also grants +1 Charge
Avanço Flamejante T3 time between charges reduced from 20s to 14s
Melee can now buildup afterburn (20% for light melee, 35% for heavy)
Incendiar T1 changed from "-20% Spirit Damage" to "+14 DPS"
Incendiar T2 changed from +1s Burn Duration to -35% Spirit Damage
Incendiar T3 changed from "+23 DPS" to "+3s Max Burn Duration" (Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base)
Combustão Contusiva cast now causes camera to move back a bit
Combustão Contusiva delay increased from 3s to 3.25s
Combustão Contusiva radius reduced from 13m to 12m
Combustão Contusiva cooldown increased from 140s to 165s
Combustão Contusiva damage reduced from 150 to 125
Combustão Contusiva T1 changed from "-35s Cooldown" to "+100 Damage"
Combustão Contusiva T2 changed from "+0.5s Stun and +3m Radius" to "-65s Cooldown and +65% Explosion Heal"
Combustão Contusiva T3 changed from "+94 Damage and Heal for 70% damage" to "+0.75s Stun and +10m Radius"
Lacerar damage spirit scaling increased from 1.4 to 1.8
Lacerar "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default)
Lacerar T1 bonus damage increased from +32 to +40
Lacerar T3 changed from "Gain 45% Balas Vampíricas against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s"
Marca do Perseguidor duration reduced from 6s to 5s
Marca do Perseguidor T1 changed from "+1% Bleed" to "-8% Bullet Resist"
Marca do Perseguidor T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown"
Marca do Perseguidor T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing"
Cheiro de Sangue now grants Andarilho the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Andarilho gets the assist or the kill
Cheiro de Sangue permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3%
Cheiro de Sangue T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina"
Noite Eterna now makes the targets be considered as isolated
Noite Eterna Sprint reduced from +3m to +2m
Noite Eterna no longer has 7 spirit damage proc
Noite Eterna cooldown increased from 120s to 125s
Noite Eterna duration reduced from 7s to 6.5s
Noite Eterna T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately)
Noite Eterna T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown"
Noite Eterna T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target"
Minimap now indicates if the Urn is a favored, neutral or unfavored
General184 changes3821
\[ General ]
Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers)
Shrines attack no longer hits heroes under the shrine
Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies)
Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push
Medic Troopers DPS grows by 3% per minute
Troopers now gain 7 HP regen when out of combat
Guardiões bounty increased from 1000 to 1500
Walkers bounty increased from 3500 to 4000
Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000
Base Guardiões bounty from 750 to 1000
Shrines bounty increased from 0 to 2000
Mid Boss base bounty increased from 2000 to 3000
Mid Boss base HP increased from 11900 to 13000
Rejuv drop duration reduced from 7s to 6s
Rejuv duration no longer refreshes when hitting a crystal later
Added "0 Way" veils underneath the Shrine platforms in each base
Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges
Subsequent CC reduction increased from 8%/24% to 10/30% (window from 7s to 8s)
Move speed diminishing ramp now occurs around 11m rather than 10m
Street
\[ Items ]
Added new
Extended
High-Velocity
Rounds: No longer grants +5% Fire Rate
High-Velocity
High-Velocity
Long
Range: Fall-off Range increased from +4% to +8%
Active
Reload: You can now reload while already full when carrying this item
Opening
Opening
Swift
Striker: Fire Rate increased from 18% to 20%
Mystic
Split
Shot: Cooldown reduced from 32s to 24s
Split
Shot: Now supports custom count and angles per hero
Split
Weakening
Headshot: Bonus health increased from +50 to +60
Ballistic
Ballistic
Enchantment: Range reduced from 30% to 25%
Ballistic
Hunter's
Aura: Solo hero multiplier reduced from 3x to 2x
Hunter's
Hunter's
Aura: Fire Rate Reduction increased from -11% to -14%
Weighted
Weighted
Weighted
Shots: Now grants -0.5m Move Speed
Weighted
Weighted
Weighted
Weighted
Express
Shot: Ammo consumed changed from -30% to 2 Ammo
Blood
Tribute: No longer has healing reduction
Blood
Lacerar: Cooldown reduced from 2.2s to 2s
Crushing
Spiritual
Spiritual
Overflow: Now grants +20% Duration instead of +12% CD Reduction
Extra
Health: Increased from 185 to 210
Enduring
Restorative
Locket: Range increased from 30m to 35m
Restorative
Restorative
Return
Return
Weapon
Weapon
Shielding: Cooldown reduced from 45s to 35s
Resilience: Low Health threshold increased from 40% to 50%
Resilience: Low Health resistance reduced from 22% to 15%
Resilience: Low Health threshold increased from 40% to 50%
Resilience: Low Health resistance reduced from 22% to 15%
Majestic
Leap: Barrier increased from 140 to 200
Trophy
Collector: Almas per minute increased from 22 to 25
Dispel
Magic: Cooldown reduced from 50s to 40s
Diviner's
Kevlar: Cooldown reduced from 64s to 40s
Cheat
Siphon
Mystic
Regeneration: Health bonus increased from +40 to +50
Mystic
Regeneration: Duration increased from 5s to 6s
Rusted
Barrel: Cooldown reduced from 20s to 16s
Arcane
Slowing
Hex: Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values
Slowing
Hex: Projectile speed increased from 53m/s to 80m/s
Slowing
Hex: Cooldown reduced from 30s to 27s
Sap: Cooldown reduced from 32s to 18s
Silence
Silence
Wave: Cooldown reduced from 35s to 30s
Radiant
Regeneration: Health bonus increased from +65 to +90
Radiant
Regeneration: Duration increased from 5s to 6s
Radiant
Regeneration: Healing on Ability Cast boon scaling increased from 1.5 to 2.0
Torment
Torment
Pulse: No longer hits sleeping enemies to avoid waking them up
Disarming
Hex: Cooldown reduced from 20s to 16s
Magic
Carpet: Duration increased from 8s to 12s
Magic
Carpet: Bonus health increased from 75 to 125
Ethereal
Shift: Cooldown reduced from 45s to 35s
Cursed
Vortex
Web: Now has a unit target option where it will vacuum enemies around that target
\[ Heroes ]
Hero Hit: +100 HP and +14% Fire Rate" to "+0.6s Stun Duration"
Impact: -50% Cooldown" to "On
Doorman: Sineta time between charges increased from 4s to 6s
Doorman: Sineta T1 increased from +2m to +2.5m
Doorman: Sineta T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow"
Doorman: Portal now has a timer icon above the ability
Doorman: Portal T1 duration increased from +10s to +15s
Doorman: Portal T2 barrier duration increased from 8s to 12s
Doorman: Carrinho de Bagagem is now 20% larger (20% wider hitbox as well)
Doorman: Carrinho de Bagagem T2 increased from +15m Cast Range to +20m
Doorman: Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target
Doorman: Hóspede do Hotel cast range increased from 6m to 7m
Doorman: Hóspede do Hotel no longer goes on cooldown if the target dies during the cast
Doorman: Hóspede do Hotel fixed enemies not always landing in the correct spot on return
Doorman: Hóspede do Hotel now supports instant cast settings
Lady
Geist: Bomba de Essência self damage changed from 30 + 1.8 scaling to 30% of the damage (base is 90 + 1.2 scaling)
Lady
Geist: Bomba de Essência radius reduced from 9m to 7m
Lady
Geist: Bomba de Essência cooldown reduced from 14.5s to 14s
Lady
Geist: Bomba de Essência T1 increased from -4s to -5s
Lady
Geist: Bomba de Essência T2 also increases radius by +2m
Lady
Geist: Drenagem de Vida cooldown increased from 30s to 34s
Lady
Geist: Drenagem de Vida break range reduced from 30m to 28m
Lady
Geist: Drenagem de Vida T1 DPS increased from +16.2 to +18
Lady
Geist: Drenagem de Vida T2 duration increased from +2s to +2.5s
Lady
Geist: Drenagem de Vida T3 charges increased from +1 to +2
Lady
Lady
Geist: Permuta Anímica cast time reduced from 0.2s to 0.1s
Lady
Geist: Permuta Anímica post cast hold time reduced from 0.7s to 0.2s
Lady
Geist: Permuta Anímica T1 cooldown increased from -35s to -60s
Lady
Geist: Permuta Anímica T2 changed from "On
Cast: +35% Fire Rate for 8s" to "Silences enemies within 25m for 3s"
Lady
Geist: Permuta Anímica T3 changed from "Silences enemies within 25m for 3s" to "On