Throw a knife that bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack.
Game data
- Cooldown
- 16s
- Charges
- 2
- Charge Delay
- 2s
- Channel Duration
- 0.2s
- Bleed DPS Per Knife
- 10 ↑0.13
- Bleed Duration
- 5s
- Current Health Damage
- 3.5% ↑0.01
- Movement Slow
- 28%
- Bleed Duration
- +2s
+2 Charges
Exact changes
- Charges
- +2
+12 Bleed DPS with increased Spirit scaling
- Bleed DPS Per Knife · Scaling
- +0.07
Exact changes
- Bleed DPS Per Knife
- +12