ホーム /
ニュース /
パッチノート /
10-02-2025 Update
10-02-2025 Update
2025年10月02日
10-02-2025
·
20 heroes
10 items
* ヴァイパー: スクリュージャブダガー has been reworked
* ヴァイパー: スクリュージャブダガー now stacks in both damage and slows the more daggers you hit against the same target
* ヴァイパー: スクリュージャブダガー is now charge-based, with a 4.5s time between charges. Starts with 2 charges.
* ヴァイパー: スクリュージャブダガー damage changed from 50 (+1) to 50 (+0.65) and 25 (+0.33) per stack
* ヴァイパー: スクリュージャブダガー has a max stack of 3 (shows in overhead)
* ヴァイパー: スクリュージャブダガー slow changed from 50% to 35% + 15% per stack
* ヴァイパー: スクリュージャブダガー slow duration increased from 1s to 2s
* ヴァイパー: スクリュージャブダガー cooldown increased from 9s to 10s
* ヴァイパー: スクリュージャブダガー T1 changed from -4s Cooldown to +1 Charge
* ヴァイパー: スクリュージャブダガー T2 changed from +50 damage to -8% Bullet Resist, and -5% per Stack
* ヴァイパー: スクリュージャブダガー T3 changed from +2s slow duration and -1 stamina to 40% CDR on hit
* ヴァイパー: スクリュージャブダガー projectile speed increased from 3500 to 4200
* ヴァイパー: スクリュージャブダガー updated sfx
* ヴァイパー: スクリュージャブダガー added a pitch incrementor to impact sound. The sound will slightly increment in pitch relative to each stack that gets applied to a target.
* ヴァイパー: リーサルポイズン can now be cast on non-trooper enemies (neutrals and objectives)
* ヴァイパー: リーサルポイズン T3 upgrade can now trigger on all enemies, including troopers
* ヴァイパー: リーサルポイズン T3 build-up per shot reduced from 5 to 4.5 (a nerf)
* ヴァイパー: スリザー is no longer leveled up by default at the start of the game
* ヴァイパー: スリザー T3 changed from 20% resists to “180 health barrier when initiating a slide”, has 0.6 spirit scaling, lasts 5s and 8s cd.
* ヴァイパー: スリザー now leaves a green trail
* ペイジ: Bullet projectile speed increased by 15%
* ペイジ: Bullet damage growth per boon reduced from 0.8 to 0.66
* ペイジ: Defend and Fight! duration increased from 5s to 7s
* ペイジ: Defend and Fight! cooldown increased from 26s to 30s
* ペイジ: チャーミングリード reduced cooldown from 30s to 25s
* ペイジ: チャーミングリード moved the UI element to the bottom of the screen so it's more noticeable when you get hit
* ペイジ: チャーミングリード radius increased from 7m to 7.5m
* ペイジ: Conjure Dragon now properly applies burning effect below the dragon if the dragon is far off the ground
* ペイジ: ファントムチャージ damage reduced from 150 (+1.2 ) to 125 (+1.0 )
* ペイジ: ファントムチャージ healing reduced from 150 (+2 ) to 125 (+1.6 )
* ペイジ: ファントムチャージ both damage & healing now grows as the horses travel, up to a max +100% of both at 350m
* ペイジ: ファントムチャージ increased horse speed from 1700 to 2000
* ペイジ: ファントムチャージ reduced knock-up speed from 800 to 600
* ペイジ: ファントムチャージ spawn-in time reduced from 0.15s to 0.05s to remove deadzone in front
* ビクター: Base health changed from 680 (+41 per boon, max of 1992) to 720 (+39 per boon, max of 1968)
* ビクター: ペインバッテリー fixed the bolts hitting world geometry more often than intended
* ビクター: ペインバッテリー damage required to charge up reduced from 50% max health to 40%
* ビクター: 苦悶のオーラ reduced DPS spirit scaling on the minimum damage from 0.25 to 0.22 and on the maximum damage from 1.25 to 1.1
* ビクター: 苦悶のオーラ self damage reduced from 100% to 85%
* ビクター: ショックリバイブ increased stun duration from 1s to 1.5s
* ビクター: ショックリバイブ damage spirit scaling increased from 1.8 to 2.0
* ビクター: ショックリバイブ T1 changed from "+10 spirit damage per bullet and 25% fire rate until reload" to "
* ビクター: ショックリバイブ T3 changed from "+200 damage and +3m radius" to "+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown"
* ビクター: ショックリバイブ improved hit detection
* ビクター: Fixed ショックリバイブ sometimes not hitting targets that are in the Z axis
ミナ
Hero
2
2
* Wall Jumps after the first one now cost 0.5 stamina (first wall jump per sequence is free)
* ミナ: New heavy melee animation
* ミナ: レーキ now passively lets you float in the air with the umbrella for up to 2.5s with right click
* ミナ: レーキ heal spirit scale reduced from 1.5 to 0.5
* ミナ: レーキ T2 now also increases heal spirit scale by 1.0
* ミナ: レーキ T3 damage increased from 6% to 7%
* ミナ: サングインブリンク cooldown increased from 27s to 30s
* ミナ: ノックス・ノストラ now has 50% reduction in damage against objectives
* ミナ: ノックス・ノストラ reduced the Cap on objective damage from the T3 from +50 Damage per Bat to +20 Damage (only a nerf against objectives)
* キャリコ: Base bullet damage increased from 1.9 to 2.0
* キャリコ: グルームボム radius increased from 2.5m to 3m
* キャリコ: アヴァ duration increased from 14s to 16s
* キャリコ: リーピングスラッシュ height increased from 1.5m to 2.5m
* キャリコ: シャドウバースト cooldown reduced from 100s to 90s
* キャリコ: シャドウバースト radius increased from 7m to 7.5m
* アイビー: Bullet damage growth reduced from 0.15 to 0.11
* アイビー: Spirit scaling per boon increased from 1.1 to 1.2
* アイビー: Kudzu Bomb DPS reduced from 55 to 50
* アイビー: Kudzu Bomb T3 DPS reduced from +46 to +40
* アイビー: ストーンフォーム damage spirit scaling increased from 1.0 to 1.5
* アイビー: エアドロップ no longer grants allied bullet resistance (still grants barrier on drop)
* ヴィンディクタ: Base bullet damage increased from 11.4 to 11.8
* ヴィンディクタ: フライト duration increased from 13s to 15s
* ヴィンディクタ: フライト T2 increased from 7s to 8s
* ヴィンディクタ: フライト spirit damage scaling increased from 0.19 to 0.22
* ヴィンディクタ: アサシネイト bonus damage spirit scaling increased from 1.4 to 1.7
* ヴィンディクタ: アサシネイト cooldown reduced from 60s to 50s
* モー&クリル: Bullet damage growth per boon increased from 0.063 to 0.07
* モー&クリル: 穴掘り bullet resistance reduced from 80% to 60%
* モー&クリル: 袋叩き duration reduced from 2.5s to 2.4s
* モー&クリル: 袋叩き T2 duration reduced from 0.75s to 0.7s
* セブン: スタティックチャージ T2 reduced from +8m to +7m
* セブン: パワーサージ spirit power scaling reduced by 10%
* セブン: ストームクラウド’s Lightning Strike damage reduced from 90 to 75
* セブン: ストームクラウド’s Lightning Strike spirit power reduced from 1.4 to 0.5
* ヴィスカス: Alt fire base damage reduced from 48 to 42
* ヴィスカス: Alt fire damage growth increased from 1.25 to 1.6
* ヴィスカス: スプラッター damage reduced from 80 to 70
* ヴィスカス: スプラッター T1 increased from -5.75s to -6s
* エイブラムス: サイフォンライフ damage and spirit scaling reduced by 10%
* エイブラムス: サイフォンライフ heal ratio increased by 10%
* エイブラムス: ショルダーチャージ T1 changed from +25% Weapon Power to +20 Bullet Damage Per Shot (results in a weaker followup melee hit)
* ビリー: Add footsteps to ビリー's out of combat run animations
* ビリー: Base move speed reduced from 7.3 to 7.1
* ビリー: ブラスト T1 m ovespeed increased from +1.75 to +2.25m
* ドリフター: 追跡者の刻印 new sound added for teleport precast
* ドリフター: 追跡者の刻印 replaced temp whizby sound with an updated version
* ドリフター: 追跡者の刻印 ambush cast delay increased from 0.0s to 0.35s
* ケルビン: Base bullet damage reduced from 18.9 to 17.8
* ケルビン: Clip size reduced from 15 to 14
* ケルビン: Spirit Power per boon increased from 1.1 to 1.3
* ラッシュ: グラウンドストライク range reduced from 11m to 10m
* ラッシュ: グラウンドストライク cooldown increased from 19s to 21s
* ラッシュ: グラウンドストライク damage reduced from 70 to 60
* レイス: Base bullet damage increased from 5.115 to 5.4
* レイス: Bullet damage growth per boon reduced from 0.175 to 0.155
* レイス: カードトリック delay reduced from 0.75 to 0.7
* ダイナモ: ストンプパルス height increased from 0.7m to 1.0m
* ダイナモ: リジュビネ・オーロラ spirit scaling per level increased from 0.372 to 0.4
* ウォーデン: ラストスタンド DPS spirit scaling reduced from 1.45 to 1.3
* ウォーデン: Fire rate spirit scaling increased from 0.22 to 0.25
* ミラージュ: ジンの刻印 is now affected by cooldown reduction
* コロッサス: Active resist increased from 30% to 35%
* コロッサス: Radius increased from 12m to 14m
* Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 s econds. CC is defined as the same set of debuffs that affect リアクティブバリア (stun, sleep, immobilize, tether, etc). Note that abilities that apply multiple things only count as one CC (aka エイブラムス shoulder charge CC on the grab and the stun, ラッシュ ult grab and stun, etc).
* Fixed ordering issues with various items with Bullet based Procs. Debuffs (ie. negative Bullet Resist) from all procs are now applied before any bonus damage from the procs. Items include イグゾーストヘッドショット, クリップリングショット, ヘッドショットブースター, ヘッドハンター, ホロウポイント and ミスティックショット.
* コンデンサー: Fixed proc rate being improved with general cooldown reduction
* プロテスト: Now grants +18% Melee Resistance
* カウンタースペル: パリィ duration reduced from 0.9s to 0.8s
* インヒビター: Buildup rate increased (now matches スロウバレット buildup rate)
* インヒビター: No longer limited to hero only targets
* アンストッパブル: Duration increased from 5s to 5.5s
* スペルブレイカー: Threshold increased from 150 to 175
Talon: チャージショット spirit scaling reduced from 1.11 to 1.0
Talon: チャージショット T3 s pirit scaling reduced from 1.11 to 1.0
Geist: エッセンスボム spirit scaling increased from 1.07 to 1.22
+3m Radius and +100 Damage"
Booster: Damage reduced from 50 to 45
Velocity Rounds: Bullet Velocity increased from +35% to +45% (reflected through upgrades as well)
Shot: Damage reduced from 60 to 55
* Spirit
* Spirit
* Spirit
Lifesteal: Now provides +6 Spirit Power
Shielding: Damage Threshold reduced from 175 to 150
* Spirit
* Spirit
Resilience: Spirit Resistance increased from 25% to 30%
Kevlar: Spirit Power increased from +25 to +35
Death: Damage output reduction reduced from -70% to -60%
Barrel: Bullet Resistance reduction increased from -6% to -8%
Reload: Bonus damage reduced from 55 to 44
Front: Bonus damage reduced from 100 to 95
* Spirit
Expansion: Spirit Resist increased from 8% to 10%
* Spirit
Walker: Heal reduced from 150 to 85
Walker: Heal scale per boon increased from 4 to 6
Walker: Cooldown increased from 12s to 15s
Walker: Reveal on damage duration increased from 0.25s to 0.5s
Walker: Initial invis fade duration increased from 0s to 0.25s
Walker: Reveal on spotted duration increased from 0.25s to 1.25s
* Dropped Unsecured soul bags now require a Heavy Melee to secure rather than standing ontop of them
* Enabled input buffering for shooting, dashing, melee and parry. This allows input to register before the current action is finished
Snatch: Melee damage reduced from 10% to 7%
Urn: Carriers now have +30% bullet and +30% spirit Resist
Urn: Movespeed bonus reduced from +7m to +3.5m
Urn: Damage taken when holding too long increased from 1% to 1.5% Max Health per second
Talon: レインアロー no longer lingers the air benefits like unlimited air dash once the ability is canceled or runs out
Slow: Now reduces dash distance by 10% (affects upgrades)
* Mid Boss damage resistance per second reduced from 50 + 7 /min to 35 + 5 /min
* Weapon Investment bonus increased from 7 /9 /13 /20 /29 /40 /58 /72 /83 /93% to 7 /9 /13 /20 /29 /40 /60 /75 /95 /115 (for 0.8 /1.6 /2.4 /3.2 /4.8 /7.2 /9.6 /16 /22.4 /28.8 k spent)
* Matchmaking updates to include more considerations for a balanced roster beyond only frontliners
* Reduced shooting lock-out period when jumping from 0.15s to 0.0s
* Shooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping
* Reduced corner boosting velocity by 20%
* Mid Boss base HP increased from 12500 to 13000
* Rejuv bonus HP reduced from 15% to 10%
* 2 nd Midboss rejuv credits reduced from 4 to 3
* Soul
* Soul
* Soul
* Added an extra boon at 12k (nearby boon levels adjusted slightly, 10.2/11.6/13.2k to 10/11/12/13.2k)
* Neutral Shop no longer gets disabled if an enemy is nearby
* Distance to attack ウォーカー reduced from 35m to 34m
* Doorman: ドアウェイ placement has been improved
* Doorman: ドアウェイ can now be placed through veils again
* Doorman: Improved performance when placing ドアウェイ
* Grey
* Grey
* Grey
* Lady
* Headshot
* High
* Backstabber: Cooldown increased from 5s to 6s
* Mystic
* Cultist
Sacrifice: Fire Rate reduced from 10% to 8%
* Cutlist
Sacrifice: Fire Rate boon scaling reduced from 0.8 to 0.7
* Cultist
Sacrifice: Health boon scaling reduced from 7 to 4
* Cultist
Sacrifice: Health reduced from 100 to 75
* Cultist
Sacrifice: Cooldown increased from 250s to 260s
クロー: Debuff duration increased from 7s to 8s
クロー: Cooldown reduced from 2.5s to 2.25s
* Toxic
Bullets: Burn increased from 2.1% to 2.2%
* Blood
Tribute: Heal reduction reduced from -40% to -30%
* Tesla
Bullets: Fixed proc rate being improved with general cooldown reduction
* Shadow
Weave: Spotted radius reduced from 26m to 20m
* Spiritual
Overflow: No longer grants +20% Ability Duration on proc
* Spiritual
Overflow: Now grants +20% Cooldown Reduction on proc
* Extra
Health: Bonus Health increased from 175 to 185
* Sprint
Boots: Sprint increased from 2 to 2.25 (affects upgrades)
* Restorative
Locket: Boon scaling increased from 0.3 to 0.4
* Weapon
* Weapon
Shielding: Movespeed increased from 1.5 to 1.75
Shielding: Movespeed increased from 1.5 to 1.75
* Reactive
Barrier: Cooldown increased from 22s to 24s
* Veil
* Veil
* Veil
* Veil
* Veil
* Veil
* Majestic
Leap: Barrier reduced from 350 to 140
* Majestic
Leap: Barrier now scales with Boons (10 scaling)
* Rescue
Beam: Cast range increased from 28m to 32m
* Fury
Trance: Cooldown increased from 16s to 18s
* Diviner’s
Kevlar: Duration increased from 13s to 20s
* Diviner’s
* Cheat
* Cheat
Death: Healing reduction reduced from -70% to -60%
* Rusted
Barrel: Cast range increased from 28m to 32m
* Rusted
* Mystic
Burst: Cooldown increased from 12s to 14s
* Cold
* Cold
Front: Cooldown increased from 24s to 25s
* Mystic
* Disarming
Hex: Cast range increased from 23m to 32m
* Silence
Wave: Silence duration reduced from 3.25s to 3s
* Greater
Burn: Now goes on cooldown for half the normal time when used on non-heroes (rather than 0 cooldown)